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Khanstant posted:I think you know what they mean when they mean console. That second paragraph is saying that people want the comforts of living-room gaming from their PC games and that controllers are really good for some games.
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# ? Sep 26, 2013 20:30 |
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# ? Apr 26, 2024 06:53 |
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CAPT. Rainbowbeard posted:/\/\/\/\/\ What Khanstant he said. What are you talking about, dude? Tons of PC gamers have been hooking up their PCs to their TVs and playing games with a controller for a long time now. This isn't some new thing.
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# ? Sep 26, 2013 21:10 |
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CAPT. Rainbowbeard posted:/\/\/\/\/\ What Khanstant he said. People are not acting like it is suddenly okay to like a console, people like it because it is not a console.
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# ? Sep 26, 2013 21:23 |
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I hope Valve push ahead with their modular controller. Thumbstick for movement + trackball for aiming is the way to go and it's surprising that Razer/Logitech/etc haven't created a controller like that yet. In terms of replacing a keyboard for couch gaming, this can already be achieved with an Xbox chatpad/PS3 keypad which connect flush to the respective controllers. The Xbox pad has 2 modifier buttons (the green & orange keys in the bottom row) for a combined 80+ effective keys, plus it's backlit. MotionJoy supports the PS3 keypad, and unofficial drivers support the Xbox chatpad here: https://code.google.com/p/chatpad-super-driver/issues/detail?id=46
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# ? Sep 26, 2013 21:25 |
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bigmandan posted:Yes exactly this. Weird thing is, I've always wanted to bring the living room paradigm to the desktop, especially living in a country where increasingly residential homes don't even have living rooms (or where the government is busy taking them away from the poors) any more. Having some sort of standard hardware unit for a pc platform for both productivity and games seems like a seriously untapped thing. It's the "get a mac mini", "but I want to play games" discussion one used to have a couple years ago. If Valve even threw half a glance at promoting productivity software on steamOS (light office work, finance software - already available on steam, bibliographic software for students etc.) I could really see them making some headway in the market for students and young adults.
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# ? Sep 26, 2013 21:30 |
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CAPT. Rainbowbeard posted:/\/\/\/\/\ What Khanstant he said. We should maybe define some terms here since you seem to be on a totally different page than everyone else. "Console" doesn't mean "computer hooked up to a TV". A console is a device with locked hardware and software, strictly defined and limited input options, and is generally a very closed system. It's designed and built exclusively under the control of one company, and they can control and change any aspect of its software, including built in locks and restrictions. A PC is an open system with freely modifiable hardware and software, and virtually unlimited input and output options. People aren't treating the steambox like a console because it isn't one. It's a PC built specifically for being a "living room" device, and for using steamOS. But it's open, meaning you can freely load another OS on it, or install any Linux compatible software, or attach any variety of input devices, from keyboards to mice to joysticks to controllers, or even open it up and change out hardware components. In other words, not like a console at all. Also, you're not doing yourself any favors with "PC elitist echo chamber complaints". That's like us saying "console kiddies "
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# ? Sep 26, 2013 21:39 |
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Chimp_On_Stilts posted:You cannot say this, since none of the hardware has been announced. This is mostly in agreement with what I said. I still think most Steam Machines sold at first will be in the HTPC form factor in order to ride the living room hype wave Valve is building. But other than that, what you say is true. There will be a ton of different varieties of machines that fit any possible PC archetype. Or you could build your own or put SteamOS in your current PC. The point I was actually making is that they're still just PCs, so trying to say that SteamOS isn't for PCs like that guy was seems to be really heavily missing the point.
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# ? Sep 26, 2013 21:45 |
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CAPT. Rainbowbeard posted:/\/\/\/\/\ What Khanstant he said.
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# ? Sep 26, 2013 21:48 |
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I hope that they actually lock down the hardware specs a bit to just a handful of variants, which all must work with official Valve drivers. This would help programmers optimize and also hopefully exercise some quality control over the stuff that's officially branded as a 'steam machine.'
