|
Any mods out there add bomb-pumped lasers and/or laser-armed missiles?
|
# ¿ Apr 15, 2018 09:26 |
|
|
# ¿ Apr 27, 2024 02:35 |
|
I was so loving hard into the first few missions of Nexus. Lowtech ships fighting secret corporate conflicts on the edges of the solar system? Amazing. Then it goes aliens and gently caress it who can care.
|
# ¿ Oct 31, 2018 08:02 |
|
Baronjutter posted:I think any of us hoping to get a sense of the quality of life and culture on our world, or build a colony based on it being some tiny light in the dystopian darkness, are going to be fairly disapointed I won't hear this slander about Friend Alpha Core.
|
# ¿ Nov 10, 2018 19:45 |
|
The Muffinlord posted:The biggest problem with colonies is that I can't produce my own drugs and heavy weapons, IMO. I need drug planet to keep my workers happy on mining and ship building planet. Beta core reduces demand by one, the industry skill reduces demand by one. They don't need no stinkin' drugs!
|
# ¿ Nov 20, 2018 17:19 |
|
Kenshin posted:ding ding ding How's the new Doom working out?
|
# ¿ Nov 21, 2018 02:40 |
|
MrTargetPractice posted:What colony modules actually give you income? Everything I add just seems to give me more operating costs. You get your cash from exports. Anything that gives you more production or more accessibility will give you more income.
|
# ¿ Nov 21, 2018 23:51 |
|
Hit F1 over your supply count and it'll tell you what it all is going to.
|
# ¿ Nov 23, 2018 05:18 |
|
Tanith posted:Dassault-Mikoyan Engineering Is this the faction that has fighters strapped to big-rear end booster rockets?
|
# ¿ Nov 23, 2018 12:23 |
|
xanif posted:
Could be floating cities.
|
# ¿ Nov 24, 2018 03:42 |
|
If you want to make money trading, build a colony.
|
# ¿ Nov 24, 2018 04:26 |
|
Brainbread posted:So. I'm sitting here thinking "I am slamming dozens of enforcers into my enemies but this is missing something..." Safety Overrides should do this.
|
# ¿ Nov 25, 2018 07:39 |
|
grimcreaper posted:I kinda like the bladebreakers. If you manage to get into a system with them you can find occasional derelicts and they are fun to use. Yeah, I got lucky grabbing their Destroyer Carrier early and it was a steamroller.
|
# ¿ Nov 27, 2018 10:40 |
|
In the ongoing tournament there's a fleet that's running a bunch of flamer + SO Enforcers and it's been hilariously effective.
|
# ¿ Sep 7, 2019 10:20 |
|
Demiurge4 posted:There’s a mod that lets you set up an outpost that stocks fuel and supplies for the cost of a gamma core and some stuff. I dunno which one though and I haven’t built one so not sure how they work exactly. Nerexelin does that.
|
# ¿ Sep 12, 2019 12:51 |
|
Your colonies will automatically import the resources they need.
|
# ¿ Sep 13, 2019 19:37 |
|
If you're going to be massing early game trash it 100% should be Shepards.
|
# ¿ Aug 5, 2020 06:10 |
|
That big ship is going to cost you a lot in supplies and fuel. You may want to stash it - either at a friendly planet, or at one of the abandoned stations you can find in the core - until you can support it.
|
# ¿ Aug 23, 2020 15:17 |
|
Well, there's no other 'normal' carrier it compares to. The Legion isn't really a full carrier.
|
# ¿ Oct 17, 2020 22:32 |
|
What I'd really love is the ability to remove them. A deployable station that removes storms around it in a radius. Let me build roads in space!
|
# ¿ Nov 5, 2020 00:21 |
|
Travic posted:drat. I've been using Valkyries. Is there any reason to use those over Starliners? The Valkyrie Ground Support package is really good.
|
# ¿ Nov 10, 2020 16:18 |
|
Rhymenoserous posted:I didn't take it seriously that the Diable Avionics corp had put a bounty on me and I should stay away from the core. Next thing I know I'm being chased down by a three fleets comprised of 15+ Diable Avionics capital ships per fleet, this lead to a running battle where I'd engage one of their fleets, half blow it up before escaping (I had 3 capital ships, six cruisers and a smattering of frigates/smaller hulls.) sprint away to recover a day or two's CR and repair only to get caught again and start over. My two carriers and one battleship vs the horde. It felt like something out of battlestar galactica or Wing Commander where it was just 1-2 carriers vs the world. The end of it all was I eventually whittled the fleets down to where I could take them straight on, even that was a 45 minute slogging match as they reinforced a ton. I doubt most of them live long enough to.
