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Yeah, Groza's bullet drop is pretty nuts. Really surprised to hear anyone tried to snipe with it.
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# ? Oct 2, 2016 21:23 |
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# ? Apr 18, 2024 07:23 |
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The Vintorez uses the same bullet. I just wish I could get a PSO on the 74U. It fits IRL, and the 2.7x PSO would be much nicer than that 4x 1P29 or whatever it's called.
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# ? Oct 2, 2016 22:07 |
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Vintorez has the same problem in this. You wont get hits past 100 meters Its a modelling issue on their part I imagine, the bullet just falls outta the air at a certain range rather than maintain a reasonable flight profile.
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# ? Oct 2, 2016 22:13 |
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To be honest, I got used to it in one of the stalkersoups, its a ridiculous gun, but I like it. so, a couple of starting Hintz. Free Sunrise suit : Strelocks stash, Agroprom Generally : pick up and store any kind of stuff from animals, stalkers want 8 x bear assholes or whatever, go get them from storage...
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# ? Oct 2, 2016 22:23 |
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Where is it safe to store things?
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# ? Oct 2, 2016 22:28 |
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Pretty much anywhere it was safe in the old games i.e. the various storage lockers in places like Rostok or Skadovsk and in any stash.
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# ? Oct 2, 2016 22:46 |
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Azran posted:Where is it safe to store things? Backpacks. You can get them off vendors and looting the dead, make a stash that only you can grab stuff from anywhere. It isn't a bad idea to stroll around with extra supplies and a few packs and make emergency stashes. Especially now with ironman mode. Also sniping with the groza isn't hard if you get used to that bullet. The bullet is still lethal after the drop, I've made some pretty long shots with the Val. Plus carrying a scope is way better than carrying another rifle and everything needed for that. This is nice for anyone waiting for a Warfare update: http://forum.epicstalker.com/viewtopic.php?f=32&t=413 NeoSeeker fucked around with this message at 23:26 on Oct 2, 2016 |
# ? Oct 2, 2016 22:53 |
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staberind posted:Free Sunrise suit : Strelocks stash, Agroprom drat, I wish I had realized that. Oh well. I found an M14 EBR on a bandit, which allowed me to find an AEK-971 and AK-12 M43 on some military guys. Not sure I'll keep the EBR, that 2x scope just limits the potential of the gun too much. I also found a Glock 20, but having looked at the stats I think I'm better off with the FN FNP45 I found, since the .45 hydroshock rounds are so ridiculously good.
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# ? Oct 3, 2016 01:59 |
i tried the warfare mod with 1.3.20 once but i went to dead city, antagonizing the mercs, and it got to the point where i had camped out a building and killed like 40 of them and new ones kept spawning in (i saw them spawn next to me) and i was like "this is loving ridiculous, there's practically no mutants but there's respawning humans, i feel like i'm playing COD." did i do something wrong or is that how it's supposed to work also a favored loadout of mine is rifle (5.45 if going south, 5.56 if going north), sawed-off shotgun if not going to mutant-heavy area (it's so light and quite powerful) and wolfhound's USP match that i bought off nimble. 45 ammo can be found practically everywhere now so i don't see a point in using 9x18 or 9x19, 45 is so much more powerful. also 50ae and 357 don't seem to have a power increase great enough to warrant the extra weight + rarer and more expensive ammo sea of losers fucked around with this message at 03:36 on Oct 3, 2016 |
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# ? Oct 3, 2016 03:33 |
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I kinda don't see the point in pistols outside of the start or just for cool points ever since you could equip anything in either weapon slot. An assault/sniper rifle or SMG in one for human enemies and a shotgun in the other for mutants is a no-brainer. I guess you lose a tiny bit of weight capacity but carrying a streetsweeper on my hip seems plenty worth taking on like 2 kg over a pistol.
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# ? Oct 3, 2016 03:56 |
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big cock Salaryman posted:i tried the warfare mod with 1.3.20 once but i went to dead city, antagonizing the mercs, and it got to the point where i had camped out a building and killed like 40 of them and new ones kept spawning in (i saw them spawn next to me) and i was like "this is loving ridiculous, there's practically no mutants but there's respawning humans, i feel like i'm playing COD." did i do something wrong or is that how it's supposed to work Gobblecoque posted:I kinda don't see the point in pistols outside of the start or just for cool points ever since you could equip anything in either weapon slot. An assault/sniper rifle or SMG in one for human enemies and a shotgun in the other for mutants is a no-brainer. I guess you lose a tiny bit of weight capacity but carrying a streetsweeper on my hip seems plenty worth taking on like 2 kg over a pistol. Outside of Misery 1 (where pistols seem to retain their lethalness), my experience with pistols has been the same. My backup gun is usually a shotgun, or a really high fire-rate SMG for even more cool points. I need a reason to play CoC again. Im trying to think of a gimmick run I can do which isn't semi/bolts only (since thats always been my favorite way to play stalker).
