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CLARPUS
Apr 3, 2008
Seeing that.
Seeing as.



Fun Shoe

My Anomaly mod list.

Body Health System https://www.moddb.com/mods/stalker-...y-health-system
Body Health System Drug Description Mod https://www.moddb.com/mods/stalker-...ystem-desc-mod1

Trace On https://www.moddb.com/mods/stalker-...addons/trace-on

No Head Bob+ https://www.moddb.com/mods/stalker-...ob-plus-anomaly

Soundscape Overhaul https://www.moddb.com/mods/stalker-...cape-overhaul-2

JSRS Sound Mod https://www.moddb.com/mods/stalker-...unshot-overhaul

Stash Overhaul https://www.moddb.com/mods/stalker-...-stash-overhaul

Misterkat's Realism Addon https://www.moddb.com/mods/stalker-...s-realism-addon

HD + DD Models https://www.moddb.com/mods/stalker-...ns/hd-dd-models

Boomsticks and Sharpsticks https://www.moddb.com/mods/stalker-...and-sharpsticks

Trader Overhaul https://www.moddb.com/mods/stalker-...erhaul-complete

Arszi's Thirst Overhaul https://www.moddb.com/mods/stalker-...thirst-overhaul

Mutant Jumping Anti Aim https://www.moddb.com/mods/stalker-...umping-anti-aim

QOL Icons https://www.moddb.com/mods/stalker-...ns/qol-icons-v2
(note: now requires Artifact Overhaul https://www.moddb.com/mods/stalker-...-overhaul-v1-00)

High Resolution Maps https://www.moddb.com/mods/stalker-...resolution-maps

Arszi's Controller Fix and Psy Overhaul https://www.moddb.com/mods/stalker-...nd-psy-overhaul

I have more that alter very small things like the sound and reload animation of the FAL, red dot addon to B&S, things like that

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Shrimp or Shrimps
Feb 14, 2012




Do you have an actual goal in Anomaly and the other CoC derivatives? Or are you just dicking around in a giant zonebox?

CLARPUS
Apr 3, 2008
Seeing that.
Seeing as.



Fun Shoe

Anomaly has quests built in and I know Arszi just released a dynamic tasks mod for it too, but I haven't tried it yet
https://www.moddb.com/mods/stalker-...e-dynamic-tasks

I don't know about the other derivatives.

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes

Shrimp or Shrimps posted:

Do you have an actual goal in Anomaly and the other CoC derivatives? Or are you just dicking around in a giant zonebox?

IIRC there's a fair bit of roleplaying as you can be a Loner/Merc/Freedom/whatever and each faction has an 'overall' objective, but you can get little quests from NPC's as well like 'go to place, fetch X things/kill thing/kill person".

Inexplicable Humblebrag
Sep 20, 2003



Shrimp or Shrimps posted:

Do you have an actual goal in Anomaly and the other CoC derivatives? Or are you just dicking around in a giant zonebox?

i think each faction has a massive main quest. dunno if they're different for each other than the first few steps though

communism bitch
Apr 24, 2009


Something that Anomaly really ought to do is colour code the various repair items for immediate identification. That mod is rammed to the gills with dozens of tiny pieces of useless poo poo that repair 1-3% of your weapon or armour (but not both!) and only once the item is above a certain repair level already, and only in combination with certain other items, none of which can be identified at a glance unless you can tell the difference between the 450 similar 12x12 pixel icons that adhere to no design standard.
I like the concept of repairing my own poo poo, but the actual implementation is about as terrible as a human could contrive to make it. It's really almost impressive how bad a job they did of implementing a system that woks.

CLARPUS
Apr 3, 2008
Seeing that.
Seeing as.



Fun Shoe

I believe the QOL Icons in my mod list above does that. Admittedly it's been a few months since I fired up Anomaly.

Mordja
Apr 26, 2014




Hell Gem

Are there any mods that add more "experimental" guns? I always though it was a shame there weren't any unstable firearms that weaponized artifacts in some way.

Balloon Time Hooray!
Apr 18, 2007
Maybe you're not an ugly human being but a good looking ape... with exceptional verbal skills.

Just want to plug Call of The Zone again, which is a custom branch of CoC with a focus on dynamic features and storyline, made by Dr. X. It's the more arcade side rather than realism and grinding of Anomaly, and has a few sub mods now like arsenal overhaul, compatible with texture mods, making it a beefed up COC. It's my STALKER of choice these days.
https://www.moddb.com/mods/doctorx-call-of-the-zone

Missing Name
Jan 5, 2013

Here you go. Juicy Fruit. Happy?


