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Mu Zeta posted:Reminder that Camelot cost $70 million. Things can look cheap even with everything going for it. That said it's just a trailer and way too early to judge. Rome cost 50 million a season and looked like it was on a high budget film set.
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# ¿ Dec 30, 2013 21:44 |
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# ¿ Apr 26, 2024 01:35 |
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I really hope somebody takes a look at the guy who plays Flint for a remake of the Shogun miniseries. He's practically a perfect Blackthorne.
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# ¿ Feb 9, 2014 14:25 |
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Strabo posted:How can you tell? Isn't the only difference between old-time rifles and muskets the presence/absence of grooves in the barrel? Rifles were generally more slender and usually lacked bayonet mounts as well. They were pretty expensive and subject to fouling so they never really had much widespread use until the Minie ball.
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# ¿ Feb 24, 2014 04:54 |
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Kyle Hyde posted:I'm no expert but I imagine the idea is that you do enough damage to the crew and cannon bays before they can come about to reduce their effectiveness. Actually sinking a ship at this period is pretty rare short of hitting the magazine, the whole point of combat was to send wooden shards into the crew to kill them and force a surrender. You started seeing heavier and slower shot since that created larger splinters to kill the crew with. Cannon were not generally all of one size either so it was pretty much a pain in the rear end to make sure you stayed supplied with the correct shot for each diameter; most of the time cannon that wasn't the right size got recycled if it was bronze or tossed to land forts if it was iron.
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# ¿ Mar 16, 2014 12:49 |
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Phenotype posted:It seems like their only hope to survive was for that initial volley to take out the rudder. There's a couple ways at killing a much larger ship than yourself (because it has a much higher crew compliment and total gun tonnage), since boarding isn't really an option due to the size of the crew. A lot depended on the comparative speed of your ship versus who you were facing. 1)You aim for the masts, because with each mast taken down it either slows/stops the ship or causes the mast to be lodged against the side of the ship. Any time a main mast goes down that ship is pretty much hosed because you can almost anchor at their stern and sink shots all day. 2)You can keep jockeying for position against the bow or stern because the bow would only have a couple pursuit guns and the stern has no real armament, but you're going to be facing broadsides still unless you outnumber them significantly in ship number that you can take a couple broadsides per ship. 3)If you hit the rudder it disables the most effective means of steering but you can still (through much difficulty) steer by manipulating the sails. You're a crippled ship but nowhere near as bad as it would be should the mainsail go down. 4) Fire. Fireships are unreliable as all hell but if you could catch a ship at anchor in a location where they'd be unable to maneuver well or has poor visibility you'd probably damage it significantly.
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# ¿ Mar 16, 2014 14:48 |
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Rocksicles posted:If they used a Man o War, they'd also have to crew it. Yeah, for Man o War's you're talking a crew of 800 for a first rate. Even 40 gun ships would carry at least 200 men.
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# ¿ Mar 17, 2014 18:56 |
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# ¿ Apr 26, 2024 01:35 |
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Wizard of Smart posted:I thought it was a clipper, but I'm probably wrong. Clipper ships were only around for a hot minute in the 1800s when you wanted the fastest time to Hong Kong possible. After 5 or 6 years they realized it was expensive as gently caress since the hulls didn't carry any real cargo comparatively and so the ships got a couple of knots slower but a thousand tons heavier. Then the Suez Canal opened and clippers died off soon after. Party Plane Jones fucked around with this message at 00:33 on Mar 21, 2014 |
# ¿ Mar 21, 2014 00:31 |