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# ? Sep 26, 2013 21:48 |
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psyman posted:I hope Valve push ahead with their modular controller. Thumbstick for movement + trackball for aiming is the way to go and it's surprising that Razer/Logitech/etc haven't created a controller like that yet. There's a difference between a controller attachment designed to make punching out download codes and quick person-to-person IMs simple, and something you'd use as part of a gaming PC. They're designed for thumbs, not five fingertips; and both systems at a minimum support USB keyboards anyway, for text input in their respective web browsers - so it's not like they solved this problem any more than that ridiculous GameCube controller: 'It didn't work for GameCube, so we bought up the warehouse overstock for GabeCube' [e] I would imagine that, given how Steam rates its catalogue based on full/partial/no controller support, they're not hoping to replace the keyboard, but make it easier to pick out everything you can play using the single controller in your hand from Big Picture mode on your Steam Machine spincube fucked around with this message at 21:53 on Sep 26, 2013 |
# ? Sep 26, 2013 21:51 |
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I am not a big controller person but is there any reason why a qwerty keyboard and the rest of the controller have to be on the same device? I can't see anyone using those tiny keyboards for game input, just communication or browsing where having a small wireless keyboard nearby seems fine if you won't be using it all the time. In Dota 2 Valve added the chat wheel which is a way to say various things in chat, defined ahead of time, with only a couple buttons which seems perfect for controllers.Cream_Filling posted:I hope that they actually lock down the hardware specs a bit to just a handful of variants, which all must work with official Valve drivers. This would help programmers optimize and also hopefully exercise some quality control over the stuff that's officially branded as a 'steam machine.'
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# ? Sep 26, 2013 22:00 |
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Developing for a billion different combinations of hardware and software is a big part of why developing for PCs is harder than for consoles, though.
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# ? Sep 26, 2013 22:02 |
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Sorry that gamecube controller kinda rules.
Jeffrey of YOSPOS fucked around with this message at 22:10 on Sep 26, 2013 |
# ? Sep 26, 2013 22:02 |
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spincube posted:There's a difference between a controller attachment designed to make punching out download codes and quick person-to-person IMs simple, and something you'd use as part of a gaming PC. They're designed for thumbs, not five fingertips; and both systems at a minimum support USB keyboards anyway, for text input in their respective web browsers - so it's not like they solved this problem any more than that ridiculous GameCube controller: Great now I want it.
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# ? Sep 26, 2013 22:03 |
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spincube posted:There's a difference between a controller attachment designed to make punching out download codes and quick person-to-person IMs simple, and something you'd use as part of a gaming PC. They're designed for thumbs, not five fingertips; and both systems at a minimum support USB keyboards anyway, for text input in their respective web browsers - so it's not like they solved this problem any more than that ridiculous GameCube controller: What game even used that monstrosity? PSO and... PSO?
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# ? Sep 26, 2013 22:08 |
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Cream_Filling posted:Developing for a billion different combinations of hardware and software is a big part of why developing for PCs is harder than for consoles, though.
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# ? Sep 26, 2013 22:23 |
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Hobo Siege posted:What game even used that monstrosity? PSO and... PSO? Nintendo making a Gamecube peripheral that only 1 game uses? Well I never! -stares at broadband adapter, microphone and GBA Link cables-
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# ? Sep 26, 2013 22:31 |
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CampingCarl posted:That is why you need unified drivers, API, ect. Rather than making software to fit all the hardware, you have the hardware fit with a set standard of software. This is part of why it is important that Valve got ATI, Nvidia, ect. on board. Except this does nothing for optimization, performance targets, etc.
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# ? Sep 26, 2013 22:32 |
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Cream_Filling posted:Except this does nothing for optimization, performance targets, etc. It does if that unified API allows low-level access to the hardware which is what AMD's Mantle API is promising.
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# ? Sep 26, 2013 22:44 |
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CampingCarl posted:I am not a big controller person but is there any reason why a qwerty keyboard and the rest of the controller have to be on the same device? I can't see anyone using those tiny keyboards for game input, just communication or browsing where having a small wireless keyboard nearby seems fine if you won't be using it all the time. In Dota 2 Valve added the chat wheel which is a way to say various things in chat, defined ahead of time, with only a couple buttons which seems perfect for controllers. The Xbox chatpad is really useful for space sims with lots of functions, so it does have a purpose outside typing I wonder if that would work with Xpadder via a GC controller-to-PC USB adapter?
