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Im getting annoyed that when you make colonies you literally can't avoid pissing off people and having to constantly bribe them. Also its annoying to get the 1000 extra crew to start up a colony, whats the best way around that?
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# ¿ Aug 20, 2019 14:59 |
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# ¿ Apr 24, 2024 07:15 |
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Sure, just finding a 0 dmod capital ship lying around near a pirate base i was hunting down for a contract. I'll take it!
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# ¿ Aug 20, 2019 18:13 |
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I'm having real big trouble finding an Atlas for sale... everyone is hiding it behind comnissions/military sales. Any ideas?
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# ¿ Aug 20, 2019 19:40 |
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I could go for space zombies or a bio-organic enemy/ship parasite thing like from cataclysm. Colony management seems to get more and more annoying over time because the other faction AI decides your colonies are literally satan and must be wiped out because how dare they being profitable while being at war and constantly attacked by pirates and jihadists.
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# ¿ Aug 21, 2019 06:37 |
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I never do combat myself and just let the AI handle it, i give commands to take out priority targets though. Edit: Do "aggressive" close combat ships ever work out? Even if i fully stock them and try to keep them flanking the enemy they just bumrush in the middle and get killed. FrickenMoron fucked around with this message at 10:11 on Aug 24, 2019 |
# ¿ Aug 24, 2019 10:02 |
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Im using the ships/weapon mod pack btw, just trying to make a punisher work somehow. I kitted it with plasma flamers and the safety toggles off for double venting
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# ¿ Aug 24, 2019 10:25 |
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I really want to use a missile cruiser as a support craft for my fleet. Is there an all around best missile to use? I often see pirate cruisers spam dumb fire but fast missiles en masse, which ones are those?
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# ¿ Aug 24, 2019 10:44 |
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More unwashed peasant question, what is the missile that spreads into shrapnel when fired? I really wish there was a preview of what the weapon looks like when fired instead of having to go into the sim every time.
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# ¿ Aug 25, 2019 08:09 |
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Which fighters/bombers are generally considered the most effective? I just pick whichever looks fun to use currently.
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# ¿ Aug 26, 2019 07:05 |
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The only mod im using is the ship/weapon pack in that regard, does it have any new good ones? Ive seen talon/sparks a lot.
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# ¿ Aug 26, 2019 07:31 |
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Ships dont really simulate battle, they have auto resolve values and if its bigger you will probably win.
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# ¿ Sep 11, 2019 09:45 |
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I also find the amount of missile shots completely incomprehensible, i wish you could see an ammo count on the fleet/refit screen.
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# ¿ Sep 13, 2019 15:46 |
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With the current modding kit, would it be possible to recreate the beast from Homeworld Cataclysm? I'm pretty surprised there isn't a Homeworld mod yet.
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# ¿ Feb 17, 2020 12:23 |
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It's a bit sad to see that the fonts are still tiny and horrible especially at higher resolutions.
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# ¿ Mar 27, 2021 18:27 |
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Bumping up UI scale to 130% with anti aliasing at least solved it somewhat. I still feel the fonts in the menus are way too tiny (fleet screen etc), the general font seems okay.
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# ¿ Mar 27, 2021 18:47 |
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The UI looks almost 100% the same as the previous version, so probably no?
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# ¿ Mar 27, 2021 19:46 |
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It's really hard to choose between skills now. Lowered fuel costs isn't that big of a deal compared to halved supply per month but it also includes emergency burn debuff removal... Tough choices.
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# ¿ Mar 27, 2021 22:43 |
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I've restarted a game with the new version too. The 40k~ pirate bounties should be doable for any starter fleet. Avoid stations, I have no idea why they pay so little still.
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# ¿ Mar 27, 2021 23:05 |
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How do people feel about Promehteus vs smaller tankers? I picked up a free one early but I always feel like they slow down the fleet too much. but at the same time the max # of ships is limited anyways and having one big fuel tanker saves space sooo...
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# ¿ Mar 28, 2021 11:22 |
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Here we go again, a Legion XIV found just floating in space as i scouted a system... I hope the Legion is still good/useable, I remember it suffering from jack of all trades issues? Also thinking about building colonies... does the old rule of "find a system with lots of planets" still apply? I found a system with 2 habitable and 2 shithole planets but it has no stable system spots for sensor arrays etc. Razakai posted:Any thoughts on 'must have' skills? I originally went for the energy weapon stuff as I was using a Wolf, but now I've got myself a Hammerhead I fancy piloting that and respeccing for it. So far I've just finished the tutorial stuff, so I've got a Hammerhead, 2 Wolves and a Condor as my setup. Also there's a bug that lets you unassign D-mods, so I inadvertently removed all of those from my ships while figuring out how refitting works which has been a bit of a power boost. I rarely pilot myself so I prefer all of the logistics skills that improve your resource drain.
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# ¿ Mar 28, 2021 13:26 |
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So since I've never done any raiding and people say its a great way to get resources... how to best go about it? How many marines do I need? Do I just fly up to luddic path bases / planets and raid them?
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# ¿ Mar 28, 2021 15:22 |
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I'm still having issues with keeping my costs afloat... i guess its time for a colony? Also RE: carriers, any darlings / outstanding strike craft? Like is there a canonical best fighter / interceptor / bomber? I've stashed my 2 Legions for now since the crew upkeep is too high for my income.
