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Quicksilver6
Mar 21, 2008



Honestly, this kind of thing is why I stick to Original Weapon Renewal or COP weapon pack. AO is... I feel guilty saying this, but it's TOO much gun porn.

I know, I didn't think that was possible, either!

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Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Quicksilver6 posted:

Honestly, this kind of thing is why I stick to Original Weapon Renewal or COP weapon pack. AO is... I feel guilty saying this, but it's TOO much gun porn.

I know, I didn't think that was possible, either!

Do either of those mods have the Saiga and/or ramp up buckshot so it will consistently two shot dogs, pseudo dogs, and snorks regardless of what shotgun I use? This thing has been keeping me sane.

Spaz-12 no longer has the fastest reload in Russia and recoil inflation has hit it's "autofire" hard. Mosberg now has worse stats than the saiga and "realistic is slow pump action then an awkward pause until your trigger pull counts"

I juggle and discard a rainbow of assault rifles that still won't kill dogs fast unless you double tap them in the eyeballs, or boars that think 6 bullets to their huge cranium is reasonable. I have cool 9x18 SMGs that shred zombies wearing body armor even from way too loving far away. But gently caress it dogs are still unflinching juggernauts if you don't aimbot them multiple times in the brain with anything smaller than a thumb sized slug.

The hunting shotgun still stays in the stash, as usual, despite it's incredibly ramped up stats in Ao3. Since two shots isn't enough when you step out of the boat first thing in the morning and a bleeder runs past eight NPCs also departing to take a swing at you while beard whines at you to put your gun away.

Section Z fucked around with this message at 12:18 on Sep 29, 2017

ambient oatmeal
Jun 23, 2012

I honestly like AO3 because there's 12 different flavors of AK-47. I usually just grab the first one that I find and not worry about weather or not one is an upgrade. It's more of an aesthetic thing, it makes the zone feel like people are just wandering in with whatever they can find instead of all the same gun.

Plus it's always funny to wander around with a fully armored hazmat suit but carrying a rifle from WWII and a double barrel shotgun.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Arsenal Overhaul has the IMI Galil

Zamboni Apocalypse
Dec 29, 2009
Not sure if it was one of the other mods I was using, but my CoC running with AO3 had some *ridiculously* variable values for AK and Colt 1911 variants. "Oh, this fully-repared .45 is $350, this one is $200, and this is ... loving $7900?"

Both the Vepr and Saiga shotguns with buckshot were my go-to guns for dogs, snorks and boars, and I eventually swapped between the Glock, H&K and (iirc) Sig 10mm burst- or auto-capable pistols for one-hand use when bolting or detecting.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Or just go Desert Eagle and flatten a pseudogiant with 8 shots.

communism bitch
Apr 24, 2009
I always thought that (in gun porn terms) the game needed fewer assault rifles and auto shotguns and more people with pistols and crappy sawn-offs. It would probably help reduce the game from being an F5-F9 simulator and (forgive me) feel a little more thematically appropriate.
The pool of weapons with a mod like AO is great, but the abundance of military grade weapons feels slightly too much sometimes.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
It makes sense for there to be a shitload of Warsaw Pact hardware lying around along with a load of hunting gear. It's the NATO arsenal that's a bit too conspicuous. Make sense if Mercenaries are using them, but the military?

Klaus88
Jan 23, 2011

Violence has its own economy, therefore be thoughtful and precise in your investment
Its amazing how dramatically disabling the radar and stalker detection beeps changes the experience.

Arcsquad12 posted:

It makes sense for there to be a shitload of Warsaw Pact hardware lying around along with a load of hunting gear. It's the NATO arsenal that's a bit too conspicuous. Make sense if Mercenaries are using them, but the military?

:thunk:

The military only carries NATO ammo when they're hauling an AK chambered in 5.56.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Klaus88 posted:

Its amazing how dramatically disabling the radar and stalker detection beeps changes the experience.


:thunk:

The military only carries NATO ammo when they're hauling an AK chambered in 5.56.

