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Signal
Dec 10, 2005

I'm really not a fan of the Haqq HMG's, so I've been thinking about doing some converting to make a version out of some rifle-wielding models that doesn't suck. At the moment I'm thinking about something like this:


Any suggestions? The magazine will be an ammo box, similar to an M249's belt feed, only loading through the same well as a normal box mag. The scope thing that all the Haqq HMGs and Grenade Launchers have is kinda dumb, but I figure painting a HUD on the back side should help it make sense.

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Signal
Dec 10, 2005

MisterShine posted:

"Look guys a new designer range! Check out the dudes!"

I really want them to do a big shirtless, sexy Achilles for the line :p Or maybe a male Asura?

Signal
Dec 10, 2005

gobbledygoat posted:

Ah, that's sad. I just want cool robo dudes.

A Marut list would be pretty solid. Generic army lists can be awesome, because it gives you a ton more options that the sectorials don't have. In Aleph's case, things like any sort of Camouflage, or fire that doesn't come from a rocket launcher.

Signal
Dec 10, 2005

Ghulams. :emo:

I see the cheap Naffatun being the apology that vanilla Haqq gets for both sectorials being limited by 13 point cheerleaders. :p

Signal
Dec 10, 2005

MoreLikeTen posted:

Picked up Haqqislam and Aleph Steel phalanx sets. I was initially concerned about the playerbase, but the low model count and free ruleset won me over. I got them mostly because the themes appealed to me, is there a horrible disconnect between the faction starter sets?

Most definitely, especially between those two. Haqq's box is ~120 points and .5 SWC (special weapons) whereas the Steel Phalanx box is ~170 points, and something like 3.5 SWC. Coupled with the special rules that are on all the Aleph units, whoever is playing Haqq will have a very rough time.

Signal
Dec 10, 2005

Pierzak posted:

If anyone's wondering about CB's previous release schedule, I made a thing.

Poor Haqq. :what:

(Also, I'm sad there's no crying flag emoticons from anywhere in the Arab world.)

Signal
Dec 10, 2005

Corbeau posted:

It's different in interface, but it doesn't take an hour to load.

This is true, but I hate not being able to sort by points, or regular/irregular and the like.

Signal
Dec 10, 2005

Flipswitch posted:

I like that demo Shas list, very nice.

Played two games today, both against same dude. Was Bakunin vs NeoTerra. The one thing we learned was that a Swiss Guard gets very sad when you catch him in an E/M grenade by hitting a nearby Aquila. :laffo:

drat, a Swiss Guard and an Aquila within 5" of each other is a nasty surprise for someone.

Signal
Dec 10, 2005

Yeah, that is pretty great of your opponent to own up to that. Infinity seems to have some of the nicest people in that regard.

I've got an MO force, but I've been trying pretty hard not to branch out into the rest of PanO. I might need to try proxying them either as undivided or NtCA, 'cause the Swiss does look like a beautiful rear end in a top hat.

Signal
Dec 10, 2005

Tardscream posted:

you can make some insanely broken unit combos in vanilla lists (looking at you Haqq and YJ)

Please, elaborate. :allears:

Signal
Dec 10, 2005

Tardscream posted:

Swarms of Naffutin, Lasiqs and HMG Djanbazans. No Haqq sectorial can take all of them and they are amazing in terms of covering each others weaknesses.

Gotcha, it's not so much a combo as it is access to all the good toys. And swarms of Naffatun are the best thing.

Signal
Dec 10, 2005

Just to make sure: You never have to announce who your new lieutenant is. Additionally, MSV2 does not let you fire at T/O Markers. What it does do, is after the model is revealed, ignore the -6 to BS to hit them. I believe it also negates the -6 penalty on your Discover rolls to turn the token into a model.

Signal
Dec 10, 2005

Bob Smith posted:

Another one I managed to overlook in a past game was "remotes don't fall prone when incapacitated."

Now that one I didn't know.

Signal
Dec 10, 2005

You should probably ditch the Securitate, as the Repeater is useless without a hacker, and the Securitate are overpriced anyway. You're also spending 0 SWC, which can be a problem. Ditch the Securitate, upgrade the Intruder to an HMG, and add an Alguacile LT, I'd say.

Signal
Dec 10, 2005

The JSA Dire Foes model is up on Angel's Facebook page. Does anyone recognize this gun? Is it supposed to be a Combi rifle with a stun pistol fitted underneath or something? Trying to make sense of the Gui Feng options.


Edit: Might be a nanopulser, or I guess that "Yuriko" might have a special loadout, but that seems odd.

Signal
Dec 10, 2005

Pierzak posted:

It's a Combi+E/Mitter.

Of course, I should have looked at the concept art images. :downs: It seems strange they'd give the Dire Foes equipment that isn't permissible for Spec Ops, although I guess it does allow them to include specific options without having to worry about needing to 'balance' them to work with other upgrade options.

Signal
Dec 10, 2005

Pierzak posted:

Oh no, that's the objective list. The assault variant has 7 Kuang Sheep:

You are not a nice man.