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# ¿ Mar 28, 2021 17:38 |
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Also it seems trade rumors are completely gone from the game? The only way to get trades now is random npcs at bars I guess?
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# ¿ Mar 28, 2021 17:41 |
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Does anyone else feel that the progression still is too quick overall? There's little to no room between "flying around with 2 destoyers and a few frigates" and just finding abandoned capital ships on a little exploration trip.
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# ¿ Mar 30, 2021 15:14 |
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Started a new game on normal instead of easy, my first bounty target got me to a system with 2 class 5 planets and domain comm relay / sensors.... but one is a jungle world with 175% hazard rating and the other one arid with 150%. The jungle world especially sucks since it has decivilized and some other +50% hazard mods. Other planet is a 150% arid with great mining opportunity. Then theres also 2 no atmosphere no real resources barren ones and a gas giant...
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# ¿ Mar 31, 2021 07:47 |
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I feel my current game is cursed/haunted in its own way. I've explored more than half of all solar systems now and havent found a single low danger beacon, only medium and high. Also I found 3 distress calls in a row that were legit distress calls and not traps.
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# ¿ Apr 5, 2021 13:17 |
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Just got a survey mission for a planet called "Alpha Site", its pointing to nowhere and has no sector indicated. I guess it's a bug or something thats supposed to appear later?
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# ¿ Apr 5, 2021 13:59 |
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Any fun loadouts for the Radiant? The 5 Plasma cannon one made me laugh but I dont think that's gonna fly.
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# ¿ Apr 7, 2021 21:43 |
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I finally managed to get my hands on a tempest. Id like to fly a speedy strong ship as a player myself sooo... any best weapons? 2x Heavy Blaster seems to be a good idea for a shotgun build, am I wrong or correct in this? How dumb would it be to add safety overrides?
FrickenMoron fucked around with this message at 13:24 on Apr 10, 2021 |
# ¿ Apr 10, 2021 13:19 |
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I remember some godly "shotgun Odyssey" build but I forgot what it actually was and I wonder if it still works.
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# ¿ Apr 10, 2021 14:45 |
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Remember to always salvage stations when they break apart. I just fished out 2 Synchotron cores from debris after breaking mining stations. Pristine nanoforge still eludes me, I guess I'll have to head into some red systems...
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# ¿ Apr 10, 2021 16:35 |
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Vengarr posted:Oh man, there are even more of these special industry items that require 10+ of a commodity...what is even the point if you're not playing Nexerelin? By the time you have a colony capable of producing that much poo poo, you already have won the game. "Infinite money" vs. "Infinite money +1" isn't much of an upgrade. Look that orbital lamp isn't for you... It's for them! Sell it to any faction world that's cold or dark and they will install it. Enjoy being able to sell volatiles at a crazy markup forever and ever.
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# ¿ Apr 10, 2021 23:29 |
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toasterwarrior posted:What else can story points be used for? Now that I know you don't convert them into skill points (just use them for turning skills elite), I assume you should be very willing to use them whenever since you get a lot of bonus experience. I've sunk one already into adding SO to this starting frigate just so it feels much better to pilot. Installing shipmods permanently Hiring mercenaries Getting out of scans by patrols Improving colony buildings Stopping colony inspections/expeditions Getting more money out of delivery contracts Elite skills/mentoring of officers Recovering shipwrecks
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# ¿ Apr 11, 2021 09:16 |
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I feel like the 3 hull mods skill is a trap compared to being able to field a fully kitted Radiant. It's scary how effectively and effortlessly it wipes out everything in sight.
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# ¿ Apr 12, 2021 22:23 |
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Any mod that lets the player control the Radiant? I read there was an exploit to trigger it with ship recovery but just giving the option would be fun.
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# ¿ Apr 13, 2021 16:34 |
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I might be a bit dense but in the mission "Finding Coureuse" Im stuck in a dialogue loop... I already investigated the abandoned station but skipped most of the dialogue but it didnt give me any new options... what do you have to do? It says to look for evidence that she's in the system but I've been pretty much everywhere and cant find a way to continue it
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# ¿ Apr 13, 2021 18:52 |
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Thanks, I found the second piece by just stubbornly visiting every planet / interactable object. in the system
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# ¿ Apr 13, 2021 18:59 |
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After 20 hours vanilla I installed some mods again (terraforming, adjustable sector, some QoL mods) and my god I hate accepting 3 exploration missions only to have them lead to red danger sectors. Then again the random generation put a medium danger sector in the middle of the core worlds... I wonder if the planets in there are good. Thinking about doing a commission with a faction this time. How do you all top the allure of high tech with tritach and hitech ships in general?
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# ¿ Apr 14, 2021 20:08 |
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BULBASAUR posted:I miss crew experience and boarding actions, but I get why those got dropped. Hoping mods can eventually bring back the feeling of crew progression without the baggage. Starship legends Is kind of neat I think, I'm using it myself.
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# ¿ Apr 14, 2021 20:13 |
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# ¿ Apr 24, 2024 07:15 |
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I feel like some things need a balance pass, storyteller just told me the location of a recoverable Paragon for 18k credits.
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# ¿ Apr 14, 2021 20:48 |