|
# ¿ Nov 28, 2020 11:25 |
|
The starting system begins cut off from jump point travel, and can't get food or supply convoys. With that skill the player can leave and enter at will, and sell them higher and higher prices food and goods.
|
# ¿ Mar 9, 2021 10:06 |
|
Yeah, the game itself has been an obscene deal, and the mod community atop it has only made things wilder.
|
# ¿ Mar 26, 2021 01:48 |
|
cyrn posted:There's No Escape Pod (If you lose your fleet, start a new run instead of accepting the respawn) Losing your fleet isn't a game over? I've legit never tried that, usually I just alt+f4 and go to bed.
|
# ¿ Mar 26, 2021 23:54 |
|
There's a high tech light cruiser, too. It looks fantastic, good flux and shields and plasma burn for mobility. Also some medium midline or something who could care.
|
# ¿ Mar 27, 2021 06:53 |
|
Isn't the Phaeton more efficient for fuel per supply?
|
# ¿ Mar 28, 2021 12:09 |
|
FrickenMoron posted:I'm still having issues with keeping my costs afloat... i guess its time for a colony? Also RE: carriers, any darlings / outstanding strike craft? Like is there a canonical best fighter / interceptor / bomber? Drovers are the best early game carriers, for bombers a combo of Longbows and Daggers can handle all but the biggest targets.
|
# ¿ Mar 28, 2021 17:40 |
|
I really wish there was a hard engage command I could use to get a few ships to enter range immediately and at the same time.
|
# ¿ Apr 2, 2021 04:43 |
|
WarpedLichen posted:If they're part of a game modding community, I'm already judging. Have a little chill, man. drat.
|
# ¿ Apr 5, 2021 22:30 |
|
Tuxedo Catfish posted:They're OP by design of course, but Remnant ships have the flux stats to sustain continuous fire on a Plasma Cannon. There's a glitch that will put your commander into the pilot slot of a Remnant ship. It has something to do with having a unpiloted Remnant machine and losing your ship in a battle. Can confirm it's a really, really nice ride.
|
# ¿ Apr 8, 2021 00:48 |
|
my dad posted:Phase depth charges. I'd love this. A low tech mine system that does like EMP rather than damage, and forces ships out of phase.
|
# ¿ Apr 17, 2021 03:37 |
|
Seeker also adds a demilled Paragon that has a huge grow-op in the center. But it doesn't make supplies, WTH game.
|
# ¿ Apr 23, 2021 23:11 |
|
A Wizard of Goatse posted:Feel like he's missing the most obvious solution to burn drive leaving ships stranded in the enemy line, if one ship engages its burn drive they all do Burn Override system that engages all burn drives nearby. Including enemy ones.
|
# ¿ May 29, 2021 05:52 |
|
I really, really vibe with the Fury.
|
# ¿ Jul 6, 2021 19:25 |
|
Clanpot Shake posted:What do I do with all of these blueprint duplicates I've been hoarding? I don't want to give the factions access to fancier stuff by selling them, but I need some money. Only the pirates can use BPs, and only then if you sell them on the black market. Also you should totally do this because you can get those ships for free from pirate fleets.
|
# ¿ Aug 2, 2021 21:20 |
|
One step closer to my favorite thing in all of any 4x game - building roads. Hopefully Industrial Evolution or someone will put up some semi-permanent hypercane structures.
|
# ¿ Sep 24, 2021 21:45 |
|
How are the new Pilums?
|
# ¿ Dec 11, 2021 03:33 |
|
You can make money off of any colony, it just might take longer. Where's the nearest gate?
|
# ¿ Dec 16, 2021 17:42 |
|
Blade Breakers also have DEW torpedoes.
|
# ¿ Jan 8, 2022 02:53 |
|
|
# ¿ Apr 27, 2024 02:35 |
|
A Wizard of Goatse posted:please tell me he didn't remove the skill where each d-mod gives a chance of just ignoring damage I'm sorry to say that skill was too good for this world. ;~;
|
# ¿ Mar 17, 2022 20:38 |