Did any mods fix how the CoP maps have no backpack stashes in CoC?

Mordja
Apr 26, 2014




Hell Gem

Balloon Time Hooray! posted:

Just want to plug Call of The Zone again, which is a custom branch of CoC with a focus on dynamic features and storyline, made by Dr. X. It's the more arcade side rather than realism and grinding of Anomaly, and has a few sub mods now like arsenal overhaul, compatible with texture mods, making it a beefed up COC. It's my STALKER of choice these days.
https://www.moddb.com/mods/doctorx-call-of-the-zone

Doesn't it come packaged with Anomaly? I think you just have to turn it on when you're setting up a campaign.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone

communism bitch posted:

Something that Anomaly really ought to do is colour code the various repair items for immediate identification. That mod is rammed to the gills with dozens of tiny pieces of useless poo poo that repair 1-3% of your weapon or armour (but not both!) and only once the item is above a certain repair level already, and only in combination with certain other items, none of which can be identified at a glance unless you can tell the difference between the 450 similar 12x12 pixel icons that adhere to no design standard.
I like the concept of repairing my own poo poo, but the actual implementation is about as terrible as a human could contrive to make it. It's really almost impressive how bad a job they did of implementing a system that woks.

They could cull the list of all the new items by like half and things would be a lot more manageable and easier to keep track of. As it is there's too many redundancies and clutter.

I installed an add-on that removed the trash ammo entirely for instance and that helped a lot. Adding two versions of lovely ammo for each ammo type just meant looting becomes more tedious because the artwork doesn't do a good job of clearly distinguishing from good ammo, and crafting it into good ammo requires stockpiling a mass of components and finding the tools it's gate-kept behind.

OwlFancier
Aug 22, 2013

It is a powerful visual metaphor for my posting.


BlackCircle posted:

This was always the thing about STALKER that got me. Once they put me underground in the research facilities where it was just dark enough to not be able to see perfectly and had the aesthetic of just weird unknown experiments everywhere. That setting scared the pants off me during the first game. poo poo the first time the Bloodsucker comes for you I about pissed myself. I still get a little scared by them.

Hell yeah, the underground sections are the best bit, by which I mean I actually hate going down there because of how loving creepy it is.

Just the rambling mazes of industrial ruin, without any clear function, but rusted and twisted and infested with mutants and dark save for the glow of anomalies and the odd emergency light.

The above ground ruins are great but the underground is what I imagine SCP exploration logs are like. Just industrial hell.

Strelok604
Apr 26, 2020



Last time I played anomaly I ended up overpowered because the procedurally generated "go kill this guy" etc quests gave me too much money, so I had the special Nimble guns sooner than I probably should have. Maybe they updated the economy since the last time I played

Fall Dog
Feb 24, 2009


Has Anomaly been repackaged to allow all of its files to be unpacked/unzipped? I think when I downloaded it, only certain files/folders were made accessible, and editing them would cause crashes. For some reason I think the creator was looking at making all files available once it was completed.

The mod was fun, but I had to launch it as soon as my computer booted otherwise it would just hang. I'm still not sure why that was happening.

I roleplayed that all the items were just the usual pocket junk people would have, and that there were only really a dozen or so things worth hunting for. The rest got left on corpses. Not understanding how to do my own cleaning and repairing also reduced the amount of garbage I was scavenging.

Strelok604
Apr 26, 2020



Welp, I thought I got anomaly to work, but I only got it to boot the menu and it turns out actually pressing the button to start a new game just makes it instnatly crash.

Balloon Time Hooray!
Apr 18, 2007
Maybe you're not an ugly human being but a good looking ape... with exceptional verbal skills.

Mordja posted:

Doesn't it come packaged with Anomaly? I think you just have to turn it on when you're setting up a campaign.

No, this is a different branch of CoC. Anomaly might've used Dr. Xs older mods, but this guy spent time further developing the dynamic stuff mods on his own waiting for a new version of CoC to come out, which never did, then decided to do a standalone thing.

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.


Mordja posted:

Are there any mods that add more "experimental" guns? I always though it was a shame there weren't any unstable firearms that weaponized artifacts in some way.

Seconding this, I always loved in the original Roadside Picnic the briefly mentioned, ambiguous things.

I'd like a 'death lamp', whatever the gently caress that is. I can imagine.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone

In Anomaly, death lamps are artifacts that appropriately dump a bunch of radiation without any benefit (other than to be sold).