Signal
Dec 10, 2005


That is a great looking box of Djanbazan proxies.

Signal
Dec 10, 2005

ineptmule posted:

I really like how netrods and Posthumans interact, but yeah netrods in an ALEPH list without Posthumans is a bit rough.

I kinda wish they were purchased a bit more like the Antipode Assault Pack, where the Netrods would come with the Posthumans.

Signal
Dec 10, 2005

Neoterra Starter

What are those new Medium Infantry?

Signal
Dec 10, 2005

That model is amazing. And it gives me hope that we'll see rules for the khawarij that are not absolutely poo poo.

Signal
Dec 10, 2005

Sneaky Homunculus posted:

On Opponent's side, he has an Irmandinho, who has a Chain Rifle and D-Charges on the exact opposite side of the same garage. First, the Irrmandinho places a D-Charge and blows a template sized hole in the wall.

Next, the Irmandinho charges through the breach, and catches all of my Order Sargeants and TO Specialist under the Chain Rifle template.

So, how do you play with the D-Charges blowing up terrain? Do you have removable chunks in all the buildings?

Signal
Dec 10, 2005

Gravitas Shortfall posted:

Yeah that's really the problem, I'm not going to buy a whole TAG just for one bit, but no-one sells Infinity bits, and the 40K bits are the wrong style.

Maybe find a local Nomad player, and use some of that quick mold stuff to duplicate parts of the gun?

Signal
Dec 10, 2005

Flipswitch posted:

Hope the Zondcat/Doc sculpt are going to be a blister pack as I already own the other two sculpts.

Me too, but that just means a Tomcat-heavy gimmick list!

Signal
Dec 10, 2005

I usually leave off things like TO Camo and Hacking for later games, since they can be somewhat hard for people to wrap their heads around.

Signal
Dec 10, 2005

Hellbeard posted:

My DC metro are linkable and have limited CH:camouflage.

Actually, if you check the Human Sphere rulebook you will find that the Metros are linkable, but the options with inferior infiltration are specifically excluded from that.

Signal
Dec 10, 2005

Pierzak posted:

Right now that would be the Aleph sectorial, but there's no true "everyone plays this" faction and comparing metas from different regions makes lots of people go :wtc:.

Yeah, there's so many moving parts in Infinity, that it's hard to really have one "main faction"

Signal
Dec 10, 2005

There is a Kazak / Russian sectorial that should be coming out soon, pick up some Tankhunters and you'll be working towards something

Signal
Dec 10, 2005

Kegslayer posted:

Bit of an odd question but does anyone know how I can get the model on the far right of this picture? I think it's a Galwegian but it doesn't look like she's in any of the boxes or blisters available.

Pretty certain that's the same dude that's second from the left.

Signal
Dec 10, 2005

Serotonin posted:

OK how does this look for 300 points?
Im just slightly worried about the number of troops being 11- if I did run with this what would be best way to split command groups?

Personally, I never run any force that has between 11 and ~14 models. With the sole exception of a combat group including things like Yuan-Yuan, a Kameel with EVO, or similar things that don't necessary need more orders. Perhaps try dropping the Janissary and introducing another Naffatun and some Ghazis?

Signal
Dec 10, 2005

Corbeau posted:

That said I tend not to use doctors in Haqq

:aaaaa:

I am appalled.

Signal
Dec 10, 2005

Barid, Tuareg, and any Naffatun on the way. ;-*

Signal
Dec 10, 2005

Mostly I tend to use them to patch up things that are strategically important. Since the change from Annihilation to objectives, it can become a lot more important to bring back up that specialist, or a hacker to disrupt the opponents activities. For many forces it's an opportunity cost, but Haqq can upgrade a stupid number of units to doctors for just a few points.

Signal
Dec 10, 2005

Depending on who you're facing of course, I think you'll find that Odalisque with Spitfire provides more potency to your force than another rifle. (even if it has MSV2) Especially since you would then need to play cautiously with that LT, whereas the Barid LT can use his order for hacking or speculative shots with the Marker.

Signal
Dec 10, 2005

I had the same problem, but I just converted the two Auxilia dudes into a doctor and engineer with some tabards. Made the cash go a bit further.

Signal
Dec 10, 2005

Ghazi Muttawi'ha!
https://www.youtube.com/watch?v=9D9V6BzKELE

Signal
Dec 10, 2005

We've always assumed that it was a mistranslation, and was supposed so scatter 1" per failure (or 2.5 cm) and that makes it a lot more reasonable.

Signal
Dec 10, 2005

but... that's obscene.... :psyduck:

Signal
Dec 10, 2005

I am sad that sniper rifles are pretty much always going to be worse than the HMG, but that's alright. Assuming the Boarding shotgun translates to the light and heavy versions, as a Haqq player I might well be ecstatic.

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Signal
Dec 10, 2005

MULTI-Sniper sure, the DA is awesome. For regular sniper rifles they're only advantageous at >32", which happens very infrequently around here. That wouldn't be too bad, but spending a fair number of points and SWC is hard to justify sometimes.

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