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Sorry to steer the conversation away, but I just downloaded ADOM to give it a go and I can't get the tutorial to start, neither in the graphics version, nor the console version. In the graphics I click Start Tutorial and it takes me back to the main menu, in the console, the 's' key just does nothing. Anyone know anything about this? e: NVM, I'm a dumb, after not finding anything in google, i discovered their bug forum, it's a known issue. Sorry... Unimpressed fucked around with this message at 01:30 on Jul 23, 2015 |
# ¿ Jul 23, 2015 01:25 |
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# ¿ Apr 27, 2024 03:25 |
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Floodkiller posted:The LP Megathread has a playthrough of the tutorial if you wanted to know what was inside of it (well, most of it, it misses the searching/quick move bits due to dying). It also has a winning ultra-ending playthrough if you want to read and learn from it until you don't want to be spoiled anymore. Thanks, looks quite detailed.
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# ¿ Jul 23, 2015 03:29 |
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Can anyone point me to some beginner resource for Crawl? I've never won a roguelike and don't mind a bit of hand holding just to get the ball rolling. I read the walkthrough, but honestly I can't even get past dungeon level 3...
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# ¿ Oct 3, 2015 23:45 |
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ZeeToo posted:There's a few things to help you here! Beyond the links to the LearnDB and the CrawlWiki, it's the dedicated Crawl thread. You can usually get people spectating and offering live advice if you play online and post there to request help, too. Cheers mate, I didn't think to look for a dedicated Crawl thread, I'm a dolt...
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# ¿ Oct 4, 2015 00:09 |
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If I really like crawl, which one should I get, ADOM or caves of cud?
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# ¿ Nov 20, 2015 20:08 |
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Thanks. I tried Sil but it was hard to get into, I just kept dying and dying without feeling I'm getting better, but I think I'll give it another go. If ADOM and CoQ are similar, I'll prob go CoQ, it's goon made and a different setting than the rest of them.
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# ¿ Nov 20, 2015 22:49 |
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madjackmcmad posted:Steam Thanksgiving Sale is happening, I know everyone in here owns 10 copies of Dungeonmans but if your bitch rear end only has like 7 or 8, you can fill the gap for an unprecedented 50% off. That's literally taking food out of my unborn (and unconceived) children's un-mouths, you vultures. Please to mac for money.
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# ¿ Nov 26, 2015 00:34 |
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madjackmcmad posted:It's Thanksgiving, so I'll be streaming some Elona on and off all weekend. Playing it every year is the tradition, streaming is new. Been thinking about your game, any chance it will run under wine on the mac? Have you heard from anyone doing it?
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# ¿ Nov 28, 2015 00:50 |
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korora posted:I've done it. Look at my post history for details. Works great. Sold! Also bought Sanctuary RPG while at it. e: For those of you who are thinking of doing this too, I had to first install msxml3 and dotnet40 via winetricks BEFORE installing the game. I did this the second time. First time I installed the game and it never loaded and winetricks failed installing dotnet40 so I had to start again. Otherwise, it seems to work fine. Unimpressed fucked around with this message at 11:31 on Nov 28, 2015 |
# ¿ Nov 28, 2015 03:30 |
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drat you all. I've just gone in the space of one week from basically only ever playing crawl to having ten RLs installed and not really knowing which one to play next. I think I'll play some more crawl
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# ¿ Dec 3, 2015 02:24 |
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lordfrikk posted:Yeah the limited downloads is definitely something. It's so ridiculous I'm honestly astonished it's actually a thing that still exists in 2015. Why, yes, I want to pay you more so I can actually download a game I bought beyond the standard 10 days. Hey, the publisher needs to make some money you know, I mean S3 storage is ridiculously expensive, like 3c per GB per month crazy.
