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Agents are GO! posted:Hey heads up folks, fellow goon Antistar has released his quest/house mod Clockwork and not even bothered to tell us! Antistar is the modder behind WMX for New Vegas, so it's probably pretty good. I finished playing through this not long ago and it is some hot poo poo! The questline and the housing are both stellar. Hell, even the voicework was good. I give it my seal of approval
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# ? Jul 9, 2025 14:36 |
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I have so many dwemer mods backlogged now ![]() One day I'm gonna do a full kirkbride playthrough as a tonal architect or something. Also, reminder that while I bitch about Immersive NPCs it has good characters as well as bad, and some really good quests in it. E: Highlights include a murder trial in solitude and a thalmor double agent rescuing the souls of executed talos worshippers Strategic Tea fucked around with this message at 23:05 on Aug 16, 2016 |
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Strategic Tea posted:One day I'm gonna do a full kirkbride playthrough as a tonal architect or something. uhhh what mods do I need to be that
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I always snag the 3DNPC companion Skjarn though he'd be better if they could get H. John Benjamin
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Agents are GO! posted:I was mostly just poking fun. I remember you bitching about most quests mods here and in the FNV threads. (I remember it because I've made a mental note that if I can ever get my quest mod finished, I wanted you to be a beta tester because you'd tear it a new one where necessary.) It's true, I've never played a quest mod that I've enjoyed. The one I think you must be talking about is the bounty stuff in FNV. That one basically involved you going to a one room building, getting a "contract" for a dude, fast traveling to where he is and killing him. Each bounty takes about 5 minutes. They would usually be lame pop culture references, like one of the bounties is dressed like Freddy Kreuger, that kind of thing. However someone recently posted in here about some kind of museum quest that involves you collecting artifacts and I must admit that did sound really awesome.
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docbeard posted:At this point the NPC wanders away while still talking, making it impossible to skip past the remainder of their dialogue. this was the loving worst, gently caress
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There's a new dialog/NPC relationship overhaul that looks impressive: https://www.youtube.com/watch?v=UzWZKutgCck
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Mortimer posted:no see it's okay because it's better than PS1 era voice acting That's something I'd take as a legitimate complaint, poorly executed dialog scenes, the worst one I've ever seen was in Beyond Boulder Dome, in a supposed conversation between two NPCs, they implemented it by having the two NPCs keep initiating dialogue with the player.
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GunnerJ posted:There's a new dialog/NPC relationship overhaul that looks impressive: That looks amazing. Can't wait to try that out tomorrow. Thanks for the share.
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Ay yo Agents, I'm looking through this thread for new thread content, what ever happened to this? (Sorry if this is a sore spot, I have my own abandoned projects I hate getting reminded of... ![]() Agents are GO! posted:Double post, because ~YOLO~ and I wanted to share a few pictures of the 80% done first dungeon of my mod. Bthandmarz is an ancient dwemer military research facility, dating from the Aetherium wars. These pictures are somewhat out of order, because that's how imgur decided to upload them.
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Mortimer posted:uhhh what mods do I need to be that It's mostly a lot of booze and cigarettes.
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My mod is Still technically in progress, I still am having trouble sitting in a chair for long periods. I do plan to finish it though! ![]() Edit:BTW take a closer look at the Segota Device pic. I think it would make a good header for the new thread! Agents are GO! fucked around with this message at 09:06 on Aug 17, 2016 |
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Agents are GO! posted:My mod is Still technically in progress, I still am having trouble sitting in a chair for long periods. drat, you still have to deal with that? It sounds like the loving worst. I sometimes get awful lower back pain that prevents me from sitting for long periods but at least it goes away in about two weeks. Also I'm not goatse-ing people when they open the thread. ![]()
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You're no fun.
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no ring
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Lunchmeat Larry posted:no ring ![]()
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Jeez Larry, you think I'd be that careless with a part of forums history? ![]() Edit: also, the quest that actually uses that gate is entitled "Into the Bowels of Oblivion" (thanks to somebody in the awful mod thread for that suggestion.) Agents are GO! fucked around with this message at 13:38 on Aug 17, 2016 |
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That's what I get for not turning my brightness up. I apologise profusely. I had a goatse quest in Muffinwind too actually
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Just reinstalled this for Enderal and I'm trying to find something I used to have but I have no idea what it was called. It fixed the way face textures went flat and goofy looking under certain lighting conditions. I got some better quality face textures and that kinda lessened it but I'm fairly sure it was a lighting mod.
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Clockwork is pretty drat good and amazing and I'm not even done with it.
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Strategic Tea posted:I have so many dwemer mods backlogged now Mortimer posted:uhhh what mods do I need to be that Figured I'd answer this, since pretty much all my playthroughs head in that direction anyway: Dwemertech by EnaiSiaion. Dwemer Certified All of TrainWizs Dwemer/Sotha Sil themed mods: The Wheels of Lull, Aethernautics, Lost Wonders of Mzark, Brhuce Hammar: Legacy, and Fyr Manor. A bunch of the crazy Dwemer mods by Mahty and that other crazy Japanese modder m80.
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Yeah mine was pretty much that, plus that cool clockwork house that got posted upthread
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Agents are GO! posted:Figured I'd answer this, since pretty much all my playthroughs head in that direction anyway: I wish Dwemer Certified had been updated. Robco Certified is probably the best NV mod in existence, and the DLC and further mods have created a ton of poo poo that could have put Dwemer over the top. ![]()
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So what mods are cool and good for enderal ?
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Bob NewSCART posted:So what mods are cool and good for enderal ? Quick Loot has been the most helpful so far. Haven't tried using any of my combat mods like Attack Commitment or TK Dodge.
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Crash fixes seems to have made the mod slightly more stable http://www.nexusmods.com/skyrim/mods/72725/
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Is that new OP ever happening?
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Nope
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GunnerJ posted:Nope Unacceptable!
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doctor 7 posted:Is that new OP ever happening? Mortimer posted:I think tes6 will still come out before the new OP
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GunnerJ posted:nOPe OP confirmed
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Half OP: Full OP Consequences
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Cat Mattress posted:OP confirmed ![]()
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lmao
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Skyrim Modding: Just spent 10 Hours Writing OP, Time to Post
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Does anyone know which texture this is and which mod fixes it (or which one broke it)? ![]() I've got Skyrim HD covering any textures Tamriel Reloaded doesn't do and I'm pretty sure this is a Solitude texture that one or both of them should fix but there it is.
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Funky See Funky Do posted:Does anyone know which texture this is and which mod fixes it (or which one broke it)? Oh man they finally released the 8-bit texture mod I was waiting for ![]()
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Funky See Funky Do posted:Does anyone know which texture this is and which mod fixes it (or which one broke it)? you got the wrong thread. This is for skyrim, not daggerfall
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Man Whore posted:you got the wrong thread. This is for skyrim, not daggerfall VEEEEEEEEEEEEEEENGEAAAAAAAAAANCE
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# ? Jul 9, 2025 14:36 |
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Well, I fixed it. It was a Tamriel reloaded texture and I just overwrote all the Solitude and Windhelm textures with the shittier Skyrim HD ones. ![]()
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