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Clitch posted:It specifically has a 360 controller setting, so you're good to go. It's also worth looking up some mods - there's not a lot, but one good one allows you to tweak the destruction physics to make them more or less sensitive.
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# ¿ Aug 18, 2013 00:35 |
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# ¿ Apr 27, 2024 22:57 |
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That just reminds me of a great line from American Dad delivered by Patrick Stewart (incidentally, there's a boss voice that would be amazing): "Naturally, recapturing this fugitive is our top priority. Then we can track down the bastards that have been harboring it and punish them brutally. I mean, really brutally. Weird stuff. Butt stuff."
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# ¿ Aug 18, 2013 21:47 |
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LAY-ZX posted:Personally I came to be a fan of the pump-action shotgun. Fully upgraded it will one-shot anything that moves at any distance less than ten feet, and the basic enemies will bite it from half a block away. The semi-auto shotgun is pretty good too. I like how much better the shotguns are in SR4 than they were in 3, where they become pretty much useless once STAG shows up. They're my usual go to weapons for taking down Wardens since they can deal a lot of damage in the short window you get after dropping their shield.
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# ¿ Aug 24, 2013 08:40 |
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One thing I noticed during the game: how come they removed weather? I know that SR3 couldn't change the time of day but it still had rain occur sometimes. I say this because I absolutely live the noir filter, but it really needs some rain to go with that black and white and moody lighting.
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# ¿ Aug 25, 2013 04:57 |
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Operant posted:Game loving owns so far, I wasn't that into it until the whole zinyak destroys earth thing when the game started feeling like it had a lot more direction. Also superpowers own. There is a cheat to remove superpowers but otherwise not during normal open world gameplay. There are a bunch of missions in the game where you can't use your powers though (that's not really a spoiler is it? Most of them are optional), so you still get to use those moves during the game.
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# ¿ Aug 25, 2013 05:00 |
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RiffRaff1138 posted:Jane Valderamma's voice actress is named Lauri Hendler. Tricia is voiced by Alex Borstein, who also voices Lois. Borstein used the same voice for a newscaster character in a Mad TV sketch, so I'm wondering if it's based on a real person that both her and Hendler are imitating? I think it's just that generic newscaster cadence that they all seem to have. No matter where you're from, reporters always have the exact same accent.
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# ¿ Aug 25, 2013 06:56 |
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Sindai posted:A next-gen superhero game with geomod would be amazing. I really hope that a future saints row game incorporates geo mod in some way. They probably wouldn't be able to have fully destructible skyscrapers, but even being able to blow up some smaller buildings would be great. Especially for mayhem activities.
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# ¿ Aug 25, 2013 08:35 |
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CJacobs posted:Huh. Despite being in an alternate reality simulation, the good old superpowered, money-loaded Genki mascot ped is still roaming around Steelport! I never found him in 3. I ran into him in 4 but for some reason I didn't get any money after killing him (I know that in 3 you had to actually touch his body, but I tried that and still nothing). Re: Keith David, I'm surprised there weren't any references to The Thing anywhere. At least, none that I spotted.
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# ¿ Aug 26, 2013 04:54 |
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I miss the heavy metal station. I like some of the songs in SR4 but honestly I don't think the soundtrack overall is as strong as SR3. Seems like whatever they use to randomize the radio station playlists could use some work too. I've had several occasions where it will play a song, then play it again with only one other song between plays. Also sometimes it plays bumpers from the wrong station for some reason I actually kind of wish you could use some of the non-licensed backing tracks in your custom playlists. I like the tunes they use for the speed rifts but since they aren't on the radio, you can't use them.
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# ¿ Aug 26, 2013 05:34 |
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CJacobs posted:
I think maybe originally they were going to be flame weapon skins and the text didn't get changed in Kinzie's line. They are, in fact, golden weapon skins for some of the alien weapons (you get another unlock for the rest of the alien weapons from finishing a certain number of challenges in total). Flame skins would have made more thematic sense given the requirement, really.
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# ¿ Aug 26, 2013 08:13 |
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Suben posted:Thinking about it, I know Yuri Lowenthal's a good VA but goddamn does he do a great job as Matt to the point where I went from not giving a poo poo about Matt to him being my favorite of the crew. I think what sealed it was the absolutely childlike glee Lowenthal has in the loyalty mission which results in what was, hands down, the funniest line in the game for me. That bit cracked me up too. He WROTE it and he's still just SO EXCITED!
