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Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Cerepol posted:

uh... This scares me. Does he at least use some sort of manual backups?

He apparently makes a copy every night. I tried to sell him on git, but no bites. :)

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Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

ToxicFrog posted:

:wtf::stonk::wtf:

This actually makes me angry whenever I hear it. It's almost zero effort for huge benefits, not just to you as a programmer, but to everyone who uses your software and benefits from faster development with fewer bugs. Why the gently caress would you not use version control?

Hey, whatever floats your boat. :shrug:

URR is really cool, so I figure whatever crazy thing that's working for him can just go on working.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
I wonder if I need to tone down the good engineering practices to be a TrueRoguelikeDeveloper.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Mark's talk at IRDC about dialect generation was great, by the way: https://www.reddit.com/r/roguelikes/comments/4wwlx2/are_any_of_the_talks_from_the_recent_irdc_getting/

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

PleasingFungus posted:

caves of qud has a tablet UI at least partially implemented, but i'm not clear on whether it's for android or ios

Caves of Qud is targeting iOS phones and tablets. Sproggiwood is on iOS & Android, it's at least amongst my favorite but I'm probably partial since I made it. :shrug:

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
I just bought Talisman to play with my little family. I haven't played since like 1994 with a bunch of old BBSr's in some park in Florida. I remember it being fun, soon I will indoctrinate the young ones! :joinus:

Really need to get them going on a D&D campaign too, before they're too cool and teenagery to hang out with dad.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Zaodai posted:

If you're worried about that, get them to play Shadowrun instead. You're never too cool fight The Man and his giant magical hellbeasts. :razz:

Yeah the hope is the basic teenage need to get someone to DM a game can override how uncool hanging out with dad is.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Here at Freehold Games we love our players and wish them the best in their future endeavors.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

TooMuchAbstraction posted:

Have you ever thought of combining the lampreys with the black slimes?

Gotta save something for late-game Qud enemies.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
I love fishmech and when I lay quiet in my dwindling moments of life I will think fondly back on my days on The Something Awful Forums reading threads of people debating with fishmech about everything forever.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Roguelike celebration was right off the charts good. Every talk I saw was a slam dunk, every dev was a dapper, charming gentleperson and every fan had only the most attire appropriate fedora. Make it next time if you didn't this time.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
A band of rogues from the Roguelike Celebration.

Yanked from Kyzrati's blog: http://www.gridsagegames.com/blog/2016/09/roguelike-celebration-2016-experience/



e: I don't know everyone's name, but here's off the top of my head:

Row 1
Tyriq Plummer (Catacomb Kids)
Thomas Biskup (ADOM)
Glenn R Wichman (Rogue)
Jim Shepard (Dungeomans) [madjackmcmad]
???
Drew Streib (nethack.alt.org)
Gabriel Santos (Stone Story)
Alexei Pepers (Accessibility in Nethack researcH)
Tarn Adams (Dwarf Fortress)
Zach Adams (Dwarf Fortress)
Brian Bucklew (Caves of Qud/Sproggiwood) [me]
John Harris (@Play)

Row 2
Brian Walker (Brogue)
Erik Osheim (Angband)
Ken Arnold (Rogue)
Britta Gustafson (Organizer and one of the lightning talks)
Jason Grinblat (Caves of Qud/Sproggiwood) [handofluke]
Nicholas Feinberg (DCSS) [PleasingFungus]
Noah Swartz (Celebration Organizer)
Josh Ge (Cogmind) [kyzrati]

Unormal fucked around with this message at 00:47 on Sep 21, 2016

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

PleasingFungus posted:

The woman in the front row was another of the organizers, Britta Gustafson, I think. She had a good lightning talk talking about her first encounter with the command line/vim: "oh, this is easy, it's just like Nethack!"

Ah yeah! Knew she was an organizer but couldn't remember the name,.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Last day to grab Sproggiwood at $1.99 on mobile.

https://itunes.apple.com/us/app/sproggiwood/id625411864

https://play.google.com/store/apps/details?id=com.freeholdgames.sproggiwood

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

TooMuchAbstraction posted:

Aw dang, I didn't realize it was on sale! But it's back up to $5 on the iOS store. Guess I'll hold off for a bit on getting a second copy. It'll probably get bought next time I go on vacation and need a distraction.

Oh I must have set it a day early, I'll bump it back, should propagate shortly.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

TooMuchAbstraction posted:

Awesome, thanks! Got a copy; guess it's time for a replay.

Savage no buying anything from the shop, I hope.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Captain Foo posted:

Ok I bought it :3:

:hfive::hfive::hfive:

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

TooMuchAbstraction posted:

Does Transcendence count as a roguelike? :v: Been playing it lately, and really wishing that it had an option to try out weapons before you buy them. I "upgraded" from a laser array to a slam cannon, and got steamrollered by a freighter armed with a fast-but-weak-firing turret because the slam cannon's projectiles are super-easy to destroy and I just couldn't hit the drat thing.