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.


That's really cool they're in there, but can I put them into a lead lined collimator and give duty dick cancer??

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes

Balloon Time Hooray! posted:

Just want to plug Call of The Zone again, which is a custom branch of CoC with a focus on dynamic features and storyline, made by Dr. X. It's the more arcade side rather than realism and grinding of Anomaly, and has a few sub mods now like arsenal overhaul, compatible with texture mods, making it a beefed up COC. It's my STALKER of choice these days.
https://www.moddb.com/mods/doctorx-call-of-the-zone

Does it include any of the weapon expansion mods?

Strelok604
Apr 26, 2020



Is there a way to get an SVD without buying one in Anomaly other than killing monolith until one drops

moot the hopple
Apr 26, 2008

dyslexic Bowie clone

There's a recurring mission you can get from Duty's leader that asks you to help an undercover agent by killing the bandit squad he's infiltrated without blowing his cover. He's identified as the Duty agent by the SVD and will be hostile like the rest of the bandits.

You can always just kill him and take the mission loss and rep hit if you want the gun.

Balloon Time Hooray!
Apr 18, 2007
Maybe you're not an ugly human being but a good looking ape... with exceptional verbal skills.

nexus6 posted:

Does it include any of the weapon expansion mods?

There's a port of AO and a custom OWR thing in the add-ons, both are pretty good

Badactura
Feb 14, 2019


I read this thread and downloaded Anamoly and I'm having a great time, thanks thread.

I don't understand at all how repairing stuff works. Where are you supposed to find a bench?

Strelok604
Apr 26, 2020



Technicians will let you use theirs for 1000 rubles, or there are some benches in bandit camps you can use for free after you clear them out and kill its owner

communism bitch
Apr 24, 2009


And remember, the bench they let you use isn't necessarily the one they're sitting at.
The technician in cordon, for example, wants you to use the bench around the corner to his left - your right, as you look at him. it's tucked in a dark corner. And you only have about 4 minutes to use it for each 1,000ru payment. And you need specific repair kits for each major category of gun, only about half of which can be bought.

To give an example of how it all works for a Russian 5.45 AK: If you right click on your gun in your inventory there's a "details" page, which will show you all the parts you need; usually a barrel, trigger assembly, locking mechanism, gas tube, and something else I forget. To get them, just disassemble other guns of similar types; any Russian 5.45 should give you the parts you need for any other gun of that type.

The parts you recover from disassembly will probably be hosed up, but you can repair the parts with files and barrel cleaning kits - these can be found or bought from traders. If you have ball peen hammers, glue, solvents, and odd bits of paper lying around those can give 1-5% bonuses on top of the 25% repairs offered by the files and repair kits.

When you have all or some parts in good condition, go pay your 1000ru, use the vice, and tab over to the wrench icon at the top of the vice interface. Then select your 5.45 and all the replacement parts, and voila - clean gun. But before you do all of this make sure you have a smallbore rifle repair kit. No you can't buy one lmao.

Strelok604
Apr 26, 2020



Yeah I tend to just skip all that and jsut save up for a new gun, and keep it in top shape with usable repair items

Appoda
Oct 30, 2013


By the time you have enough components to use a workbench at all, it's often cheaper just to buy a new gun or have one repaired to 100%. That, or you're so far forward in the game's economy that you might as well be getting high-tier guns from nimble and other traders.

I don't know why there's so many mods out there that are obsessed with gun repair, anyways. It's not like STALKER occurs in a post apocalyptic mad max universe where guns are no longer manufactured.

communism bitch
Apr 24, 2009


I'm poo poo at the game and at making money so I usually try to scavenge an OK condition weapon and then fix it up with cleaning kits (instead of repairing a broken one from 8% or w/e). The loot system is designed to give you weapons at like 30% condition, but I don't think it applies to npcs so if *they* loot that AK it can be at 60 or 70% - same for armoured suits.
That's how I got all my good quality gear in my current run.

The more I think about it, I wish Stalker had a Tarky style inventory with limited slots rather than the infinite inventory restricted by weight. I spend far too much time hauling garbage around.