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# ¿ Aug 26, 2013 08:17 |
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Reiley posted:Yeah one of my oh-poo poo recovery tactics has been to mad dash towards a pedestrian and do the dash takedowns when I need health on the double, can you still do that with the tornado or does the people being knocked away mess that up too? You can still jump into cars and do takedowns with the tornado upgrade, since it only affects things behind you (although sometimes it hurls them forward and they hit other things). If you overshoot it sends them flying though so you only get one shot at it.
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# ¿ Aug 26, 2013 21:22 |
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WarLocke posted:Vortex makes Stomp and TK mayhems ridiculously easy. You can actually use the cyclone for any on-foot mayhem, including black hole. It seems like destroying things with it gets you less money than with the weapon you're supposed to be using, but you'll be wrecking things so FAST that it still gets you gold with plenty of time to spare. At the very least, you can use it to build the combo meter up very quickly to get a big bonus taking out high value targets. Tank and UFO ones do suck though. All you can really do is drive/fly around shooting everything and hope for the best.
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# ¿ Aug 26, 2013 21:35 |
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gibbed posted:We already have the shockwave upgrade for super sprinting, but Volition need to copy the Prototype 2 shockwave DLC, stat. It kind of does that already; try standing on top of a car and super jumping. It might just be a bug but it's awesome.
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# ¿ Aug 27, 2013 07:11 |
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Vanderdeath posted:Did anyone just get a 600 meg patch for SR4 on Steam? I didn't notice one, but it might have downloaded while I wasn't paying attention. At this point I can't imagine it being anything other than bug fixes. Doesn't really explain the size, but it might just be that the way the game is cooked they need to put out a huge patch even with minor changes (a lot of modern games seem to have this issue).
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# ¿ Aug 27, 2013 08:27 |
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TheJoker138 posted:I hope this is true because it means that Laura Bailey just knows all the lyrics to that Paula Abdul song with the dancing cat. I'm not sure if it's true of SR4, but apparently this is what they did in 2, which is why all the different voice options end up mumbling half the words in Take on Me, because all they really remembered was the chorus (like everyone else). I think they might have had the lyrics in 4 just because it seems like every VA knew all the words, which I guess is possible but seems less likely.
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# ¿ Aug 29, 2013 04:16 |
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Kerrrrrrr posted:Yeah, RIP Apoc pants (or whatever they were called). You were too cool for the new school. Apoc pants are still in. I was using them on my boss. I think you can get them in Nobody Loves Me.
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# ¿ Aug 30, 2013 01:27 |
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blurry! posted:Finally a use for M2 (set at -40 pitch), a decent enough stand in for a Vin Diesal voice. Speaking of which, if voice DLCs were a thing, who'd you pay for? I'd pay for Vin Diesal as Riddick, H. Jon Benjamin as Sterling Archer (or just him, whatev), John Dimaggio, Gilbert Gottfried, the list goes on Morgan Freeman.
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# ¿ Aug 31, 2013 09:35 |
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Vincent Van Goatse posted:Holy poo poo the Reggae DJ is Mr. Sunshine. Oh THAT'S where he is. They listed him in the voice credits and I couldn't figure out why!
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# ¿ Sep 1, 2013 08:02 |
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Pwnstar posted:Just glide so that you will "land" on the side of a building and start running up the side while charging a jump, jump before you go over the top, glide, repeat. This is what I did too. They specifically say you aren't allowed to touch the ground or rooftops - wallrunning is perfectly acceptable for the achievement.
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# ¿ Sep 2, 2013 04:47 |
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Rocketlex posted:Well, I just had the game totally fall apart on me in the creepiest way possible. I had the "No cars or NPCS anywhere" bug hit me once too. Annoyingly it was during insurance fraud. I had to exit the game completely to fix it - just reloading the game or quitting to the menu did NOT work.