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# ¿ Dec 11, 2015 10:53 |
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ToxicFrog posted:It's a very Sproggi yuletide in these parts, apparently -- I was honouring the Horned One on my laptop, and my wife (who's had Sproggi since I went on a Sproggi/Necrodancer gifting spree earlier this year) is now considering playing that next (it's a tossup between that and Icewind Dale). Then this morning my girlfriend was asking for game recommendations for her tablet and I suggested Sproggiwood on the grounds that it's basically the only tablet game I know, and now she's blown through Ickylolo and is happily getting murdered. Your wife AND your girlfriend? Are you really a goon?
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# ¿ Dec 28, 2015 00:25 |
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victrix posted:The levels are generally small enough that you can zip through them pretty quick, and <> quick travel to the up/down stairs, so its fast to go through previously cleared turf. Yeah I've seen this response a few times, but I agree with the original, lack of auto explore is annoying, especially with the nooks and crannies in some of the levels.
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# ¿ Dec 29, 2015 04:10 |
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I'd go for crawl myself, it's got lots of information about it, a really great bunch of goons on the SA thread, and you can focus on easy to play but not easy to win builds like a Minotaur berserker. It also has clear milestones to help gauge progress. Finally it's online play mode allows people to spectate and give advice, and to join in tournaments. In short, crawl is awesome and I'm a fanboy.
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# ¿ Jan 21, 2016 07:56 |
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dis astranagant posted:Well, it's better than that turd Madjackmcmad was promoting but that's about as much praise as I'll give it. I quite enjoyed it. It's great for putting in a few quick lunchtime sessions. Not the best game in the world for sure, but way better than the above implies. Comparing it in any way to some piece of poo poo joke game is hardly fair.
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# ¿ Jan 22, 2016 22:41 |
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Jackard posted:Just beat Brogue for the first time ever. Took me three sittings, I got pretty desperate here and there. Three? I've tried about twenty times and I can't get past l4-5ish...
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# ¿ Feb 23, 2016 05:20 |
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Poison Mushroom posted:Vaguely related: My personal Roguelike bogart is auto-explore, and it's a feature I refuse to ever include in Godsrune for one very simple reason: That's a fine philosophical point, but how do you propose to provide randomly generated, content filled maps that are interesting to explore? Crawl has very big level maps (comparatively) which allows it to fill them with interesting (randomly chosen, but not generated) vaults. The exploration part is boring and automated but the action parts are anything but, and the size of the maps add to that. Dungeonmans has smaller maps by comparison, but no auto explore and I find it very tedious compared to Crawl, it is the main reason I gave up on playing it.
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# ¿ Mar 7, 2016 04:32 |
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madjackmcmad posted:I shipped Dungeonmans with no auto explore, got some flak for it, but I stuck to my guns. What I did add, after some time, study, and patches, was auto travel to stairs up and down if you've discovered them already. That and a r-click to Move Here for mouse breathers made the game feel much more snappy for people who wanted to spend a lot of time on every nook and cranny in a floor. But what a good thing that is-- if players are exploring every nook and cranny of your dungeons, they must be fun! That's not necessarily true, I explore every nook and cranny, because A. I'm obsessive, and B. I'm worried I might be missing something that is vital for later on (see A). Not having autoexplore in dungeonmans didn't make me stop exploring every nook and cranny, it made me stop playing dungeonmans.
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# ¿ Mar 7, 2016 05:05 |
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TooMuchAbstraction posted:This sounds like a great idea for any game, honestly. Periodically checkpoint the player by some significant accomplishment, and give them all the items and experience they missed en route to said checkpoint. Managed to sneak past all the monsters? Congratulations, you get credit for "killing" them anyway! Rocked through the dungeon and stomped the boss's face? Here's all the items you ignored, so you can personally verify that they're the total crap you suspected they were! And from a game design standpoint, such a system would mean that you'd have a much firmer idea of how strong characters are, since it ought to be determined simply from how many dungeons they've cleared (plus a fiddle factor from explored-but-uncleared dungeons). Yeah, that does sound like a good idea. Madmacmcjack, please add this to dungeonmans so I can play your game, I paid a whole for it, I have rights you know!
