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Post-release of the first BioShock game Ken Levine and the gang at Irrational were already piecing together plans for another BioShock game. There may have even been scraps of Infinite around the studio while BioShock was under development but never the less, something was brewing. Immediately after release they began working on "Project Icarus", a codename used in their studio to avoid potential leaks. The worked on what would become Infinite for more than two years before making any sort of announcement. Soon, though, in 2010 they had finally announced the game. Fast-forwarding to early 2012, Irrational had announced a Fall 2012 release date and then over the course of 2012 had to continually push back the release date as they weren't happy with the state of the game. Irrational were luckily given complete freedom to work on their game for as long as necessary which likely contributed to how polished the final product feels. One of the reasons BioShock Infinite not only looks so great in and of itself but also very different from previous BioShock games is because they essentially had to re-design assets from the ground up. Having moved to a new engine (Unreal 3) and having developed custom lighting and physics (like how Columbia is constantly bobbing up and down for example) and thus Infinite looks leagues better than BioShock 1 and 2 did while still maintaining that same visual flair known to the BioShock series. During development Ken Levine worked closely with voice actors Troy Baker (Booker) and Courtnee Draper (Elizabeth) to develop their characters and ultimately to develop parts of the narrative. A practice known to be uncommon in games development. A lot of scenes in game were improvised and fleshed out through long recording sessions with the three of them. I'll get in to this more in another post but their close working leads to some extremely well done dynamics between characters rather than having actors in on separate days recording lines in solitary, much of it was recorded together, reacting to each other and acting out scenes rather than just recording a batch of lines. DO NOT DISCUSS AHEAD WITH OR WITHOUT TAGS. Not story stuff, not character stuff, not music stuff. Nothing, please. - If you must discuss the previous games and their DLC, do so respectfully and use tags where possible. Usually I would be okay with discussing games far past release but these are games worth experiencing blindly and so I'd like to preserve that for those here who haven't played the Shock games. - For now please do not link to YouTube videos featuring music from the game specifically. It tends to lead to related videos that may spoil things and there is a lot of wonderful music in this game that should be heard in the context of the scenes in game. - The same goes for concept art or any imagery in general. I have plans to post plenty of cool stuff from the game as well as concept art and music but I will do so when I feel comfortable that it isn't going to ruin the game for anyone. Brainamp made a fantastic LP of the first BioShock: http://lparchive.org/Bioshock/ Table of Contents BioShock Infinite - Update 01: Hallelujah (Thread Post) BioShock Infinite - Update 02: Raffle & Fair (Thread Post) BioShock Infinite - Update 03: Murder of Crows (Thread Post) BioShock Infinite - Update 04: Siphon (Thread Post) BioShock Infinite - Update 05: No, he DOESN'T dance (Thread Post) BioShock Infinite - Update 06: The Boardwalk (Thread Post) BioShock Infinite - Update 07: En Route to the Hall of Heroes (Thread Post) BioShock Infinite - Update 08: Skyrim Reference! (Thread Post) BioShock Infinite - Update 09: Giftshop (Thread Post) BioShock Infinite - Update 10: The First Lady (Thread Post) BioShock Infinite - Update 11: Fortunate (Thread Post) BioShock Infinite - Update 12: Chen Lin (Thread Post) BioShock Infinite - Update 13: Shantytown (Thread Post) BioShock Infinite - Update 14: The Martyr (Thread Post) BioShock Infinite - Update 15: Fitzoy (Thread Post) BioShock Infinite - Update 16: Storm (Thread Post) BioShock Infinite - Update 17: Lady Comstock (Thread Post) BioShock Infinite - Update 18: Footsteps (Thread Post) BioShock Infinite - Update 19: A Prophet-able Bank (Thread Post) BioShock Infinite - Update 20: Her Mother's Daughter (Thread Post) BioShock Infinite - Update 21: Where We Lie (Thread Post) BioShock Infinite - Update 22: The Hand of the Prophet (Thread Post) BioShock Infinite - Update 23: Caged (Thread Post) BioShock Infinite - Update 24: AD (Thread Post) Sundowner fucked around with this message at 23:54 on Jul 22, 2014 |
# ? Aug 25, 2013 19:17 |
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# ? Dec 11, 2024 22:20 |
