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YeehawMcKickass posted:I ran that variant in a tournament yesterday, here's the notes I can give you about it. What kind of midrange did you run up against? Since sweepers don't really matter, would Anger of the Gods be a good play against aggro, and if not Flames of the Firebrand? I'm thinking about building this because it looks so fun, but A) my local meta is pretty aggro-heavy with a fair bit of midrange and nonexistent control and B) building a new deck for me means trading off all of my current playable standard cards, because I don't make a ton of cash and when I spring a lot of cash for cards, I spend it on eternal format staples.
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# ¿ Sep 30, 2013 05:08 |
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# ¿ Apr 26, 2024 22:27 |
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A few questions for those running MURDERGOATS: Why Dreadbore over Hero's Downfall? Is hitting t2 Domri very important, or is the deck playing enough of a tapout game that instant speed doesn't matter? Also, why no doom blade? Being able to dome your opponent too important, or are they unnecessary because of Dreadbores?
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# ¿ Oct 7, 2013 22:59 |
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accordingtojosh posted:Ugh, the modo sounds are so loud compared to your voice.. Could only watch for a couple mins before giving up. He fixes the MODO sounds after a little while. In the end though, I quit watching after realizing that I was just tabbing out to something else, and forgetting it was on at all. The constant little things like land sequencing mistakes and not attacking when he could either push free damage or spend a burn spell after first strike damage if opponent blocks just got to me too much. That and the constant snap concessions.
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# ¿ Oct 8, 2013 21:16 |
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I'm running 3 Purphoros and 3 post, 4 Tymaret. Purphoros and post, while I do want to have them most of the time, are not so great in multiples, especially early. Post less so, but the deck also functions fine without it until the later game. Tymaret is still a 4-of to me mostly because he's almost always useful. Early, I'm perfectly happy to trade him away, or use him to block and upgrade some burn. Late game, I can get him back or play another as I need. With a Purphoros in play and the new legend rule, two of them give you a repeatable 2 dmg for 1rbb, which is admittedly very slow and inefficient, but it gives you something to do in a slow match against control if you have nothing else. As for Hammer of Akroan horse over trading post, I don't think so, especially for horse. Giving your opponent a blocker can sometimes be a problem, and the additional cost of trading post is usually nullified by its versatility. Remember, it can do more than make goats, and having the option to sac keyrunes for cards if you're flooded or recur some SB ratchet bombs isn't irrelevant. Also, sometimes you just need 4 life. As for the hammer, you're really going in the other direction as using horse, by making the deck even more mana-hungry. Not only is its ability more costly, but it also loses you lands every time, which is a much bigger deal than losing 1 life with a gain-4 on tap. The one mana CC difference doesn't really matter, because you don't often need/want to be jamming that combo piece on curve.
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# ¿ Oct 9, 2013 05:44 |
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YeehawMcKickass posted:I don't exaclty like ETBT lands in the deck, but UB Temples might be a good idea for the scry. As much as I like scry in the deck, I'm actually running more shocks right now than Magma jets, just for the mana efficiency. The deck seems to spend a lot of its time on the edge between winning and losing, up until the point where it gets out of control, so the extra 1 mana or an ETBT land might matter quite a bit. It's also why I'm agreeing more and more with dreadbore over Hero's Downfall.
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# ¿ Oct 9, 2013 22:58 |
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AndItsAllGone posted:In my limited experience with a build of Murdergoats, double black is more of a luxury than something you should get used to always having available when you want it. I keep Hero's Downfall in the sideboard against planeswalker-heavy decks but keep Dreadbore in the sideboard. That great decision is thanks to YeehawMcKickass, the OP of this thread, by the way. I just experimented and decided his way is best. I agree that Dreadbore is better for the main, but I still don't run Downfall in the SB. I've found that Pithing needle does the job against walkers, plus gods and their weapons, and in rare cases it can be used for sac/draw shenanigans with Trading Post.