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# ¿ Sep 8, 2013 13:55 |
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death .cab for qt posted:A testament to how lovely Hulk Hogan was in SRTT: Yeah he really wasn't very well used. When you've got Hulk Hogan, you don't give him a character that's supposed to be all melancholy and quiet. He would have made more sense as Killbane. The Cheshire Cat fucked around with this message at 01:45 on Sep 13, 2013 |
# ¿ Sep 13, 2013 01:09 |
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They're probably done with this particular incarnation of Saints Row, but I doubt the series itself is over. Most likely the next game will be a reboot of some kind.The Deadly Hume posted:I dunno, something set in the 70s might be interesting (even GTA hasn't gone there, Vice City being set in 1986 or whenever), though you wouldn't have mobile phones and poo poo which kind of constrains that whole "use a mobile phone for all your poo poo" thing, but you would have muscle cars and great hair and bad clothes etc. I'd love this if it was the 70's as it's depicted in cop shows/exploitation films, much like Vice City was the 80's via Miami Vice/Scarface. Basically give me Quentin Tarantino's Saints Row.
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# ¿ Sep 18, 2013 16:17 |
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Cleretic posted:Step 1: Find out who even owns the Freespace IP at this point. Does it actually HAVE to be "Freespace 3"? I mean surely they could just make a spiritual sequel that hits all the right notes without owning the rights to the IP, like the ArMA games did for Operation Flashpoint (they're much more like the first game than the sequels actually bearing the name). Personally I want them to do something open world with Geo Mod again. Especially with the next console generation coming up, it would be awesome to see what they can do with less hardware limitations.
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# ¿ Sep 22, 2013 15:55 |
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Howard Beale posted:That mission better end with someone shooting their eye out Robo-Shaundi in the screenshot DID have a cybernetic eye...
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# ¿ Nov 28, 2013 20:16 |
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prefect posted:I had this problem towards the end of the game right after you find the power armor; it did take a bit of the fun out of it, because I wound up having to try five or six times. I play these games on "Casual" because I'm terrible, and they failed to take that into account. The problem with that end section is they take away the health drops that you get while inside the simulation, so sure you've got superpowers but you're way more fragile than you should be while wearing power armour. It should just give you SR3 speed health regeneration for that section so you don't have to sit at the bottom for like half a minute to heal up.
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# ¿ Dec 3, 2013 00:26 |
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For those that have finished the DLC, check the computer in the ship you use for text adventures/audio logs.
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# ¿ Dec 11, 2013 08:46 |
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UndergroundHero posted:What's the reference? I've tried looking everywhere and haven't found it. It's the TARDIS in a cave, near the cave you start in.
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# ¿ Dec 17, 2013 01:42 |
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Didn't they say that any Saints Row 5 they made would be a reboot of the series (because there's really nowhere else to go after the ending of SR4)? So I think that rules out time travel.
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# ¿ Feb 7, 2014 01:38 |
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Tricky Ed posted:I'm really glad I came to the series when I did and played 3, then 4, then 2. 3 is objectively a great game experience compared to most games. 4 was better than 3. And then 2 is one of the greatest game worlds ever made, which might not be possible to recreate without a 9-digit budget in the current generation. I honestly think they could re-create a world as good as 2 with the budgets they're working with now. You have to remember that a significant chunk of the expense in developing SR3 was building a brand new engine for it, and 4 ended up being developed at a very turbulent time for Volition so they probably didn't want to invest in anything too huge because their future was so uncertain at that point (hence the re-use of Steelport with very minor changes rather than a brand new city). With the all that stuff behind them, I wouldn't be surprised if go for something much more along the lines of SR2 in terms of scale. Remember that SR2 had assets from SR1 to build off of, but everything for SR3 basically had to be built brand new, or at the very least HEAVILY modified from SR2 assets. I think that's a big reason why Steelport feels kind of generic compared to SR2 Stilwater, where each neighbourhood had a much more distinct feel to it.
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# ¿ Jun 15, 2014 19:33 |
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Capn Beeb posted:Fuckin' right. Yeah, I'm still disappointed they didn't get her back for SR3 and 4 (apparently they did get in touch with her, but she's retired from voice acting). Laura Bailey is fine, but SR2's female 1 just sounded so pissed off all the time, it was great.
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# ¿ Jul 3, 2014 08:26 |
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I think the thing is that the engine for SR3 and 4 is MUCH better looking than the SR2 one, but SR2 is just overall a better game. Personally I like the more grounded storyline in SR2 better than the sequels as well. That isn't to say that I don't like the sequels; 4 especially is a a ton of fun. SR2 just has something special about it though that keeps me going back every now and then.
