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Anyone played OGSE? Is it any good?
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# ? Aug 11, 2019 05:13 |
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# ? Apr 20, 2024 02:07 |
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Node posted:Anyone played OGSE? Is it any good? Haven't played it in a year or two but it's a unique Stalker experience. It takes awhile to get going but I got pretty far into it with little technical issues.
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# ? Aug 11, 2019 10:02 |
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Agreed posted:Metro: Exodus plays like a mash-up of Metro gameplay + Far Cry 2 esque exploration and utilization of little hubs for some of the more modern game features (like crafting, weapon maintenance, etc.). I wouldn't say it's the same as a S.T.A.L.K.E.R. experience but you know the history between 4A and GSC, there is some really similar thinking going on. I like that it can be natively played with a controller, something I have had a hell of a hard time getting to work well with Call of Pripyat or other proper S.T.A.L.K.E.R. titles. If anyone has help there I'd love it, I have programs to map keyboard stuff to gamepad but I just have not found an elegant way to do it for that game. Playing Metro: Exodus simultaneously checks a lot of the boxes for me, but also makes me think, man I wish we had a S.T.A.L.K.E.R. CoP followup made this well. The openxray engine has had some commits made recently that adds controller support to the stalker games, but YMMV. Far cry 2 had sneaky native controller support which was a nice surprise, I use the steam controller and simultaneous mouse and controller works well.
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# ? Aug 12, 2019 21:25 |
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Well, Autumn Aurora decided it wants to crash no matter what save (manual ones or the quicksave) I load in Pripyat, so I guess that playthrough is done. What is a similar overhaul for CoP? I remember enjoying Swartz mod a long time ago and I'd like something like that. Adds stuff like new guns, possibly features, but still staying pretty close-ish to vanilla. Definitely not MISERY though.
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# ? Aug 13, 2019 18:56 |
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Endymion FRS MK1 posted:Well, Autumn Aurora decided it wants to crash no matter what save (manual ones or the quicksave) I load in Pripyat, so I guess that playthrough is done. What is a similar overhaul for CoP? I remember enjoying Swartz mod a long time ago and I'd like something like that. Adds stuff like new guns, possibly features, but still staying pretty close-ish to vanilla. Definitely not MISERY though. Anomaly is super dope and more or less all the settings can be tweaked. Can't recommend it enough. There are some new systems and crafting stuff, but you aren't compelled to engage with them.
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# ? Aug 13, 2019 20:08 |
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I can always recommend SGM 1.7 or Repack, if it's still available.
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# ? Aug 13, 2019 20:37 |
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Meridian posted:Anomaly is super dope and more or less all the settings can be tweaked. Can't recommend it enough. Monolith. posted:I can always recommend SGM 1.7 or Repack, if it's still available. I'll check these out, thanks! I remember hearing about SGM but never tried it
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# ? Aug 13, 2019 20:39 |
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SGM 2.2 is good too but a little more difficult. If you want a real "unique" experience, try the Geonozis version.
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# ? Aug 13, 2019 20:43 |
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I found an xpadder configuration that is really good for S.T.A.L.K.E.R. COP, and was able to modify it slightly to work better with Anomaly. Now that I can control it how I prefer I am really getting into this, it feels like it just brings it all together from Shadows of Chernobyl forward, with plenty of faction action to get up to a la Clear Sky and of course the features we're used to from CoP forward too. I was unimpressed at first with the engine changes but then it turned out I was really just not configuring it properly - set up, it looks more modern and it has enough features that are resource intensive to get my RTX 2070 working. Especially if I crank up the grass detail, shadows etc. The new features are enjoyable and the crafting aspect is one I look forward to digging into deeper. If anyone wants that profile, let me know, I can paste the text for it (but I imagine my choice of playing with controllers on PC FPSes is not perhaps the most popular). This is a very good experience, glad I stuck with it for a bit.
