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Sandweed
Sep 7, 2006

All your friends are me.

So now I have a cool fleet of battleships and heavy cruisers ect, but how are you supposed to fight the big bounties that have like 10 Battleships, they are always the bigger fleet so I get the small deployment quota every time.

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Sandweed
Sep 7, 2006

All your friends are me.

So the skill that gives you +2 officers will eventually be better than the one that gives you +1 officers and +1 levels. Since you can find Lvl 7 officers.

Sandweed
Sep 7, 2006

All your friends are me.

Are planets with no atmo immune to the pollution malus?

Sandweed
Sep 7, 2006

All your friends are me.

Is it a bad idea to build up a second colony system far away from the first one you built?

Finally getting a hand on these remnant fleets.

Sandweed fucked around with this message at 15:21 on Apr 7, 2021

Sandweed
Sep 7, 2006

All your friends are me.

Dee Ehm posted:

If I sell all my duplicate blueprints to the open market at my own faction, who gets to use them? No one? Independents? ...Pirates? :ohdear:

They will just sit there, if you sell them on the black market pirates start using them.

Sandweed
Sep 7, 2006

All your friends are me.

They are probably going to fix it at some point, or moders will. Right now the fix is to have a few hyperions to blitz the cap points so you can field more ships.

Sandweed
Sep 7, 2006

All your friends are me.

You know that AI inspection we told you about, I think we are gonna just agree that everything is fine here and there no need for alarm.

Sandweed
Sep 7, 2006

All your friends are me.

They only spawn at blue giants afik.

Sandweed
Sep 7, 2006

All your friends are me.

I made friends with every faction apart from the Pathers and my 6 planet supersystem is a just a constant battleground between pirates and the various factions whenever they go to war. My Drydock is filling up with derelicts.

Sandweed
Sep 7, 2006

All your friends are me.

toasterwarrior posted:

Oh huh, I see that the whole "smaller fleet" focus means that I should probably get into combat freighters or whatever the gently caress. Normally I'd ignore them completely, so kudos to the dev for figuring out a way to make them relevant.

What would you guys recommend for a hybrid cargo/fuel hauler in the destroyer class? Bonus if it can actually function as a carrier or missile boat, I guess, though once again I'm trying to avoid dedicated carriers nowadays because I just can't seem to make them stay the gently caress away from the frontlines, nor have my actual gunships protect them properly.

Put a a cautious officer in the carrier and fill it with bombers, a cautious officer with fighters will just use them as escorts. Also mixing fighters and bombers in the same ship is a bad idea, because it will cause the fighters to retreat with the bombers when they are done with their run.

Sandweed
Sep 7, 2006

All your friends are me.

I'd like AI dooms more if they would stop blowing up my frigates.

Sandweed
Sep 7, 2006

All your friends are me.

Tuxedo Catfish posted:

also i cannot stress enough: take a commission. when i was new to the game someone told me to avoid commissions until you were more experienced, and this is the worst Starsector-related advice i've ever heard. it's the exact opposite of the truth, it takes a lot more experience (and patience) to get by without one!

they give you passive income and access to rarer hulls and weapons and open the game up so much more than trying to go it alone. i tend to go Tri-Tach because high tech is best tech but pick whatever faction flies the things you want to fly

with a commission you can start saving up for a decent combat cruiser and an actually-good fit for it, which is really the turning point where bounties start being a feasible and profitable approach as opposed to exploration / trade

getting something like a Dominator, Eagle, Champion, Aurora, or Doom basically marks the beginning of the midgame imo. i didn't put it on the previous list because you kind of need to already have a handle on things to afford and maintain one, but this is basically the next step after "okay i have a decent little fleet of frigates and destroyers, now what?"

e: and if all of the above is TMI, name a hull and i'll post a fit :v:

I wasn't going to do it this run but i found a paragon derelict in a high alert system I was sneaking around in and now my costs are ballooning out of control. Gonna miss that 20 burn but i can't turn all that pew pew down.

Sandweed fucked around with this message at 10:52 on Apr 14, 2021

Sandweed
Sep 7, 2006

All your friends are me.

