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Lutha Mahtin posted:i tried to explore the forest and died to a snake. then i tried to chop wood and i can build....walls? then i went inland and found a sword or something, but my other person appeared to be trying to drown themselves. is there an introduction somewhere on how to play? Nope you're doing it right, try not to die. There's 11 biomes to explore and 64 kinds of enemies if you can make it deep enough onshore. Flip between the two survivors with 1 and 2 and keep them together and you can play it as a party-based roguelike. Unormal fucked around with this message at 22:11 on Mar 11, 2017 |
# ¿ Mar 11, 2017 22:01 |
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# ¿ Apr 18, 2024 03:09 |
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doctorfrog posted:Congratulations and I am going to interrupt my Invisible Inc campaign to play this! If I'm going to be honest, it's probably not quite as good as Invisible Inc.
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# ¿ Mar 11, 2017 22:24 |
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Really most of the work went into building a pretty massive modern engine for PC and mobile. Most of the actual game was done pretty quickly in the last 36 hours or so. The engine does a lot of the things Caves of Qud does under the covers, but much better integrated with Unity, and with a ton of nice architecture that Qud doesn't have like a contiguous infinite world that just pages behind the scenes, architecture for building and harvesting tasks like dwarf fortress, etc. I might try to make a smaller more focused traditional roguelike for PC/mobile with it as the first project before getting to crazy with it.
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# ¿ Mar 11, 2017 22:32 |
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everythingWasBees posted:You don't happen to have a devlog or anything for it, do you? I streamed some of the nights of dev, they'll be here until Twitch wipes them in a few weeks: https://www.twitch.tv/unormal/videos/all
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# ¿ Mar 12, 2017 03:29 |
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https://twitter.com/FreeholdGames/status/841377388764229632
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# ¿ Mar 13, 2017 21:41 |
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zirconmusic posted:Man, Sproggiwood is a good game. Been playing it every night on my phone for about a month now and it's just wonderful. Makes me feel even more inspired to work on Hah, thanks; Tangledeep is looking great, haven't tried it yet but it's on the list. You have a bunch of pretty picky goons sounding pretty happy with it.
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# ¿ Mar 17, 2017 09:09 |
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Hey, we just launched cavesofqud.com with a roadmap to early-access exit and other goodies, like stories from the world.
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# ¿ Apr 6, 2017 01:06 |
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The people buying other people redtext cause they're triggered by people being triggered by someone saying triggered is getting to meta for me.
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# ¿ Apr 10, 2017 22:19 |
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steam steam steam steam pounding knives and forks on table
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# ¿ Jun 7, 2017 23:51 |
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Klaus Kinski posted:Lots of good games have devs with stupid opinions. As someone who likes Ace of Base I can verify this.
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# ¿ Jun 15, 2017 18:31 |
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Weedle posted:Since you're here, have you considered adding some kind of cloud save support to Sproggiwood for iOS? All of my progress is on my phone but I would love to play it on my iPad as well. Even just some kind of Dropbox upload would be great. Yeah, it's much requested, I got cloud saves working in a recent patch on Steam, so it's a matter of finding the time to port the tech to iOS. I'm fighting for hours in the day atm.
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# ¿ Jun 15, 2017 19:39 |
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c@oboybeeb@p
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# ¿ Jun 17, 2017 23:21 |
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Tagichatn posted:Yeah, it still uses the humble app and games don't always receive the latest updates. fwiw I'm using this as the first run of a Sproggiwood build that is actually quite a bit newer than the live on one google play, with multiple save slots and a bunch of bug fixes.
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# ¿ Jun 22, 2017 20:15 |
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People just do not understand that most software/game projects don't end up shipping. Downside of publisher-less world is that's exposed directly to customers.
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# ¿ Jun 30, 2017 04:14 |
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madjackmcmad posted:going back to giving handjobs behind the abortion clinic Oh was I supposed to stop doing that.
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# ¿ Jun 30, 2017 09:05 |
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Substandard posted:I bought caves of qud.. I killed an aligator with pyrokinesis then I attacked some pilgrims with a robot or something and got lit up in one shot.. It was a poor decision.. Personally I usually bind arrow keys for regular movement and ctrl+arrow keys for diagonals (tilted right) when I'm stuck on a PC like that.
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# ¿ Jul 5, 2017 05:20 |
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General Emergency posted:I wish Caves of Qud had a better mouse interface but as it is it's completely unplayable with a mouse. It's something you should be getting from a modern roguelike. Did you turn on the overlay ui? Not done, but quite a lot of the game is totally mousable with it.
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# ¿ Jul 13, 2017 17:08 |
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DACK FAYDEN posted:I don't know but the devs post here so hey unormal/handofluke, fix this guy's poo poo Didn't see this originally, what device is it? Phone is too weak to handle it is probably the answer, but if you tell me what phone it is I can probably tell you what, specifically is too weak
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# ¿ Jul 13, 2017 18:27 |
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Irony.or.Death posted:It is a BLU Studio Energy 2, which in the likely event you've never heard of it before claims 1.5 GB ram/ quad-core 1300 MHz AArch64 rev3/16 GB ROM. That is all the hardware info it wants to share with me and I will not be shocked if half the ram is busy sending my browsing habits to China, but at least I'm not paying for my own coverage! E-mail me your google play e-mail at unormal at gmail and I'll hook you up with a beta APK you can try.
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# ¿ Jul 13, 2017 20:16 |
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Tap your foot.
