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Rock Puncher
Jul 26, 2014


aniviron posted:

One of the sadder things I have seen is two stalkers trying to get into a shed to take cover from an emission, but they got to the door at the same time and blocked each other, so they both died.

F

I had a similar experience with some dudes in zaton who have a quest to bring them a bunch of food, as soon as I finished it an emission started, I took cover in their little supply room, they promptly locked out their boss and about 4-5 other guys, who just stood at the door but for whatever reason they didn't actually die.

I actually thought maybe NPC's can't die from emissions due to this but the posts here suggest otherwise. It wasn't the first time I've seen it happen either, but maybe it depends on the type of emission as to the lethality.

I've finished CoP now, not going to say anything specifically spoilery, but I will tag it anyway. The last mission was buggy as gently caress. Old mate Strelok would run off on his own, get to some checkpoint realise he'd hosed up then come back, the military guys would just sit around doing nothing even when Strelok came back when this happened. It took 4 or 5 restarts to finally get them all to the designated area. The military guy who came with me through the underground seemed to have a very hard time leaving the laundromat, and would often stay there till we were halfway to the objective, and man do they love shooting at downed zombies inaccurately for minutes at a time. And if I did too much running around and murdering everything before the NPCs could see the zombies that seemed to break things even more

Great game though. gently caress X-8. Those 3 Buegles or whatever are the most hosed thing in the whole series. I had no grenades and if I even tried to run in with a knife or to get down underneath them I'd get instantly exploded on master.

Rock Puncher fucked around with this message at Feb 17, 2018 around 00:13

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MadBimber
Dec 31, 2006


Mordja posted:

From that trailer alone, it just looks kind of bad.

go watch stalkers first trailer, it was hideous before release

The Jumpoff
May 4, 2011
Your dad's in the Russian Mafia, that's the jumpoff!

SocketWrench posted:

It's along the lines of a Pyrogeist, it just doesn't have any attack except swarming you and hate loving you. I just avoid them or huck a few grenades


I managed to kill one, I found out exactly where to shoot them after cheesing one by standing on the train depot roof in Wild Territory.

SocketWrench
Jul 8, 2012

Hans, are we the baddies?


aniviron posted:

One of the sadder things I have seen is two stalkers trying to get into a shed to take cover from an emission, but they got to the door at the same time and blocked each other, so they both died.

The ones I saw get zombified stopped to fight some boars in Dark Valley. Then they made a break for the factory complex above lab X-18 where I'd been watching them with binocs. One made it to the bridge over the ditch before he turned. One of his buddies stopped to off him and turned. The rest made it to the gate and turned. I didn't shoot, I thought maybe it was like with controllers, when the blowout ends they come back. No dice, just shambling drones.
The ones that died in the psy storm were on the rooftop across from the merc stronghold in Dead City. They scrambled around, both meeting at the stairway each time till both just collapsed dead.

But boy did I have fun dropping a shitload of mines just to watch scrambling bandits get a surprise when they ran for cover. Almost crashed the game from the explosions

This all reminds me of playing SoC with Oblivion Lost. Instead of shutting down the brain scorcher I'd snipe the Monolith guys on the road to Pripyat and spring through the gates, this glitches the brain scorcher off. Then returned to loot the bodies. Both Duty and Freedom were having their standoff down the road, but the event trigger to get them fighting is on the road back from the brain scorcher, so they're just staring each other down. A blowout hit and I hid in the small checkpoint booth next to the Pripyat entrance which is where all the Duty and Freedom guys went too. So I'm doping medkits as needed and then all of a sudden everyone just dies crammed inside this small outpost.
i want to feel bad for them, but it's like loot central on them as a good portion had artifacts, a few even had multiple. Plus the ammo, meds, and some weapons worth keeping

SocketWrench fucked around with this message at Feb 17, 2018 around 05:28

SocketWrench
Jul 8, 2012

Hans, are we the baddies?


Rock Puncher posted:

Great game though. gently caress X-8. Those 3 Buegles or whatever are the most hosed thing in the whole series. I had no grenades and if I even tried to run in with a knife or to get down underneath them I'd get instantly exploded on master.