I mean NATO rifles and the like from western countries. Doesn't make a lot of sense for the Ukrainian military to be walking around using M4A1s or G36s.

Zamboni Apocalypse
Dec 29, 2009

Arcsquad12 posted:

I mean NATO rifles and the like from western countries. Doesn't make a lot of sense for the Ukrainian military to be walking around using M4A1s or G36s.

Quick! To the Wikimobile!

Long post-Chernobyl, but I remember seeing pictures of a shitload of M4s being destroed by Russian troops, on their last foray into Georgia a few years back. A quick look shows Ukraine to be mostly satisfied with Rus or homegroan.

Maybe in Stalkervesre, NATO traded an assload of small arms for Zone access and data?

Carly Gay Dead Son
Aug 27, 2007

Bonus.
Misery 2.2 entry #2: Completed the jupiter plant mission, just about out of ammo, and on my way out I sicced two chimeras that were following me on the gang of bandits shacking up on the western side. My two problems had nearly solved themselves, when a crew of mercs crashed the party. Couldn't hide because of my bright orange clown suit. All I had was a colt 1911 with HP ammo, with which I took out the merc who wasn't wearing an exoskeleton. The one who was, luckily managed to waste all his ammo shooting at me and the remaining bandits (protip: turn off infinite npc ammo). He started retreating but I managed to limp after him and hack him to death with my axe. Triumphant, I looted him and all his pals, netting about 100 kg of poo poo, then looked up and saw a pseudogiant headed right for me. I popped an epinephrine and ran in a straight line, dropping two looted butterfly mines in my path. Once he stepped over them both, I stopped, turned around, and buried my axe in his head. It was glorious. Final consensus: Misery 2.2 good. Ommitted: about 12 f9s.

Fall Dog
Feb 24, 2009

Section Z posted:

Do either of those mods have the Saiga and/or ramp up buckshot so it will consistently two shot dogs, pseudo dogs, and snorks regardless of what shotgun I use? This thing has been keeping me sane.

Spaz-12 no longer has the fastest reload in Russia and recoil inflation has hit it's "autofire" hard. Mosberg now has worse stats than the saiga and "realistic is slow pump action then an awkward pause until your trigger pull counts"

I juggle and discard a rainbow of assault rifles that still won't kill dogs fast unless you double tap them in the eyeballs, or boars that think 6 bullets to their huge cranium is reasonable. I have cool 9x18 SMGs that shred zombies wearing body armor even from way too loving far away. But gently caress it dogs are still unflinching juggernauts if you don't aimbot them multiple times in the brain with anything smaller than a thumb sized slug.

The hunting shotgun still stays in the stash, as usual, despite it's incredibly ramped up stats in Ao3. Since two shots isn't enough when you step out of the boat first thing in the morning and a bleeder runs past eight NPCs also departing to take a swing at you while beard whines at you to put your gun away.

I modified the shotgun ammo way back when I was playing Oblivion Lost for the first time. It was so satisfying to finally be able to drop a bandit with a single blast to the chest and the added excitement from the fact that the same could happen to me made the game so much more enjoyable. It turned the bandits with a scabby sawn-off into a potent threat for sure.

This might be testing some memories, but I recall something from the old Stalker thread (maybe 2012/2013) about a similar but legally different game to Stalker being made. I think it was called Zone something or Area something with maybe some numbers in it? I can only remember a video of someone in a swamp putting a pistol together and picking up a first aid kit or something. Pretty sure it wasn't that failed crowd-funded rip off game that got shut down.

Does anyone remember something like that ? Am I making it up?

Roobanguy
May 31, 2011

Section Z posted:

Do either of those mods have the Saiga and/or ramp up buckshot so it will consistently two shot dogs, pseudo dogs, and snorks regardless of what shotgun I use? This thing has been keeping me sane.