Justin Credible
Aug 27, 2003

happy cat

Balloon Time Hooray! posted:

Just want to plug Call of The Zone again, which is a custom branch of CoC with a focus on dynamic features and storyline, made by Dr. X. It's the more arcade side rather than realism and grinding of Anomaly, and has a few sub mods now like arsenal overhaul, compatible with texture mods, making it a beefed up COC. It's my STALKER of choice these days.
https://www.moddb.com/mods/doctorx-call-of-the-zone

Started this as loner on veteran, love the early game of STALKER. One of the first stashes I found and looked at had a SPAS 12. <10 minutes in. Held off on using it till I did a bandit assasination in Dark Valley and made it past garbage and back to the rookie village again, with a sawn off and 74su. Before I even made it back another stash I found had a Veles in it.

I think the progression is a bit fast, and while the economy is good and tight and rough so far having the ability so early to pull artifacts seems like it will be a tad strong for basically doing nothing in game so far.

Still my jam but it was a tad odd to pull good gear so early randomly like that. Both stashes were in the Cordon. Maybe I just got real lucky.

Stunt_enby
Feb 6, 2010



Justin Credible posted:

Started this as loner on veteran, love the early game of STALKER. One of the first stashes I found and looked at had a SPAS 12. <10 minutes in. Held off on using it till I did a bandit assasination in Dark Valley and made it past garbage and back to the rookie village again, with a sawn off and 74su. Before I even made it back another stash I found had a Veles in it.

I think the progression is a bit fast, and while the economy is good and tight and rough so far having the ability so early to pull artifacts seems like it will be a tad strong for basically doing nothing in game so far.

Still my jam but it was a tad odd to pull good gear so early randomly like that. Both stashes were in the Cordon. Maybe I just got real lucky.
you didn't, i'm maybe like 3-4 hours in and i already have a f2000 and protecta and the money to get a good helmet to go with the bandit merc suit i got from main questline. found like 3 artifacts from random gen stashes too

Killswitch
Feb 25, 2009


Yea i got a veles detector from sakharov in CoC and I had forgotten how drat cheat-mode that thing is. Also lol that Nimble is selling one for 1mil.

communism bitch
Apr 24, 2009


I think all the base games had a really weird curve where the late games are trivially easy because the gear is outrageously overpowered. Exosuits make gunfights trivial and the Svarog detector showing the exact location of dangerous anomalies meant you could literally run through most anomaly fields and grab your artefacts with no danger at all.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone

One case of Anomaly crafting that I've actually liked is the devices such as flashlights, detectors, artifact containers, and PDAs. Namely because they share mostly the same components (transistors, resistors, and capacitors) so you're not constantly referring to the clunky guide in your PDA or a manual kept in your inventory, the components can be gotten from the electronic junk so they're not just loot fodder, and you can upgrade your base item in stages so you can eventually turn your starter Echo detector into a Svarog.

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.


Ham Wrangler

communism bitch posted:

I think all the base games had a really weird curve where the late games are trivially easy because the gear is outrageously overpowered. Exosuits make gunfights trivial and the Svarog detector showing the exact location of dangerous anomalies meant you could literally run through most anomaly fields and grab your artefacts with no danger at all.

This is why all the recent times I play STALKER I just go hardcore or limited lives, because right as I'm getting powerful I usually gently caress up and die to some mutant or anomaly. such is life in the zone


I do like that SoC is pretty much nothing but makarovs and wildly inaccurate sawnoffs (I always go around the checkpoint, instead of through it) until you get an MP5 in garbage which easily carries you through to strelok's stash. Call of Pripyat starting with an aksu always felt like too much power, but it did make the curve a little smoother.

Strelok604
Apr 26, 2020



Anomaly's biggest problem is how much the procedurally generated quests you get from people pay, you can just take all the kill mutants ones (and let them complete themselves) or the assassinate a specific person ones and just snipe them and run away and get enough to get a nimble gun pretty quickly


Unrelated, but the game doesn't let me go to pripyat because it says I need protection and the ambient psy stuff just kills me. Am I supposed to do the main quest stuff first? Because it's not on my map

OwlFancier
Aug 22, 2013

It is a powerful visual metaphor for my posting.


You might need to get the tinfoil hat from the lab at yantar.

Kaiju Cage Match
Nov 5, 2012



I had a quest in Anomaly to kill a Bandit leader, so I donned a disguise to get close to him, then I chucked a grenade and ran away as he and his buddies were blown up.

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moot the hopple
Apr 26, 2008

dyslexic Bowie clone

I once got a contract to kill a Freedom dude but didn't feel like losing the faction rep by killing him myself so I squaded up with some Duty guys, including a captain carrying a PKM machinegun, brought them to the Army Warehouses, and watched from afar as they tore up my target and an entire Freedom checkpoint.

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