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Reposting my ammo bag info from the last thread because some people might find it useful/interesting:Insert name here posted:So after doing some testing with the ammo bag in the safe house I found the following:
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# ¿ Aug 13, 2013 04:18 |
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# ¿ Apr 28, 2024 22:18 |
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dreffen posted:Would you mind if I took this to add to the OP as it is really good info?
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# ¿ Aug 13, 2013 04:23 |
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The Enforcer's super armour is hilarious; you can basically ignore anything weaker than a heavy SWAT because of how much damage you can absorb.
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# ¿ Aug 14, 2013 10:29 |
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Lemon Curdistan posted:This doesn't hugely bother me since if I pack a primary shotgun it's going to be with the Locomotiv, and I'm going to be indoors only. The mag reload with that talent must be insanely fast - the talent cuts down reload speeds by 50% or so, so I might end up using the Saiga instead of the 870 (which I always have trouble with because I can't aim and the RoF is low). Also the Ak 5 is a Swedish variant of the FN FNC not a SG550, hence why it has handguards called "Belgian Heat" to turn it back into a regular FNC: Even though it apparently sucks I'm buying one anyway cause gently caress da police want that FNC
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# ¿ Aug 14, 2013 12:50 |
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Man I really hate the card system for unlocking gun mods. All I want is the triangular M16 handguards and the FNC hanguards for the Ak 5 but nope gotta have like three Saiga 12 tactical russians and two MP5 endplates (no stock).
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# ¿ Aug 16, 2013 13:11 |
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Sockerbagarn posted:Has anyone bothered trying out carbon blade? I'm strongly considering dropping it and going up the mastermind tree to grab smooth talker and dominator instead.
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# ¿ Aug 16, 2013 13:48 |
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Feeble posted:So after a bit of experimentation with my CAR4 and attachments I can now sadly say that the game puts a solid lower limit on recoil, well above zero, making it impossible to actually take it any further than that point. Means my dream of an assault rifle with basically no kick at all is just that, a dream Just uh, be prepared to do like no damage ever if you don't get headshots.
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# ¿ Aug 17, 2013 01:55 |
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Capn Beeb posted:Is the any reason to use any automatic rifle other than the 7.62 AK? I really like the irons on the AK5, as well as the extra mag or two of ammo, but the 7.62 AK just seems so good at everything that I don't use a shotgun for.
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# ¿ Aug 17, 2013 08:07 |
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NovaPolice posted:Additionally, I hope that someday, if they rebalance/add attachments, I can put a laser sight and a folding stock on the hunting shotgun so I can go full tactical with every possible weapon.
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# ¿ Aug 17, 2013 10:40 |
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Oh good I was about to post about how I was really hoping that they'd fix the patch soon because earlier my internet went out for like four hours and I had nothing better to do than grind cards and almost every single weapon mod drop was something I didn't have it was glorious. Then my internet came back and I had to revert and every single thing I got was something I already had.
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# ¿ Aug 17, 2013 12:15 |
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Man, I should really sell the Saiga 12 because honestly it's not that useful and there's no reason to take it over the 870 or super shotgun, but god drat mag dumping the thing is way too fun (especially since I've got the fast shotgun reload skill). The 'Tactical Russian' and 'Shark Teeth' mods are total traps for the thing though; putting both on will kill your accuracy so bad for very little gain. I wish you could at least get a drum mag upgrade for the Saiga, but oh well. At least I'll always have my Sarah Connor 870 (Folding Stock + Shell Rack + Wooden Pump): Don't even give a poo poo that the stock gets in the way all the time cause it's too cool. Voluspa posted:
DreamShipWrecked posted:It seems like the game really hesitates on breaking the one million spending cash mark, even for huge heists. Getting 945k back on 18 million is only %0.052 return on the cash you heisted
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# ¿ Aug 18, 2013 06:46 |
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Anatharon posted:If you're being serious, just get a submachine gun and a primary with decent range like the M380 or Reinfield. Mow down all the glass on the way to the apple store then take down all the headphones and computers there. Shoot everything on the way to the jewlery store, clean it out and grab a bag. Done in 5 or so. John Murdoch posted:From my experience, Bulldozers don't rush in and one-shot you before you can do anything anymore, and even occasionally play nice and dance around at range before moving in on some maps. But in exchange, it feels like they have a bit more health/their weakspot isn't enormous anymore/PD2's weapons aren't as good at blowing their faces off.