Spaz-12 no longer has the fastest reload in Russia and recoil inflation has hit it's "autofire" hard. Mosberg now has worse stats than the saiga and "realistic is slow pump action then an awkward pause until your trigger pull counts"

I juggle and discard a rainbow of assault rifles that still won't kill dogs fast unless you double tap them in the eyeballs, or boars that think 6 bullets to their huge cranium is reasonable. I have cool 9x18 SMGs that shred zombies wearing body armor even from way too loving far away. But gently caress it dogs are still unflinching juggernauts if you don't aimbot them multiple times in the brain with anything smaller than a thumb sized slug.

The hunting shotgun still stays in the stash, as usual, despite it's incredibly ramped up stats in Ao3. Since two shots isn't enough when you step out of the boat first thing in the morning and a bleeder runs past eight NPCs also departing to take a swing at you while beard whines at you to put your gun away.

give original weapon renewal 3 a try. the pistols are pretty good at taking out your basic wild life, only 1-2 shots to a dog/psuedodog to take them out or 2-3 in the dome for boars and the like. a assault rifle kills them even faster. i just took down 2 psuedodogs and 1 blind dog with 4 shots with the browning high power.

the only new weapons in it are the nimble weapons/streloks sg550/uniques, so there's not a problem of 50 billion assault rifles that all have the same stats.

Roobanguy fucked around with this message at 06:13 on Sep 30, 2017

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Roobanguy posted:

give original weapon renewal 3 a try. the pistols are pretty good at taking out your basic wild life, only 1-2 shots to a dog/psuedodog to take them out or 2-3 in the dome for boars and the like. a assault rifle kills them even faster. i just took down 2 psuedodogs and 1 blind dog with 4 shots with the browning high power.

the only new weapons in it are the nimble weapons/streloks sg550/uniques, so there's not a problem of 50 billion assault rifles that all have the same stats.
I do love all the stand out "Oh hey, this is cool, new, and not in a ball pit of variants!" stuff I've seen even taking my sweet time around Zaton as usual rather than "Rush to Pripyat for calibration tools and back, THEN play the game!". But yes I am slowly dying inside the more I loot bodies. "Okay, wait. Did I already own a visually identical AEK-971? Let's check my written notes... Ah, I owned the AEK-973! The one that took bullets X instead of Bullets Y, and was flagrantly lying with it's copy paste description bragging about recoil control clearly intended for this gun right here".

My eyes are glazing over and normally I LIKE comparing video game guns, even for unlisted traits. It's as much why I loved the SPSA more than the Eliminator in Vanilla because "But it's slightly faster reload speed has saved my rear end and let me save all the NPCs in the underpass after my Eliminator didn't :spergin:" Throw in a personal nerd peeve of misleading to outright wrong tooltips bugging me and yeah. If you're going to give me a cool rifle variant that uses the more common ammo type that results in worse recoil, Don't copy/paste how great the recoil control is. Not that any lower tier ammo gun really lives up "Has better recoil than ever before" in modder land, or vanilla.

I am never going to let go of just how little "-110% recoil" helps the U2 in vanilla :downs: But I imagine a lot of dead bodies if every modder who filled in a bunch of milsperg terminology for how amazing this gun is, had to pay with their lives if it did not even measure up to those claims by half.

"A recoil-balancing mechanism by way of a counter-weight that negates the impulse of the gas and bolt carrier, resulting in more controllable automatic fire!" :eng101:
"MORE controllable you say?" :toughguy:
"Help me. I want to make actually realistic guns, but they have my family!" :eng99:

That said. JUST adjusting the old guns sounds too far on the boring side by comparison to sifting through chaff for the sweet new toys. Even if I will hope 9x18 and 9x19 will drop a pseudodog by shooting them in the chest, rather than "By 1-2 shots I mean the usual .45 of choice when I use my never miss headshot skills". Nimble selling some new toys sounds promising, but those do seem to really veer off into "pay 11,000 to repair either mildly different, or ludicrously OP". Like the Carabiner, which I love but is like... why? And the infamous Tide, with it's damage bar higher than the stock SVD.

Unrelated. Ao3 seems to have screwed with detector loot unless this is just the most unlucky of all time I've been cleaning out the warehouse full of mercenaries in my sunrise suit that will get me killed if they manage to shoot me in the dick.