Burers? They're easy enough if you can confront one at a time. It's in groups they suck rear end. Extra bonus when you toss a boomy and they toss it back


Jesus Christ. Came from Yantar to Garbage and decided to clear the bandits out of the hangar. I watched the counter go from 5 to 12 and was like poo poo. Came out of it low on ammo and my exo was almost beat to poo poo. Time to get my rear end to rostok. There's three bandits there and one in the ruined building nearby. No problem. Get down to the last one hiding in the trailer with the cots and five more bandits wander into the area and whee, three bloodsuckers come in from Rostok so I'm pinned, what ammo I have is in my guns. Got down to two bandits mostly by letting them try to charge into the trailer and head shot them and six come in from the other direction. Fortunately they decide to flank around the Rostok side of the trailer and get involved with the bloodsuckers. poo poo was spawning and dying so fast most of the bodies had despawned by the time the last was dead. Just ended up running past the surviving bloodsucker. That was some intense poo poo.

SocketWrench fucked around with this message at Feb 17, 2018 around 09:56

Vorenus
Jul 14, 2013


The Jumpoff posted:

Yeah i can't go to the Army warehouses from the Bar because there's a Chimera right at the point you spawn in, and given that killing a Pesudogiant took me 50 sniper rounds and then a solid 5 minutes of plinking at it from a distance with an AKS74U, i'm not gonna go toe to toe with a Chimera just yet.

I actually like having so few rounds. Everything is so tense and i know i have to maximize my shots as much as possible so it makes every looting opportunity super exciting.

Get a SPAS-12, don't miss. I had a mid-range Duty armor and survived getting jumped by 2 of them. You can also go Bar -> Truck Cemetery ->Army Warehouses. That level entry will bring you in east of the farmstead instead of southwest of it.

buglord
Jul 31, 2010

Imagine growing a flower



Buglord

I was looking up some things for my Lost Alpha DC run and I ran into this


Using a wiki to bitch about mod drama comes off as really embarrassing

SocketWrench
Jul 8, 2012

Hans, are we the baddies?


Vorenus posted:

Get a SPAS-12, don't miss. I had a mid-range Duty armor and survived getting jumped by 2 of them. You can also go Bar -> Truck Cemetery ->Army Warehouses. That level entry will bring you in east of the farmstead instead of southwest of it.

Any of the repeating shotguns really. Not the two shot hunters, but the rest. They;ll tear that fucker a new one. I take one with me ad go night hunting for chimeras just because they make a decent profit from the ecologist traders

V That's one thing I like about the later games. Controllers aren't bullet sponges

SocketWrench fucked around with this message at Feb 18, 2018 around 19:09

The Jumpoff
May 4, 2011
Your dad's in the Russian Mafia, that's the jumpoff!

Vorenus posted:

Get a SPAS-12, don't miss. I had a mid-range Duty armor and survived getting jumped by 2 of them. You can also go Bar -> Truck Cemetery ->Army Warehouses. That level entry will bring you in east of the farmstead instead of southwest of it.

Yeah i need to pick up a spas, or a saiga, or a vepr-12. But running around with my fully tactilol Ak-12 (Acog, Suppressor, and Grenade Launcher) and glock is super fun to me.

Also i beat Lab X-16 (the one with the Miracle Machine in CoC story mode) and i totally forgot about the surprise mutant at the end of it. Luckily a coupke headshots with an SVD put it down and Sakharov paid me well for the mutant bits. And then i went and did X-18 and remembered how much i need a shotgun.

GuyonthecoucH
Apr 10, 2004



Inside Out Mom posted:

So I don't know if I need to spoiler or not but I will just in case, can remove them if needed.

So I just finished freeing the mole, when he tells me I should look for Strelock in the tunnels below. I went ahead and jumped in because why not. I was slowly making my way through fighting bandits and some military. Not bad. When all of a sudden there's this loud rear end yell. Next thing you know there's this predator shimmer and some glowing eyes charging at me. Just starting firing as fast as I could at the eyes. Took some damage and it's some weird squidface. Moved along a bit and cleared out some more military, now a bit more on edge. Found the stash and worked my way up the spiral stairs, when some weird thing kept throwing I guess my brain up and down a hallway. Had to reload after death that time, and I countered his brain blasts by firing wildly while sprinting down the tunnel. Got topside and immediately had like 10 military blasting me.

I did not realize this was that kinda game. Wow.


Whenever I tell someone about why stalker is this amazing game, this is the series of events that I gush over. Thanks for reminding me how great this game is.

Digirat
Sep 14, 2011

stinking
rat-vole
rodent
piece of
TRASH


"underground tunnels" is usually a fast way of saying "the worst kind of videogame level ever" except in STALKER it's the best part of the game and scarier than most actual horror games.

turn off the TV
Aug 4, 2010



It's disappointing that Stalker's approach to survival horror isn't really carried on by anything besides maybe Metro. The mutants in Stalker aren't really supposed to be scary. You can see them outside on bright sunny days running around like the morons that they are. I've dumped hundreds of hours into the games and run into its mutants countless times and it doesn't matter at all because the game's horror elements are all about tension between encounters instead of the actual encounters.