Just keep in mind, don't go to systems your faction is at war with if you don't think you can handle it. Breaking a commission is just 10 rep so just keep it as long as it's convenient.

There is one other stash place in one of the pather systems i think.

Sandweed fucked around with this message at 10:56 on Apr 14, 2021

Sandweed
Sep 7, 2006

All your friends are me.

Then start loving around with AI cores and burn the sector to the ground.

Sandweed
Sep 7, 2006

All your friends are me.

It picks up again if you build enough colonies to compensate.

Sandweed
Sep 7, 2006

All your friends are me.

I got a lvl 14 officer from a pod, with the phase mastery skill as a elite.

You know that special fleet that shows up in the story with like 7 dooms. He murdered them all by himself.

Sandweed
Sep 7, 2006

All your friends are me.

Mod it so you can level to 20 and max out the Blue skill tree and have a radiant with 3 built in mods.

Sandweed
Sep 7, 2006

All your friends are me.

The autoassign always want to alternate missile groups and this goes against my all the missiles all the time doctrine.

Sandweed
Sep 7, 2006

All your friends are me.

I get to where I'm cleaning out the high danger systems and the EXTRA REDACTED at the Coronal Taps, and then I realize that the only thing left is to build a sector wide empire governed by AI cores and burning the hegemony to the ground, and then I start over.

Sandweed
Sep 7, 2006

All your friends are me.

Just edit the settings so you have base 12 officers for around 200 DP in most battles or go crazy with 16 for 240 DP almost always. This taxes your economy a little more but evens the playing field.

16 is a little unbalanced because enemy fleets will hardly get to deploy any cap ships, and by the time you have burned through their fleet of smaller ships their capitals will just deploy into a wall of your guns. But it's single player so who cares.

EDIT: Redacted fleets will still gently caress you up because they don't give a poo poo about officer cap.

Sandweed fucked around with this message at 10:56 on Apr 27, 2021

Sandweed
Sep 7, 2006

All your friends are me.

Just be warned that the latest RC fixed it so fighters don't stay overloaded forever if they happen to become overloaded.

Sandweed
Sep 7, 2006

All your friends are me.

Beyond the sector and nex probably gives the game some more legs. Beyond the sector is a little buggy but can be added to any ongoing game.

Sandweed
Sep 7, 2006

All your friends are me.

Oh no.

https://imgur.com/a/YrXjSrj

Sandweed
Sep 7, 2006

All your friends are me.

Tarquinn posted:

I don't know what that means.

Be Thankful.

Sandweed
Sep 7, 2006

All your friends are me.

socialsecurity posted:

I've been trying to get more into colony stuff and I don't fully see the point, I can't take the resources it produces because it costs me money, the profit from the thing is barely a scratch compared to a mission or two. Producing ships there seems semi useful but I think buying ships at other bases is just about the same amount of money.

My 5 planet system is earning me 1 million every month.

Sandweed
Sep 7, 2006

All your friends are me.

I'm turning around on the Industrial Evolution mod, it has some nice features like the military relays that let's you increase fleet size from a high command across the sector ect and the Ship Production Templates that gives you a free built inns on ships, but on the other side the entire "industrial ruins" is a terrible system and I feel like the loot table is filled up with the useless trash that makes that system work.

Sandweed
Sep 7, 2006

All your friends are me.

Industrial Evolution also kills one of the pirate planets in the core worlds immediately because it gives it a -5 stab malus for going over the industry cap, Adjusted Sector on the other hand is incredible, I'm just using the large default and I will never explore all of these systems.

Sandweed
Sep 7, 2006

All your friends are me.

FrickenMoron posted:

How do these forge templates work anyways? I have empty ones but don't know how to use them. I have a planet with industrial ruins on them and built the lab there. But inserting them does nothing.

You need to colonize at least 2-3 planets.

One ruin restores the degraded templates so you can use it in the deconstructor for imprinting.
There is one that deconstructs ships and then you can imprint the ship on an empty Template giving you to 2 charges. This let's you clone a ship you don't have the BP for.
One lets you slot a template and build ships.
There is also the rift lab but that one is not related to the templates.

