|
The one mechanic I really do like in Dredmor is the skill system, if only because I've never seen that done before. It's a neat idea to effectively build a class out of 7 unique mini skill trees, just taking whatever concepts sound interesting. This is of course undone by the fact that you can't really tell what skills are in what tree, or any information about what the skill actually does, making it very difficult to actually make a build. But uh, points for trying?
|
# ¿ Mar 11, 2020 05:20 |
|
|
# ¿ Apr 17, 2024 20:02 |
|
I played through all of undying ranger, and you know, that's an incredibly rad game. Plot's good, and all the progression systems are suitably meaty and fun to use. Never got much into the post game, because there's a huge difficulty spike and they expect you to grind for days. You know, a very Nippon Ichi thing.
|
# ¿ Mar 14, 2020 14:41 |
|
Roluth posted:What's the concept for ZHP anyways? What makes it special? The general concept for the story is that the Final Boss Battle is happening and it's up to the Unlosing Ranger to save the world! Except he gets hit by a truck and instead the protagonist has to take on his mantle, and oh boy is he a complete loser. The general story is that you're shipped off to an off-world hero training camp where you visit Bizarro Earth to level grind so that you can beat Darkdeath Evilman, and every chapter ends with yet another fight with him. Meanwhile, there are plenty of other heroes who are stalling for time while you try to get strong enough to win. The biggest neat thing about it is the Shadowgram, which is a sphere grid esque system. Essentially, ZHP is a Mystery Dungeon style game, where after every dungeon you keep all your items (if you got out alive) while your level drops back down to one. Back at the base, you can change items into chips and stuff them in the Shadowgram, which affects your stat growth. For example, if you get 5 +1 DEF chips in there, you'll get an extra 5 defense every level up. It's pretty neat and offers a lot of customization. It's also a game where items matter a lot. Your equipment tends to offer a lot of skills; weapons often have their own skills tied to them, legs often give you passives that let you mitigate traps or terrain, and there are some head pieces that let you eat basically anything. In addition to the equipment you bring into a dungeon, you can also designate a set of equipment to be your "hero outfit". Basically, when you fill up a meter mid dungeon you can do a fantastic kamer rider transformation and summon your rear end-kicking outfit. It comes with it's own theme song too, which changes depending on what pieces of equipment you're using. It's just a lot of fun, really. It's got a very goofy story that doesn't take itself seriously, and is stuffed to the gills with customization.
|
# ¿ Mar 15, 2020 17:24 |
|
Something I noticed about One Step from Eden that isn't immediately obvious: you can set 2 Focuses from your deck screen, which influences what type of cards you'll get in the future. It's immensely helpful if you've got a couple of poison cards and want to lean into it, or if you just feel like you need more health or shield in your deck, or whatever.
|
# ¿ Mar 27, 2020 16:17 |
|
Having played a bit of Violette, she is pretty crazy but it's not too hard to get the hang of her. I genuinely find her easier to play than Terra; you basically have to be thinking about your moves 24/7 as Terra. Oh, and it's important to note that she's the absolute best Trinity character bar none. Turns out, the ability to gain Trinity stacks on your weapon is really powerful; it lets her use the full trinity effect of every single trinity card in her deck.
|
# ¿ Mar 28, 2020 16:53 |
|
Selicy's nuke does in fact work with her dash attack but the timing is weird and precise. You pretty much have to hit them both at the same time. Also, hostages: there are three types and the easiest way to tell the difference is the item they have on the ground. It can be a medkit (health), a bag of gold (money), or a package (artifact).
|
# ¿ Mar 28, 2020 18:40 |
|
Probably the biggest payoff spell is Waterfall, which drops X 80 damage shots (where X is your number of flow stacks) and grants flow on each hit. Throw in a doublecast and you'll be dealing hideous amounts of damage with Flow. Worth noting that this spell is in Doublelift, not Hearth. You'll also probably want some root because it's got Thunder range.
|
# ¿ Mar 28, 2020 19:38 |
|
The Saffron fight seems to be mostly Anima cards alongside Ragnarok, of all things. I like it, it definitely reminds me of DarkMegaman from MMBN.
|
# ¿ Mar 29, 2020 20:45 |
|
It is worth noting that the dev has acknowledged this complaint and is planning on making the game more beginner friendly.
|
# ¿ Mar 31, 2020 15:32 |
|
Yeah, I would love an enemy practice area, especially if I can use it for bosses. I would love to be able to practice on Hazel/Reva/Terra 4, because man do they wreck my poo poo.
|
# ¿ Mar 31, 2020 16:47 |
|
Yeah, pretty much. I find it's not too terrible because it's at least synced to the music, so if you can follow along to the beat you can slip in between.