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# ? Sep 26, 2013 23:30 |
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univbee posted:Nintendo making a Gamecube peripheral that only 1 game uses? Well I never! -stares at broadband adapter, microphone and GBA Link cables- Super gameboy? 4 way Gameboy link cable? N64 tilt pack? Gameboy printer/camera? (Was this cool? It seemed sort of popular.) The list goes on and on. EDIT: Just saw you said gamecube but eh, still funny.
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# ? Sep 26, 2013 23:49 |
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Why is it that there are PC gamers who still act like game controllers are a new thing? My AppleIIc had a joystick attachment for chrissake. I guess the main sticking point for me would be if I could play Dark Souls I and II on this thing without streaming. If not, no dice
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# ? Sep 26, 2013 23:54 |
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Jeffrey posted:Super gameboy? 4 way Gameboy link cable? N64 tilt pack? Gameboy printer/camera? (Was this cool? It seemed sort of popular.) The list goes on and on. It's basically true for all Nintendo systems. Wanna come over and play with my R.O.B.?
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# ? Sep 27, 2013 00:13 |
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Germstore posted:It's basically true for all Nintendo systems. Wanna come over and play with my R.O.B.? Only if I can bring my Super Nintendo mouse.
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# ? Sep 27, 2013 03:12 |
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Make sure you bring the four player adapter.
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# ? Sep 27, 2013 06:38 |
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# ? Sep 27, 2013 07:08 |
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Bovineicide posted:Why is it that there are PC gamers who still act like game controllers are a new thing? My AppleIIc had a joystick attachment for chrissake. I'm surprised that those people still exist. I'd never consider playing anything remotely similar to GTA, Arkham Asylum or Assassins Creed with a M+K anymore; anything relatively new that isn't a shooter or a strategy game probably plays as well on a 360 gamepad if not better (which shouldn't be surprising since consoles are generally the target platforms nowadays). I've even been caving on some less shooty shooters lately- Farcry 3, Hitman Absolution, Dishonored, even New Vegas and Skyrim are all pretty solid on the 360 gamepad (with some caveats, of course, based on choice of playstyle). poverty goat fucked around with this message at 07:33 on Sep 27, 2013 |
# ? Sep 27, 2013 07:31 |
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Germstore posted:It's basically true for all Nintendo systems. Wanna come over and play with my R.O.B.? Eh, R.O.B. ins't really the same thing. Wasn't it just made to trick US stores into carrying the NES as a toy because no one wanted to touch video game consoles after Atari crashed the market?
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# ? Sep 27, 2013 07:39 |
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gggiiimmmppp posted:I'm surprised that those people still exist. I'd never consider playing anything remotely similar to GTA, Arkham Asylum or Assassins Creed with a M+K anymore; anything relatively new that isn't a shooter or a strategy game probably plays as well on a 360 gamepad if not better (which shouldn't be surprising since consoles are generally the target platforms nowadays). I've even been caving on some less shooty shooters lately- Farcry 3, Hitman Absolution, Dishonored, even New Vegas and Skyrim are all pretty solid on the 360 gamepad (with some caveats, of course, based on choice of playstyle). I had no clue they existed either. I like M+K on anything shooter related, but in games like FC3 or Just Cause 2, I have a controller in my lap for the second I hop in to a car or do anything that's not aiming a gun. It'd suck having to play a lot of games today without something as precise as a controller when it comes to movement.
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# ? Sep 27, 2013 07:40 |
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Driving with the mouse and keyboard in GTA IV is terrible, because it's designed for fully analogue steering and acceleration. Trying to drive with WASD just leaves you skidding all over the place.
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# ? Sep 27, 2013 09:20 |
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That loving Sned posted:Driving with the mouse and keyboard in GTA IV is terrible, because it's designed for fully analogue steering and acceleration. Trying to drive with WASD just leaves you skidding all over the place. Totally agree. It's also why I find some PC gamers claim that mouse and keyboard is more "precise" for anything and everything dumb as hell. Analog is clearly the superior control form for driving in games much like mouse/keyboard is for shooters.
