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I'm not very good at roguelikes. I've beaten Crawl like, twice, before the death of Stabbing. Dungeonmans looks pretty dope though, kicked over that way. I've read the thread and I know Caves of Qud will never get a tileset, but boy, would I like one. Is Occult Chronicles worth getting? I like the Lovecraftian kinda background to it, but. I dunno. The post in the OP wasn't wholly glowing. v: I know. I just want to see my guy being a big turtle merchant with fire hands. vv: oh dope! Didn't realize there was a demo. Bogart fucked around with this message at 01:42 on Dec 30, 2013 |
# ¿ Dec 30, 2013 00:59 |
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# ¿ Apr 28, 2024 11:27 |
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My favorite roguelike is Mario Bros. They got way too far away from the core mechanics in Super, in my opinion. What were the devs thinking?
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# ¿ Feb 3, 2014 02:07 |
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CWOUN is pretty cool. Neat art. Maybe could do with juuuuust a little more explanation at the start. I expect ghosts to be unkillable, and I was dumb enough to not recognize the shop as anything other than background stuff my first few runs. Are there more shops when you get deeper into the caves? I really like the ability to crush dudes by digging over them.
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# ¿ Mar 6, 2014 18:03 |
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More CWOUN thoughts: I keep trying to jump on enemies to squash them, which is pretty clearly not working. I can understand wanting to separate yourself from Spelunky, but maybe adding in a key-prompted butt-stomp function would do some good? I wrestle with the controls too much to do any real precision work with the pickaxe. In that same vein, I'm dying for a ledge-cling. Throwing items should at least knock-back enemies a little bit, if not outright hurt them. Mostly, I want tighter controls and maybe a little more music, but as long as we're wishing, I'd like a pizza. It's pretty fun, though! Good little time-waster, and the noise it makes when you pick up gold is like catnip.
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# ¿ Mar 7, 2014 06:40 |
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Hempuli posted:Yeah, the "tutorial" was added very quickly because at that point in time I just really wanted to get the game out; I think I'll try adding some more info screens for more specific events. The game area is kinda small so there's only one shopkeeper and he marks roughly the 50% descension spot. Is there a way to open up item descriptions? I'm mostly buying based on guesswork, the first couple of times I played. Mostly, I don't like how the pickaxe controls? It's your main defense against enemies, and the swing on it seems a little weird. I also get a little confused about which button activates my item versus which shifts my held item. Maybe layer them on different keyboard layers? Like, one button on W, one on S, one on X? That's probably breaking some sort of video game Geneva Convention, though. I understand you have to assume the player doesn't have any peripherals, but I kind of wish I could play this on a wired 360 controller. I'm not a dev, though. So it's easy for me to mess around and talk about what I would like. The post-mortem screen is pretty good, though. The art and music overall are good, too! No problem.
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# ¿ Mar 9, 2014 03:04 |
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Adding an easy 'enscribe item' function with your own notes would be useful, as long as it's not really difficult to do / get to. Also, if I zap a wand and that wand shoots a fireball, even if my character's dumb as a rock, he should recognize that this is stick what makes hot explosion.
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# ¿ Apr 28, 2014 18:46 |
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Turtlicious posted:2, a System Shock 3, a Warcraft 4, or a new Baldur's Gat. The gently caress you say? Man, I love Cave of Qud. Just remembered that I had it installed and burned like three hours trying to figure out what to do.
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# ¿ Aug 18, 2014 08:41 |
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I REALLY LIKE CRYPT OF THE NECRODANCER.
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# ¿ Oct 1, 2014 18:27 |
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What's that in development game with the phobia mechanics? Like this dude could crack and develop a fear of rats or he could become a RAT DESTROYER. And there was kind of a comic book style?
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# ¿ Oct 29, 2014 14:36 |
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Some of the unlocks are kind of out there. They're more Acrid-style unlocks than Huntress or Sniper-style, level specific. And two character unlocks are based wholly on the amount of/specific items that you pick up per run. I might recommend just peeking at the wiki.
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# ¿ Nov 3, 2014 15:25 |
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> You see before you ZIGGY STARDUST.
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# ¿ Dec 6, 2014 12:43 |
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Crypt of the NecroDancer continues to own. alt-j is my favorite hard mode.
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# ¿ Dec 22, 2014 07:43 |
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Our Darker Purpose (which is Binding of Isaac minus poop and plus a Tim Burton aesthetic) finally got built-in controller support. It's a lot of fun.
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# ¿ Mar 2, 2015 21:41 |
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Bogart posted:Our Darker Purpose (which is Binding of Isaac minus poop and plus a Tim Burton aesthetic) finally got built-in controller support. It's a lot of fun. but i should mention that it doesnt update the UI which is frustrating as hell
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# ¿ Mar 3, 2015 04:46 |
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For what it's worth, I bought my dad an ipad for his birthday and preloaded a bunch of free games onto it and Shattered Planet is his favorite.
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# ¿ Mar 18, 2015 23:10 |
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hand of luke posted:I hope you'll be getting him Sproggiwood soon! soon as you fuckers release it
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# ¿ Mar 20, 2015 19:20 |
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inormal when is sproggerwood on ios
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# ¿ Apr 3, 2015 19:40 |
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as a communications & pr professional i think you should release sproggimobile and coq tiles to just me
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# ¿ Apr 14, 2015 20:09 |
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We have a Cataclysm thread, I think. Might be better off asking around with those crazy people.
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# ¿ Apr 15, 2015 15:36 |
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Neat little iOS roguelike called MicRogue. .99 cents USD, pretty charming so far. Climb ten levels and get the treasure. You die in one go, so do most enemies, you can move one or two spaces in cardinal directions, you've got a shield that can take three hits, some enemies make you swap positions with them, some move in diagonals. Kind of cute art style, nice (limited) writing. Doesn't kill music you have playing for its own (pretty decent) music. I like it a lot so far, even if idk if it's gonna replace Hoplite for me.
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# ¿ May 4, 2015 20:31 |
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doctorfrog posted:Are there any ads in it? B/c if not, sold. Nope! Ad-free. Apparently made by just one person. I've made it to the top of the tower to get the treasure but now I have to get down.
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# ¿ May 4, 2015 23:28 |
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doctorfrog posted:Bought. What are you playing on? Works fine on an iPhone 5C.
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# ¿ May 5, 2015 03:49 |
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poo poo, that sucks. Sorry y'all. Didn't mean to lead you astray.
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# ¿ May 5, 2015 04:04 |
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You people have real names?
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# ¿ Jun 1, 2015 20:42 |
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TooMuchAbstraction posted:On the subject of controllers, if you say you "support controllers" but you only support 360 controllers, I will shiv you. I'm as little of a fan of monopolies as the next guy, but you probably should've gotten an Xbox 360 controller, bud. It's just so ubiquitous. e: someone make a roguelike out of James Joyce books.
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# ¿ Jun 10, 2015 02:33 |
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pleased to announce that i will be writing the Caves of Qud official novelization.
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# ¿ Jul 7, 2015 07:40 |
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# ¿ Apr 28, 2024 11:27 |
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ExiledTinkerer posted:Not entirely sure what the update entails, but it doesn't even matter because Red Rogue is, and will always be, freaking awesome: Not sure what's going on here but I'm into it.
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# ¿ Nov 18, 2015 11:15 |