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So I'm currently at level 14 and just did Golgotha. What next? Is the next quest doable or should I get some more levels under my belt?
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# ¿ Aug 6, 2015 16:42 |
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# ¿ Apr 20, 2024 04:27 |
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Alright then, I guess fur equipment is the easiest way to do that? I'll try to make friends with a goat man or two, RIP albino ape sidekick who vanished in the conveyor belts (and then a pile of his items dropped down next to me in the trash heap)
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# ¿ Aug 6, 2015 16:58 |
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Welp something vortex'd me on what I presume was the bottom floor of Bethesda, on my way back down a sky bear popped out of nowhere and one-shot me. I guess things can break out of stasis?
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# ¿ Aug 6, 2015 23:51 |
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Yeah I saw him the first time and that did happen but nothing came of it. I might just have been lucky that time. Oh well!
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# ¿ Aug 7, 2015 00:07 |
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I think the worst is when you run into a poison grenade at level 1 and can't do anything to not die to 2 damage a turn, haha.
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# ¿ Aug 7, 2015 07:40 |
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I've seen a putus templar camp spawn in rust wells (or was it red rock?), haha. I happened to be a true kin at the time though...
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# ¿ Aug 7, 2015 18:06 |
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Just started a new game and Mehmet suicides into Ualraig.
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# ¿ Aug 7, 2015 23:44 |
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Sergeant_Crunch posted:I really don't think enemies in Qud should have access to space time vortex or whichever mutation is the one that teleports you to a random spot on the overworld. At the very least the enemies at the bottom level of Bethesda Susa shouldn't have it. Dying is interesting, getting crippled in some way is interesting, but being instantly teleported out of the dungeon to a random map tile and being forced to walk all the way back is just incredibly tedious. What if the enemies' version of it teleports you to a random tile in the current screen? Like the blinking tic mutation.
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# ¿ Aug 8, 2015 18:04 |
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So what does the repair skill actually do?
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# ¿ Aug 10, 2015 01:36 |
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A baetyl is asking me for 6 projectiles... arrows didn't work. I assume I can't find something that's just called "projectile."
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# ¿ Aug 10, 2015 19:16 |
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Yeah that's what I did, no go.
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# ¿ Aug 10, 2015 19:32 |
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Just steamrolled through Bethesda Susa with a true kin eunuch. He was very lucky with gear and walked in with 4 AV/16 DV, eigenrifle, and a electrified (5) folded carbide long sword + flaming (5) fullerite short sword. With that amount of DV I was able to tank the sky bear's onslaught with salve injectors (total accident, the rocket guy blew up the cryo cage as soon as he saw me) and I went toe-to-toe with the mechanimist wardens with no problems. Good thing empty injectors disassemble into red bits, running out of charge was never a concern and probably won't be for however long I can keep going.
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# ¿ Aug 10, 2015 20:30 |
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Roctavian posted:I also wish that you could mark a target with Draw A Bead from the aiming menu, the way you can use the special shots with numbers. Hold up, you actually can do this. For me if I have that skill it shows up under the unlock hotkey in the upper left. The hotkey is 'm' while aiming.
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# ¿ Aug 10, 2015 21:16 |
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the glow posted:That's impressive, I didn't realise going all-out DV was actually viable in the late game. I'm just about to go into Bethesda Susa now and the best I can do for defences is either 15/-8 or 5/17, maybe I'll give DV a try and see how it goes. A dromad trader sold me icy vapors for free so I also had the freeze effect going my way- even without the outright shutdown on enemies that are cold resistant, getting the speed advantage helped to not die to unlucky hits. e: I feel kind of filthy being this stacked but being a jetpack-charging laser pistol-toting dual-wielding swordsman with cyborg vision is really fun. dyzzy fucked around with this message at 21:52 on Aug 10, 2015 |
# ¿ Aug 10, 2015 21:49 |
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Bah, I forgot to deactivate my electric sword after turning in the omonporch quest and in the ensuing shenanigans made Otho mad at me, tried to give him water to fix it, then killed him when it didn't work At least my rep with the Barathrumites isn't quite at the hostile threshold. Are there any tangible maluses to being 'cursed' by breaking the water sharing thing?
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# ¿ Aug 10, 2015 23:16 |
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# ¿ Aug 10, 2015 23:57 |
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Unormal posted:You'll be back when you hear the next plot segment is in. It better have an option to join the templar. Screw these bears and their banana feud.