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# ¿ Mar 7, 2016 23:10 |
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Awesome! posted:its not his fault your brains make you do dumb things like this It's not just his brain, it's mine too, and I'm sure many others. If the optimal way of playing isn't fun, then you have to choose between fun and optimal. Now either you can convince me that the fun way is so close to optimal as to not matter (and I haven't played DMans enough to know that), or I'm going to feel like I'm missing something if I don't play optimally. So, for example, when I die, I'm not sure what the lesson is. Should I have played the encounter better? Should I have avoided it? or should I have spent more time grinding stuff? That last possibility is what makes me and others strive towards the optimal play, to have control over at least one aspect of an otherwise hard and random game. Problem is it's boring and tedious, and then I just end up playing another game that has eliminated that, like Crawl.
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# ¿ Mar 8, 2016 03:43 |
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Awesome! posted:you have a weird definition of optimal Perhaps, but more likely you're being intentionally obtuse...
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# ¿ Mar 8, 2016 03:52 |
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Awesome! posted:i dont have a problem with that statement in itself. i have a problem when it implies that the optimal way of playing is grinding Well, how about I ask then, what is the optimal way of playing dmans? When going into a certain dungeon, how much of the first level should I clear before going down to the next level? As little as I need to before the next stairs downwards?, every single last square or somewhere in the middle? You see, the first two are easy (though the second one is what bored and annoyed me out of the game), but if the answer is somewhere in the middle, then what mechanism or indication does the game provide the player? Bottom line, optimal, unless you're being deliberately obtuse, is pretty clear in this context. It is getting as much advantage as possible from a level before going on to the next one. And dmans provides no indication that optimal in this case isn't clearing out the whole level. Which is tedious given the short LOS, lack of autoexplore and convoluted level design.
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# ¿ Mar 8, 2016 07:53 |
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Awesome! posted:if you are getting bored clearing one single level in a dungeon just go play a different game man i dont even know why we are having this conversation Yup, that's exactly what I said. Way to engage constructively!
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# ¿ Mar 8, 2016 08:06 |
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madjackmcmad posted:Is wonky at best, as levels have respawns that will show up even after you've cleared out all the loots and opened every door. The dungeon is never supposed to be safe, though once you outclass a floor of enemies it's about as safe as it can be. You can fight monsters on a floor forever if you believe in yourself, and grind them out until your level up to the point where they all offer zero xp. That's pretty extreme, but it fits your definition of optimal. Thanks, I'll give this a go again, after I gorge myself with ToME. Let me ask you this, though. It's not a handful of coppers or swords I worry about, nor the XP from a few more monsters. In Crawl, if I don't explore a level fully, I might miss an artefact weapon, armour, ring, etc. and there aren't that many of them in a standard 3 rune game. Sometimes, a single weapon can make the game for you, as in, a single crazy +10 long sword you find as early as D7 can be the weapon you carry all the way to the end. I've only ascended a handful of times in Crawl and this has happened to me twice, once with a sword and once with armour. So, coming at it from this point of view, how is dmans different, if it is different?
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# ¿ Mar 8, 2016 12:08 |
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Tuxedo Catfish posted:I was going to mention Crawl but back when I played it was more of a lopsided U-shaped difficulty curve where the early game was bullshit that would frequently kill you with no recourse, the mid-game was a breeze, and then around dlvl:22 or so it starts getting more difficult and genuinely challenging until finally topping out with stuff that gets slightly unfair again -- like summon + smite combo Pan Lords and angel rooms in Ziggurats. Also, no one is forcing you to play extended crawl. 3 rune crawl gets easier as the game progresses past the Lair branches.
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# ¿ Mar 29, 2016 00:52 |
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Eh, you guys are putting down bionic dues like it's the worst game in the world. It's not great by any means, but you could easily kill 10 hours playing it, so if you get it for a few bucks on sale you haven't done too badly.
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# ¿ Mar 29, 2016 06:49 |
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Sigmund Newman
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# ¿ May 31, 2016 09:14 |
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Haha Sprogiwood is to Qud as fresh lemonade is to a peaty scotch.