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# ¿ Jul 12, 2014 21:18 |
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Milky Moor posted:I like SR2 the most because while it's absurd it wasn't completely LOL WACKY as SR3 was. SR4 reigned it in a bit and was still fantastic but, yeah... I don't know if SR4 reined it in a little bit so much as it just kind of took the story itself more seriously. The story was still easily the most bonkers of the whole series (you're the president fighting against aliens in the Matrix!) 3 had some good characters but the story itself didn't really have any kind of direction. SR2 may have had 3 different disconnected plotlines but they were individually really well done.
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# ¿ Jul 13, 2014 01:49 |
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Tiggum posted:Given that it's an American game not a British one and there are plenty of female pedestrians whom you can kill, I doubt there's any connection there. Also, what games are there where you can kill kids? Honestly it's probably just something as simple as they didn't get around to making a model for female cops. NPCs in SR3 are all fully modeled rather than just being a base with different clothing applied to them like the player so if they don't specifically make female versions, they won't show up.
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# ¿ Jul 13, 2014 13:47 |
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Capn Beeb posted:Come on remake of SR2 on 4's engine Saints Faction. Saints Row with Geomod. Make it happen, Volition.
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# ¿ Aug 28, 2014 03:26 |
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Light Gun Man posted:Also the second-to-last cutscene is hosed up, you may want to skip it for now, as it may or may not crash? I saw a review on steam complaining about this and am really surprised to find the reviewer was actually using the word penultimate correctly and didn't mean the last one. I'm not at the end of the game quite yet but I'm at the "crash the wedding" mission and it seems like the pre-mission cutscene for that is bugged somehow too - it keeps playing the intro cutscene instead (but with subtitles for the one that's supposed to be playing, for whatever reason). I think I like the design of hell more than Steelport. Sure all the fire and brimstone is a bit same-y but at least the building styles are pretty varied between the islands, and there's a lot of detail hidden away in places. I actually kind of wish you didn't get super speed/flight right away, since you basically spend most of the game with a birds eye view and end up not really seeing much of anything.
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# ¿ Jan 21, 2015 03:33 |
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PassTheRemote posted:This game is pretty fun. I am now killing people in hell. Not sure how that works. One of the tomes you can pick up actually explains it - being killed in hell scatters essentially disperses your soul for 1000 years while it reforms in a horrible, painful process. Although apparently Dex has learned to do it much, much faster.
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# ¿ Jan 21, 2015 17:23 |
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Light Gun Man posted:Oh yeah, totally forgot about the female enemies. I kind of rapid-fired this game like crazy so some of it just didn't stick to my brain I guess. Yeah the lack of interiors is something I hope they address in SR5, since it was kind of an issue in 4 and 3 as well. I can understand them not really wanting to do a lot of them for something like Gat out of Hell, but hopefully they'll have more in the future. SR2 had quite a few interior spaces, and while a lot of them were only really used for specific missions, the fact that you could go in and wander around at any time was cool (and usually there was at least something like a CD or tag spot hidden in there so it wasn't totally pointless).
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# ¿ Jan 22, 2015 03:04 |
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Young Freud posted:I'm torn a bit on the soundtrack. I know Volition didn't want to splurge on licensed music this time, but it sounds like who ever got composed the soundtrack did a lot of sound-a-likes. The Glyph song reminds me of the ending theme to Buckaroo Banzai and while running around last night, I swore I heard something similar to the Chromatics' "Tick Of The Clock" from Drive. It's probably not intentional but every time the archduke fight music plays it reminds me a lot of the music from Castlevania
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# ¿ Jan 23, 2015 03:44 |
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# ¿ Apr 27, 2024 22:57 |
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poptart_fairy posted:Doesn't work on the APCs unfortunately. I usually just toss a couple frogs at them, brings it low enough to make everyone get out but not enough so that's in danger of exploding before getting to the drop off. A single direct hit from the Ark will drop an APC to a little under 3/4 so it's probably the easiest way to get the crew out. Although you probably want to switch weapons after because a second shot, even indirectly, will almost certainly blow it up.
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# ¿ Jan 23, 2015 05:20 |