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Booker DeWitt Booker is the player character and protagonist of Infinite. Before coming to Columbia he spent his years as a private investigator based in New York, drinking and gambling away his money. How he came to meet the strangers rowing him toward the lighthouse and why he was taken to Columbia remains a mystery. Elizabeth Elizabeth is, so far as we can tell, the girl Booker was sent to find and bring back to... whoever... to wipe away the debt Little is known about her right now. Zachary Hale Comstock Comstock is the perceivably benevolent leader of the denizens of Columbia. Often revered and shown great deals of unabiding love and idolization from his followers. A very successful business man and later politician. Took to the skies with the founding of Columbia and left America in the dirt, believing Columbia to be the pinnacle of American Exceptionalism. Rosalind & Robert Lutece A pair of brilliant minds. The greatest scientists the world or at least America may have ever been graced with and yet very little is known about them as of yet. Booker has met them a couple of times throughout Columbia. They seem to speak in riddles and quip and tend to finish each others sentences. With a penchant for the peculiar, I'm sure we'll get to hear a lot more from the odd couple. Daisy Fitzroy Pegged by Comstock as, at least one of, the enemies of Columbia. As far as we can tell she is the leader of the Vox Populi ("Voice of the people"), a revolutionist/rebel group within Columbia presumably set on dismantling Comstock's reign of control over Columbia and his sensationalist ideals. Songbird Little is known about what Songbird is. We do know that it seems to be on the side of Comstock or has been tamed enough to work along side him without much trouble. Jeremiah Fink A rich and powerful man in Colbumia. Seems to be responsible for much of the technology and structures as well as many high grade and consumer products within Columbia. Monopolized the use of things such as the Sky-Hook which has lead to him becoming a very successful and influential man. Cornelius Slate Slate is a known veteran of various battles including the Boxer Rebellion and Wounded Knee. He claims to have been in close proximity to both Booker and Comstock in the previously mentioned battles. Seems obsessed with having a 'soldiers death' and seeking revenge for Comstock's lies and false tales of battle. Character bios will be updated as more information is revealed through the story or voxophones. Possession Posession allows you to, well, possess things. We haven't gotten to it yet but we will be able to upgrade it to where it allows us to possess actual humans but for now it's solely used to possess machinations such as turrets. Devils Kiss Devils Kiss' primary attack is somewhat like a grenade. It explodes on impact of a person or surface and can be quite deadly. When charged the project then becomes a trap and is deployed wherever it lands (roughly where you aim it) and will then trigger when stepped on by an unsuspecting bad guy. Murder of Crows A truly horrifying power wherein the poor soul this may be inflicted on is attacked and pecked to near death by a swarm of Crows. The Crows are friendly to inclusion and may well attack other unsuspecting and nearby victims after they have finished scoring the flesh of their prime target. A deadly magick if wielded by the right hands. Bucking Bronco Easily one of the most useful powers in the game. Ever wanted to make a room of bad guys float so you can blast them away with a shotgun or worse, douse them in a swath of crows or fire? This is your guy. Shock Jockey While Shock Jockey can be used offensively, very effectively in fact, it is also extremely useful for accessing areas that previously you could not. Fink has created a series of switches that can be activated by zapping it with Shock Jockey and these switches tend to open doors to areas that might have interesting goodies for you to get your hands on. Charge Like a raging bull, you can use Booker's finely groomed head and stylish hair to charge noggin' first in to enemies and deal mucho-damage. Undertow Dude it's slapping people with water. I need not explain further. Return to Sender It's kinda like if you're Ken Levine's designers and you run out of cool powers and try and come up with the most boring, useless power. In fact it's not kinda like that, it just is. Sundowner fucked around with this message at 20:45 on Mar 26, 2014 |
# ? Aug 25, 2013 19:17 |
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Due to the way I went about testing this in the sandcastle, I have two updates here. I'll just lump them in to this one post to save cluttering the first page with my posts. I should also say that the first video is considerably less talky than the second, so keep that in mind if you feel the first video is lacking! Also thanks to Bobbin Threadbare for the title suggestion! Sundowner fucked around with this message at 18:46 on Oct 20, 2013 |
# ? Aug 25, 2013 19:17 |
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In your third post, both links go to the first video. But I like it so far otherwise!