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# ? Aug 14, 2019 01:30 |
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Endymion FRS MK1 posted:Well, Autumn Aurora decided it wants to crash no matter what save (manual ones or the quicksave) I load in Pripyat, so I guess that playthrough is done. What is a similar overhaul for CoP? I remember enjoying Swartz mod a long time ago and I'd like something like that. Adds stuff like new guns, possibly features, but still staying pretty close-ish to vanilla. Definitely not MISERY though. Misery 1.1 is closest for CoP to what Autumn Aurora is for SoC - core story, new guns, light gameplay tweaks, enhanced and moody visuals, generally harder without being crazy. It's a great mod and the reason that Misery 2 was so highly anticipated. But Misery 2 had little in common with Misery 1, they should've called it something else. But now it just prevents people from playing the earlier mod instead.
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# ? Aug 14, 2019 04:40 |
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Here's a STALKER config I did for the Steam Controller. A lot of it will work with other controllers. The Steam Controller config tool is very very flexible. https://m.imgur.com/gallery/NonXd
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# ? Aug 14, 2019 04:42 |
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v1ld posted:Here's a STALKER config I did for the Steam Controller. A lot of it will work with other controllers. The Steam Controller config tool is very very flexible. Thanks for this! Do you find yourself using lean left/right much?
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# ? Aug 14, 2019 06:39 |
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Agreed posted:I found an xpadder configuration that is really good for S.T.A.L.K.E.R. COP, and was able to modify it slightly to work better with Anomaly. Now that I can control it how I prefer I am really getting into this, it feels like it just brings it all together from Shadows of Chernobyl forward, with plenty of faction action to get up to a la Clear Sky and of course the features we're used to from CoP forward too. I was unimpressed at first with the engine changes but then it turned out I was really just not configuring it properly - set up, it looks more modern and it has enough features that are resource intensive to get my RTX 2070 working. Especially if I crank up the grass detail, shadows etc. Shure, post it. D'be nice to take a look!
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# ? Aug 14, 2019 13:50 |
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Alright, it's for an Xbox 360 controller type. Here's the base that I worked off of, I found it in a Steam thread here.code:
Here's the modified one I messed around with: code:
FPS style controls on the sticks. Left stick has sprint when pressed like a modern FPS. Right stick when pressed activates Night Vision if you have it, when held activates your flashlight if you have it. Tested and working. D-pad up to select grenade if you have one, hold for geiger counter if you have one. I haven't been able to test those as I have neither, so far. D-pad left and right for weapon slots. D-pad down for bolts. Couldn't get complex behavior working well on my d-pad, maybe y'all will have better luck. Switched Knife to Modifier + Y. Left shoulder button is a modifier button, hold it to turn the left stick left/right to leaning left/right, the D-pad into F1-F4, and to turn Select into the button for your Anomaly Detector. Also makes B, when held, drop your weapon. There's room for additional functions on the modified set, btw, so if you do find yourself needing more buttons, could fit more modifier activated ones pretty easily. A button to jump Y button to interact / Modifier + Y to pull/put away Knife Tap X to reload, hold X to switch ammo type Tap B for Change Fire Mode (semiauto, auto, etc.), hold B for under-barrel grenade launcher if you have one. Have not tested, haven't found one. Should work though. Tap Select to open PDA, hold Select to open options menu Tap Start to open inventory, hold Start to quicksave Right trigger shoots / mouseclick. Right shoulder button aims. I recommend using Toggled mode in the S.T.A.L.K.E.R. Anomaly options for best results, unless you play w/ the two-finger claw. Left trigger crouches (toggle) when pulled momentarily, and ducks low (only while held) when fully pulled. You will need to toggle out of the regular crouch after holding low crouch. Agreed fucked around with this message at 18:33 on Aug 14, 2019 |
# ? Aug 14, 2019 17:45 |
Node posted:It sounds like the upcoming v1.5 is what a lot of people are recommending to wait for. anyone waiting for 1.5 final should honestly just try it now. it works quite well, ive encountered no repeating crashes or gamebreaking poo poo, and its a big update over 1.4
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# ? Aug 14, 2019 18:27 |
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sea of losers posted:anyone waiting for 1.5 final should honestly just try it now. it works quite well, ive encountered no repeating crashes or gamebreaking poo poo, and its a big update over 1.4 Seconded. Is good.
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# ? Aug 14, 2019 18:34 |
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klen dool posted:Thanks for this! Do you find yourself using lean left/right much? A bit, but I did that config close to when I stopped playing the game. I recently played 6 months of Warframe on Switch with motion control and it's now baseline for controller aiming as far as I'm concerned. I did that config before this experience.
