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mortalwombat posted:THIS is really cool news. E: Thank gently caress for a new thread also.
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# ¿ Sep 10, 2013 23:59 |
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# ¿ Apr 24, 2024 14:37 |
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Lyer posted:Would I be missing out on much if I passed on Peace Walker? I pretty much enjoyed every single MGS game from the 1st one.
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# ¿ Sep 11, 2013 00:13 |
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I've never played through a Metal Gear game without reverting to stealth eventually. Actually that goes for pretty much any game where stealth is an option. I've started playthroughs of each MGS with the aim to screw alerts and kill everyone but sooner or later I was in a box and tranqing guards. Stealth's in my blood I guess. I also tried that approach with my second playgthroughs of both Far Cry 3 and Deus Ex: Human Revolution but again went back to stealth fairly soon. Just can't help it. I think Skyrim might be the only game where I've taken a head-on approach with a character even though stealth was an option, though generally when there's a character class available, I always go for the thief/rogue/scout or whatever relies on long range and hiding.
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# ¿ Sep 12, 2013 18:45 |
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Sprat Sandwich posted:The voice direction being weird again is kinda odd, it's probably still Kris Zimmerman, and while the MGS games have always had some problems there she also did Revengeance and they knocked it out of the loving park.
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# ¿ Sep 25, 2013 09:30 |
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Penakoto posted:let's not jump to conclusions. It's nice to see Christopher Randolph back and Kiefer sounded fine, if a little subdued. All we've really seen/heard from him have been in scenes where Snake is either completely worn out or just his gruff ol' self, I'd like to see more scenes where he actually gets to stretch out a bit.
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# ¿ Sep 25, 2013 10:40 |
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Sprat Sandwich posted:True. Doesn't Kojima also go to the VO sessions? With his direction overriding the more …sensible one.
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# ¿ Sep 25, 2013 12:49 |
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One thing that really annoys me is them making Octocamo not exist until 2014 in the series timeline and the only thing after that is Raiden being a crazy awesome cyborg ninja. I want more Metal Gear games to use Octocamo, it was awesome. Originally they wanted to make it even better than it ended up being too; it was going to copy the exact textures around it for a really slick chameleon effect instead of a generic one (which is still cool) and if you were around water (or fire) the camo would animate with waves and ripples. The latter they had to axe because it made the devkits crash instantly I think.
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# ¿ Sep 28, 2013 20:09 |
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There was a tiny bit about MGSV in the latest Game Informer where Kojima talked about MGSV. Might be old info but nothing wrong with a bit of a recap: Ground Zeroes is the Cuba military base segment we've all seen a bunch of times now. It's not "open world", but it is open-ended, meaning that it's more of a huge arena where the method of approach is still up to you and serves to acclimate the player to the MGS open world experience. The Phantom Pain takes place 9 years later in 1984, and from there on in the game will be truly "open world". Kojima would like to go even further in terms of eliminating any kind of HUD or control prompts and is currently working on making the game feel more immersive that way. There will be significantly less cutscenes than in previous titles as they don't lend themselves too well to an open world game, and the transition into cutscenes will be much more natural, akin to the transitions from cutscenes into gameplay before boss fights in MGS4, which were admittedly cool. Next-gen versions of the game will run at 60fps, have better lighting effects and more detailed shadows along a few other bells and whistles. Current gen will be 30fps, but otherwise the games will be "very similar" and pretty much identical in terms of gameplay.
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# ¿ Oct 15, 2013 21:01 |
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Well, Kojima did mention that while there are not as many "traditional" cutscenes, there are some that happen in real-time (as I understood it) during gameplay. And to be fair, this is Kojima so even if it is "significantly less", it's probably still a whole bunch, not least considering the amount of performance capture stuff they've been doing and still are.
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# ¿ Oct 15, 2013 21:53 |
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Big Boss is Noah. He gathers all animals into his stomach, then goes into the box. I mean the ark. It's all right there man.
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# ¿ Oct 17, 2013 06:18 |
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Portable Ops is kind of non-canon though? Even Kojima said it doesn't fit "his" Metal Gear universe.
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# ¿ Nov 2, 2013 00:47 |
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Captain Walker posted:This is probably a good time to mention that it was David Hayter's favorite script, iirc.