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# ? Aug 25, 2013 20:35 |
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Man, Bioshock Infinite has fast become one of my favorite games. Glad to see you're doing well by it so far, it deserves a great LP. A few things I'd like to toss in (none of these should be spoilers, but let me know if I'm going too far): Columbia is inspired, both in design and philosophy, by the 1893 World's Fair in Chicago. The design is simple enough to see And in philosophy, the World's Fair was a strong inspiration for the American Exceptionalism movement, which is an underlying belief of Columbia as seen in much of the background dialogue in the first video. Regarding the combat, there is one additional aspect that you could technically experience now--vigor combination. There are eight different vigor combinations you can perform in the game. The first of which is Possession+Devil's Kiss. If you set fire to a possessed enemies, he will ignite others nearby, adding some extra damage around. It doesn't add too much, but there are some later combinations that let you deal out huge amounts of damage. Unfortunately, the game never actually tells you about vigor combinations, so it's something you can easily missed. I never found out about it until I started looking into achievements for Infinite (there's an achievement for using all eight combinations You can also use Possession to make vending machines spit our some cash, something I got a habit of doing all the time because of how expensive everything is in this game.
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# ? Aug 25, 2013 21:38 |
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I will not argue that this is a bad game, it isn't. I would just like to say that this is most definitely a game where the whole is greater than the sum of it's parts. This game does have some pretty impressive environments, but that is marred when you actually go up for a closer look and discover that they did use some pretty low res textures. Of course I played it on a console so maybe it just has something to do with memory, or it's just the unreal engine showing it's age and honestly graphics don't really matter as much as they used to I think. Also why doesn't Booker have a reflection or even feet? The former is only noticeable really during that first part so it isn't much of a issue, but that latter is kind of weird when you consider that they mad quite a number of animations for Booker's hands when he interacts with things like buttons and levers. Again it's probably just a memory thing so it's understandable. Also some fun things I noticed, the bluegrass bands animations don't synch up with the song and their instruments don't have shadows. Also there are several areas where you can jump on top of peoples head and just bunch off of them, it's not really important but it's just something stupid that you can do if you're bored.
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# ? Aug 25, 2013 22:22 |
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I've heard some things, but I won't mention anything specific, since I don't want to be definitively spoiled on this game. What I want to ask though... Is this game a bit softer with it's science fiction than the last game? Like, not just more futuristic by comparison, but actually kind of... Fantastical? Yes or no answers to this are fine.
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# ? Aug 25, 2013 22:23 |
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I don't care what you others think. Barbershop quartets are the badasses of the music world and should be treated as such. I've got a soft spot for the music track, old scratchy records, that ol' time parlor music feel...makes me feel happy to be tooling around this paradise in the clouds.
