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MA Abysia Warlocks are not slow to recruit, but Demonbred mages are. Works for me!
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# ¿ Sep 2, 2013 19:27 |
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# ¿ Apr 28, 2024 13:11 |
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I was messing around with Lemuria, which is basically ghost nation, and I got a random event that gave me a gift of reasoned vampire. He had invulnerable 25 and was actually able to beat up two indi provinces by himself. Eventually he managed to get his head cut off, making him blind, mute, and feebleminded. All of which eventually healed.
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# ¿ Sep 5, 2013 15:02 |
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Totally want to join on this one, don't care if I'm pretender or disciple.
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# ¿ Sep 12, 2013 05:09 |
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Its because capitals start with their forts fully upgraded which makes their defense rather high.
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# ¿ Sep 16, 2013 04:58 |
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Dont forget foul vapors, enchantment 5 n3w1. Conveniently enchantment also has spells for giving your troops poison resistance.
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# ¿ Sep 16, 2013 20:29 |
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You couldn't have seen it because it was sneaking around in pan form at the time you attacked.
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# ¿ Sep 17, 2013 00:07 |
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Jotun Giants are the size 4 giants, you mean niefel giants right? Also, dont forget as a blood nation Abysia can forge boots of youth and cast blood feast to stave off aging afflictions on important mages. That and take growth scales. Ive played MA abysia and aging isnt as huge an issue as it seems.
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# ¿ Sep 25, 2013 22:37 |
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All hail the new overlords of the world, MA Pagartha.
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# ¿ Dec 11, 2013 00:01 |
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Barono posted:By far the best item to give an assassin is a skull talisman. const 0, and lets him summon an endless stream of skeletons. This will pretty much guarantee a win unless you die before your first action, or if they summon bigger/better stuff before they fatigue out. This can sometimes fail against water mages, as they will cast frozen heart which the skeletons are immune to and your assassin is not.
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# ¿ Dec 21, 2013 16:43 |
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Neruz posted:When the Silver Sarcophagus opens, bad poo poo happens. Death oriented nations like MA Ermor sometimes get a quest line to put a dude on the Sarcophagus and get something good instead, but if it opens on its own duck and cover because poo poo is about to go down. MA Ermor actually gets the divine mummy from ancient temples. Silver Sarcophagus's give them a hostile divine mummy just like everyone else. I think.
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# ¿ Jan 16, 2014 09:54 |
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Neruz posted:Each path in nature increases maxage by 50%, each path in fire decreases it by 5% to a maximum of -5 years per path, each path in death increases maxage for undead dudes (I don't know why either) and decreases the chances of getting afflictins due to old age for living dudes. Also, demons gain more years from blood magic, and lifeless beings gain more years from earth magic.
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# ¿ Jan 27, 2014 02:28 |
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Dont forget MA Mictlan still has the slavery thing going on, even if blood magic/sacrifice was abolished.
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# ¿ Feb 23, 2014 04:27 |
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Neruz posted:The Wild Hunt is actually an exception because the Lord of the Hunt is fuckin hardcore and likes to do things like attack enemy pretender gods and enslave them, Pretenders are immune to spells like enslave mind
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# ¿ Feb 27, 2014 04:10 |
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Jabarto posted:In one of my last games, I lost a fight against some independents when an enemy arrow just happened to hit my Vanjarl on round one, do enough damage to afflict him with Battle Fright, and make him flee the field without my army ever engaging the enemy. Now the same thing just happened with a Tuatha, except that instead of getting afflicted he bled to death before he could leave the field. As amusing and improbable as it is, maybe I should try a missile shield amulet next time. Dont waste gems on an amulet, both those guys can cast air shield
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# ¿ Mar 4, 2014 05:30 |
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Also note the 50 encumbrance
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# ¿ Mar 5, 2014 07:04 |
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Too bad those markata will never go berserk without a nature or death bless due to them having 6 hp
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# ¿ Mar 9, 2014 05:19 |
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For some reason, in flute, agarthas capital site ended up on my capital and I was able to recruit their sacred cap only troops. Not that they were useful besides being slugs with magic weapons.
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# ¿ Mar 18, 2014 09:11 |
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Defense on a super combatant is not an important attribute, since every consecutive attack carries a -2 defense penalty, so unless you are fighting giants you are going to get hit anyway.
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# ¿ Apr 14, 2014 19:38 |
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For the record, I wasn't turtling, I was invading Ulm and even took his capital. My dai onis weren't invincible, when you went AI the AI took over and killed 2 dai onis in a group of 3 by summoning a dozen earth elementals. In IRC you mentioned you didnt have the research to use things like petrify or blood magic against my dai oni, but remember you can always hide inside your forts and research alt 6 or blood 5 in not too much time. Il take your undefended provinces in the mean time but because they arent forts you can easily use your vanjarls to snatch them all back.
