|
TOOT BOOT posted:Also Isaac+Expansion is like $1.50 though if you still don't own that at this point maybe you should just wait for the remake to be finished. I probably have several Steam keys lying around somewhere from all the bundles it's been in.
|
# ¿ May 14, 2014 01:23 |
|
|
# ¿ Apr 25, 2024 15:17 |
|
ExiledTinkerer posted:Let's even it out with some justified good-seeming goodness to come around June 20th with the prospective release of The Ground Gives Way---which talks up a quality game(enumerates further on the dev blog entries) and just may well deliver upon it to good acclaim: This looks neat, but I don't see much information about its release besides the date. Do you know what the licensing will be, and if it will be available on platforms besides Windows?
|
# ¿ Jun 15, 2014 21:16 |
|
victrix posted:It's a shame I detest everything about BoI's theme, the game is just wildly unappealing to me If it wasn't so over the top, I would probably play the game more than once in a blue moon. Sometimes Edmund McMillen reminds me of junior high school when the one goth stoner kid discovered occultism and wouldn't shut up about how if you burn the right candles on the right day it will totally cast a spell, and he would draw St. Peter's cross and pentacles over everything "because they're the symbols of the devil". The emote sometimes appears literally in my mind's eye when I play the game Lutha Mahtin fucked around with this message at 20:22 on Dec 17, 2015 |
# ¿ Dec 17, 2015 20:19 |
|
just played a round of spelunky: super hd remix version. feels good man
|
# ¿ Dec 20, 2015 00:19 |
|
meritous is great. it looks lovely, and it didn't grab me the first couple of times i played it, but something about it kept me coming back and i eventually got sucked into it. maybe it was the music. the music was great, chill, hypnotic stuffEAT THE EGGS RICOLA posted:Smart Kobold owns. this is now my favorite roguelike backstory lol
|
# ¿ Dec 22, 2015 04:55 |
|
madjackmcmad posted:Can you call dibs on unposted keys? i don't know if you can or want to talk about this, and it's a lil offtopic, but does the parade of sales and bundles for digitally distributed games ever work in favor of small indie developers? as an outsider nonbusiness person it looks like it could either be really good or really bad, especially for smaller developers who can't absorb big losses ps dungeonmans is one of a few games im trying to decide between for my allotted steam funds for this sale so i expect nothing less than a novella in reponse. gotta post post post to earn that half of a mcdonalds value meal here, buddy :P
|
# ¿ Dec 24, 2015 03:10 |
|
Unormal posted:Using my holiday vacation weeks to prototype a System Shock/Alien Isolation inspired FPS roguelike/lite. Running around in the Redrock/Sproggiwood builder: you forgot the ring
|
# ¿ Dec 24, 2015 13:55 |
|
hey you programmer nerdos, i bought your stuff. got some sproggies and some mans
|
# ¿ Dec 25, 2015 03:58 |
|
if no other non-list-posting slacker such as myself has claimed it, can i get MANOS: HANDS OF FATE from the game pile?
|
# ¿ Dec 28, 2015 04:08 |
|
Rapacity posted:Speaking of Dungeonmans, I just bought it and I completed the Skrobold caves. After going back to the academy I went out to the next dungeon and it told me that it was trivial and just gave me some loot; fine. However, the same happened with something like the next 4 or 5 dungeons in a row!? When you're in the overworld, the text of the dungeon name is shown in a color. The color indicates how hard the dungeon is, relative to you. You can see the colors in the help window that you can open up in-game. The help window is actually helpful, too! I play with the game in a window and the help window sitting next to it, so I can alt+tab over to it and look up the thing I forgot from five minutes ago. e: IronicDongz posted:I really don't like how, in Dungeonmans, you have to name every character something different. And then you get to choose from several selections of starting stat spreads, seeded on that name or something...? Just let me pick my base stats, tia. It's like a weird middle ground between playing dnd with the grognard who insists that you roll your stats randomly and the reasonable human who just lets you pick them source your quotes Lutha Mahtin fucked around with this message at 14:38 on Dec 30, 2015 |
# ¿ Dec 30, 2015 14:34 |
|
Is the free text download of Qud some old crusty version?