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# ? Aug 25, 2013 22:58 |
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Oh, my, I have been waiting for an LP of this game for so long. Like Sundowner, I have to severely bite my tongue at a lot of what we see, because there is SO MUCH I want to say, but it would pretty much be, if not a crime, an unfortunate thing for new folks to not experience the game as intended. So I'll do my best to keep mum about spoilers. I do want to say, though, that I love, love, LOVE the opening parts before the action. Already, veterans of the first Bioshock can see some similarities between the two, namely that we begin in a lighthouse, but go up instead of down. But that's really where the similarity ends; unlike Rapture, which is pretty much dead and worsening as soon as you get there, Columbia is alive and thriving, with obvious activity everywhere you look. While a lesser game might start out with action from the word go, BI allows us to chill out and just drink in the atmosphere of the city; I myself spent about an hour just looking around at everything, because god drat, is this place gorgeous... It's just so perfectly paced too: you go through the gates, take in the shops, posters and kinetoscopes, spend some time fooling around in the fair, think to yourself, "Hey, this place is a little weird, but it's pretty chill," and then... BAM. The Raffle, which is just such a perfect amalgam of American tradition married with exceptionalism, racism, and Biblical savagery. So good. I'm also with Sun on the use of music in this game; the soundtrack is just phenomenal and the use of sound is amazing too. I totally hear about the satisfaction of the sound of the Skyhook on a head. (Not that I ever had much opportunity to hear it, as I mostly used guns, but still.)
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# ? Aug 25, 2013 23:07 |
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Gensuki posted:I've heard some things, but I won't mention anything specific, since I don't want to be definitively spoiled on this game. What I want to ask though... Is this game a bit softer with it's science fiction than the last game? Like, not just more futuristic by comparison, but actually kind of... Fantastical? Let's just say it toys around with theories that are beyond our current ability to prove or disprove. It can be hard to follow at times, but assuming you keep up, it does stick to a certain internal logic.
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# ? Aug 25, 2013 23:23 |
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Honestly, this is my favorite Bioshock game of the series. Not QUITE the story quality of the original, not QUITE the gameplay quality of the second, but definitely a better product overall than it's predecessors. I'll be following this thread despite the fact I've played the game twice already.
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# ? Aug 25, 2013 23:57 |
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I'm just excited to see how much this game supposedly critiques America. Columbia is doing a drat good job of it, as is the whole Vox Populi and religious cult. Jesus gently caress at that raffle. Azure_Horizon fucked around with this message at 00:54 on Aug 26, 2013 |
# ? Aug 26, 2013 00:23 |
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I'm a sucker for the ginger twins. They're such a great literary reference.
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# ? Aug 26, 2013 00:51 |
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This was the most interesting narrative game I've played since, well, probably the original Bioshock. Unfortunately it will be a very long time before I can talk about the core theme they develop, which is unfortunate since I think they do an excellent job making sure everything ties back into it, so in the meantime I'm going to enjoy seeing Columbia through someone else's eyes.Gensuki posted:I've heard some things, but I won't mention anything specific, since I don't want to be definitively spoiled on this game. What I want to ask though... Is this game a bit softer with it's science fiction than the last game? Like, not just more futuristic by comparison, but actually kind of... Fantastical? Yes. I'd argue you're doing yourself a disservice if you focus on trying to dissect the science-fiction aspects of the story as they're really not what it's about. A lot of people seem to get caught up with technical questions e.g. "how do the buildings stay in the air?", and never seem to realize that it just doesn't matter for the purposes of the story. Much like Bioshock, the various bits of super science we run into are effectively magic with science-y names, it's just that for this kind of setting (America at the turn of the 20th century) bullshit mad science fits better than outright sorcery.
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# ? Aug 26, 2013 01:10 |
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Bioshock Infinite! It's:
Please don't think that third one takes away from the first two. Here is some heartfelt advice from me to anyone watching this LP blind (or playing the game blind, for that matter): Speculate. Try and second guess everything. Overthink and extrapolate the poo poo out of every little thing you see. Go Full Sherlock™ on that poo poo. Lord knows the LP format is perfect for this! I guarantee - this game's plot is far more enjoyable if you try and out-think it at every turn. I mean, it's pretty good anyway, but this is better.
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# ? Aug 26, 2013 02:02 |
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This game. I was awaiting this game for a couple of months when I pre-ordered it and was so excited when I picked it up. I have a massive Bioshock Infinite poster on my wall. The collector's edition gave me an artbook and a neat keyring and other goodies (like the soundtrack, oh my god the soundtrack). I have the shirt. I love this game and can't wait to read everyone's responses. In short, I really liked the game.