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# ¿ Jun 24, 2016 14:45 |
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Could someone here who plays Brogue possibly post a little primer on how to get going? I find myself floundering rather aimlessly without knowing what to focus on. It seems to me like you need to understand what the dungeon is giving you and build your character accordingly rather than setting out to be a fighter or wizard, etc.
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# ¿ Jul 21, 2016 05:10 |
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Can you play Cryptark keyboard only (or trackpad and keyboard)? It sounds intriguing but I use a macbook pro.
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# ¿ Aug 1, 2016 00:53 |
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Thanks for the replies. I mostly play either on the bus or ad hoc at home with it on my lap so it's probably not a game for me at this stage (young child, not much time).
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# ¿ Aug 1, 2016 03:16 |
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So playing a troll king in the early age, the one with lots of animals and it's just whack a mole, I can't seem to get anywhere, every forest or swamp that I take just gets taken back later by some deer or wolves or ants or whatever. Am I missing something obvious?
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# ¿ Aug 25, 2016 10:34 |
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Geokinesis posted:Has your mum turned up yet? Yeah, she has. She's helping, but I'm basically whacking twice as many moles...
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# ¿ Aug 25, 2016 19:20 |
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Thanks, I'll give that a go.
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# ¿ Aug 25, 2016 23:25 |
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Angry Diplomat posted:I really, really like the unique flavour and playstyle of the different armies, and the High Cultist army absolutely nails theirs - at first they don't seem like a huge threat, just this weird swimming mage with a modest band of lovely underlings and a mildly annoying proficiency for taking out small numbers of elite troops. Then, slowly but surely, things start to get really strange. Troops change sides halfway through a battle and remain faithfully loyal to the lunatic in the fish mask. Villages and farms all along the coast have been going silent one by one, all contact suddenly lost, all tithes and trade halted. When a major port suddenly goes quiet, troops are sent to investigate. Of the handful that return, only one is coherent enough to speak. He rambles about enormous crabs and armies from the deep, burning-bright stars seen on sunny days and veteran soldiers turning on one another. There are more and more of the strange fish-cultists with every passing season. Most are easily dispatched, but they can cause a lot of havoc with their weird magics, and the grotesque half-human creatures they command are unsettling, to say the least. No one seen hide nor hair of the masked lunatic that began it all. A war party sallies forth to seek out the cult's stronghold, but is intercepted and destroyed by an army of babbling madmen, all clad in ragged uniforms from a half-dozen different kingdoms, driven forward by the same robed maniacs screaming in the same hideous tongues. Where do they keep coming from? And where is the one in the fish mask? Very nice! Now do this for all the others!
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# ¿ Aug 29, 2016 20:32 |
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Rogue like devs are the worst.
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# ¿ Sep 3, 2016 04:42 |
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Sage Grimm posted:Be forewarned, you will be auto-killed once you reached the elevator after a certain level because the dev didn't want to let players continue indefinitely dicking around with the random towns people. <> Unimpressed posted:Rogue like devs are the worst. Adding some context to my tongue in cheek comment. We all love you PF!
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# ¿ Sep 4, 2016 00:22 |
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PleasingFungus posted:i know, i was messing around. Oh cool, so instead of my Crawl win rate being <1%, my Crawl Care Rate is > 99%! I take it back, roguelike devs are the best
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# ¿ Sep 4, 2016 01:53 |
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dis astranagant posted:Unless they figured out something in the couple years since I played it tends to bog down into which team picked the most dragons with the best bless. You say that as if lots of highly blessed dragons, in any game, could be a bad thing
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# ¿ Sep 7, 2016 05:45 |
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# ¿ Apr 27, 2024 03:25 |
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Bootcamping your macbook essentially means that you're either committing yourself to playing for a worthwhile amount of time in one go, or essentially having to be a windows user. I play games in tandem with doing other things, not necessarily at exactly the same time, but especially for roguelikes, advising people to dual boot is not very helpful.
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# ¿ Sep 9, 2016 05:10 |