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# ¿ Oct 21, 2013 04:22 |
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I haven't had too much success with MURDERGOATS simply because mono-B is pretty big locally right now, which is difficult. Also, lots of r-based aggro, but that's more manageable. I'm thinking I'm gonna run maindeck ratchet bomb over magma jets, because magma jets aren't good for reasons people here have been clear about, and Ultimate Price over Doom Blade main since there are desecration demons abound. I'm hoping the ratchet bombs will pay off with trading post synergies in addition to getting me some 2-for-1s. Haven't tried thoughtseize because I don't have any, but I'm siding two duress for the control matchup, despite there being one control deck every, say, 3 FMNs. Haven't had a chance to play that match yet though.
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# ¿ Oct 31, 2013 02:09 |
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Went 3-2 with MURDERGOATS! at FNM for 5th (hooray best tiebreakers!). Maybe could have been 4-1, but I misplayed pretty badly r4 by playing pithing needle on mutavault when I knew I needed to crack Ratchet Bomb for 1 to 3-for-1 my opp's dudes. He proceeded to drop cavalry pegasus and get me for about 12 damage off of 3 mutavaults and I barely missed stabilization. Dropped r5 to the only person who went undefeated, playing a Bant homebrew with Fleecemanes, verdict, revelation, elspeth, one Aetherling, horizon chimeras, prophet of kruphix. Game 1 was a grind where I took his whole hand with Rakdos's Return twice, but two monstrous lions plus supreme verdicts eventaully did it. G2 he never drew a third land and I crushed. G3 I kept a reasonable hand, ended up playing all 3 Molten Births and missing all my flips, got supreme verdicted without sufficient gas and couldn't recover when I drew into a land pocket. The deck is still super fun to play though, so I'll stick with it. Running Ultimate Price over Doom Blade was good, but that might be a local meta thing since we see a lot of desecration demons and no one has mono-U. Two maindeck Ratchet Bombs were absolute all-stars, almost always netting a 2-for-1 or better, recurring with trading post for value, or just cycling for 3 with a post in play.
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# ¿ Nov 9, 2013 06:11 |
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Mulletstation posted:There's gotta be some sort of janky combo with shadowborn apostle and both mill creatures in the format. Let's rack our goon brains. There's always using Sphinx of the Chimes as a draw engine, but you still need a wincon. Somehow including Underworld Cerberus could lead to some absurd things, especially with a sac outlet involved (Gnawing zombie, murder king, cauldron, barrage of expendables, etc). There are probably some Christmasland wincons with discarding to Lotleth Troll or Borborygmos, but all of these scenarios requires lots of mana across four colors.
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# ¿ Nov 10, 2013 06:28 |
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Mulletstation posted:Reanimated sphinx that can dump the deck full of apostles that then immortal servitudes with purphoros out. Xmas indeed. Now that You mention servitude, you don't even need a Purphporos out, you just need to draw Mogis' Marauder with enough mana post- servitude.
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# ¿ Nov 10, 2013 12:43 |
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TheKingofSprings posted:Trying to build a Red-Black control deck for my brother-in-law for Theros Standard. My brother-in-law wants to try Master of Cruelties as a kill condition so I wanted to figure out if it's a viable alternative to something like Stormbreath Dragon. Prowler's helm would be neat, and could steal some games with master.