It's hard for movies to do that because movies always play out in the same way, but games don't really have that problem. With some level of randomization and unpredictability you can keep things constantly unnerving. Pitch black abandoned buildings that look and sound like real buildings will never stop being creepy.1

buglord
Jul 31, 2010

Imagine growing a flower



Buglord

I'm playing Lost Alpha DC with the Extended Pack...and I'm surprised its not discussed more here. It's actually incredibly fun. Anyone else play it recently?

Now that I got a setup that has fixed gun damage values, I can say that maybe the maps are too large? Fast travel NPCs are nice, but I'm getting some minor Farcry 2 vibes with how much running around I'm doing. Havent bought a vehicle yet. I get the impression keeping track of it in a game like this would be more trouble than its worth?

The Jumpoff
May 4, 2011
Your dad's in the Russian Mafia, that's the jumpoff!

turn off the TV posted:

It's disappointing that Stalker's approach to survival horror isn't really carried on by anything besides maybe Metro. The mutants in Stalker aren't really supposed to be scary. You can see them outside on bright sunny days running around like the morons that they are. I've dumped hundreds of hours into the games and run into its mutants countless times and it doesn't matter at all because the game's horror elements are all about tension between encounters instead of the actual encounters.

It's hard for movies to do that because movies always play out in the same way, but games don't really have that problem. With some level of randomization and unpredictability you can keep things constantly unnerving. Pitch black abandoned buildings that look and sound like real buildings will never stop being creepy.1

The perfect example of this, to me, is lab X-18 (or whatever the one in the Dark Valley is), because even though I have curb-stomped that lab 10+ times, in multiple build types, across original SoC, Complete, ZRP, and CoC, I dread it every single time because I KNOW what's going to happen and I never think I'm prepared enough. All the mutants, all the anomaly dodging, the surprise after you get the documents, getting back out, it's 100% tension and I usually have to devote an entire session to just that one part because afterwards I'm mentally drained from focusing on everything. And that's why it's my favorite part of the entirety of SoC.

Jesustheastronaut!
Mar 9, 2014



Reinstalled MISERY now that 2.2 is out and I'm making a effort to actually beat this game, as I've never made it out of Yanov/Jupiter even in vanilla. I remember playing MISERY before and thinking everything was way too hard but still enjoyed it. However, on this playthrough, I've realized inventory restriction isn't too bad as long as you get suit slot items that increase your weight limit, and you can even go way above your limit if you're well fed. Also learning that anomalies are no big deal as long as you've got a decent helmet. Even the costs to repair are not that bad, you just need to do the work yourself and try keeping everything above 80% so you don't need to use expensive materials. Controllers + heavy fog are the only thing that I think is harder/more unfair than it should be - they have incredible range (like sniper range) but you can't see them in the fog. Also enemies with under barrel grenade launchers are way too accurate at long range, but that's nothing a few reloads can't handle.

All in all, I'm hoping to finish this game for the first time, and do it while playing MISERY, and finally see what happens at the end.

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SocketWrench
Jul 8, 2012

Hans, are we the baddies?


turn off the TV posted:

It's disappointing that Stalker's approach to survival horror isn't really carried on by anything besides maybe Metro. The mutants in Stalker aren't really supposed to be scary. You can see them outside on bright sunny days running around like the morons that they are. I've dumped hundreds of hours into the games and run into its mutants countless times and it doesn't matter at all because the game's horror elements are all about tension between encounters instead of the actual encounters.

It's hard for movies to do that because movies always play out in the same way, but games don't really have that problem. With some level of randomization and unpredictability you can keep things constantly unnerving. Pitch black abandoned buildings that look and sound like real buildings will never stop being creepy.1

X-18 is still my hell. While I know I have the ability to gently caress everything up down there, the mutants combined with the overall vibe just....ugh...I don't go there unless I absolutely have to

Even X-8 in Pripyat can't hold a candle to it. While yeah it's gonna be a dark, run down maze of mutants, it doesn't give off the creep value X-18 does.
I still remember my first play through X-16 in Yantar though. I was stuck on that forever and after I finally beat it was like "That was it?". I expected this long unending run based on the amount of times I died just getting down the ladders and through the first room

SocketWrench fucked around with this message at Feb 20, 2018 around 18:21

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