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TOOT BOOT posted:It's kinda weird how little community there is for roguelikes considering how many people play them. There's here and Bay12 and that's about it for finding other people who play. r/roguelikes is a pretty popular subreddit as far as they go.
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# ¿ Jan 12, 2014 10:10 |
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# ¿ Apr 27, 2024 09:11 |
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TOOT BOOT posted:You must subscribe to some very small subreddits if you think that's a big or active one. I only have it and AskHistorians. It frightens me to consider delving deeper.
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# ¿ Jan 12, 2014 19:11 |
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Jeffrey posted:Yeah I think I'm gonna need super and hyper keys, gotta buy one of these: Hyper Super Meta. What keyboard is that?
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# ¿ Mar 6, 2014 19:05 |
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Did anything ever come of the IVAN revivification project?
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# ¿ Oct 6, 2014 18:28 |
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Pladdicus posted:So, decided to give Sil another shot and did pretty good with a sword swinging singing elf. Supposed to learn Sil as a Solid Snake Archer Elf. C'mon.
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# ¿ Oct 6, 2014 19:39 |
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CountingWizard posted:Be careful with Darkest Dungeon, there is no way of telling if it will be good or just a completely mindless unengaging Roguelike like so many of the crap titles on Steam. The flash-like nature of the game engine makes me leery. I have the same problem, I want to start a new game with all these posts but it looks like it will be so good
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# ¿ Jan 31, 2015 21:05 |
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Unormal posted:Hand of Luke is determined to get first pass of all the tiles in, and get to a reasonably good choice of palettes and shaders, before we go public with it. If I throw my wallet at the screen while quoting this post will that work? Okay I'll try it.
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# ¿ Feb 2, 2015 01:15 |
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# ¿ Jul 7, 2015 03:27 |
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One thing I'll note is that even though Crawl's policy of "no needed spoilers to win" is correct, the actual implementation of "yeah you should memorize what's in certain vaults or you're just gonna die" means you definitely need some.
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# ¿ Jul 21, 2015 20:32 |
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andrew smash posted:Gain a couple of levels from argyve or crocs then dive to the miner helmet. If you prioritize shank in the short blade tree the stuff in the tunnel will not pose a big problem. Are you saying there's a guaranteed miner's helmet? Where?
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# ¿ Aug 19, 2015 15:57 |
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Slime posted:My point is, why bother with that? If the game is balanced around you being able to rest without penalty why not just fully heal you after combat automatically? I haven't played zirconmusic's game yet, it looks neat, but a problem like in, say, dungeon crawl is what defines after combat? Is it when you defeat an enemy? What if there's multiple? Is it when you don't see any enemies? What if you ducked around a corner from one? It's actually a difficult problem.
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# ¿ Oct 29, 2016 16:58 |
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Mistayke posted:My introduction to Rogue came in 1980 on my Atari 400. I know, not much to add, but I thought I'd mention it. I've been hooked ever since and the genre has only improved over time. This is actually really cool. How did you come by it back then?
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# ¿ Jan 30, 2017 02:55 |
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Sage Grimm posted:Yeah, bash really doesn't appreciate an edge case suddenly appearing.
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# ¿ Mar 20, 2017 05:04 |
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mitochondritom posted:Shout out to Tuxedo Catfish who seemingly patrols the entirety of the SA forums to help people out with Qud. Not all heroes wear capes. Whenever he is needed, just type "ToME isn't balanced for Roguelike difficulty" and he'll appear.
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# ¿ Jul 5, 2017 05:21 |
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Rock Paper Shotgun was pretty excited about Golden Krone Hotel; has anyone here tried it out and have any thoughts?
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# ¿ Oct 29, 2017 01:09 |
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zirconmusic posted:I finally realized that Tangledeep was too much of a skeleton game, I was really excited to play Tangledeep as a spooky skeleton before I realized what happened here.
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# ¿ Apr 1, 2018 23:22 |
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the best part about gungeon is the boss names and that doesn't mean I think any other part of the game is bad.
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# ¿ Jun 23, 2018 22:34 |
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god drat card quest is good
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# ¿ Jul 3, 2018 02:24 |
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RyokoTK posted:Same, I’m very interested in the concept but the visuals are so unappealing I just can’t hack it. Did you start playing RLs with Dredmor or not? Honest question.