|
# ¿ Jan 3, 2016 18:13 |
|
downwell is a roguelike
|
# ¿ Jan 7, 2016 05:43 |
|
madjackmcmad posted:Goonthoughts on: It depends on the game. Games can use an unusual player-sight system to good effect, just as they can use a conventional system poorly. I'm curious if this issue is something that many developers even consider. And it wouldn't surprise me if platform games all look like they do because "that's how Donkey Kong and Pitfall did it", or if roguelikes just copy rogue (). One of the coolest uses of this idea I remember was in the original Unreal, the single-player game that was before Unreal Tournament. I remember watching my cousin (RIP) play this after we'd picked it up in a discount bin, and there's a section in an early level where you are in an underground tunnel, stuck there somehow. Buy as you look down the tunnel you see the overhead lights click off, one, by, one. Of course, the next step is to blast the baddies who come out in the dark. But it was very cool because it played with the idea of the player's "senses" in both a gameplay and thematic way. It's something I think has potential to develop into diverse and unique designs, much more than it has as of now.
|
# ¿ Jan 14, 2016 02:14 |
|
Has anyone been playing Delver? I bought it on Android a few years back, and they haven't been updating that version for a while now, but I see that new betas have been released on Steam every few months. I'm curious about anyone's opinions for how it's been progressing.
|
# ¿ Jan 14, 2016 05:01 |
|
ToxicFrog posted:> USE MOM ON LAPTOP this is a pro adventure game strat right here
|
# ¿ Jan 17, 2016 23:50 |
|
tome is only a good starter roguelike if you have a high tolerance for really ugly UIs and gross default sprites. yeah that's right, i said it
|
# ¿ Jan 21, 2016 07:05 |
|
imo the greatest starter roguelike, as well as the greatest roguelike of all time, is Robot Loves Kitten e: btw why isn't this game in the op
|
# ¿ Jan 21, 2016 13:59 |
|
The first game in the Dungelot series was actually released in 2012. I only played the free version of first one, on Android, but I remember it being a puzzly, coffee-break hack and slash game with some roguelike elements. I think it had permadeath, and the way you progressed was to move around the small grid for each floor and uncover tiles behind which you might find some loot, or maybe a monster that is hard to kill for your level. I think remember it having weird balance issues.
Lutha Mahtin fucked around with this message at 23:58 on Jan 21, 2016 |
# ¿ Jan 21, 2016 23:53 |
|
Sodomy Non Sapiens posted:The Roguelike Thread: It's where you're @ welp
|
# ¿ Jan 24, 2016 00:23 |
|
EAT THE EGGS RICOLA posted:My initial thought was to make a procedurally generated kitchen that started at like hot-dog-stand size and got larger and more complicated/ridiculous as you beat levels sounds good, just make sure you include a vent hood item and have a social media minigame where you win by spouting off nonsensical bigotry
|
# ¿ Jan 26, 2016 07:27 |
|
Helical Nightmares posted:Is there a library of public domain tiles somewhere? there are public domain/free game graphics out there. you might just have to start digging around on game making websites though, which isn't ideal but depending on what you need might work OK.
|
# ¿ Jan 28, 2016 15:09 |
|
I'm thinking that maybe I should un-bookmark this thread for a while, because there are too many games I am tempted to buy and yet I still have not made much progress in the roguelikes I bought during the Steam sale!
|
# ¿ Feb 7, 2016 20:20 |
|
There is a new mobile roguelike out called Gumballs and Dungeons (iOS, Android). Here is a post from the Android games thread:SynthesisAlpha posted:So does anyone remember Dungelot? And its terrible sequels? I've been playing Gumballs & Dungeons, which is basically the game Dungelot should have been. Sure there's a stamina mechanic and premium currency like every drat mobile game, but you get enough of both that they never feel restrictive. I would say to ignore the "holy super gacha-fest" comment here, at least until some super-nerds have written endgame guides. I've sunk like 5 or 10 hours into the game already, and I have no care in the world about the gumball-fragment gacha, because there is so much else to do. Every dungeon has fun gimmicks that remind me a tiny bit of Sproggiwood, like in the undead dungeon where all the enemies drop bones which you can then combine on a necromancer table and create armor from fallen enemies . The combinations of characters and items you can use as your starting loadout is fun to tinker with, too. There is a lot of fun to be had tinkering with different builds and figuring out gimmicks on how to cheese the ridiculous bosses that show up once you unlock each dungeon's endless mode.
