|
It's not super rogue-likey but The Banner Saga: Factions sounds right up your alley.
|
# ¿ Nov 28, 2018 01:51 |
|
|
# ¿ Apr 24, 2024 11:11 |
|
BrownianMotion posted:I know D3/PoE is sort've a roguelike on HC but are there other good roguelikes in the same vein that are recommended Check out Zombasite. It's got a free demo (up to level six). After playing it for two hours I immediately bought it. Can't recommend enough if you're craving a diablo rogue-like. Also low-stress mode is a great way to ease into the town management aspect. e:typing is difficult Duderclese fucked around with this message at 23:48 on Mar 20, 2019 |
# ¿ Mar 20, 2019 23:34 |
|
TooMuchAbstraction posted:
Sounds like a roguelike Undertale.
|
# ¿ Mar 7, 2020 07:09 |
|
Door in the Woods help needed! Spoilering for people who don't want scenario spoilers. So I opened the puzzle box in the final scenario. Which spawns the @ and is cool and good and real neat. I love that it bleeds into other game modes and is (seemingly?) impossible to kill. However I'd really like to be able to play some of the other modes I haven't beaten without a real-time monster following me and taking a large sanity hit right at the beginning. I'm assuming I have to find the second puzzle box the note in the first alluded to. But I have no clue where the "park" is or how to find the house North of it. Anyone have one neat trick that demon-clones hate?
|
# ¿ Mar 13, 2020 16:26 |
|
ZearothK posted:Any opinions on the Streets of Rogue character pack? I purchased it on release before steam was even advertising it. Much for the same reason you have here. Thus far the new classes add a lot of different ways to play the game. Courier has it's own mini game as a big quest. Like you said, I'm 100+ hours into a game I spent :tenbux: on. Gotta support goon devs!
|
# ¿ May 1, 2020 15:01 |
|
Oldstench posted:Sorry to quote myself. Just wanted to say I've had a lot of fun with Door in the Woods. Gameplay is a solid medium in depth but I really dig the graphics and atmosphere. The ability to unlock different modes with different victory conditions is a bunch of fun too. I've gotten about 20hours into it before taking a couple week break to prevent burnout. Pretty solid in my opinion.
|
# ¿ Jun 11, 2020 18:05 |
|
beer gas canister posted:Just played Haque for the first time, which is also in that bigass itchio bundle. If anyone needs first RL this would be a good candidate. It's pretty easy, health is abundant, but it forces you to consider positioning and mild mob handling. It's fun! https://supertry.itch.io/haque From last page. Did you go to your hall of champions or whatever it's called after clearing the game? poo poo gets real weird real fast. the post game was my favorite part of the story.
|
# ¿ Jun 12, 2020 10:37 |
|
IronicDongz posted:a lot of people are hopping over to https://breadnroses.net/ right now as a replacement. it doesn't actually cost money to reg right now Asking me for a $10 donation to view forums. Womp womp. Edit: VVV thanks! Duderclese fucked around with this message at 22:31 on Jun 24, 2020 |
# ¿ Jun 24, 2020 22:22 |
|
GreyjoyBastard posted:This thread reminded me to pick In Celebration Of Violence back up and it's real good now, got my first endboss clear. Just wanted to say this thread inspired me to purchase this game on steam. It is 100% my poo poo. If you're into roguelikes with little to no explanation it's just wonderful. :3
|
# ¿ Aug 2, 2020 12:53 |
|
Tuxedo Catfish posted:I'm pretty skeptical about the combination of early access + indie localization, but $9 is a pretty reasonable price point. I'll give a shot and report back. I appreciate you biting the bullet on this, I definitely would have spent $9 to be disappointed as, at first glance, this definitely seems to have promise.
|
# ¿ Sep 23, 2020 00:02 |
|
Well you see due to the Berlin interpretation: I adore this thread, this is a tired topic.
|
# ¿ Oct 10, 2020 12:34 |
|
Jeza posted:when will we get the Discworld roguelike we deserve Whenever someone takes the time to program in sewer ants. And possibly some sort of mathemagic.
