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TooMuchAbstraction posted:I seem to recall reading that a number of Dredmor's design decisions, in particular having a million damage types and a ridiculously obtuse crafting system, were meant to be parodies of similar issues in other games. The problem with game design parodies being that they often end up as "ha ha ha isn't this mechanic we're forcing you to use bad?" Dredmor's crafting system is great apart from the laborious UI where you have to click to add each individual ingredient for a recipe and scroll through some janky non-resizable windows. But I like being able to smelt and upcycle ores, there was still a reason to hold onto lots of early game junk for crafting, cooking, booze, tinkering, etc. The lutefisk cube lets you turn any item into lutefisk, which can be sacrificed en masse at fish altars to get enchantments on your gear. There's loads of neat ideas and I love the art style. There were two expansions which added some neat bits but they never addressed the slow/bad UI or the completely broken endboss.
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# ¿ Mar 11, 2020 08:15 |
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# ¿ Apr 27, 2024 01:38 |
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IronicDongz posted:Having reasons to haul around lots of items, including earlygame stuff, is a negative not a positive in a game with such limited inventory space. And turning any item into lutefisk quickly becomes a tedious chore. They added a Pocket Dimension feature in one of the expansions where you can teleport to a personal storehouse with effectively unlimited space. Sorting all the ores and lutefisk is kind of tedious but kind of fun imo, that whole collect & organize impulse.
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# ¿ Mar 11, 2020 20:39 |
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IronicDongz posted:I know, I've played since then. I think it's really bad lol I don't disagree with a word you wrote. But just as people are willing to put up with a whole sea of questionable UX decisions to play Final Fantasy Tactics, I'm able to be affectionate towards Dredmor even in spite of its clunky interface. It's just dumb fun to be a Indiana Jones style assassin / golemancer who robs vending machines.
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# ¿ Mar 12, 2020 00:57 |
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I'm pretty deep into my best ToME run to date, a lvl 47 Thalore Bulwark. I'm clearing out orc fortresses and it's not super dangerous but it's sloooow chewing through all the elites and uniques, it feels like a combination of a big mech battle and heavyweight boxing, throwing massive amounts of damage around just to gradually wear down each foe. This is the first time I've tried Adventurer mode, after 100+ hours of Roguelike, and multiple lives does take the sting out of RNG cheapness even if it's not a perfect solution.
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# ¿ Mar 12, 2020 05:48 |
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Rogue Your Enthusiasm: - dungeons are restaurant lunches, dinner parties, golf courses - enrage mechanic vs opponents - area bosses are shopkeepers, dry cleaner, head waiter, etc. - main bosses include Suzie, Ted Danson, Mocha Joe. Recruit Jeff and Leon as NPC allies - item qualities: "pretty, pretty, pretty, pretty, pretty good shoes" h_double fucked around with this message at 05:44 on Jul 31, 2020 |
# ¿ Jul 31, 2020 05:01 |