TL;DR: Ao3 isn't bad. But "I want new cool guns, not just edited old guns!" still has to sift through a bunch of eye crossing samey to outright misleadingly described variants to get at the cool stuff.

Along with the eternal lie of lovingly written military jargon about how sweet the full auto recoil is compared to that OTHER gun, resulting in not only annoying recoil, but at times drastically worse recoil than the rusty out of date heavy wooden piece of poo poo it's supposed to be better than.

EDIT: I keep seeing people say Original Weapons Renewal 3 doesn't actually change any balance, just the visuals :confused:

I know I COULD often take dogs down with 1-2 shots of my small pistols in vanilla, But that was a praise jesus perfect head hitbox situation, rather than "I've just pumped 4 blood spraying shots into their side with my fancy Steppe Eagle and of course the Pseudodog is still alive and leaping for my face. Again" because they don't loving flinch over being hit with .45 ammo, buckshot, or assault rifle fire until they die or are missing 90% of their health.

Section Z fucked around with this message at 08:15 on Sep 30, 2017

Roobanguy
May 31, 2011

Section Z posted:

I do love all the stand out "Oh hey, this is cool, new, and not in a ball pit of variants!" stuff I've seen even taking my sweet time around Zaton as usual rather than "Rush to Pripyat for calibration tools and back, THEN play the game!". But yes I am slowly dying inside the more I loot bodies. "Okay, wait. Did I already own a visually identical AEK-971? Let's check my written notes... Ah, I owned the AEK-973! The one that took bullets X instead of Bullets Y, and was flagrantly lying with it's copy paste description bragging about recoil control clearly intended for this gun right here".

My eyes are glazing over and normally I LIKE comparing video game guns, even for unlisted traits. It's as much why I loved the SPSA more than the Eliminator in Vanilla because "But it's slightly faster reload speed has saved my rear end and let me save all the NPCs in the underpass after my Eliminator didn't :spergin:" Throw in a personal nerd peeve of misleading to outright wrong tooltips bugging me and yeah. If you're going to give me a cool rifle variant that uses the more common ammo type that results in worse recoil, Don't copy/paste how great the recoil control is. Not that any lower tier ammo gun really lives up "Has better recoil than ever before" in modder land, or vanilla.

I am never going to let go of just how little "-110% recoil" helps the U2 in vanilla :downs: But I imagine a lot of dead bodies if every modder who filled in a bunch of milsperg terminology for how amazing this gun is, had to pay with their lives if it did not even measure up to those claims by half.

"A recoil-balancing mechanism by way of a counter-weight that negates the impulse of the gas and bolt carrier, resulting in more controllable automatic fire!" :eng101:
"MORE controllable you say?" :toughguy:
"Help me. I want to make actually realistic guns, but they have my family!" :eng99:

That said. JUST adjusting the old guns sounds too far on the boring side by comparison to sifting through chaff for the sweet new toys. Even if I will hope 9x18 and 9x19 will drop a pseudodog by shooting them in the chest, rather than "By 1-2 shots I mean the usual .45 of choice when I use my never miss headshot skills". Nimble selling some new toys sounds promising, but those do seem to really veer off into "pay 11,000 to repair either mildly different, or ludicrously OP". Like the Carabiner, which I love but is like... why? And the infamous Tide, with it's damage bar higher than the stock SVD.

Unrelated. Ao3 seems to have screwed with detector loot unless this is just the most unlucky of all time I've been cleaning out the warehouse full of mercenaries in my sunrise suit that will get me killed if they manage to shoot me in the dick.

TL;DR: Ao3 isn't bad. But "I want new cool guns, not just edited old guns!" still has to sift through a bunch of eye crossing samey to outright misleadingly described variants to get at the cool stuff.

Along with the eternal lie of lovingly written military jargon about how sweet the full auto recoil is compared to that OTHER gun, resulting in not only annoying recoil, but at times drastically worse recoil than the rusty out of date heavy wooden piece of poo poo it's supposed to be better than.