|
# ¿ Nov 14, 2020 16:10 |
|
Zedlic posted:Playing and enjoying Loop Hero I wonder what a Slay the Spire style game with randomized/auto battles would look like. Let me pick my cards and items but each fight is up to RNG. I played it for a couple hours before beating the demo. I definitely appreciate the setup and let the engine do all the work aspect. Very relaxing. I wonder if they lowered the difficulty for the demo to lure people in? I'm definitely interested in throwing money at them when it becomes available.
|
# ¿ Feb 20, 2021 16:16 |
|
Jedit posted:It's actually used to unbreak stacking attack speed, which was trivialising certain boss encounters. Oh thank God. I was concerned at first because dodge stacking was my first victory in the demo. Glad to see a quick balance adjustment implemented in a young game.
|
# ¿ Mar 1, 2021 15:18 |
|
Jedit posted:That's been fixed too; dodge is now capped at 75%. They've mainly acted to let you make your hero strong in a variety of ways, but not infinitely strong in any. Which is good, because the alternative was to make the encounters more difficult and in the process shut out any strategy that wasn't degenerate. I'm in full support of this too. I'm fairly certain I only had about that much dodge with a boatload of counter for good measure. Game good, can't wait to give them money for it.
|
# ¿ Mar 1, 2021 15:48 |
|
BurningBeard posted:
Gameplay loop is excellent. Dialogue, as mentioned, is hot garbage. Thankfully I haven't read more than four lines as you can almost completely skip it. My favorite things about the game are the graphics and combat feel. The hits are satisfying in a way lots of games miss.
|
# ¿ Mar 11, 2021 17:15 |
|
Jazerus posted:whaaaat And also where? I bounced off Tangledeep hard, but those mods would probably make me give it another shot.
|
# ¿ Mar 17, 2021 17:18 |
|
StrixNebulosa posted:why have I been sleeping on Streets of Rogue? I am in love with causing chaos in this messed up city. I have several hundred hours in SoR and still pop on for the daily runs. Game is extremely good. Shame the thread died. Kchama posted:I've fallen in love with the Zombie character for sheer chaos. Zombie was my first win. I was voted mayor by a horde of zombies. hilarious.
|
# ¿ Mar 26, 2021 16:04 |
|
I remember it being talked about a while ago but does anyone have any tips for cultist simulator? My most successful run thus far I kinda seemed to hit a brick wall and eventually just crumbled after about an hour of making no progress. Mainly wondering if I should be spreading out or leaning in to one of the three main stats to start. Last run I went reason/passion which was good when I couldn't seem to make any money off of a level three(maybe four?) passion skill.
|
# ¿ May 1, 2021 16:43 |
|
Awesome! Thanks for the tips. Even having read that I don't feel particularly spoiled, which I really appreciate. I just happened to pick the game up this week for $3 google funbux and I'm really digging it. Reading your post I can tell my problem was being afraid to publicly speak about lores. The tooltip seemed to imply it would give me notoriety, which I really didn't want.
|
# ¿ May 1, 2021 19:29 |
|
Dachshundofdoom posted:Yeah, I assumed that too my first time playing, after all there's plenty of other options to just shoot yourself in the foot. Thanks so much for the tips! please knock Mom! posted:I'm a few runs in and what's been working well for me is spending a good while at the start of a game getting the basics in order. 4 in every stat, bunch of cash, steady job, collect some people. Try not to get in trouble, mystique is fine. That's usually when I start working on buying books and reading them, saving up the poetry/essay books for when I want to get the related skill to 5. For the life of me I cannot figure out the formula to make money from painting. All I do is generate a lot of mystique, occasionally notoriety. And of course sweet paintings with weird rear end pigments.
|
# ¿ May 3, 2021 03:22 |
|
DACK FAYDEN posted:How is In Celebration of Violence? It's on the Switch, which I did not know. I really enjoyed ICoV for several hours. It ended up being a bit too hard for me, which is surprising as I'll bash my head against most things until I learn. But as I recall it is a very inexpensive game, definitely worth a shot for a switch rogue like.