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# ? Aug 26, 2013 02:09 |
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Azure_Horizon posted:I'm just excited to see how much this game supposedly critiques America. Columbia is doing a drat good job of it, as is the whole Vox Populi and religious cult. It's a fair reminder that the game takes place fifty five years before Loving v. the State of Virginia, so Columbia was regrettably not alone in that sort of attitude.
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# ? Aug 26, 2013 02:20 |
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Fedule posted:Bioshock Infinite! It's: I like this advice. Bioshock Infinite is a smart game, but it likes to think of itself as a genius game, which is a bit much. Looking forward to seeing people's reactions.
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# ? Aug 26, 2013 02:44 |
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Green Intern posted:I'm a sucker for the ginger twins. They're such a great literary reference. Fun fact: At the "Heads or Tails" bit, parts of their dialogue and the exact number of ticks on the board are verbatim from the opening of Rosencrantz And Guildenstern Are Dead. As an actor and theater guy, that made me happy. That said, I love this game. It is incredibly well executed and the acting is phenomenal. I'm looking forward to the rest!
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# ? Aug 26, 2013 02:49 |
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The recurring man and woman remind me strongly of the two gophers from Looney Tunes with their back-and-forth and the way they bounce off each other's sentences.
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# ? Aug 26, 2013 02:53 |
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DukeofCA posted:The recurring man and woman remind me strongly of the two gophers from Looney Tunes with their back-and-forth and the way they bounce off each other's sentences. Glad I'm not alone in that.
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# ? Aug 26, 2013 02:56 |
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I've been waiting for this LP for a while. I don't really buy that many games, and recently when I had the opportunity to get one I eventually chose Hitman Absolution over Bioshock Infinite. I can see already that was an enormous mistake. Well, I'm really looking forward to the rest of the LP, and maybe getting a used copy somewhere if it continues being this good.
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# ? Aug 26, 2013 03:02 |
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PizzaThief posted:Fun fact: At the "Heads or Tails" bit, parts of their dialogue and the exact number of ticks on the board are verbatim from the opening of Rosencrantz And Guildenstern Are Dead. As an actor and theater guy, that made me happy. DukeofCA posted:The recurring man and woman remind me strongly of the two gophers from Looney Tunes with their back-and-forth and the way they bounce off each other's sentences.
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# ? Aug 26, 2013 03:16 |
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So people who haven't read Rosencrantz & Guildenstern are Dead can understand the reference, its a play following the perspective of two minor characters in Hamlet, Rosencrantz and Guildenstern. But instead of playing the perspective straight, R&G are somewhat aware that things are...off. The two essentially wander through the events of Hamlet as the major characters of that play briefly intersect with the parts that R&G played as occurred in Hamlet. Its a heavily meta play and touches on themes of fate, insignificance, and the line between art and reality. The coin flipping is a reference to an event from the beginning of the play where the two are betting on coin flips and every single time the coin comes up heads. I'M SURE THIS WILL HAVE NO RELEVANCE TO THE PLOT OF THE GAME MMM YES
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# ? Aug 26, 2013 03:40 |
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Green Intern posted:I'm a sucker for the ginger twins. They're such a great literary reference. No, you see, they're a literary reference.
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# ? Aug 26, 2013 03:56 |
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Oh thank god, there's finally an LP of this. I played it, and even beat it, but after awhile I got so frustrated with the combat that I stopped enjoying the game entirely. I liked the story, by and large, but maybe I'll like it even more if I'm not really pissed at how bad I am at shooting people. And to share a moment of stupidity - despite how incredibly alike they look, I thought the twins were a married couple at first. Boy did I feel like a moron. They're the best characters in the game, bar none though.