EDIT: I keep seeing people say Original Weapons Renewal 3 doesn't actually change any balance, just the visuals :confused:

I know I COULD often take dogs down with 1-2 shots of my small pistols in vanilla, But that was a praise jesus perfect head hitbox situation, rather than "I've just pumped 4 blood spraying shots into their side with my fancy Steppe Eagle and of course the Pseudodog is still alive and leaping for my face. Again" because they don't loving flinch over being hit with .45 ammo, buckshot, or assault rifle fire until they die or are missing 90% of their health.

i'm pretty dang sure that it also affects the balance of the game. i just took down the bandit camp in yanov with a 1911, taking 2 shots to the chest each, and i definitely don't remember being able to do that with in vanilla.

communism bitch
Apr 24, 2009

Fall Dog posted:

I modified the shotgun ammo way back when I was playing Oblivion Lost for the first time. It was so satisfying to finally be able to drop a bandit with a single blast to the chest and the added excitement from the fact that the same could happen to me made the game so much more enjoyable. It turned the bandits with a scabby sawn-off into a potent threat for sure.

This might be testing some memories, but I recall something from the old Stalker thread (maybe 2012/2013) about a similar but legally different game to Stalker being made. I think it was called Zone something or Area something with maybe some numbers in it? I can only remember a video of someone in a swamp putting a pistol together and picking up a first aid kit or something. Pretty sure it wasn't that failed crowd-funded rip off game that got shut down.

Does anyone remember something like that ? Am I making it up?

Cryzone? I think it was a crysis mod. Don't think it ever came out but i could be wrong.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Roobanguy posted:

i'm pretty dang sure that it also affects the balance of the game. i just took down the bandit camp in yanov with a 1911, taking 2 shots to the chest each, and i definitely don't remember being able to do that with in vanilla.
The 1911 is still one of the "Big" handguns :v: It's just the least efficient one of the .45 pistols due to it's capacity and the rest of it's stats. But it's not weaker than anything but the Black Kite+Steppe Eagle. Wiki even says it deals one whole whopping damage more than the UDP.

I've used it for giggles and it still kills bandits pretty well, but I've seen it casually kill bandits with double dick shots about as often as "huh, I needed to empty it into their chest" given the seeming whims of the game. Just like I've emergency double tapped pseudo dogs with a 9x19 pistol when I know I can feed several rifle rounds into the side of their body without them dropping or slowing down.

I'm not saying this is proof nothing has changed. But handuns, all handguns, work REAL GOOD on people compared to mutants in general even when not outright killing them. I'll trust a looted half broken Fora-12 to stunlock a monolith soldier to death (A scenario that has saved my life multiple times) over a steppe eagle in the middle of a pack of circling dogs.

Even the worst handguns in Vanilla kick all kinds of rear end against people. When not because they are more squishy than most mutants unless wearing top shelf military armor, it's because they actually react to being shot sometimes. The videogamey unflinching reliance of animals and mutants is why I want player handguns to be way more fabulous, rather than "We made a brand new even weaker type of handgun ammo, to tide you over until you are allowed to unlock .40 for sale at Owl." sort of mindset.

Section Z fucked around with this message at 10:44 on Sep 30, 2017

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
The Delta 10mm 1911 is really good, forget the ammo cap on it tho.

Carly Gay Dead Son
Aug 27, 2007

Bonus.
Is there a mod that adds non-Ukrainian stalkers to the game? Like, you'd think a place like the Zone would attract fortune-seekers from around the globe, or at least other kinds of Slavs.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Zamboni Apocalypse posted:

Not sure if it was one of the other mods I was using, but my CoC running with AO3 had some *ridiculously* variable values for AK and Colt 1911 variants. "Oh, this fully-repared .45 is $350, this one is $200, and this is ... loving $7900?"