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# ? Oct 3, 2016 04:03 |
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Dali Parton posted:Outside of Misery 1 (where pistols seem to retain their lethalness), my experience with pistols has been the same. My backup gun is usually a shotgun, or a really high fire-rate SMG for even more cool points. You just answered your own question. Only pistols in the secondary slot. A good pistol is really effective against mutants, and with the right ammo it's actually effective against armored enemies. Unlike vanilla SoC. I once emptied a full 16-round magazine from a Walther into a soldier's chest from 5 feet away in SoC and it didn't kill him. A shotgun's weight difference isn't only the gun weight, either. You're also dealing with how stupidly heavy buckshot is. And there's the cool factor like the guy above said.
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# ? Oct 3, 2016 07:21 |
Gobblecoque posted:I kinda don't see the point in pistols outside of the start or just for cool points ever since you could equip anything in either weapon slot. An assault/sniper rifle or SMG in one for human enemies and a shotgun in the other for mutants is a no-brainer. I guess you lose a tiny bit of weight capacity but carrying a streetsweeper on my hip seems plenty worth taking on like 2 kg over a pistol. wellll the modded usp match with full auto mode, 16 rd clip and hydroshock is very powerful. i've done some looting runs where i don't take any weapons except that pistol and 100 rounds of hydroshock, i pick up whatever rifle/shotgun i need along the way and ditch as necessary, and it really works. hydroshock will drop an unarmored bandit in one hit, armored enemies in 2-5, kill a boar in 4 if you hit the head.
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# ? Oct 3, 2016 09:13 |
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Are helicopters a source of CTDs? I brought one down over the bandit base in Cordon just fine, then one over the military outpost leading to Garbage but as soon as its health bar depleted, the game crashed. I just now noticed it was hovering outside of level bounds.
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# ? Oct 3, 2016 10:23 |
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Another vote for Match with Hydrashock. I used to always run with a scoped rifle and a shotgun until I did a no shotty run for a bit in CoC. It's fun having to use a rifle or pistol against mutants. Your tactics change when you can shoot from much further and you have larger mags and rpm. An upgraded .45 pistol is a good medium range weapon too, so I'm now doing a no shotty, no assault/full auto rifle run in CoC: Match and an SVD (will be replaced with Lynx soon). That pistol plus found rifle idea sounds cool too.
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# ? Oct 3, 2016 14:29 |
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I wish you could have the big semi/bolt rifles with no optics, irons only also puts some challenge back into the game. Is there any reason they took the dart/flechette ammo out of the game? If i recall it was just buckshot with better armor piercing and that seems like a perfectly fine niche.
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# ? Oct 3, 2016 17:38 |
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I switched to Clear Sky + The Faction Wars in the meantime, and man, while I'm having fun with faction combat having a point to it, there's so many QoL improvements from CoP/CoC that I miss. Money making being much more difficult is a nice change of pace, but bleeding wounds/radiation being such a constant pain to deal with is kinda pissing me off. The abundance of scoped shotguns is also pissing me off, since enemy shooters manage to pull off what feels like some ridiculous headshots way too much.
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# ? Oct 3, 2016 19:03 |
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Fellis posted:I wish you could have the big semi/bolt rifles with no optics, irons only also puts some challenge back into the game. I don't think it adds good challenge though. In many situations you have to pixel hunt when a bandit is firing at you in foliage because he can see through bushes. Same with nighttime situations. Scopes equalize the playing field by giving you a decent chance to spot before some swamp-dwelling cheeki breeki no-scopes you through dense cattails. Someone needs to port Misery 2's AI, because at least there everyone didn't have laser vision.
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# ? Oct 3, 2016 19:13 |
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Dali Parton posted:I don't think it adds good challenge though. In many situations you have to pixel hunt when a bandit is firing at you in foliage because he can see through bushes. Same with nighttime situations. Scopes equalize the playing field by giving you a decent chance to spot before some swamp-dwelling cheeki breeki no-scopes you through dense cattails. I think its a question of playstyle. I play pretty safely and anytime my PDA tracker beeps i find cover and snipe that jerk if I can, so having my effective range reduced helps make that more challenging. I don't usually find myself surprised by the AI aside from mutants. If i do get dropped on I usually retreat. I blame playing ironman, where all my deaths were to surprise bloodsuckers/chimeras.