IMO just keep the templates with ships already imprinted in your inventory and use them when you find a orbital lab to print a ship with, this ship will get a free built in mod that does not count against the max. I got a Doom and an Astral with expanded missile racks for free and it's honestly pretty great.

EDIT: Also if you restore the industry and then shut it down it's gone forever i think.

Sandweed fucked around with this message at 12:20 on Apr 30, 2021

Sandweed
Sep 7, 2006

All your friends are me.

Kadur has some real nice fighters, but most of their ships are kinda bad.

Sandweed
Sep 7, 2006

All your friends are me.

axelord posted:

Been playing the story line. My current mission objective is guarded by a Tach fleet with 6 Dooms. 6 Dooms each with 2 built in mods and Officers.

I haven't been able to kill one of them. I haven't been able to kill one of the little phase destroyers in the fleet.

I'm just going to ghost it at this point but Jesus Christ man.

You don't need to fight them, just scan the thing and go.

Sandweed
Sep 7, 2006

All your friends are me.

My Astral with 3x Longbow and 3x Tridents and 2x Squall with built in expanded missile rack and a officer with the missile skill does a lot of work. It can't solo capitals but it will absolutely destroy anything it targets as long as the rest of my fleet keeps it away from harm and it's targets distracted.

Sandweed
Sep 7, 2006

All your friends are me.

On the other hand it's funny watching your captains use a gun designed to take down capital class shields to kill Talons.

Sandweed
Sep 7, 2006

All your friends are me.

Current game I have an incredible 11 planet system. 1 water, one Arid orbiting a gass giant that is producing 12 volatiles that I'm using to fuel the lamps on the outer planets that are mining stuff for the inner no atmo extreme heat planets that are refining, making fuel and pumping out big fleets.

Oh and it has a cryosleeper in the system.

Sandweed fucked around with this message at 08:32 on May 6, 2021

Sandweed
Sep 7, 2006

All your friends are me.

It's adjusted sector with unknown skies activated will it even work?

Cons, it's 11 LY away from the nearest Hypershunt and 25 days travel at 20 burn from the nearest gate.

Sandweed
Sep 7, 2006

All your friends are me.

They should also give you access to their relays in their systems at 75+ relations or something.

Carcer posted:

Having high relations with a faction needs to start following the stuff it says in the faction screen. If I apparently know some of X factions leaders why the gently caress are you harassing me because I gated into a system without my transponder on, and then try to shake me down because I've got some drugs or something.

If your transponder is of they don't know who you are.

Sandweed
Sep 7, 2006

All your friends are me.

On the other hand it's good that they don't know who kills every Hegemony AI inspection fleet.

Sandweed
Sep 7, 2006

All your friends are me.

An Odyssey or a Tyrant (from varyas ship mod) with xyphos is just so good. Ever noticed how they will fly up front and shield the ship when it vents?

Sandweed
Sep 7, 2006

All your friends are me.

If you have console commands mod you can also just fly to a gate and activate them or something,

Sandweed
Sep 7, 2006

All your friends are me.

I'm currently wiping out the hegemony after they tried to take my AI's away from me, and it might be because the first thing I did was steal their pristine nanoforge but they are not exactly putting up a fight.

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Sandweed
Sep 7, 2006

All your friends are me.

Vengarr posted:

It’s this. Even in the lore, the pristine Nanoforge is mostly what separates the Hegemony/Persean League apart from the other factions. Take that away and their ships revert to D-modded pieces of crap like everyone else.

There should probably be a more gradual decline in quality to represent older pristine ships being slowly damaged/destroyed, and replaced with newer, crappier versions. But that’s currently not modeled.

The biggest fleet I've seen during my raiding is a Eagle supported by hounds and kites, and they have one station left.

Carcer posted:

14th fleet legions and onslaughts are way too common. I always run into like 3 of the things before I'm out of frigates and destroyers.

I have literally never found a XIV Onslaught as salvage, and the legion is fine because it's among the weakest cap ships. It's essentially a Dominator with hangar bays.

Sandweed fucked around with this message at 00:32 on May 16, 2021

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