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# ? Sep 27, 2013 09:28 |
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Baron FU posted:It's also why I find some PC gamers claim that mouse and keyboard is more "precise" for anything and everything dumb as hell. Analog is clearly the superior control form for driving in games much like mouse/keyboard is for shooters.
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# ? Sep 27, 2013 09:37 |
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Raygereio posted:Any claim that one control form is superior then the other is generally dumb as hell. As long as the control mechanics aren't outright broken for one form, which one is better for you should just come down to basic preference. But for GTA games mouse/keyboard is pretty close to broken. Especially the flying controls in the older games are completely impossible. The Vice City toy helicopter mission comes to mind.
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# ? Sep 27, 2013 09:38 |
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Meh, as one of those people I just honestly find M+KB more comfortable to use and find no difficulty controlling things even in those type of games that people necessitate a controller to be used. Last such game I played was Sleeping Dogs and the only thing that infuriated me was the camera snapping when you reversed a car, did the same thing happen with a controller?
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# ? Sep 27, 2013 09:54 |
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Baron FU posted:But for GTA games mouse/keyboard is pretty close to broken. Especially the flying controls in the older games are completely impossible. The Vice City toy helicopter mission comes to mind. And I played that too with M+KB and found the controls perfectly "controllable", maybe I'm just weird.
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# ? Sep 27, 2013 09:56 |
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I'm not sure that "console" is really a valid term with the switch to X86-64 this generation. It's more a case of "closed" pc or "open" pc.
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# ? Sep 27, 2013 09:59 |
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Rolling Scissors posted:And I played that too with M+KB and found the controls perfectly "controllable", maybe I'm just weird. Well I guess we can agree that having the choice is good then. Since I had to put down Vice City until I got a controller mod before I could do the toy chopper mission.
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# ? Sep 27, 2013 10:05 |
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Baron FU posted:But for GTA games mouse/keyboard is pretty close to broken. Especially the flying controls in the older games are completely impossible. The Vice City toy helicopter mission comes to mind. I found flying easier in GTA:SA using exclusively the keyboard than with a controller or with kb+m. Something about how the planes control with button inputs just made it much easier to make small subtle tweaks and I was able to pull off crazy stunts with ease (throttle and rudder with wasd, pitch and roll with keypad). Similarly, I found driving much better with keyboard and mouse. Mostly because the PC port of GTA:SA added full mouse look while driving. The increased situational awareness that gives you is huge. The camera controls while driving with gamepads were clunky. The driving model was such that analog input didn't really add much. I do agree that there are some games out there that are just plain better with controllers, and I don't think that's a bad thing at all. But GTA:SA I feel is better in pretty much every situation with KB+M, rockstar did those controls really drat well. Which is great considering how poor the controls were for 3 and VC.
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# ? Sep 27, 2013 10:07 |
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BigFatFlyingBloke posted:I'm not sure that "console" is really a valid term with the switch to X86-64 this generation. It's more a case of "closed" pc or "open" pc. I thought Closed HTPC or Open HTPC, but then HTPC is a "Home Theatre Personal Computer", consoles are more like "Home Entertainment Computers", there's not much personal about them
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# ? Sep 27, 2013 10:09 |
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# ? Apr 26, 2024 06:53 |
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Dr. Video Games 0031 posted:I found flying easier in GTA:SA using exclusively the keyboard than with a controller or with kb+m. Something about how the planes control with button inputs just made it much easier to make small subtle tweaks and I was able to pull off crazy stunts with ease (throttle and rudder with wasd, pitch and roll with keypad). Similarly, I found driving much better with keyboard and mouse. Mostly because the PC port of GTA:SA added full mouse look while driving. The increased situational awareness that gives you is huge. The camera controls while driving with gamepads were clunky. The driving model was such that analog input didn't really add much. My biggest problem with GTA games and driving is the fact that you are supposed to hold down W and either A/D while also holding down S for breaking while turning. I can't see how that's good controls. Edit: Heck add in a Q/E for sideviews at the same time in the older versions. It just gets way too cramped around the ASD area.
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# ? Sep 27, 2013 10:11 |