|
# ¿ Dec 7, 2016 22:49 |
|
deathbagel posted:When I read the word "Broguelike" I immediately pictured an ascii art based open world adventure where you have to search a ruined city for the best baked chicken recipes and gather top notch gym equipment so that you can make the sickest gains over of all of your other apocalypse surviving bros. eh, i picture more of a traditional roguelike. you start at ground level and ascend each level of a nightclub, finding bits of paper with PUA tips on them and quaffing from random cups to ID their effects. you do start out with a free magic wand, but it's cursed and only holds one charge
|
# ¿ Dec 9, 2016 22:18 |
|
The stretch goals look very cool, too. Right now it's about L5000 to the first stretch, and L7500 for the second.
|
# ¿ Dec 12, 2016 20:56 |
|
do u even parallel bro
|
# ¿ Dec 13, 2016 05:37 |
|
Lowness 72 posted:This is rad. What are you coding in / what editor is that? You can download the game! Inside the download files I saw that it is a Unity game https://forums.tigsource.com/index.php?topic=57600
|
# ¿ Feb 22, 2017 01:00 |
|
superh posted:Been a long-rear end time since I posted about it but I'm still working on this thing, I'm calling it I Won't Die now: awesome art! i'd love to wander around that desert
|
# ¿ Feb 28, 2017 17:20 |
|
i tried to explore the forest and died to a snake. then i tried to chop wood and i can build....walls? then i went inland again and found a sword or something, but my other person appeared to be trying to drown themselves. is there an introduction somewhere on how to play?
|
# ¿ Mar 11, 2017 22:00 |
|
that rain vest looks very poorly designed
|
# ¿ Mar 16, 2017 16:46 |
|
Tuxedo Catfish posted:lol it also claims my browser (chrome) doesn't support svg
|
# ¿ Mar 18, 2017 03:31 |
|
is mouse support kinda buggy in Tangledeep? because boy howdy i was gettin a bit annoyed when it seemed like the game decided it should randomly not let me use the mouse for a couple minutes at a time
|
# ¿ Apr 2, 2017 05:49 |
|
The mouse thing doesn't seem to be happening in the April 2nd build. It may have just been some problem with my computer the day I wrote that other post, too. p.s. i really like the little message that says how many healing items i had when i died
|
# ¿ Apr 2, 2017 23:02 |
|
Are there any tile sets for ToME that are good? Every time I have tried to get into it, I switch between many different sets of tiles and never find any that look complete and consistent.
|
# ¿ Apr 4, 2017 22:51 |
|
when i discovered nethack many years ago, i remember thinking it was really cool that there were special modes and tools for blind people. up to that point i don't think i had ever known anyone or read about people trying to play video games who were blind. and with most roguelikes it's not like you need to only represent things visually, so it's pretty cool that blind people get to have almost the exact same experience as sighted people
|
# ¿ Apr 6, 2017 01:33 |
|
Tuxedo Catfish posted:Yeah the "sold through a one-time download link and if you lose it you're hosed" model really sucks. this is a fakepost right?
|
# ¿ Jun 13, 2017 03:23 |
|
I have tried playing Tome 4 several times but all the tilesets I tried felt unfinished, or they just irritated me. Is there one that's as polished as, say, the Crawl tiles, or is there a way to set the GUI version of the game to some kind of ASCII mode? (I have probably asked this question in this very thread a while back, sorry)
|
# ¿ Jun 13, 2017 18:24 |
|
Starward Rogue is on the Steam sale for -80%. In -land that puts it at $2.39. http://store.steampowered.com/app/410820/Starward_Rogue/
|
# ¿ Jun 25, 2017 16:47 |
|
After playing it for an hour or two, I can confirm that the bullet patterns are ...unique. So far my strategy has been "hold down the run button and plink away when I can". I haven't beaten any floor 1 yet but I'm starting to see some strategies on which upgrades to go for.
|
# ¿ Jun 26, 2017 00:43 |
|
|
# ¿ Apr 25, 2024 15:17 |
|
TooMuchAbstraction posted:If you can get a second shield layer, that's also really good. The most common way is the "lose all shields for the rest of the level, but at the start of the next level you get +1 shield layer". Note that you can't have more than 2 shield layers. this is good to know. i didn't even know that i had a shield, or that shopkeepers exist. "git more damage" was pretty easy to figure out on my own though
|
# ¿ Jun 26, 2017 03:59 |