|
# ¿ Apr 5, 2020 04:33 |
|
Spell power adds +1 damage per spell power. For obvious reasons, it's really really strong on low-damage multi-hit cards. Minnie Gun deals double damage after only 5 spell power.
|
# ¿ Apr 6, 2020 01:16 |
|
More than anything, killing them just determines which ending (and final boss) you'll get. If you kill at least one you'll end up on neutral, which has arguably the easiest final boss.
|
# ¿ Apr 6, 2020 16:45 |
|
The best trick I can find for that is "Hit it with as much damage as possible in as short a time as possible".
|
# ¿ Apr 7, 2020 00:01 |
|
Yeah, I go back to Ziggurat every so often just because it's short and feels real good to play. It doesn't have a poo poo-ton of content like, say, Isaac, but I feel like there's enough to make it fun to pick up from time to time.
|
# ¿ Apr 12, 2020 05:26 |
|
Yeah, I never felt that fighting enemies was a losing proposition, but more that you really need to bring the right tool to the right job. Very frequently there's a weapon that can deal with an enemy with exactly one shot; the problem becomes "which weapons do I bring to deal with the most problematic enemies".
|
# ¿ May 9, 2020 01:05 |
|
I tend to run with the extra lives for a few reasons. First off, TOME has really lopsided enemy design, where basically everything is either a weak baby that has no chance of killing you, or a ridiculous killing machine that can either one shot you or stunlock you forever. Secondly, TOME is pretty long, and it really sucks losing hours upon hours of progress for daring to look at one of the aforementioned killing machines.
|
# ¿ May 11, 2020 18:56 |
|
zirconmusic posted:Cool Tangledeep 2 stuff Important question: will we be able to switch between branches, through some sort of respec or otherwise? I'd hate to pick Trickster as my advanced job and then immediately find a super cool Ninja scroll.
|
# ¿ Jun 9, 2020 15:51 |
|
Zeerust posted:That makes sense, thanks. I'm trying to actually engage with all the secondary mechanics, since I definitely feel like part of the difficulty was not really using the Item Dreams, monster corral, et cetera. I tried a Paladin / Edge Thane build which got a little ways in, but I've fallen back on the Budoka / Bandit one-two punch. Are there any other particularly fun / effective builds people can recommend? One of the ones I really like doing is Sword Dancer / Edge Thane, using buffs and passives to skyrocket Parry chance. It's extremely useful to have every parry counterattack, create a flame serpent, and reduce all your cooldowns by a turn.
|
# ¿ Jun 12, 2020 20:07 |
|
I do really like of Rogue Legacy but I will die on the hill of it not being a roguelike (or even a roguelite) because the metaprogression completely circumvents the normal roguelike gameplay loop. Dying isn't something where you die because you aren't skilled enough at the game or know enough about it, you die because you can only level up by dying. So basically, I'm looking forward to this. Looks pretty solid so far!
|
# ¿ Jun 23, 2020 19:24 |
|
madjackmcmad posted:If a game had a checkbox that said [ ] Smart Slaying and what it meant was that if you were I would rather it be a keyboard button, because I can absolutely see using all my arrows of demon slaying on like, lesser imps
|
# ¿ Jul 4, 2020 02:39 |
|
The metaprogression in Hades doesn't bother me that much, for some reason. Probably because (A)if you're good at dodging it's not too crazy to beat the game without any of the upgrades and (B) the heat system quickly outscales the metaprogression anyways. Once you're around 5 heat or so, "grind darkness to upgrade my abilities" isn't really feasible anymore, you just gotta get good to win from there on.
|
# ¿ Jul 9, 2020 18:21 |
|
Yeah, frankly, I'm not there yet. I have done a run on like...4 heat where I didn't use any death defiances, and only one dash (because Ruthless Dash). But it probably would've been a different story with -50 health and no healing. But, I don't know, it's a game where every single attack is perfectly dodgable, so I could see it happen.
|
# ¿ Jul 9, 2020 18:27 |
|
Have you guys played Poker Quest? It's basically Dicey Dungeons but with poker hands instead of dice rolls. Playing the beta's free right now, though there will be a steam release eventually.
|
# ¿ Jul 31, 2020 16:35 |
|
Dramicus posted:Is The Pit any good? I've already got the rest in the bundle. The Pit is like, 9/10ths of a good game that's completely ruined by the tedious bullshit you have to do to actually succeed. There's item crafting, crafting is 100% required if you want to use any kind of reasonable weapon, you aren't told any of the recipes (and can either look them up or train a skill used solely for discovering recipes) and you frequently just don't get enough materials to craft anything of value.
