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PantsBandit posted:So I tried again to pick up Dungeons of Dredmore after dropping it a while back but good lord, that UI is seriously unappealing. I feel like there's something I'm missing because everybody raves about it but in my limited experience with it I've found it an ugly and opaque game. Dungeons of Dredmore is an enormous slog; a lot of the concepts behind it are really cool, but the inventory management/loot/crafting system is way too complex for a roguelike. The huge sprawling levels don't help either (and the times I tried the small map mode I was extremely undergeared a couple levels deep). I'm going to go out on a limb and say that minecraft-style crafting systems shouldn't be in any roguelike. What I'm getting at is Dungeon Crawl Stone Soup completely ruined Dungeons of Dredmore for me.
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# ¿ May 1, 2015 23:42 |
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# ¿ Apr 27, 2024 22:20 |
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Should I be playing Nuclear Throne with mouse+keyboard or a controller? I ask because Enter the Gungeon got a shitload easier when I switched to controller, but with Monolith, the opposite seemed to be true.
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# ¿ Sep 22, 2018 00:44 |
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User posted:Is minecraft a roguelike? On the hardest difficulty, where you lose all your poo poo when you die, I'd say it is.
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# ¿ Nov 15, 2018 06:24 |
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Naramyth posted:I'm looking for a party I control, not being a single hero with a bunch of AI idiots that only get killed. It's more of a roguelike/tower defense hybrid, but Dungeon of the Endless is a good party-based game. And the plot's more of the Dark Souls style where there's story there if you care about it, but it can mostly be skipped. Unless you have a combination of characters that murder each other in one of the between-level dialogue screens.
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# ¿ Nov 28, 2018 06:47 |
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tote up a bags posted:Oh Hm Tangledeep is on sale. What game(s) is it most like? Shiren the Wanderer/Mystery Dungeon, with a class system heavily inspired by Final Fantasy Tactics. There's a camp/farm area you build up that persists between runs and there's a focus on capturing monsters and raising them to be AI companions.
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# ¿ Jan 2, 2019 17:13 |
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I'm getting back into Dungeonmans after not touching it for a couple years, and I put 20ish hours into it so I'm not completely lost, but I have two quick questions: Is there any autoexplore beyond automatically walking to stairs? Is there any downside to just playing as a Dungeonmans every time? I like doing real armor + bows.
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# ¿ Jan 4, 2019 06:28 |
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Somehow I just today realized that Dungeonmans is 100 times better if I beeline for dungeons/floors that are "adventurous" or harder, and don't worry about clearing out floors. I'm dying a lot more now, but I'm also leveling a shitload faster and finding more appropriate loot. Playing hundreds of hours of Crawl got me deranged. Also it forces me to use all of those skills and potions.
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# ¿ Jan 4, 2019 16:02 |
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Does ToME have a way to slow the walking speed of your character based on companions, like in DCSS? Moving slightly faster than my golem while playing as an alchemist was what made me put the game down the last time I got into it.
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# ¿ Jan 21, 2019 02:31 |
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GoneWithTheTornado posted:Dungeonmans question: What is the equipment slot on the bottom right for? There were belts at some point during early access, and for some reason they couldn't take out the empty slot without messing stuff up.
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# ¿ Jan 22, 2019 23:16 |
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Phigs posted:People who play anime tiddy games or other shovelware-prone poo poo should probably have a separate account just for that stuff if they want a useful suggestion algorithm for good stuff. Caves of Qud is still in early access, but its my current favorite. I got into ToME for a bit, but I lost interest because of a lot of little problems adding up.
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# ¿ Dec 13, 2019 20:28 |
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DrManiac posted:I jumped on Neoverse because of the steam coupon and it actually has some pretty cool systems. It's not as turbo-polished as slay the spire, but it brings some cool ideas to the table I had some money on my Steam account from previous refunds, and this sounds like a good use of that.
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# ¿ Dec 24, 2019 18:00 |
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Dredmor is my "I hate this game, also I played it for like 70 hours" game. The skill system is really fun, and the theming of the game generally worked for me.
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# ¿ Dec 26, 2019 21:53 |
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# ¿ Apr 27, 2024 22:20 |
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Ratt posted:Does anyone know of any roguelikes where you control a party of adventurers, instead of a single character? Ideally one with real time combat, similar to Baldur's Gate or Infested Planet. I'm slowly plinking away on one of my own, and I'm curious how other games might approach it. It's more RTS/tower defense than Baldur's Gate style combat, but Dungeon of the Endless is a real-time, party-based roguelike.
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# ¿ Dec 30, 2019 15:57 |