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# ¿ Aug 18, 2013 11:12 |
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randombattle posted:If they just would stop giving cash when you have say 100k on hand it would be fine. I don't need 10k from a card if the payday was 900k! Carecat posted:Why isn't gold worth more? It's heavy as gently caress and only worth 45k. Coke is worth 110k, weapons 140k.
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# ¿ Aug 18, 2013 13:01 |
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Cease to Hope posted:Pop doors by sawing between the doorknob or lock and the crease between the door and frame. Several solid taps: a door or padlock can eat up to a full blade.
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# ¿ Aug 19, 2013 00:19 |
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fennesz posted:This is funny because as an Enforcer with Man of Iron aced I can beat down shields into submission, pop Bullet Storm to absolutely decimate bulldozers on my own but if a taser catches me I'm probably boned because my Mosconi fires both of it's shots almost immediately upon getting tased
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# ¿ Aug 19, 2013 02:54 |
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fennesz posted:I agree you shouldn't go Enforcer just for Fully Loaded but it's quite underrated. padijun posted:They have four that goes to six when you ace the skill, times two is twelve.
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# ¿ Aug 20, 2013 00:55 |
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Aced Carbon Blade trip report: Doesn't seem to do poo poo, don't bother.
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# ¿ Aug 20, 2013 02:59 |
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fennesz posted:Does anyone know if Fully Loaded Ace nets you two shells per pickup if you're using the Mosconi? Because that is a goddamn perpetual ammunition machine right there.
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# ¿ Aug 20, 2013 03:14 |
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Robzor McFabulous posted:Okay, so despite taking a doctor bag on drat near every single heist I've ever done since starting beta, I also would've said they last for three uses base. I learn something new on this thread every day! Not sure why I figured it was three, or how I never noticed it was only two...
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# ¿ Aug 20, 2013 07:55 |
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Great Beer posted:Why is carbon blade bad? I picked it because yay extra sawing
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# ¿ Aug 20, 2013 12:35 |
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kloa posted:Anyone hit a billion yet? I'm at $799 million.
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# ¿ Aug 21, 2013 03:12 |
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Feeble posted:Until you literally can't close that vault door due to overflowing money, it has a purpose.
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# ¿ Aug 21, 2013 04:24 |
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Lemon Curdistan posted:Pure speculation, but I would imagine they did it that way to try to force people to play different heists instead of playing the same heists repeatedly. Of course, the problem with that approach is that the heists are a) quite different (40s smash and grab vs. 30mn shoot-out vs. hour-long stealth heist), b) not all on the same quality level and c) only one or two of them make the absurd grind for levels and mods tolerable. I don't think they're going to patch it out any time soon. John Murdoch posted:Actually scratch that. Instead of being tied directly to each class, there's a general "Professionalism" XP bonus that takes into account stuff like the above. Perhaps this would include Law Enforcers Killed as a penalty against it - acting as both a defacto stealth bonus (obviously there'd be a tolerance for offing 5~, but maybe still a slightly higher bonus for each guard not offed) as well as an incentive for dumb pubbies to not go kill crazy on first responders. It also hearkens back to that one Counterfeit achievement.
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# ¿ Aug 21, 2013 13:58 |
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Gestalt Intellect posted:Everything is just as you described...only with more feeling. Rapdawg posted:You mean dressing up my friend!
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# ¿ Aug 21, 2013 21:08 |
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Sevorast posted:Always, from my somewhat limited experience of having done 6 single day jobs and gotten an escape all 6 times tonight.
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# ¿ Aug 23, 2013 11:11 |
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Capn Beeb posted:Also am I imagining poo poo or was the Reinfeld changed? It seemed to suffer from video game shotgun syndrome last night. Rapdawg posted:I've liked how they are patching things and dealing with issues fast while being very open, however all of the posts asking people to be less mean come off as a bit.. unprofessional. On that note, I have a question for all of you.
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# ¿ Aug 24, 2013 01:01 |
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Blunt Force Trauma posted:There's not a problem with Fully Loaded's wording: "Your total ammo capacity is increased." That's exactly what it does - there is a Tech skill called Mag Plus that increases magazine capacity so maybe there's some confusion with that.
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# ¿ Aug 24, 2013 03:45 |
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Scalding Coffee posted:If the truck shows up past the gated stairs and forcing you way out in the open, that door can be sawed off halfway to it.