On the flipside, love the setting, love the gameplay. More games need to do 2D inertial ship combat.

Transcendence is awesome and I met the dev at the celebration and he was a great. A+ space stat control roguelike

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
I blame hand of luke.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

TooMuchAbstraction posted:

Opened the game, selected Ghostfen, selected archer, level loaded, :catstare:, screenshot, angry post. Note I'm level 1 with 0 experience.


So you're saying you don't want credit for this amazing[ly awful] turn of events?

Probably wise. handofluke, you sadistic son of a bitch!

Yeah, while I would like to take credit for such horrors he and Maelephant did most of the Sproggiwood Savage tuning.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

DACK FAYDEN posted:

Thread consensus on Dungeon of the Endless? I guess it's randomly three bucks on Steam and I get wishlist emails when things dip to all-time low prices. So I liked the look of it enough to put it on my wishlist but I have no idea if that was motivated by good feedback or just a whim.

It's super fun.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Scaramouche posted:

I read your book!

I... didn't write a book... I mean I don't remember writing a book... :tinfoil:

... unless you mean that one chapter.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Reading the last 30 or so posts made me feel suddenly afraid I was having a stroke and had developed aphasia.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

TooMuchAbstraction posted:

Sproggiwood bug (?): The Warrior's Shield Wall ability says "Ignore all damage for 3 turns". However, you sometimes take damage at the end of the turn in which it still has 1 turn remaining. I notice this particularly with the exploding red slimes; I'll take damage from their explosion despite still nominally having invulnerability. Annoyingly, it doesn't seem to be consistent. :shrug:

What's also not consistent is when red slimes explode; sometimes they decide to wait a turn or two, usually they explode one turn after they're "killed".

Yeah red slimes are a little bugged, if I ever crack it back open I'm gonna fix it. At this point I'm like a whole major version of Unity+ away from where it was released, so it's hard to just do a quick slap-n-fix without really giving it a least a little play-testing first, and once I have it cracked open I'd want to add cloud save support 'n stuff, so it becomes a whole ordeal.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
There's a really active and good one for /r/roguelikes https://discord.gg/9pmFGKx

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Ratpick posted:

I was reading this thread a lot yesterday and inspired by it I decided to get Caves of Qud and Dungeonmans. Both are really good, but I'm also still very bad at them.

Since Dungeonmans seems to get compared to Dungeons of Dredmor a lot I decided to share my two cents: I've had Dungeons of Dredmor for a long time but it never really clicked. It looks nice and all but feels really slow, and the UI doesn't really do it for me. In comparison to that, Dungeonmans feels fast-paced and even though the combat is still mostly bumping into enemies until they die the various movement abilities make it feel more visceral and interesting.

I already posted in the Dungeonmans thread for help to alleviate my badness in the game and I'll probably do the same in the Caves of Qud thread, but if anyone in the Roguelike thread has some good tips to share go on ahead.

Someone just posted a pretty nice Qud Freshman Orientation guide: http://nightowl.pinback.space/qudguide.html

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

:911:

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Meyers-Briggs Testicle posted:

are there any good caves of qud LP's?

it's been impenetrable for about a week on and off for me, I can't seem to survive longer than an hour and I'm finally to the point where I want to see someones pro strat

Theres a few good steam guides as well as: http://nightowl.pinback.space/qudguide.html

...a good intro stream:
https://youtu.be/M7-hxJJSszs

plumphelmetpunk and jef's older Qud streams are still probably my favorite narrative style streams.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Synthbuttrange posted:

Hey is the text version of Qud on the freehold site up to date, or is it behind? (asking for qud at work purposes)

no though the steam version is drm free so you can workqud with the steam version

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

madjackmcmad posted:

Someone just handed me keys for Womb Room, and claimed it was a roguelike.

http://store.steampowered.com/app/426010/

I do not think this qualifies. It's also a two dollar game and 31% positive on Steam. I guess this is like when the guy with no limbs and a mouthful of scurvy scoots up to the soup kitchen looking to volunteer?

Everyone who doesn't donate gets Womb Room forcibly added to their Steam Library.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
In addition to an Oryx kit, I'll be pledging some time for coding and roguelike game software design mentorship via Discord to everyone who enters and pledges to give it a shot.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

StrixNebulosa posted:

That is an incredibly cool idea.