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# ¿ Nov 10, 2013 21:08 |
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Oldsrocket_27 posted:Now that You mention servitude, you don't even need a Purphporos out, you just need to draw Mogis' Marauder with enough mana post- servitude. Initial list for this goofy mess: Core: 20 Shadowborn Apostle 4 Sphinx of the Chimes 2 Immortal Servitude 2 Mogis's Marauder Flex slots: 4 Thoughtseize 3 Pack Rat 1 Removal Spell (I like Far//Away) Lands: 4 Watery Grave 4 Temple of Deceit 11 Swamp 3 Island Potential SB Cards: Swan Song Sire of Insanity Nighthowler Xathrid Necromancer The deck just wants to do nothing but thoughtseize and mess around with pack rat until t6, when it drops sphinx, followed by a t7 land drop and kill. The apostles can chump lots, but I'm not sure it's any good still. I don't really want any less than 1/3 of the deck to be Apostles. Deck would have the problem of having lots of hands it wants to mulligans coupled with mulliganing pretty badly since it wants a full-ish hand for safer goings-offs on t7. Still, looks fun as hell. I was tempted to put thoughtseize in the "core" section, because it really does have to be there for protection's sake since apostles make your last slots really tight. You might be able to to go 2 pack rats for a second removal spell, or you could go all in on either rats or removal. SB choices give us Swan Song for protection (we really don't care about the swan and we want the cheapest counter we can get so it won't slow us down much), a Sire of Insanity to cheat in with Apostles either more traditionally or post-drawing lots in case you don't draw one of the finishing spells (maybe maindeckable?) Nighthowler as and alternate wincon that costs one more but beats Jace AoT, and Xathrid Necromancer for a wincon that beats Supreme Verdict. Oldsrocket_27 fucked around with this message at 22:32 on Nov 10, 2013 |
# ¿ Nov 10, 2013 22:27 |
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Mexican Sandwich posted:Any advice? 1. Quit complaining about Pack Rat. Or any other card for that matter. Just raging instead of figuring out how to play around/beat cards actively makes you a worse player. They're legal in format, they're good, and you're going to run into them. 2. Cut pack rat, burst of strength, savage surge, and sanguine bond. The tricks aren't good enough in constructed and Bond is too slow/low-impact. Play Sylvan Caryatid over Elvish mystic, since you don't have any turn 3 plays that mystic accelerates you into and Caryatid is a safer accelerant and a better blocker. You probably also want 4 instead of 3. Underworld Connections will give you card draw and devotion and is more difficult than a creature for your opponent to remove. Reaper of the Wilds is worth considering also since it smooths out your draws and is another 4-drop to accel into with Caryatid. Move Pharika's Cure to the SB for aggro decks, run fewer doom blades and more hero's downfalls. The stuff that's going to be a problem for your creatures are going to be coming out late enough that a 3 mana spell is fine. After all of that, re-tool your mana base to account for the shift in mana requirements.
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# ¿ Nov 25, 2013 03:41 |
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BizarroAzrael posted:Got a Modern GPT coming up on Sunday, and after playing last week I wanted to look at revising my Affinity deck and trying to get some more guidance on it: Remember that cage also helps hose Pod decks.
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# ¿ Dec 2, 2013 15:00 |
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bhsman posted:Pre-FNM testing report: Is it that bad for Murdergoats, after all the hype? I've been hoping BNG would make the deck playable again, but all I've been hearing is further disappointment.
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# ¿ Feb 8, 2014 05:03 |
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bhsman posted:Who is saying the deck isn't playable? That's juts my opinion after playing it for months now. Even changing up builds off and on, if your opponent has a clue what you're playing, your odds get much worse, and if they're competent and play a tier 1 deck, you really can't win 65%+ of the time, since the deck is so inconsistent.
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# ¿ Feb 8, 2014 08:33 |
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EDIT:^^^Also, standard isn't actually that terrible. Maybe your meta is that way, But I frequently see a lot of variety. Mono-U and Mono-B are still viable, Burn decks have been doing well lately, and there's always the just-below-tier-1 white-based heroic stuff and BW midrangey decks, plus Esper humans/ Esper beats. I actually don't think there's anything wrong with a UW mill strategy. In fact, I'd say it's better than trying to play UB mill and trying to mill your opponent out as fast as possible like an inefficient burn deck with Breaking//entering and the like. UW control with a few repeatable mill effects as the win condition is a fine strategy. Going into a third color for something like Nephalia Drownyard isn't out of the question either though. Oldsrocket_27 fucked around with this message at 08:57 on Mar 19, 2014 |
# ¿ Mar 19, 2014 08:54 |
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Entropic posted:Legacy Talk: How does Breakfast Burrito beat a Faerie Macabre from the sideboard in game 2, other than by hoping your opponent doesn't draw it? The long and the short of it is, you probably don't. The only sort of effects that would protect your graveyard from the ability (Ground Seal type stuff) also hose your combo, so you just have to hope that Macabre isn't the hate they choose to pack.
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# ¿ Mar 25, 2014 22:10 |
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The vast majority of the time, you aren't magically having your one-of Worldspine wurm (which is the better option) when they show and tell. You put a Balustrade Spy or an Undercity Informer into play, mill yourself out on their turn, the Wurm keeps you from losing when they pass turn, then you draw it and win the game in the same way you always do.