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# ? Aug 26, 2013 04:32 |
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(edit) Actually never mind, getting a bit spoilerish, even if vague. The coinflip twins are great, anyhow. I wish there was more of them in the game, but that would make them feel a bit less special I suppose. Attestant fucked around with this message at 04:44 on Aug 26, 2013 |
# ? Aug 26, 2013 04:41 |
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Man, I have a fair bit to say about the combat in this game. It's probably my biggest criticism, originally that it wasn't that good, but since I played the combat DLC the criticism has changed entirely. I've learned that the game actually does have a pretty good combat system and a bunch of clever things you can do, but you'll never really learn them just playing through the game so you miss out on a lot and tend to approach the combat from a really sub-par angle. It makes all the combat a lot more frustrating than it needs to be and it's all because the game fails to teach you anything useful in terms of the combat.
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# ? Aug 26, 2013 05:03 |
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1stGear posted:So people who haven't read Rosencrantz & Guildenstern are Dead can understand the reference, its a play following the perspective of two minor characters in Hamlet, Rosencrantz and Guildenstern. But instead of playing the perspective straight, R&G are somewhat aware that things are...off. The two essentially wander through the events of Hamlet as the major characters of that play briefly intersect with the parts that R&G played as occurred in Hamlet. Its a heavily meta play and touches on themes of fate, insignificance, and the line between art and reality. The coin flipping is a reference to an event from the beginning of the play where the two are betting on coin flips and every single time the coin comes up heads. Thank you for elaborating on this, I had posted the earlier post from my ipad and its tiny tiny keyboard. For anyone who wants to read it, the play was written by Tom Stoppard (who also wrote the amazing ARCADIA). For those too lazy to read, there is also the movie with Gary Oldman. Seriously guys, check it out.
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# ? Aug 26, 2013 05:44 |
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1stGear posted:So people who haven't read Rosencrantz & Guildenstern are Dead can understand the reference, its a play following the perspective of two minor characters in Hamlet, Rosencrantz and Guildenstern. But instead of playing the perspective straight, R&G are somewhat aware that things are...off. The two essentially wander through the events of Hamlet as the major characters of that play briefly intersect with the parts that R&G played as occurred in Hamlet. Its a heavily meta play and touches on themes of fate, insignificance, and the line between art and reality. The coin flipping is a reference to an event from the beginning of the play where the two are betting on coin flips and every single time the coin comes up heads. A perfectly ordinary lighthouse rocket-transport. But today Booker DeWitt found himself not taken to a holy Paradise on Earth. Today, this capsule took him on a one-man trip, to the Twilight Zone. And yeah, R&G are Dead is an incredible bit of theater full of humor and wordplay and metahumor and philosophy and absolutely marvelous.
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# ? Aug 26, 2013 06:19 |
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Seer235 posted:Regarding the combat, there is one additional aspect that you could technically experience now--vigor combination. There are eight different vigor combinations you can perform in the game. The first of which is Possession+Devil's Kiss. If you set fire to a possessed enemies, he will ignite others nearby, adding some extra damage around. It doesn't add too much, but there are some later combinations that let you deal out huge amounts of damage. Unfortunately, the game never actually tells you about vigor combinations, so it's something you can easily missed. I never found out about it until I started looking into achievements for Infinite (there's an achievement for using all eight combinations I'll be showing these things off in due time. The Possession+Devils Kiss one is pretty fun tough I have a personal favorite combination that we'll get to sometime later.