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# ? Oct 3, 2016 21:23 |
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You could use the M14 EBR. It still has an optic, but it's only 2x so it's not much more zoom than irons.
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# ? Oct 3, 2016 22:14 |
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Fellis posted:I wish you could have the big semi/bolt rifles with no optics, irons only also puts some challenge back into the game. It sounds like you're basically looking for a Mosin. It uses ironsights by default and shares ammo with the SVD so I imagine it's damage is similar.
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# ? Oct 3, 2016 22:56 |
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Having a pistol as a sidearm isn't a bad idea. Ammo is going to be everywhere because pretty much all stalkers use pistols and there are only 3 ammo types. They don't weigh anything (most can be modded to weigh as much as a small paperweight) and neither does the ammo, but again the ammo part doesn't matter much because it's everywhere. Mod them up with larger magazines, higher rates of fire and faster muzzle velocities. Then they might as well be converted over to a carbine. That being said I would really like to see some pistol carbines. Magpul throws out conversion kits like it ain't nothing. And the FMG is just really cool.
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# ? Oct 3, 2016 23:09 |
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I personally loved the Kriss from the OL mod. Used.45 and could fire semi and full auto. The hard part was getting ammo for it
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# ? Oct 3, 2016 23:31 |
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About to try the winter + depopulation addons for COC, this should be interesting e: oh hell yes, I'm not convinced this isn't the way the game was always meant to be It's got crunchy footstep sounds too, it's just missing footprint effects and any kind of hypothermia system Saint Sputnik fucked around with this message at 01:53 on Oct 4, 2016 |
# ? Oct 4, 2016 00:16 |
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And a random sleigh and reindeer to shoot down for special suits, armor and weaponsDali Parton posted:This exact thing happened to me like 3 months ago. I racked up a serious amount of kills (and deaths) to an extent where the unlooted bodies started to despawn. Eventually more and more of them came until I had to sprint out of there on rookie difficulty. I got the same last night. Playing Monolith I got a mission to take out some stalker that was trying to break through again and he happened to be in the swamps. I figured gently caress it, I'll port to the swamps rather than trudging through multiple maps and spawned in the middle of that village right outside Clear Sky's main base. Just wave after wave of'em. Finally I just packed my poo poo and ran because they wouldn't stop coming and it was eating my ammo up. Turns out the guy I was after was a bandit and CS shot him not long after I bolted from that village, so meh
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# ? Oct 4, 2016 02:49 |
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Do I need to do something specific to get Prof Kruglov to upgrade things, as he is not in my games, just repairs stuff. I restarted a couple of times and ran to Yantar to make sure.
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# ? Oct 4, 2016 02:57 |
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Gobblecoque posted:It sounds like you're basically looking for a Mosin. It uses ironsights by default and shares ammo with the SVD so I imagine it's damage is similar. Yeah pretty much. I haven't found a mosin in any of my CoC playthroughs though, just SVT's I remember some mod where all Siderovich had till you ranked up some was mosin's, hunting shotguns, and makarovs and that ruled to start even though it was pretty trivial to take out the military checkpoint at the bridge. Saint Sputnik posted:About to try the winter + depopulation addons for COC, this should be interesting Dang that looks amazing. I'd like to imagine that a lot of the Zone departs during the awful winters and the levels open up as the skeleton crews of the military, mercs, freedom, duty consolidate around their strongest bases, while Monolith recaptures all the territory that stalkers fought for during the warmer months. Maybe emissions are 10x worse as the radiation is kicked into the snowstorms and blowouts essentially last days instead of hours. Just from a lore point though, that would be awful to play through.
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# ? Oct 4, 2016 03:10 |
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staberind posted:Do I need to do something specific to get Prof Kruglov to upgrade things, as he is not in my games, just repairs stuff. Be an ecologist?
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# ? Oct 4, 2016 03:12 |
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Mosins: kill bandits in Garbage/Cordon. They aren't hugely common, but I've seen maybe five in a few runs through there.
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# ? Oct 4, 2016 03:16 |
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Fellis posted:Be an ecologist? Nope, just says "cannot be installed" on everything. no matter loner or ecologist.