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# ¿ Nov 2, 2013 17:49 |
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Metal Gear Solid 5: Ground Zeroes coming Spring 2014:Eurogamer posted:Ground Zeroes, the prologue to Metal Gear Solid 5: The Phantom Pain, will launch for PlayStations 3 and 4, Xbox 360 and Xbox One in spring 2014. E: So from this I guess we can deduce that GZ will be the Chico rescue mission in an open "arena" of the US Military prison camp in Cuba and maybe a bit more. Then Big Boss returns to Mother Base where everything goes to hell and the attack puts him in a coma for 9 years. To be continued in The Phantom Pain. Which, to be as meta as you can be, will be released in 2023. Stare-Out fucked around with this message at 15:39 on Nov 4, 2013 |
# ¿ Nov 4, 2013 15:05 |
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Throb Robinson posted:I thought I had more time to get around to finish playing peace walker before it came out. Need to get off my rear end and finally finish it
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# ¿ Nov 4, 2013 19:44 |
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Boxed versions are current-gen only, it seems. But yeah, I think there's more to GZ than most people know. There have been quite a few videos showing the GZ part of the game and the map is pretty large, there have been multiple objectives (go in and capture prisoner X) on top of the Chico/Paz stuff and some of it takes place during daytime and some are night time missions. I think it'll probably be a pretty chunky package and worth the price.
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# ¿ Nov 5, 2013 04:22 |
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boom boom boom posted:In all honesty, I'd pay 60 bucks for the Tanker chapter of MGS2 if it looked like Ground Zeroes.
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# ¿ Nov 6, 2013 06:21 |
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boom boom boom posted:I'd get mad at you for slighting ZOE, but it's not like the first ZOE stands up by itself very well either. It was basically a demo pack.
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# ¿ Nov 10, 2013 21:42 |
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New trailer and PS4 exclusive content stuff coming tomorrow! Also
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# ¿ Nov 13, 2013 15:52 |
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Kojima just tweeted this (re: tomorrow's Spike TV MGS PS4 event):H to the Kozzers posted:"SPIKE TV" is one of the most popular cable TV channels in US. There'll be a shocking PS4 related announcement that will blow your mind. It's probably not the exclusive content thing as I'm sure he's aware that's common knowledge by now, but when it's Kojima who says something will blow your mind, I'm pretty curious what it will be. Curious and terrified.
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# ¿ Nov 13, 2013 17:23 |
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Could be some swanky remote play functionality with the Vita maybe. Sounds like it could be something kinda big though.
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# ¿ Nov 13, 2013 17:46 |
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Aurain posted:Why did they move away from Shinkawa artwork covers. The CGI models look like rear end.
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# ¿ Nov 15, 2013 08:34 |
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According to the new MGSV website that just launched, the Deja Vu content will feature "original camera angles" too. So it's basically MGS1 re-done on the FOX engine up to (at least) Snake meeting the Darpa Chief.
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# ¿ Nov 15, 2013 13:54 |
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At least you'll be able to have it download in the background while you play other games. And maybe even play it while it's still downloading if the game supports that. Not as snappy as having a disc maybe but a step up from the PS3 at least.
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# ¿ Nov 15, 2013 16:11 |
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Fitz posted:Is the MGS: Legacy Collection worth getting?
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# ¿ Nov 15, 2013 17:13 |
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The original plinky Metal Gear Solid (PSX) theme because gently caress plagiarism.
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# ¿ Nov 19, 2013 20:43 |
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MGS has had regenerating health since MGS3. Fingerless Gloves posted:Raiden had regenerating health in 2, just not full health. Stare-Out fucked around with this message at 12:32 on Nov 22, 2013 |
# ¿ Nov 22, 2013 12:26 |
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If you had full stamina in MGS3 your health regenerated pretty dang quickly, unless you were injured and had to use the Cure screen. Even if it is snappier in MGSV I don't really mind that much, regenerating health isn't a bad thing at all if it's done well; you'll still die if you get shot a bunch. Besides, everyone knows if you get caught and shot in Metal Gear, you've already lost.
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# ¿ Nov 22, 2013 12:35 |
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Yeah I think it was mentioned somewhere that the demos were played on Easy or something.