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# ¿ Apr 8, 2014 22:10 |
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Dr. Stab posted:Sure, but Serra Avatar does that too, so we were talking about the difference between the two. Wurm is better in the rare case that you do have it in hand and drop it to a Show and Tell, because it still trades with Emrakul every time if they block with it, in which case you still don't lose your threat, and if they take 15 and crack back, so long as you survive the damage, you don't lose the game to an annihilator trigger sweeping your threat. Serra Avatar may ensure that you don't lose if it gets dropped, but it won't also potentially win you the game.
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# ¿ Apr 9, 2014 00:29 |
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Dr. Stab posted:Serra Avatar also wins you the game. You attack, they either block, in which case they lose an emrakul and you get a 20/20 and win next turn. Or they don't block and lose right now. Serra Avatar is not guaranteed to be a 20/20, and it still doesn't replace itself, and it gets chumped by Griseldad all day. Worldspine Wurm just gets you there in more corner cases. Believe me, I fought for Avatar being in the deck (mostly just for comedy value) back when Chamale and I were building it, but at the end of the day, the Wurm is better.
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# ¿ Apr 9, 2014 01:40 |
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AlternateNu posted:You can't get a turn 2 Brimaz off a green-only dork unless you specifically shock yourself for a turn 1 Temple Garden. If you're playing a t2 Brimaz, you can take the 2 damage against about any deck except the fastest of aggro.
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# ¿ Apr 16, 2014 02:15 |
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Here's my yet untested initial take on a plain WR version of a Possibility Storm/Eidolon of Rhetoric pseudo-lock deck: 4 Possibility Storm 4 Eidolon of Rhetoric 4 Nyx-Fleece Ram 3 Judge’s Familiar 3 Lagonna-Band Trailblazer 4 Chained to the Rocks 4 Banishing Light 2 Mizzium Mortars 2 Brave the Elements 2 Heliod, God of the Sun 2 Ajani, Caller of the Pride 2 Gideon, Champion of Justice 4 Mutavault/Encroaching Wastes blend 4 Temple of Triumph 2 Temple of Silence 1 Temple of Malice 4 Sacred Foundry 4 Mountain 5 Plains SB 2 Wear//Tear 1 Mizzium Mortars 1 Brave the Elements 1 Gods Willing 2 Reprisal 2 Silence 2 Boros Charm 2 Pithing Needle 2 Anger of the Gods I like the nearly universal removal of Chained/Light, with Mizzium Mortars being there for Stormbreath and Blood Baron with a third in the SB, plus Reprisal to hit Dragons and Obzedat. Brave the Elements helps protect Eidolon. It has more protection in the SB for the control matchup, which I envision being miserable, which is why Silence is even a consideration (it may still be bad). Judge's familiar helps a touch with protection too, though not a ton. The Fat butts on Ram and Trailblazer help keep the board stable and allow for removal to be saved for more significant threats. The fact that none of the creatures actually have defender is a big bonus, which lets Ajani, Caller of the Pride be a real wincon that isn't dead outside of the lock. Gideon also plays decently in the gummed-up boardstates the deck is trying to induce. Heliod feels like it will be the least useful wincon, but I'm willing to give it a shot in testing. I initially just had 4 Mutavaults in the list, but a friend has been making a case for Encroaching Wastes as being useful, so I plan to try it out, though my hopes aren't as high as his. Other SB cards are Wear//Tear, which is good in general right now, and perhaps most importantly destroys Whip of Erebos. Pithing Needle also helps against whip, and is probably the deck's best/only option against pack rat, which I'm not the happiest about, but it is what it is. If Silence ends up being worthless, one of those slots could potentially become another needle. Anger of the Gods is there for any aggressive deck that tries to go wide. I feel like it may find its way into the maindeck, since Familiar is the only creature I play (not counting cleric tokens) that it kills. Thoughts? Criticisms? Have I made glaring lapses in judgement? Oldsrocket_27 fucked around with this message at 05:03 on Apr 23, 2014 |
# ¿ Apr 23, 2014 05:00 |
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Fingers McLongDong posted:I was thinking that a modern MBD deck would be fun and not as terribly expensive to build as other modern stuff so I came up with this list. Cribbed some ideas from around the net and I feel like this combination would be pretty effective: I always encourage Consume Spirit in decks like this. It's probably bad, but it's fun.