|
# ¿ May 13, 2021 21:26 |
|
GreyjoyBastard posted:Icov also has some pretty serious metaprogression elements - permanent stat increases (that are eventually arguably a trap but it takes a long rear end time so hopefully by then you know what you're doing), and a significant resource carryover from one run to the next one. And only the next one, but if you get a lot of stuff to use at the start of one run odds are it will be even morw successful, giving you more stuff for the next. I'd sure appreciate some tips. As I enjoy the game, just felt like I didn't know how to progress beyond "get good".
|
# ¿ May 18, 2021 04:43 |
|
Solvency posted:A new space roguelite called Lilith Odyssey released their demo today on Steam and so far it's pretty wild. The basic idea is you take your randomly generated space family and have to navigate them to the promised land/planet of Lilith, all the while having to feed their faces and somehow keep the ship running. It's got some crazy features like a GTA style radio, planet exploration and building, and micromanagement of your characters life. My second play through I was a 72 year old Grandpa, transporting my wife and two grandchildren through the stars. There are also some interesting sliders you can micromanage, including masturbation frequency, which for that 72 year old grandpa was 2.8x a day and that was without me even touching the slider. I gave this a shot. After a few frustrating minutes of following the tutorials instructions I had to go to the main menu and reload in to get my spaceship to leave the first planet. I then spent ten minutes doing nothing while flying to an ambiguous destination, which I ended up not being able to find after spending five minutes on top of the dot on the map. This is just a bit dense. Sounds like you had a lot of fun, but I could hardly make hide nor hair of it.
|
# ¿ Jun 16, 2021 20:45 |
|
beer gas canister posted:Dungeonmans is so good. I always get attached to my characters. Dungeon mans is the first rogue like that made me honestly consider if I should press my luck, or retire and become a skill tome for the next tries.
|
# ¿ Jul 3, 2021 10:44 |
|
victrix posted:I did and liked the setting a lot, but the combat fell absolutely flat for me and I stopped playing This is largely my experience. Game looks and sounds great, plot is neat. But the grid combat bored me to tears after the second boss. It's very repetitive. I may actually watch some VODs of someone beating it for the story experience.
|
# ¿ Jul 5, 2021 19:59 |
|
deep dish peat moss posted:Yeah, Marine with Tough as Nails is the only build I've been able to win as but even playing that now I hardly feel tanky, much less once I reach Io and beyond. I'm not sure how to be overflowing with medkits since I seem to average only one per floor and I don't see how it's possible to clear most floors without taking one med chest worth of healing in unavoidable random shot damage Have you tried a melee monster marine? I won on my fifth run ever today. Funnily enough that's the build which I first best DRL with. You really get to a point where you feel basically unkillable. Game good, y'all.
|
# ¿ Aug 8, 2021 03:25 |
|
cock hero flux posted:At a glance, it seems like exactly the same game. I had decided to wait until it was completely finished to check it out because while I was interested in an updated version of DRL, I wasn't interested in a version of DRL that had half the features missing. What you're describing is exactly the same game except that it is now very annoying to play because there have been small mechanical alterations which have rendered most of the fun and interesting techniques from DRL(firing at noises, getting up in something's face with melee, dodging projectiles while shooting) non-viable, reducing the game to standing behind cover and shooting at things. This post has done far more to discourage me from playing this game than any number of posts complaining about it would have. My two wins thus far have been melee marines. I can't get to Io on anything else, apparently. Just wanted to throw this in here. I like to play fast and loose and so far as I can tell once you get VAMPYR up and running you're basically un-killable unless you run into a room stuffed with end game enemies.(And even then, this worked just fine the last 2 levels of the game for me)
|
# ¿ Aug 8, 2021 21:30 |
|
bees x1000 posted:Cool, I hadn't noticed. Maybe they should have a +XP popup message like when clearing special levels. In my experience they do. It's usually something like "who needs lights anyway" for the dark event. Or " the hunter becomes the hunted" for the hunt event. Etc. And it pops up with big red text and tells you how much XP you got.