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# ¿ Apr 23, 2014 21:04 |
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turmoil luck needs to be combined with other scales that unlock the gold/gem events. Magic 3 is a great scale to take with turmoil luck for example. Production and growth also have some gold events.
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# ¿ Jun 6, 2014 19:27 |
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Thats just how poison damage works, the battle keeps running until all units are no longer on fire/poisoned.
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# ¿ Oct 5, 2014 17:47 |
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Maybe because the one guy is a prophet? I dont know.
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# ¿ Oct 19, 2014 02:18 |
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jBrereton posted:By literally hundreds of gold, yeah. Its mindless units that are not effected by magic duel. Lifeless units are fair game.
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# ¿ Nov 3, 2014 21:32 |
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The Second Sun shines day and night, so I would assume it makes heat increase as it normally would.
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# ¿ Nov 4, 2014 22:53 |
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Blood slaves dont work underwater because they have to be humans. I believe its said in a few places that the power of blood magic comes from the blood of humans.
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# ¿ Nov 29, 2014 04:59 |
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dis astranagant posted:Don't C'tis dudes tend to have enough protection to mostly shrug that off? I know the tomb chariots have like 15 protection and the summoned priests have 11 and giant-like hp. Thats why you cast rain of stones several times
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# ¿ Dec 2, 2014 06:50 |
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Dying might give you even more afflictions though. Id only do it if he was feeble minded or something horrible like that.
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# ¿ Dec 16, 2014 00:16 |
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Its those underworld bookies, they obviously rigged the arena so the underdog daimyo would win against the dragon and then their spectre buddies would rake in some serious winnings.
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# ¿ Dec 26, 2014 06:42 |
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Certain nations can make good use of construction 8 by grabbing the magic booster items
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# ¿ Jan 8, 2015 04:03 |
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The reason a path 4 mage cant cast a path 5 spell with 500 fatigue is because it requires 5 gems, and you can only spend as many gems on a spell as you have levels in that path. To cast that spell at level 4 youd need 5 for the spell itself and 1 more to boost you up, but you can only use 4 gems at a time. Only a path 5 or up mage can cast that spell.
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# ¿ Feb 21, 2015 21:34 |
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Genpei Turtle posted:What's a good strategy for LA Jomon? Looking through their unit and national summons list I thought they looked like a good next nation to try out, but my few test games I can't even figure out a good expansion strategy. The biggest problem is that their troops seem to be comically weak to archers since as far as I can tell none of them have shields. The resource cost for each unit is so high I can't replace my losses against even independents, let alone recruit multiple expansion armies. Put some 1 man squads in the front on hold and attack, the AI will usually target them instead of your main army. Also try recruiting some indi troops that have shields.
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# ¿ Feb 22, 2015 05:18 |
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TheresNoThyme posted:Interesting thing about firebirds: if you are sieging someone's capitol and they have firebirds inside, you get the events those birds generate since you're the owner of that province. Wont work, the AI will suicide the birds into you.
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# ¿ Feb 24, 2015 02:59 |
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Turin Turambar posted:Oh ffs... I built an expensive Jade Mask and it's only usable by Ctis. Atleast now noone else can build it and use it against you!
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# ¿ Mar 3, 2015 23:26 |
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fool_of_sound posted:It hits 50% of all units on the field at random, for 8+RNG armor-piercing damage. You'll need a lot of earthquakes to take them out. Its not 8+RNG, thats kinda misleading because armor also gets +RNG, after its halfed by AP
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# ¿ Apr 14, 2015 22:58 |
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Even if its an armor negating attack the armor still gets the dice roll
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# ¿ Apr 15, 2015 01:34 |
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tooterfish posted:Okay, how about this? Dont take blood on a pretender for a blood nation, its a waste of points unless you want a blood bless. Try a regular lich with astral and death magic.
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# ¿ Apr 25, 2015 03:54 |
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Blood is cheap to empower into though, 50 slaves isnt much compared to 50 gems
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# ¿ Apr 25, 2015 04:07 |
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Oh yeah i keep forgetting they have vampires at blood 0. Please listen to people that are not me.
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# ¿ Apr 25, 2015 04:23 |
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you can also cast storm
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# ¿ Apr 28, 2015 03:49 |
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# ¿ Apr 28, 2024 13:11 |
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Don't clump together a fire mage communion
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# ¿ May 8, 2015 00:28 |