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# ? Aug 26, 2013 06:20 |
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Fedule posted:Bioshock Infinite! It's: Well I've never played Bioshock Infinite, though I did play the first two, and I know nothing of the game whatsoever beyond the fact that it came out to massive, thunderous hype, to which some felt it lived up and some did not. I also know that it's a Bioshock game and so the plot will be labyrinthine and clever and make no loving sense in retrospect. So assuming that it's kosher to do so, and since several people have asked us newbees to provide our reactions as they come, I am going to do so. In detail. And I may be wrong and I may be right, but that's the way it goes. That said, Sundowner did ask for no spoilers and no discussing ahead. I can't spoil what I don't know, but I could get spectacularly lucky and guess right. So if I shouldn't be doing this at all, then please let me know and I'll edit out the entire thing. So here goes, as things come to me:
That was, believe it or not, merely my thoughts for the first video. I'll watch the second video and comment on it presently, unless of course this rambling set of thoughts and assumptions and overthought speculation is either threadshittingly bad or inappropriate vis-a-vis the no-spoiler, no-future-discussion policy. I have no idea if these predictions of mine are accurate or not. There is, I suppose, a chance that they are. In any event, if anyone thinks I should not do this, I will delete this entire thing and post no more supposition. But if you wanted to know what a newbie thought looking at this game for the first time, here it is. GenHavoc fucked around with this message at 06:31 on Aug 26, 2013 |
# ? Aug 26, 2013 06:25 |
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^^^ holy poo poo ^^^ Glad to see this being LPed, I really enjoyed playing through it but it's always great seeing it through another person's eyes. I don't think I ever used any vigors except one, which still isn't going to come up for a few updates. I always preferred to think of the whole game as the hallucination of a man dying of cerebral edema stemming from being rocketed up 15-20k feet in just a couple seconds.
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# ? Aug 26, 2013 06:42 |
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quote:The "Lamb" will lead us to salvation sounds awfully like the entire premise of Bioshock 2. In fact it sounds so alike that there's no way it's a mere "reference" to the other game. I would at this juncture posit that this game and Bioshock 2 (and by extension 1) are connected intrinsically (not much of a leap given that they're in the same series). A prequel then, to Bioshock 1/2. But I'd assume at this point this Lamb has both something to do with the Girl we're looking for and with the major players of Bioshock itself. Lots of interesting speculation, but to cut this one off at the head, B1 (and Infinite) and B2 were made by two different studios. There are no references or connections between B2 and Infinite. Oh, and piece of advice for anyone who wants to stay unspoiled: do NOT look up the trailer for the upcoming story DLC. It doesn't directly give anything away, but it implies an awful lot.
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# ? Aug 26, 2013 06:44 |
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Infinite might not be as clever as it wants to seem, but you really can't blame it for trying, and going well above the norm when it comes to details and world building. This post is a good example of just how many little things the intro sequence already has.
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# ? Aug 26, 2013 06:49 |
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Also, Comstock's religion was apparently not intended to reference Mormonism, but when you go for a splinter sect with an American Exceptionalism focus there's going to be some similar themes. Whether that's true or "don't piss off the Mormons" marketing spin is up to the viewer. That said, when I reached the baptism my first words were "oh poo poo, I'm in Mormon Stepford." The bit before the baptism, "if he had done this and had not done the other thing it would have been enough," does anyone know if this is general Christian liturgy? I know it as Dayenu, a song Jews tend to sing at Passover dating from the Middle Ages, but the style is so strong I wouldn't be surprised if it's been appropriated and adapted outside of this game.
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# ? Aug 26, 2013 06:56 |
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GenHavoc posted:So assuming that it's kosher to do so, and since several people have asked us newbees to provide our reactions as they come, I am going to do so. In detail. And I may be wrong and I may be right, but that's the way it goes. That said, Sundowner did ask for no spoilers and no discussing ahead. I can't spoil what I don't know, but I could get spectacularly lucky and guess right. So if I shouldn't be doing this at all, then please let me know and I'll edit out the entire thing. Be reassured: the general assumption with SA LPs (so, unless stated otherwise) is that speculation is fine and generally encouraged from anyone who's watching blind. And yes, this is exactly the right approach to be taking with this game's plot! Admittedly I didn't think this much stuff would come in one post but hey. And and! Attestant posted:Infinite might not be as clever as it wants to seem, but you really can't blame it for trying, and going well above the norm when it comes to details and world building. This post is a good example of just how many little things the intro sequence already has. Quite. Just because it's not nearly as clever as it thinks it is does not mean it is not, in fact, quite clever. It's quite clever! There is a metric fuckton of attention to detail and allusions and allegories and symbolism and metaphors and maybe the occasional bit of stupid poo poo.