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# ¿ Apr 25, 2014 05:48 |
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Babylon Astronaut posted:Ok, so I just slapped this nasty deck together, and it is surprisingly reliable. Any hints or tips? I'm hoping this will smack down my local meta because I think this deck is breaking new ground: I ran this at my last FNM: 4 Possibility Storm 4 Eidolon of Rhetoric 4 Nyx-Fleece Ram 3 Judge’s Familiar 4 Lagonna-Band Trailblazer 4 Chained to the Rocks 4 Banishing Light 2 Mizzium Mortars 2 Brave the Elements/Gods Willing 2 Heliod, God of the Sun 2 Ajani, Caller of the Pride 2 Gideon, Champion of Justice 4 Mutavault/Encroaching Wastes blend 4 Temple of Triumph 2 Temple of Silence 1 Temple of Malice 4 Sacred Foundry 4 Mountain 5 Plains SB 1 Wear//Tear 1 Mizzium Mortars 1 Brave the Elements/Gods Willing 2 Reprisal 2 Boros Charm 2 Pithing Needle 3 Anger of the Gods 2 Stormbreath Dragon 1 Possibility Storm and I found that it was wildly inconsistent. Maybe my draws were bad, but I found that I simply never had what I needed when I needed it, despite having pretty universal answers. Having multiple possibility storms in hand was miserable. Also, Stormbreath wrecks the deck if it ever monstrouses. For next week, I'm planning to go -1 Lagonna band Trailblazer, -1 Possibility Storm, -1 Gideon (who really underperformed) -1 Chained to the Rocks, +1 Mizzium Mortars +3 Boros Reckoner. Mortars was better for me since it's less conditional and can get me 2-for-1's, and I'm hoping reckoner will allow me to save my removal for only the most dangerous threats, and potentially also help to draw removal away from Eidolon.
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# ¿ May 8, 2014 17:23 |
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Mikujin posted:Supreme Verdict looks like it'd be a pretty rad thing. It would be, but for the time being I'm avoiding a third color for budget reasons (it's the same reason I'm running much heavier on Wastes then Mutavaults right now). I already have most of the expensive stuff for the deck already, which is a big part of why I'm giving it a shot. Got some testing of the new version in today, and I was pretty satisfied with Reckoners. They've done just what I wanted. It's also fun that the deck's only instants maindeck are my protection spells, and the only sorceries are Mortars, which lets you play with a reasonable amount of consistency even with a Possibility Storm down, which is nice.
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# ¿ May 8, 2014 22:22 |
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YeehawMcKickass posted:Sampatrick posted a Bant Enchantress deck a while back, and I decided to break up the BUG deck because it was getting boring, so I mashed this out to run for Friday because why the hell not: I hope for your sake that your meta is light on Stormbreath Dragons.
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# ¿ May 22, 2014 03:20 |
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# ¿ Apr 26, 2024 22:27 |
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With wedges coming out, I figure it's about time I get on the Shard train with a grixis control deck, trying to smash Goblinslide, Quiet Contemplation, and Thoughtseize together. Initial maindeck list: 4 Thoughtseize 4 hero's Downfall 4 Divination 4 Lightning Strike 3 Quiet Contemplation 3 Anger of the Gods 2 Keranos, God of Storms 2 Clever Impersonator 2 Whelming Wave 2 Bile Blight 2 Goblinslide 1 Read the Bones 1 Liliana Vess 26 Lands, definitely including Urborg, some Scrylands and Painlands, not sure if I want Mana Confluence. The Bile Blights might be better off as more burn spells (probably Magma Jets) if I find there's enough creature-light decks out there to warrant wanting spells that can go to the dome on an empty board, but right now I'm guessing I won't see much of that, and the two-for-one potential of Blight is hard to resist. It does kinda suck not getting a charm with a shard, but I'm hoping that cards like Thoughtseize, Hero's Downfall, and Clever Impersonator are versatile enough to make up for it.
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# ¿ Sep 13, 2014 23:43 |