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# ¿ Aug 12, 2015 02:39 |
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I primarily play on a laptop and if the hjkl configuration grates on you stay far, far away. It also prevents you from accessing a lot of menu shortcuts. So yeah that's probably a 'yes' to your question.
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# ¿ Aug 12, 2015 06:02 |
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The last area with the river should have stairs going up, eventually you get to a level where the up stairs are in the upper left corner and that brings you back to Joppa. Unforunately sometimes the map generation can screw you over and you can't get out that way unless you can dig through cave walls (possible with certain items/mutations but without clairvoyance it's guesswork). You'll probably get out faster if you follow the river back north and exit via red rock.
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# ¿ Aug 12, 2015 23:24 |
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Yeah Slog hits like a truck, can also poison you, and has way too much HP to go down quickly in a brawl. I dunno what it would take to go toe-to-toe with him safely but plan A should always be ranged weapons. Also try to clear paths in the slime with grenades in case you need to back off. It has a massive speed advantage over you if you try to wade through.
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# ¿ Aug 13, 2015 03:30 |
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That's hilarious. unormal when you make volatile liquids destroy containers in your inventory please don't list it in the patch notes.
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# ¿ Aug 13, 2015 04:27 |
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andrew smash posted:That's not what volatile means Eh, what am I, a chemist?
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# ¿ Aug 13, 2015 04:41 |
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Don't forget 'corrosive!' *double taps space bar, chugs acid*
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# ¿ Aug 13, 2015 04:59 |
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womp womp
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# ¿ Aug 13, 2015 05:05 |
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Numpad keys for y/n prompts would be neat as well.
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# ¿ Aug 13, 2015 16:52 |
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Yeah just zip on along the belts until you hit the bottom. Stuff will inevitably follow you down so be ready to hit the panic button if a big pink Q is within vision.
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# ¿ Aug 13, 2015 23:27 |
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Somewhere along the waterlogged tunnel connecting Joppa and red rock is a corpse with the miner helmet and other goodies.
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# ¿ Aug 19, 2015 16:00 |
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That ego mod
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# ¿ Aug 21, 2015 19:28 |
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Unormal posted:*Acrobatics skill refresh
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# ¿ Aug 22, 2015 01:44 |
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That's a pretty insane loadout. I don't think he would have one-shot you, as long as it wasn't some insane jetpack charge attack.
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# ¿ Aug 28, 2015 18:30 |
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Alehkhs posted:No one's posted the release trailer for Towerclimb yet? I admit that I was too lazy to look it up when people were talking about it but now I'm definitely going to grab this. Thanks
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# ¿ Sep 26, 2015 07:05 |
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DeathBySpoon posted:I had never heard of it before, but this is really fun. Really easy to use UI, and I like that you start with each weapon / armor type from the start. You have a lot of options for how you want to play right off the bat, I like that. This looks hella rad and I look forward to it. Keep it up!
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# ¿ Nov 8, 2015 01:03 |
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Sacrificial Toast posted:I would like to amend this statement to mention that I now die 50% of the time to my poor ability to disco dance in what was previously a tactical shooter. I've beaten the game once with Enforcer, but no other class has managed to get past this stupid room. Same, but if you find a co-op partner it's so much easier. A lot of aspects of the game get better in 2 player mode, tbh
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# ¿ Jul 14, 2018 01:01 |
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To be fair the game is built around the expectation that you have pretty precise aim But yeah it just shouldn't be an option if the dev holds that strong of an opinion Flashbacks of Brigador 🤐
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# ¿ Jul 17, 2018 04:03 |
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Awesome! posted:i cant think of the last pc game i played that didnt let me rebind controller buttons Yeah that just sounds like laziness on the devs part.
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# ¿ Jul 17, 2018 04:11 |
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Sacrificial Toast posted:The devs did say they were going to do some major reworks on bosses in an upcoming patch. Not the one currently in the beta, but the next one. Anyway, the disco room seems to be on the chopping block. For now, really all you can do is have overwhelming crowd control and good survivability. That's good, I don't think there's a single boss fight that feels like it belongs in the game Edit: the arena fight is okay dyzzy fucked around with this message at 21:25 on Jul 18, 2018 |
# ¿ Jul 18, 2018 21:20 |
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# ¿ Jul 18, 2018 23:16 |
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It feels less feature rich but the shooting is awesome
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# ¿ Jul 23, 2018 01:48 |
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More enemies > more credits? I haven't seen any other benefits.
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# ¿ Jul 30, 2018 00:20 |
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# ¿ Apr 20, 2024 04:27 |
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Explosives also always hurt them.
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# ¿ Jul 30, 2018 00:41 |