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# ¿ Jul 30, 2018 00:30 |
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Little Fighter 2 That one takes me back.
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# ¿ Aug 27, 2018 05:01 |
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Spelunky 2 looks like an easy buy from me, just like Spelunky 1 was a great buy for me, despite having beaten Freeware "Doesn't Help Derek Yu At All" Spelunky.
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# ¿ Aug 31, 2018 22:52 |
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Toalpaz posted:is having meta run unlockables good design or an attempt to stretch out content. Really makes you think. This is a false equivalence, not a matter of the first or second. You can have meta run unlockables as part of a good design, and introduce it to stretch out content. Or one of the both. Or neither.
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# ¿ Sep 20, 2018 02:18 |
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Johnny Joestar posted:the new system with books/spells in crawl actually is better, though. when you find a book it just adds the spells to a library you can learn from in a tab instead of having to gently caress with carrying books around or stashing them or whatever. yeah this is the Good kind of streamlining
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# ¿ Jan 4, 2019 03:13 |
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juggalo baby coffin posted:they added a Freaking Skeletone as the new character in City Of Brass, buy the drat game folks Look at how happy the skeltal is
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# ¿ Jan 18, 2019 06:22 |
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SKULL.GIF posted:Sounds like TOME could use some of that good ol' Crawl-style eliminating of tedium and excess Yeah ToME could use a few fat-trimming passes and big balance overhauls, to be honest. DarkGod and company don't do a bad job of this, though.
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# ¿ Jan 20, 2019 23:00 |
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RyokoTK posted:The big problem I have with it mostly is the loving sloppy presentation. There’s a super popular mod that just cleans up the stat cards for all the items so you can actually parse a side-by-side comparison and it makes life so much easier. Don't suppose you can link to that mod?
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# ¿ Jan 27, 2019 18:35 |
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RyokoTK posted:Believe it’s this one, Better Item Descriptions. Thanks! Time to waste another Sunday trying out some of the DLC classes.
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# ¿ Jan 27, 2019 18:55 |
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IronicDongz posted:why not both? oh my god
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# ¿ Feb 10, 2019 01:33 |
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Ciaphas posted:tbh when getting through a couple nethack wins a decade ago, i found being required to read extensive guides to be really shite by the end. Still pretty much feel that way\ Yeah. The crawl devs sort of betray themselves when they place such heavy reliance on memorizing vaults, stage layouts, etc.
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# ¿ Jan 11, 2020 20:57 |
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Hooplah posted:pre-built setpieces and vaults are a big point in crawl's favor, imo I agree with this, I just disagree that it's realistic to win crawl without "spoilers", which is what it's always paraded.
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# ¿ Jan 11, 2020 21:15 |
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SKULL.GIF posted:Which vaults need spoilers to clear? It's not really about clearing them, it's about assessing their danger vs. other vaults. This is actually something I think ToME does well. Vaults are typically not more dangerous than other areas, unless the game prompts you with a "This is SUPER dangerous, you should probably not do this", in which case it warns you pretty well.
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# ¿ Jan 11, 2020 21:47 |
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victrix posted:So I loving love Card Quest, and I couldn't find what else the devs had done. As I remember, they became a little jaded when the publisher they signed with for Card Quest stuck them with a deal that meant they basically saw none of the profits.
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# ¿ Jul 12, 2020 04:18 |
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Been meaning to pick up Qud for a few more dozens of hours. Did they make True Men more viable by chance?
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# ¿ Sep 29, 2020 00:34 |
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it's crazy how making a player hit two reload buttons makes the gameplay so much more satisfying
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# ¿ Jan 6, 2021 13:22 |
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PMush Perfect posted:X-Com is a roguelike. If it were a roguelike you would gain bonuses and attributes after each failed run.
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# ¿ Feb 5, 2021 14:52 |
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nrook posted:I hope you soon get the chance to identify your items
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# ¿ Feb 5, 2021 18:41 |
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Is this the thread I saw Fell Seal recommended in? Is it good? I'm hankering for a good tactical RPG-esque game right now.
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# ¿ Mar 9, 2021 02:17 |
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# ¿ Apr 27, 2024 09:11 |
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Hooplah posted:i'm just gonna assume that's a reference to the terraria thread's favorite (only) prerelease streamer I still say "it's ya boy pbat" all the time
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# ¿ Jun 14, 2021 02:24 |