... Unfortunately I don't have the brain for gamedev, but what the hell. If I want to practice making a baby's first dungeon where you make @ hit k, what tools should I use? I have no knowledge of coding and fancy myself a writer instead. :shobon:

I'd start by hitting up one of the tutorials on the sidebar here: https://www.reddit.com/r/roguelikedev/

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Clever Spambot posted:

Ah man, I will probably write mine up sometime tomorrow since I'm about to go to sleep. Its actually an adaptation of a tabletop rpg (also for an SA contest IIRC) that I worked on for years before deciding it was to "video-gamey" in a way i didn't like roleplaying games to be. Been coming up with ideas to turn it into a roguelike for a few weeks and this might be enough to kick me into action.

edit: even if our pitch doesn't "win" will we still have access to advice in the discord and be encouraged to post progress here?

Ya, I'm helping everyone who wants to make roguelike.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
https://twitter.com/unormal/status/805987523596091392

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

doctorfrog posted:

Is this sort of saying, "Hey, I want a texture, feature, or map that looks sorta like this," and then it (potentially) just does it? Because that's perty neat.

Yeah, the input to this is literally like a 3 line script to my little waveform collapse based multipass maker thing and two input textures:




Then I take the output and skin it with game objects/etc; but most of the lifting is just done with that tiny script and two images.

I still have to do some additional passes to get it connected with doors and do population, this is just the raw skinned geometry pass.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

Prism posted:

That's really cool! What is the first texture used for, by the way? The bottom looks like the walls.

The top is all the buildings, red is used to essentially hint to the observer that it's "inside", so the buildings don't resolve inside-out half the time.

The bottom is the water and tree placement.

Essentially I do a pass of the buildings, then clear the white pixels to unobserved, then swap the observation sample out with the gardens/water and re-observe.

The system's goal is to allow highly dynamic template swap out, and generate zones from combinations of 2 or 3 templates so adding a new template grows the possible output space exponentially. It's working so far.

Here's a few variations of output gained by just swapping out one or two of the input templates.

https://twitter.com/unormal/status/805950288129654789

https://twitter.com/unormal/status/805951707247214596

https://twitter.com/unormal/status/805954507704270848

https://twitter.com/ptychomancer/status/805964921443782656

https://twitter.com/unormal/status/804959272366997504

https://twitter.com/unormal/status/804958384466358272

The main downside is it's a little clunky, map generation takes about 5 seconds on my fairly beefy i7 box for a 2-template map and uses a couple dozen MB of ram. I'm guessing Caves of Qud players will put up with the ocassional 5-second load time for a huge amount of new sweet-rear end map variety, though.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

quote:

spider wisdom & Angryhead | Escape from Aeon (:h:Unormal Choice:h:)
Unormal's words: "Of all the great descriptions, it was simply the one that sounded like I was most likely to pop the cartridge in and play!" Can't beat that. I like what the two of you have put together in the links you shared and I agree that you're on the road to something solid. Try making a playable where Unormal smiles warmly when he dies.

Let me know via e-mail to unormal@gmail.com what sprite pack you'd like (or other dev tool of similar value)!

All the entries were awesome and I generally agree with madjackmcmad's feedback, I'll see if I can get a similar effortpost up just detailing my general feelings about each entry by this weekend. Everyone's ideas are awesome, and if you have the gumption to put pitches like this together you can do the actual game-making part for sure, just a matter of spending the time.

Feel free to let me know on the reddit roguelike discord or PM or e-mail if you want coding help, I'll be happy to pitch in some advice!

Thanks to madjackmcmad for doing all the work!

If you haven't yet, you can check out my IRDC bricks-and-mortar presentations on entity-component systems and AI here:

https://www.youtube.com/watch?v=U03XXzcThGU

https://www.youtube.com/watch?v=4uxN5GqXcaA

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
I wish I had a lot of extra time, I really should put together a unity3D console-emulating roguelike shell/framework. I have all the parts in Caves of Qud.

strokes beard

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
Oh hey, look at this: https://www.reddit.com/r/roguelikedev/comments/5gtbzd/release_phios_a_terribly_engineered_ascii/

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Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe

StoryTime posted:

I received the sprite sheets, and after jumping through a couple of hoops, Unity is using them in a more or less reasonable manner:



That's what the sprite import tool looks like. It's actually pretty good at figuring out what's a sprite and what isn't. The entire thing is then converted into something Unity calls a 'Sprite Atlas'.
It took a somewhat longer while to figure out how to get programmatic access to the sprites. Once that was solved, and I actually managed to hit the viewable part of the screen with my rendering attempts, the project currently looks like this:



The first hurdle is now passed: I'm capable of programmatically generating a single large texture by copying tiles from a sprite sheet, as opposed to modeling every tile as a separate game object. The latter seemed such a patently terrible approach, that I didn't even want to find out how it would run.

To be honest you're prematurely optimizing. You'd find a gameobject per sprite is actually just fine in most cases. You are almost certainly going to get worse performance rendering your own texture. Nice work, though!

You might want to use a big single mesh for the floor and wall layers, but otherwise go nuts with GameObjects.

Unormal fucked around with this message at 19:02 on Dec 10, 2016

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