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# ¿ Jul 15, 2017 04:49 |
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*leans into the mic* All games are early access.
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# ¿ Jul 19, 2017 20:32 |
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StrixNebulosa posted:Oooh, I had no idea. I've never heard of Omega - I know Hack and Moria - precursors to ToME and Nethack, yeah? Omega is amazing, and one of the matriarchs of the open-world/static storyline roguelike family line, one of my personal inspirations for Caves of Qud; it's more a progenitor to ADOM than TOME or Nethack.
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# ¿ Jul 23, 2017 09:00 |
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Floodkiller posted:I looked up the Larn controls for a good laugh: everyday we stray further from god's light
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# ¿ Jul 24, 2017 19:23 |
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RickVoid posted:I knew that as soon as the Dungeonmans' guy came on board that I was going to end up throwing my money at it. Freehold is now officially signed as exec producers/investors too. The full weight of something very awful now bears on Tangledeep.
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# ¿ Sep 20, 2017 23:31 |
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Dr. Arbitrary posted:Does a thumbs up count the same as a detailed review? Metricswise yes. Leaving a "derp (recommended)" review is very helpful for any Steam game you like. Content doesn't matter for all but the most well trafficed reviews.
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# ¿ Sep 30, 2017 22:38 |
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Jeza posted:In the spirit of things, I added a nice review of Caves of Qud onto the pile. Thanks, they really do help!
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# ¿ Sep 30, 2017 23:20 |
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DACK FAYDEN posted:This is a good post.
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# ¿ Oct 17, 2017 03:11 |
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I have an X@COM-style idea I want to make in a novel setting, one day when we're rich fatcats with 10 years to spend we should make it.
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# ¿ Oct 17, 2017 18:09 |
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StrixNebulosa posted:Unormal, you're the worst dev I know: you spend your time polishing your masterpiece to a mirror shine and finishing it instead of working on a thousand and one projects, like madjack and Dungeonmans and Demon Truck and now Tangledeep with zircon Yeah, silly madjack making 1 amazing game every 6 months; it's terrible!
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# ¿ Oct 17, 2017 18:21 |
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Tuxedo Catfish posted:Like, I wish devs who shared my taste in design principles were as dedicated to understanding and following through on them as Kyzrati is on principles I hate. Same except for society as a whole instead of roguelikes.
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# ¿ Oct 17, 2017 20:11 |
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SolidSnakesBandana posted:What do you need to get to Overwhelmingly Positive? 500 reviews with 95% positive or greater, so every review counts!
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# ¿ Oct 20, 2017 08:36 |
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Caves of Qud just got 'dem sweet cheevos. http://steamcommunity.com/stats/333640/achievements https://twitter.com/FreeholdGames/status/921518294728871936
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# ¿ Oct 21, 2017 02:33 |
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madjackmcmad posted:No. Tangledeep Two-O'Clocks
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# ¿ Oct 30, 2017 23:18 |
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Steam Award nominations are up, elect your favorite goonspawn roguelike (suggestions: Dungeonmans, Cogmind, Tangledeep, Caves of Qud) to one of the categories! Certainly we can get more votes than the likes of dota 2 or pubg. http://store.steampowered.com/SteamAwardNominations/
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# ¿ Nov 22, 2017 23:35 |
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madjackmcmad posted:For various values of the word "work", yes. Hey, Freehold is working very hard at executive production (i.e. not working at all and watching Jim and Andrew sweat it out hardcore)
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# ¿ Nov 25, 2017 04:51 |
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lol (haque) https://twitter.com/RealKevinCole/status/935349126677651456
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# ¿ Nov 28, 2017 04:36 |
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Harminoff posted:Imagine if someone took unexplored's worldgen and implemented it into a first person rogulike. One day I hope to do this.
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# ¿ Jan 4, 2018 23:35 |
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Tuxedo Catfish posted:Also I encourage you to ask as many questions as you like here or in the Caves of Qud thread, I adore the game but I've pretty much broken it over my knee and seen every piece of content in the game, so my only joy now (at least until Unormal implements the next step of the main quest) is helping others reach that point. You (all) are going to like the next thing we're doing. It's not more main quest but the final capstone system, alternate starts. Toalpaz posted:it just sucks that they have a true-kin "Gadget" starter guy person that actually isn't viable I play straight up high-int true kin tinkers when I play (perhaps because I like my gaming experiences on the masochistic side of the slider), it's not that it's not viable, it's just that they aren't as easy for someone with 0 game knowledge that's making a lot of badly informed plays and lacks metagame knowledge. A basic melee guy is going to be a lot more forgiving and let you learn the ropes with less frustration. e: tldr, True kin tinkers are basically tuned so they're fun for me, one of the game-creators with all the metagame knowledge, to play and still have a fun and challenging game. It's more like an 'advanced start' Unormal fucked around with this message at 09:47 on Jan 30, 2018 |
# ¿ Jan 30, 2018 09:39 |
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Yeah, this take is not a good take.
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# ¿ Feb 17, 2018 02:59 |
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# ¿ Apr 18, 2024 03:09 |
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TooMuchAbstraction posted:Yep. Let's say you have 6 traits that each have 10 variants and they're all independent (so, like, having a skinny neck doesn't preclude you from having a fat head). That'd mean you have 10^6 = 1 million possible variants out of 60 different bits of art. Are they meaningfully different? Probably not. Quick someone write a paper on roguelike monster portrait informational entropy.
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# ¿ May 16, 2018 10:12 |