Both the Vepr and Saiga shotguns with buckshot were my go-to guns for dogs, snorks and boars, and I eventually swapped between the Glock, H&K and (iirc) Sig 10mm burst- or auto-capable pistols for one-hand use when bolting or detecting.
So I just got around to finding a Vepr in Ao3 and at first I'm thinking "Cool!" Then I realize that for some reason it weighs 3.50 empty (reasonable) and then inflates to a :wtc: 5.00 empty, when it has the 0.40 weight EKP sight on it. My Saiga doesn't have this problem :v: Even getting the -1.00 weight upgrade just knocks that down to 4.00.

It does have +2 more capacity, and maybe the look of the more distinct barrel means it's got better falloff than the one whole bar more of accuracy suggests. But I've been kind of spoiled by having my fancy quick reloading shotgun with a working sight, so in my current case I'm going with the Saiga.

Jarf
Jun 25, 2006

PLATINUM



Budgie Jumping posted:

Is there a mod that adds non-Ukrainian stalkers to the game? Like, you'd think a place like the Zone would attract fortune-seekers from around the globe, or at least other kinds of Slavs.

Not sure if this applies in the STALKER universe but in Roadside Picnic there are zones all around the world at various points in a straight line. Implying some sort of incomprehensible alien invasion or simply that the aliens accidentally dropped some things that happened to land on Earth. So I guess the Europeans would go to the eurozone if that was the case.

communism bitch
Apr 24, 2009

Section Z posted:

So I just got around to finding a Vepr in Ao3 and at first I'm thinking "Cool!" Then I realize that for some reason it weighs 3.50 empty (reasonable) and then inflates to a :wtc: 5.00 empty, when it has the 0.40 weight EKP sight on it. My Saiga doesn't have this problem :v: Even getting the -1.00 weight upgrade just knocks that down to 4.00.

It does have +2 more capacity, and maybe the look of the more distinct barrel means it's got better falloff than the one whole bar more of accuracy suggests. But I've been kind of spoiled by having my fancy quick reloading shotgun with a working sight, so in my current case I'm going with the Saiga.

Yeah but on the other hand the model for the Vepr is far superior to the Saiga (to which I was married up until I found a Vepr in a stash somewhere). The Vepr also (iirc) has a larger magazine and a faster rate of fire and it's basically loving nuts at murdering everything and well worth the weight increase.

Appoda
Oct 30, 2013

I think the zone in the Stalker games is supposed to be unique, but yeah, isn't the protagonist of Roadside supposed to be Canadian or something? I don't even remember if the book says where it's all taking place.

Read Roadside Picnic. For old translated former Soviet Union scifi, it still holds up. poo poo, I need to go read it again myself.

communism bitch
Apr 24, 2009
Roadside Picnic takes place in a fictional town called Harmont in Canada. There are said to be zones elsewhere in a smooth curve around the planet, but I don't think explicit locations are given.

Appoda
Oct 30, 2013

You're right. Now we just need a mod overhaul that takes the zone back to its Canadian roots, eh!

Jarf
Jun 25, 2006

PLATINUM



Appoda posted:

You're right. Now we just need a mod overhaul that takes the zone back to its Canadian roots, eh!

Only if guns are removed, all factions get along and all the STALKERs are super helpful to the guys coming into the rookie village.
Basically everybody is Freedom.

Roobanguy
May 31, 2011

Black, what are you doing inside?



Get out of here!

Arc Hammer
Mar 4, 2013

Got any deathsticks?
There is another Zone in the Stalker series somewhere in Africa. One of the crappy tie in novels talked about it

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO

Jarf posted:

Not sure if this applies in the STALKER universe but in Roadside Picnic there are zones all around the world at various points in a straight line. Implying some sort of incomprehensible alien invasion or simply that the aliens accidentally dropped some things that happened to land on Earth. So I guess the Europeans would go to the eurozone if that was the case.

Messy aliens, when you drop something in a higher dimension it ends up all over the place in the third! I mean it's technically in one place but also um... not, also at the same time.

Probably.

aniviron
Sep 11, 2014

Appoda posted:

You're right. Now we just need a mod overhaul that takes the zone back to its Canadian roots, eh!

It's too cold to be unfriendly.