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# ¿ Nov 22, 2013 12:43 |
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Rising aside, Peace Walker's main theme kicks the original MGS theme's rear end in every way and Calling to the Night is the best theme song from any MGS to date.
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# ¿ Nov 24, 2013 13:54 |
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Kojima just confirmed on Twitter that Snake always has a [Sony] Walkman on him during missions and can listen to any music you want (presumably things you've uploaded into the game/Music Unlimited/etc.) and is all about James Bond themes as being the perfect songs to sneak to. Which isn't a bad idea really.
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# ¿ Nov 28, 2013 08:17 |
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Namaste posted:Wait. What cutscene is this? (I haven't finished MGS4 in a few years.)
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# ¿ Nov 28, 2013 11:35 |
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EvilTobaccoExec posted:1000 years from now scholars of ancient text will still be finding out new easter eggs in this series.
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# ¿ Dec 19, 2013 09:56 |
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Farming for troops gets really easy with the sneaking suit, yeah. Basically all you have to do is run up to an enemy and tap the aim button and they're out. I remember farming some mission and it took me well under a minute to run through it and get 3 or 4 A-rank and 1-2 S-rank people out of it.
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# ¿ Jan 14, 2014 09:33 |
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I never had problems with the pressure sensitive buttons in MGS2 and 3. I prefer the MGS4/Peace Walker controls obviously but after my first PS1 Dualshock had its face buttons completely unresponsive and soft after years of use, I learned to not hammer buttons down for everything like I was trying to go through the controller, and that helped with all the pressure sensitive stuff. The Dualshock 2 was actually pretty good at interpreting how hard you were pressing down. If they released MGS3 HD with L1/R1 shooting and crouch walking I'd buy it all over again, full price. Also Calling to the Night is the best theme, come on. One good thing to come out of PoOps.
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# ¿ Jan 25, 2014 12:33 |
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Early reports say that last-gen versions run at 30fps-ish, meaning it can get a tiny bit choppy and texture resolution isn't great (though to be fair, I'm sure they're comparing those to the PS4/Xbone versions where it's a steady 60fps and textures are really sharp) and as far as I know, there hasn't been a word about a demo. According to Kojima, the main point of GZ is exactly as Comic put it above; Kojima said both GZ and TPP will have a whole bunch of new mechanics and stuff MGS veterans might have a tough time getting used to so GZ is literally a taste of what's to come and an introduction to the new mechanics and gameplay to get players used to them before TPP comes out.
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# ¿ Jan 26, 2014 23:32 |
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Major INTERSpess posted:Wouldn't happen to still have it at all, would you? I would kill for some more media of NY destroyed by Arsenal.
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# ¿ Jan 28, 2014 01:51 |
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MadBimber posted:I think I read in this thread that there is a moment in MGR where Armstrong punts Raiden and a crowd cheers about it. Is this in fact true, and is there video evidence of it?
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# ¿ Jan 28, 2014 10:46 |
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If the goofiness and tongue-in-cheek of Metal Gear is something that appeals to you, then get the game right away. "Don't gently caress with this senator!" is a drop in the ocean of absurdity that is Metal Gear Rising. Even if you don't usually like action-heavy high-speed brawlers it's still a fantastic game; it's one of my least favorite genres but I got hooked almost right away, the combat is just so goddamn satisfying when you get the hang of it.
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# ¿ Jan 28, 2014 12:24 |
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That's just purestrain Kojima; before MGS4 came out he was going on about wanting to add stuff like trees and plants growing in real time into the game (obviously it didn't happen due to time/PS3 restraints) but I'm a sucker for that stuff too. It's kind of a natural leap from the way food rots in MGS3 and how The End can just pop his clogs if you save during the fight and wait a week or whatever it was.
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# ¿ Jan 31, 2014 21:08 |
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# ¿ Apr 24, 2024 14:37 |
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randombattle posted:I'm just sad that we will probably never see octocamo the way it was supposed to be in mgs4. I forget, is camouflage used at all in MGSV/GZ? I don't remember there being much talk about it but I haven't seen any indication of it being used in gameplay videos and such.
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# ¿ Feb 1, 2014 00:13 |