|
# ¿ Aug 12, 2021 04:28 |
|
StrixNebulosa posted:It took us years to finally get this cool thread title, I don't want to change it to something else yet Gonna have to agree with this. For rogue like content: Someone sell me on Cogmind. Today is my birthday and I've got about five rogue likes on my wishlist, and I'm buying myself a dang present.
|
# ¿ Aug 30, 2021 20:15 |
|
Serephina posted:I will forever cheerfully shill for Cogmind! Sold! I can only assume you have a degree in creative writing, or marketing. Probably both.
|
# ¿ Aug 30, 2021 22:13 |
|
So on a lark I downloaded the FAngband 2.0 someone linked earlier in the thread. I have a fair bit of rogue-like experience(some 300+ hours in qud, 400+ in ToME4, etc.), but I'm having a lot of trouble making anything but a bump-attack fighter work in this. Anyone have a good resource I could read on how to play? Googling "how to play FAngband" did not yield helpful results. For reference, I'm pretty inexperienced at ASCII rogue-likes; and obviously part of the fun is dying to that purple Y because you didn't know it was a super yeek. I'm not opposed to flat-out spoilers, but I'm really just looking for a newbie guide.
|
# ¿ Sep 7, 2021 17:15 |
|
Kanos posted:Pure mono-path lightning builds have the tools to trivially win the game without branching out ever. Whenever I get tired of dying horribly on gimmick characters I run a lightning build and win basically every time because it's so strong and easy to play. Care to elaborate? I'm dumb and bad at this game, apparently.
|
# ¿ Sep 16, 2021 13:02 |
|
Kanos posted:The build that works really well for me is generally something like this: Thanks for this! Will give it a go real soon. This game, more than most, feels real frustrating to me. I know I SHOULD be good at it. But I'm just not. Yet.
|
# ¿ Sep 17, 2021 19:09 |
|
Milo and POTUS posted:Is there an FTL thread with a more recent post than 2017 lol This is probably the best place to post about it if you want anyone to respond.
|
# ¿ Sep 23, 2021 01:24 |
|
Chinook posted:Shattered Pixel Dungeon continues to be my roguelike of choice, which is partially due to the fact that I’m able to play it on my phone. That's another one I tried to like but I never quite 'got' it. Like, weapons and armor require higher stats, but leveling doesn't seem to increase stats? Just seemed a bit obtuse. Or I'm an idiot. That's always an option.
|
# ¿ Oct 10, 2021 19:36 |
|
Jack Trades posted:loving this. This was Haque for me. I beat it on my first try. Heard it was a rogue like. Expected difficulty. Started out almost challenging and got progressively easier as the game went on. Story was alright though. Fwiw I think dungeonmans does a great job of scaling difficulty into endgame. Obviously you could just grind characters for proofs of stremf, but I've never been one for excess unnecessary grinding.
|
# ¿ Oct 10, 2021 22:29 |
|
LordSloth posted:Pretty much the essence of ‘you adapt to the dungeon RNG’ instead of dominating it with a build. I wish the game told me that instead of me splatting by floor 4 every time to a dang stone statue in a locked room victrix posted:you're reminding me of when the dmans discord got rolling and I got to see the people who had maps COVERED in dungeons and just trillions of stermfs and map powers Hard agree. I died to the last boss on a mans and considered that close enough to winning. Game good.
|
# ¿ Oct 11, 2021 00:24 |
|
Tendales posted:Golden Krone Hotel just a new update. There's a few new possible side branches, some balance tweaks, and a bunch more possible opening floors. I thought the game was basically done, so it's nice to see it getting a bit of love. This is another one that just wholly eludes me. I love the ambiance of the game. Just can't get anything in it. Lol.
|
# ¿ Oct 16, 2021 00:31 |
|
|
# ¿ Apr 24, 2024 11:11 |
|
How does one unlock the masteries in Demoncrawl? Also should I be playing on normal instead of easy? Thus far I only have unlocked Novice. I've beaten the first story/chapter, for what that's worth.
|
# ¿ Oct 17, 2021 22:45 |