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# ? Aug 26, 2013 07:04 |
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Speculation is absolutely fine and honestly I encourage it as it's what I've done for every BioShock game so far when playing. Here's where I draw the line: Don't confirm or deny speculation. If you've beaten this game and see someone get pretty close with their speculation then don't tell them their psychic or that they are correct (or even wrong). Wait until the game clears up their speculation, whether accurate or not, because at that point it does become a spoiler. It's tough not to just pour out tons of info on just what we've seen in the first hour and why it's important but that ruins it for everyone here who hasn't played the game. Edit: Although GenHavoc's post is great, I'm surprised this much could be drawn and speculated upon from the opening hour but I guess that's also why the opening sequence is so great. When I first played I was so caught up in the experience of exploring Columbia that I didn't even have time to think about it until a little later in to the game where things started to click. Sundowner fucked around with this message at 07:17 on Aug 26, 2013 |
# ? Aug 26, 2013 07:07 |
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Fedule posted:Quite. Just because it's not nearly as clever as it thinks it is does not mean it is not, in fact, quite clever. It's quite clever! There is a metric fuckton of attention to detail and allusions and allegories and symbolism and metaphors and maybe the occasional bit of stupid poo poo. I think the game does very well for most of it's duration. It only -really- does dumb things near the very end. Also I am so glad about this LP. Now I get to see the story again from a more clear perspective, without having to go through it again myself!
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# ? Aug 26, 2013 07:13 |
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# ? Dec 11, 2024 22:20 |
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1stGear posted:Lots of interesting speculation, but to cut this one off at the head, B1 (and Infinite) and B2 were made by two different studios. There are no references or connections between B2 and Infinite. There's... no connection? But I was so sure... Goddamn. That's highly disappointing. I had this whole theory forming up that I now have to scrap. Curses. It also seems rather lazy of them to have no connection at all between the immediate sequel to Bioshock and this, especially if they're going to use the same imagery. Bruceski posted:Also, Comstock's religion was apparently not intended to reference Mormonism, but when you go for a splinter sect with an American Exceptionalism focus there's going to be some similar themes. Whether that's true or "don't piss off the Mormons" marketing spin is up to the viewer. That said, when I reached the baptism my first words were "oh poo poo, I'm in Mormon Stepford." I can't believe I didn't recognize Dayenu right in front of me, but I don't believe it exists in christian liturgy, at least in any one that I've heard of. Which leads to another interesting point. In Dayenu, the song is in praise of God for having delivered fifteen different blessings to the Israelites, any one of which would have been enough. In Infinite, the preacher is praising Comstock for his gifts, which is a heck of a promotion, even for a so-called "Prophet". Fedule posted:Be reassured: the general assumption with SA LPs (so, unless stated otherwise) is that speculation is fine and generally encouraged from anyone who's watching blind. Sundowner posted:Speculation is absolutely fine and honestly I encourage it as it's what I've done for every BioShock game so far when playing. Here's where I draw the line: Don't confirm or deny speculation. Thank you, that actually is a great reassurance. I'd hate to ruin the thread before it even begins by accidentally spoiling the ending or something, and I certainly wouldn't want to go against your wishes here. Of course none of the theories I've posited above are mutually intelligible, and one has already been tossed as flat out wrong. Still, I wanted to be sure and check before barraging everyone with this much speculative crap. And if you think that's a lot, I'm drat certain there's massive amounts of portentous stuff in that first video that I missed. One of which came to mind just as I was editing it, specifically:
Anyway, if this sort of thing is both kosher and slightly interesting, then I'll go ahead and watch the second video and post my thoughts there as well. GenHavoc fucked around with this message at 07:24 on Aug 26, 2013 |
# ? Aug 26, 2013 07:21 |