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# ? Oct 4, 2016 03:46 |
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Fellis posted:Yeah pretty much. I haven't found a mosin in any of my CoC playthroughs though, just SVT's That's a shame, for me they seem to turn up pretty often on bandits and some loners, especially at the Cordon. staberind posted:Do I need to do something specific to get Prof Kruglov to upgrade things, as he is not in my games, just repairs stuff. I don't think I did anything special, just asked him about apparently being good with a file or some poo poo.
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# ? Oct 4, 2016 06:11 |
has anyone tried doing the 1.4 story yet? it said something about starting with finding Doc but i haven't found him so i went ahead and disabled the brain scorcher and now i have a quest item about "a voice from the north," obviously the wish granter. feel like that'd just get me a bad ending tho
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# ? Oct 4, 2016 09:25 |
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One of the bandit spawns in the Swamp is Doc's shack, he just sorta chilled while a military chopper shelled his house because my bandit buddies decided to gently caress with a patrol
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# ? Oct 4, 2016 18:39 |
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gently caress them for making people go through the single worst zone in the entire game for that. Is it that pumping station? E: Is it just me or are all the intermediate rifle rounds still really weak against armored targets? I updated to the then most recent version of AO3 a couple days ago. I see there's a new one now, but it looks like it's mostly fixes rather than balance changes. At this point I'm pretty much resigning myself to only using 9x39 and 7.62x51, because 5.45 and 7.62x39 are useless. I am playing on Stalker difficulty, which might have to do with it. I wanted a more chill (as far as stalker goes) game experience this time, since the last few times I played on Master. The .45 hydroshocks are at least as effective as 7.62 and 5.45 at this point, which seems wrong. I haven't built up enough 5.56 ammo to use it yet, although I just might give it a shot since the one time I used it when I ran out of 5.45 in the middle of a run between the bar and Yantar it worked pretty well. 22 Eargesplitten fucked around with this message at 21:24 on Oct 4, 2016 |
# ? Oct 4, 2016 20:36 |
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He's north of the pump station, pretty much in the NW corner of the swamps
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# ? Oct 4, 2016 21:47 |
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big cock Salaryman posted:has anyone tried doing the 1.4 story yet? it said something about starting with finding Doc but i haven't found him so i went ahead and disabled the brain scorcher and now i have a quest item about "a voice from the north," obviously the wish granter. feel like that'd just get me a bad ending tho Never got a quest for him, went right to the miracle machine in yantar and then got nothing after.
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# ? Oct 4, 2016 23:20 |
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Anyone ever get a trojan warning from Stalker-CoC.exe by windows defender? I downloaded the zip from moddb so I suspect it's a false positive.
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# ? Oct 5, 2016 00:24 |
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The Swamp Doctor starts off with his chillbros Clear Sky, then maybe wanders off to his shack after you talk to him at their not so hidden little base, sw of the map, accessed by following a path from the "fishing village" through a cut fence, seems Scar had memory problems, and could never find the way. Doc shows the years have been less kind to him, but he gives you information, and tells you to get lost and leave an old man in peace to smoke his bong. Next place to go, as we now have some ideas and a rough mission* is North, to the next map, Agroprom, it seems a guy and his mates had a little stash there, it might have some info. (Protip: go into the underground by the ladder in Agroprom, you can leave by the same one.) Explore. When you find what you need to find, the list of tasks will update. Remember my confusion over Kruglov's upgrades? Well, Forester (Red Forest, near entrance to Jupiter?) can do all of them, so no biggie. Professor Sugars in Yantar is still jazzing around with bizarre headware, if you defend their base, he will give it to you for free. and ask you to turn that drat crazy machine off. After you send the giant brain back to sleep, (Or before, I don't care, I'm not your mum), you can have a look around Agroprom's other set of underground mutant and anomaly fun palaces... So from what I can see, wherever you start, you should go pay doc a visit, then Agro, then Yantar, then maybe back to Agro, then Red Forest. during this time, hassle Nimble for an exo before red forest. *: what is the zone, what's going on, this is not my beautiful wife and so on. staberind fucked around with this message at 01:08 on Oct 5, 2016 |
# ? Oct 5, 2016 00:29 |
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Jay-Zeus posted:Anyone ever get a trojan warning from Stalker-CoC.exe by windows defender? I downloaded the zip from moddb so I suspect it's a false positive. Yeah, I did. Annoying, and I'm not even sure why. What trickery is it using?
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# ? Oct 5, 2016 00:32 |
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# ? Apr 18, 2024 07:23 |
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I got that warning as well but Defender likes to throw out false positives like candy.
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# ? Oct 5, 2016 00:45 |