|
# ¿ Aug 11, 2020 20:30 |
|
The most recent Risk of Rain 2 update doesn't exactly address this, but there's a new interactable on stages called the Scrapper. It allows you to pick (from a menu) exactly what item you don't want and turns it into scarp. The scrap is then automatically used first at the next 3D printer you find. It doesn't exactly fix the problem, but it lets you undo mistakes and is just a nice little band-aid.
|
# ¿ Aug 11, 2020 23:42 |
|
Commando really, really needs his alternate secondary to be his default secondary. The shotgun blast feels so, so nice and makes it way easier to beat the first couple of stages, which is where he needs the most help. Alternatively, they should just make some other characters unlocked from the beginning. Even huntress is a huge step up.
|
# ¿ Aug 27, 2020 18:17 |
|
SKULL.GIF posted:As a Deaf gamer with excellent peripheral vision and sight-reading I really appreciate the "visual" sound effects and hope more games do that. The one other game I can think of that does that is void bastards. Because sound is important to know where enemies are, you'll see floating sound effects near doorways to tell you that something's there. Each enemy has it's own unique sound effect words too, to make it easy to identify where things are. I'm not deaf but legitimately found it easier to track enemies through the onomatopoeia over the actual sounds.
|
# ¿ Sep 11, 2020 16:17 |
|
SKULL.GIF posted:How does Gunfire Reborn compare to this? Obviously no idea how BPM plays as it's not out, but the trailers at least indicate that it has better enemy variety. Gunfire Reborn definitely does better in the build variety regard, because a bunch of the items you pick up can drastically change the way you play. There's stuff like:
|
# ¿ Sep 15, 2020 16:22 |
|
Honestly I've always really, really liked Ziggurat. It was only recently with Gunfire Reborn that I found a good replacement FPS Roguelike, so I'm super interested to see how Ziggurat 2 turns out. And honestly, as far as gunfeel goes, I've felt like the Alchemy weapons at least always felt pretty good and hefty. Staves and Books definitely didn't feel great though.
|
# ¿ Oct 8, 2020 18:56 |
|
Dungeons of Dredmor, known progenitor of turn based rpgs
|
# ¿ Oct 17, 2020 20:07 |
|
I'd still recommend Gooncrawl, I feel like it's the best successor of old crawl design philosophy.
|
# ¿ Oct 23, 2020 18:32 |
|
I would like to say that TOME would be virtually unplayable to me without autoexplore, manually walking around those dungeon levels is such a chore
|
# ¿ Nov 1, 2020 20:01 |
|
Roguelikes are already gacha games, secretly Opening a treasure chest is deadass exactly the same as pulling on a banner
|
# ¿ Nov 3, 2020 00:30 |
|
alarumklok posted:damage would reduce gold and the metaprogress currency I'm sorry what? If I ever got that dungeon modifier I'm pretty sure I'd abandon the run immediately, the risk is too great otherwise.
|
# ¿ Dec 7, 2020 17:18 |
|
Angry Diplomat posted:I know I'm a bit late to Synthetik chat, since my husband just got it for me as a present, but I would like to weigh in and say that Raider is the best class - not because it's the most powerful (it isn't), but because it stimulates the screaming bloodthirsty lizard brain in the same way as a dual-melee Steroids run in Nuclear Throne I've been liking breacher for that reason, but I'm a big "haha shotgun go brrrr" kind of guy
|
# ¿ Dec 25, 2020 23:43 |
|
Also the game, by default, has both buttons bound to Spacebar and recommends using that instead if E and R is too difficult. The one detail I do like a bunch about it is that to change ammo types for a gun, you need to eject your current ammo first, which is pretty neat.
|
# ¿ Jan 6, 2021 17:29 |
|
I turn off global chat every time because there's always some fuckhead being sexist, racist, homophobic, or what have you. It's awful and I don't need it in my life.
|
# ¿ Jan 6, 2021 17:48 |
|
I'm a big fan of Golden Krone Hotel. I know for the most part its a simplified version of Dungeon Crawl Stone Soup, but man if it doesn't execute that really well.
|
# ¿ Jan 23, 2021 02:38 |
|
|
# ¿ Apr 17, 2024 20:02 |
|
The one other thing I remember is that there's a quest to get a certain skill that requires you to kill 20 of whatever monster you killed first. Which means you'd better (A) remember which monster that was because ADOM won't tell you and (B) hope that monster is relatively easy to find because if you killed something weird you might not be able to find more of them.
|
# ¿ Feb 10, 2021 22:02 |