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# ¿ Aug 25, 2013 00:40 |
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Anonymous Robot posted:Does anyone actually find the glock18/stryk usable?
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# ¿ Aug 25, 2013 00:57 |
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kloa posted:So what's everyone's favorite AR? I want to use the AMCAR but holy poo poo does it run out of bullets fast. I'm using the CAR4 and it seems to have the best balance overall for loud/silence builds. Sometimes I really want to go and use the AK-74 again but I don't have enough weapon slots to have one in my inventory.
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# ¿ Aug 25, 2013 11:31 |
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Aliginge posted:As a gun nerd also, I get that you prefer to call these guns what they are but it gets confusing for people who aren't TFR nerds so I personally prefer calling these guns by their in-game name. I don't even know like half the in-game names of the guns because I never read them.
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# ¿ Aug 25, 2013 11:55 |
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Feeble posted:*Do you really recommend the AUG? It's been like a siren calling to me for a long time with that huge accuracy rating but the recoil and the fact that I can't do much about it without taking a huge hit to mobility mean I've been hesitant to use it. I guess once I get some more mods for it I'll give it a test run.
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# ¿ Aug 26, 2013 00:51 |
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So yeah by the way since you can't grab loot bags through walls anymore be careful on Watchdogs day 2 where you throw the bags. Had a bag last night slide under the truck in the warehouse where we couldn't reach it. Only at the end did I manage to get it right as we were leaving because I remembered that breaking glass windows apparently causes bags to move a bunch so I shot out the windows above the back entrance to move it close enough to pick it up.
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# ¿ Aug 26, 2013 05:58 |
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I don't get why the starter guns have to be so god drat poo poo; like I know they're the guns you start with and that the devs probably want you to upgrade but there's no reason for them to be just that terrible. The starting AR does the least damage out of all the primaries and the starting pistol has the distinction of being the least damaging weapon in the game unsuppressed. I just want them to be viable weapons cause I want to use them. Especially the starting rifle cause then I could use it to shoot cops and pretend I'm Val Kilmer.iRend posted:That's not chillin'.
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# ¿ Aug 27, 2013 11:12 |
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^^^Do you have the tech headshot damage bonus? I've never been able to successfully pop a tan FBI's head in a single 870 shot, even if it was a good, clean shot. I have the Enforcer shotgun damage skill too. I fully expect expect the super shotgun to be nerfed. It will be sad when it is, but it's so god drat beast right now I just can't see it being untouched. But hey, maybe I'll be pleasantly surprised and they don't touch it ever. Of all the guns I want to see buffed the Saiga 12 is probably at the top of the list. If I read the stats in the OP correctly, not only does it do the least base damage of all the shotguns, but the damage drops off super fast. Faster than the secondary shotgun even, which is really loving retarded. Other primary weapon changes I'd like to see at minimum are touching up the G36 and Ak 5 damage, giving the AKS-74 and M16 an extra mag each and of course, unfucking the starting rifle.
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# ¿ Aug 27, 2013 13:14 |
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Ryuga Death posted:I like the Saiga and use it a lot. I feel like I do well with it but it seems I'm the only person who likes it. Great Beer posted:Tan FBI and specials don't get supressed so if you play on overkill its pretty worthless. if you need a single point to get to the next tier its worthwhile, especially when hosing down the less brave cops between you and the escape van, but I wouldn't bother acing it. fennesz posted:Was doing a bank heist last night and noticed this.
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# ¿ Aug 27, 2013 21:53 |
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Fun fact about Big Oil day 1: the fence that you can cut surrounding the house has a chance to be electrified. Nothing like finding that out by getting zapped and unloading your entire Krinkov mag involuntarily, alerting all the bikers.
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# ¿ Aug 28, 2013 02:43 |
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Knightmare posted:Pretty sure the consensus here was the higher level enemies don't really get suppressed so it's kind of a waste in Overkill and whatnot. At early levels it should be alright. It's nice for crossing streets full of cops.
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# ¿ Aug 28, 2013 03:45 |
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Magic Underwear posted:You could do it with the enforcer skill that lets you melee shields. But the bank is not really that hard to defend. I get more pissed at people who get downed on the roof. What possible reason could you have for going on the roof?
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# ¿ Aug 28, 2013 05:24 |
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# ¿ Apr 28, 2024 22:18 |
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Lemon Curdistan posted:How the hell do you zoom out on those cameras?
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# ¿ Aug 28, 2013 10:41 |