Quicksilver6
Mar 21, 2008



Jarf posted:

Not sure if this applies in the STALKER universe but in Roadside Picnic there are zones all around the world at various points in a straight line. Implying some sort of incomprehensible alien invasion or simply that the aliens accidentally dropped some things that happened to land on Earth. So I guess the Europeans would go to the eurozone if that was the case.

I would love to see other Zones. Are the anomalies the same worldwide? Could an all Canadian arsenal match up to Slav guns? Sadly we'll never know, I guess...

Gromit
Aug 15, 2000

I am an oppressed White Male, Asian women wont serve me! Save me Campbell Newman!!!!!!!
Was it Roadside Picnic or a similar story that said the location of the zones were as if someone fired them at Earth from a rifle, with the distribution matching the rotation of our planet?

Valtonen
May 13, 2014

Tanks still suck but you don't gotta hand it to the Axis either.

Gromit posted:

Was it Roadside Picnic or a similar story that said the location of the zones were as if someone fired them at Earth from a rifle, with the distribution matching the rotation of our planet?

Yes, this is the premise for roadside picnic.

Jarf
Jun 25, 2006

PLATINUM



Quicksilver6 posted:

I would love to see other Zones. Are the anomalies the same worldwide? Could an all Canadian arsenal match up to Slav guns? Sadly we'll never know, I guess...

It's not really covered indepth, it's just mentioned that there are other zones. The book only goes into detail about the canuckzone. Although in my mind it's always the slavzone cos STALKER.

There's a bit where people that were buried in a cemetery in the zone are coming back from the dead and just returning home but not really doing anything. They're completely harmless and very slow. I guess like the zombies in STALKER if they didn't have guns.

Seriously I'd recommend the book to everybody interested in the game cos it does go into some pretty good detail about the anomalies and artefacts found in the zone.

Appoda
Oct 30, 2013

Yeah, Roadside Picnic is a tad more surreal. Also, Redrick is a great character - his voice and attitude is just what you'd expect.

The movie Stalker is also interesting, but for me it was more of a "watch this on a third monitor" sort of thing. It's not a direct adaptation of Roadside - like the games, it does its own thing while sharing a few themes. Deffo check it out if you're thirsty for more STALKER, if only for a little bit to see its cinematography.

turn off the TV
Aug 4, 2010

moderately annoying

Jarf posted:

Not sure if this applies in the STALKER universe but in Roadside Picnic there are zones all around the world at various points in a straight line. Implying some sort of incomprehensible alien invasion or simply that the aliens accidentally dropped some things that happened to land on Earth. So I guess the Europeans would go to the eurozone if that was the case.

It 100% doesn't apply to STALKER, but by the events of CoP the zone should be uncontrollably expanding so if STALKER 2 is ever made they could just have it encompass wherever they want.

I think that the books just have noosphere holes open in other parts of the world, but I'm not sure how that's explained.

turn off the TV fucked around with this message at 14:03 on Oct 4, 2017

communism bitch
Apr 24, 2009

Arcsquad12 posted:

There is another Zone in the Stalker series somewhere in Africa. One of the crappy tie in novels talked about it

Isn't it in the Middle East? I think the novel was called Southern Comfort but I only ever read the summary blurb on Amazon or something. No idea if it's worth reading.

Michaellaneous
Oct 30, 2013

It seems not even Stalker is save from this plague they call "immersive mods".

I am a bit surprised since even the old Misery showed some restraints.

I just wanna look at cool lightning effects and loot guns, specifically the Val and Vintorez.

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live free or dont
Apr 13, 2012
I liked Misery after modding it a bit to change ammo and repair costs. Jupiter was over the top with instakill psy attacks and the accuracy of the enemies was over the top. By changing a few things it was still "immersive" and challenging but not super frustrating. The F5 F9 dance got a bit stupid after getting insta headshot by enemies really far away.

I was thinking about trying a one life (is it called Iron Man? I mean completely restarting after a death) run in Call of Chernobyl. I played it with I think AO3 last year but I was wondering if it is possible to play CoC with Misery and AO3? I want to do total Free Play with additional survival elements and cool guns.

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