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LordSaturn posted:I want to show off something I've been working on for the last month or so: https://hbloom1783.github.io/Athanor/ Just posting to say that this is pretty cool and I'll be following your progress. I've started messing around with unity over the past couple of weeks and have been looking for a way to make a hex-based game. I'm still not knowledgeable enough to start messing with a grid system but it'd good to know that it can be done cleanly with Unity.
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# ¿ May 11, 2016 09:49 |
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# ¿ Apr 23, 2024 10:47 |
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RyokoTK posted:The problem with damage reflection enemies is that the intended way of defeating them also kills the pacing and is a pain in the rear end. It rewards damage over time without being a specific vulnerability. It does suck in general but there can be a place for it imo (I thought StS did it well).
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# ¿ Nov 19, 2018 14:36 |
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There are loads of ways, but my goto method is usually to just carry a dagger in my offhand (seriously daggers are crazy good in that game) and throw it to use up the block before I do my hit. Those units don't have great reflexes so as long as it isn't a spear guy you can just advance in, hit, and back out afterward and they won't hit you back* * as long as you're not also dealing with traps or obstacles or falling in water or enemies behind you or suddenly being blinded or
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# ¿ Dec 12, 2018 18:48 |
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Yeah that happens to me periodically but there are generally enough cues that you can figure it out.
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# ¿ Dec 25, 2018 18:33 |
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zirconmusic posted:But it's not a roguelike so not for this thread :F
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# ¿ Mar 9, 2019 15:16 |
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Unimpressed posted:Does 777 mean anything? 'Cause we're on page 777. nice
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# ¿ Mar 14, 2019 19:52 |
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Ignoring the impressive level generation, Unexplored's biggest strength is how scarcity pushes your exploration. Every room contains something that will help you out if you're smart enough to use it, most of those helpful things are consumables (of which you are likely to find a half-dozen or less of a given type in a playthrough,) and there's just enough redundancy with crafting, utility items, copying scrolls, and wands that you're never really at the mercy of RNG. I want to find every puzzle room because it might contain the last life potion I'll ever see.
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# ¿ Mar 28, 2019 00:46 |
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OutOfPrint posted:For the literally no one in this thread who doesn't already have it, Immortal Redneck is in the latest Fanatical bundle in the $4.99 price tier: Alliance Bundle I'm the guy who didn't have it. Four runs in and I can tell it will give me more than the 7 canadabux i paid for it.
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# ¿ Mar 29, 2019 14:01 |
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Stark Fist posted:plugging Golden Krone Hotel again as a good stripped-down roguelike. it's in the vein of DCSS. I got frustrated and bounced off it pretty hard after playing through like 30 games and dying without ever feeling like I was making decisions. Was I missing something? mostly played as the werewolf dude.
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# ¿ Sep 23, 2019 16:50 |
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ecavalli posted:That’s some impressive turnaround time. So, outside of the usual EA issues, is there any good reason not to pick up Noita? Sure, go ahead if you don't mind supporting a known ~~~Finn~~~
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# ¿ Oct 10, 2019 01:41 |
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lol that this stupid argument came from DCSS, a game that barely even qualifies as a roguelike!
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# ¿ Jan 7, 2020 06:21 |
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Metaprogression is garbage for babies. The original roguelike, Donkey Kong, didn't need it and neither do any of its successors imo.
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# ¿ Jan 13, 2020 15:52 |
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PostNouveau posted:Spoilered by request Spoilers work better when you leave the subject unhidden so people can have some way of deciding if they should read it or not.
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# ¿ Jan 28, 2020 19:29 |
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I got a beta copy of Crown Trick and after two hours, I think I can say that it's going to be good. It plays like a deeper Sproggiwood, where your opponents' non-bump attacks are telegraphed and the gameplay focuses more on positioning than just getting bigger numbers. You can't save your games right now, which is problematic, but aside from that and some rough translation issues, there's a lot to look forward to in this game.
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# ¿ Apr 26, 2020 00:08 |
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Armor-Piercing posted:I only have one win in Streets of Rogue and I'm pretty sure it was with Cop, because other cops will happily shoot anyone for you. Sure, but how do they act in the game?
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# ¿ May 1, 2020 21:41 |
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if you die in dungeonmans, you die in real life
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# ¿ May 15, 2020 16:06 |
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Heffer posted:How does an ostrich even fly a spaceship very carefully
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# ¿ Jun 9, 2020 15:54 |
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I can't fully enjoy a game unless my Ar'tag MaceSinger's "Laceration Wallop" ability properly accounts for his Suppleness stat and not some bullshit fake attribute like Dexterity or Agility.
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# ¿ Jul 28, 2020 19:39 |
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that dog is long dead by now
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# ¿ Jul 29, 2020 15:15 |
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# ¿ Apr 23, 2024 10:47 |
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Snooze Cruise posted:for the fraiser roguelike i think the casts should be different classes, so during character creation you choose either fraiser, niles, roz, and you eventually unlock bulldog, daphne (focus on pys attacks of course) and martin (who uses eddie as a support) Don't forget the Cheers! crew (no DLC)
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# ¿ Jul 30, 2020 15:57 |