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# ? Aug 14, 2019 19:23 |
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v1ld posted:A bit, but I did that config close to when I stopped playing the game. Totally, and you guessed why I was asking - I'd defo use gyro for aiming rather than lean
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# ? Aug 14, 2019 23:33 |
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i like how pistols are completely worth using in ANOMALY. i'm rocking a browning high powered and it takes down most enemies while using AP bullets.
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# ? Aug 15, 2019 05:53 |
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As far as performance goes, what settings affect it the most in Anomaly? My bougie self is trying to maintain +100FPS on 1440p. I remember there were some settings that tanked FPS for little/no visual quality hit. So far I noticed that grass density and render hits pretty hard.
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# ? Aug 15, 2019 06:00 |
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buglord posted:As far as performance goes, what settings affect it the most in Anomaly? My bougie self is trying to maintain +100FPS on 1440p. I remember there were some settings that tanked FPS for little/no visual quality hit. So far I noticed that grass density and render hits pretty hard. Yeah those were the two I was going to mention off the top of my head. Feel like there's a sweet spot there. Also I think a certain type of aliasing is really hungry.
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# ? Aug 15, 2019 06:05 |
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I turned up stalker spawns to 1.0 in anomaly but it seems like its gonna take some time to get everything populated. right now im sort of let down with how sparse everything is. Lost Alpha felt much more alive than this. Are you guys playing on story mode or warfare mode? I wonder if the latter is finally feature complete.
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# ? Aug 15, 2019 23:02 |
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buglord posted:As far as performance goes, what settings affect it the most in Anomaly? My bougie self is trying to maintain +100FPS on 1440p. I remember there were some settings that tanked FPS for little/no visual quality hit. So far I noticed that grass density and render hits pretty hard. I think sun rays was one I always turned to low in vanilla, maybe that still works on Anomaly
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# ? Aug 16, 2019 04:45 |
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buglord posted:I turned up stalker spawns to 1.0 in anomaly but it seems like its gonna take some time to get everything populated. right now im sort of let down with how sparse everything is. Lost Alpha felt much more alive than this. Are you guys playing on story mode or warfare mode? I wonder if the latter is finally feature complete. Did the same and was thinking the same. Playing story. Try kicking it to 1.25 and report?
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# ? Aug 16, 2019 05:26 |
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Those respawn timers can be pretty long in some mods. If you're not too deep in, set the spawn value and then create a new game. I like Call of Misery's default spawn settings a lot. Desolate exploration intermixed with deadly firefights. The damage model was well done to where I stayed alert while exploring.
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# ? Aug 16, 2019 14:50 |
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Stalker Anomaly 1.5 beta impressions that nobody asked for: I really like and dislike it. I didn't really know this was a misery-like going into it. I played Misery 1 multiple times, but I dropped out of Misery 2 because of all the item bloat. This is somehow worse. I have to break down armor into cloth using destructive tools that have limited use to combine into a 3 item recipe which degrades the toolkit being used to make it. I get that this fits well into the stalker universe since scrap is king in the Zone. Gameplay wise, it would be cool if they did away with these zillion pieces and allowed you to break down things into generic armor scrap or weapon scrap. 30 armor scrap allows you to build an armor support frame or something. Collecting tools for mechanics is worse now because you need to collect like, 7 of one tier to give to one mechanic in order to unlock basic upgrades, but those also require you to hand make trinkets in addition to paying the fee. There's an annoying amount of extra steps added to everything, and I cant help but feel one of the devs was definitely on the spectrum. The saving grace: most of this can be ignorable through in-game settings or submods: https://www.moddb.com/mods/stalker-anomaly/addons/itemless-upgrades removes the item requirements for upgrades https://www.moddb.com/mods/stalker-anomaly/addons/no-upgrade-tools-for-technicians-anomaly-15 removes all tool requirements The latter might be cheaty, but come on, 7 basic tools? The other problem I had was a barren world. But following v1ld's advice, I set stalker spawn value to max (1.0) in the in-game settings and started a new game. It feels just right. Default values make the hubs feel dead and useless. Another big positive is being able to mitigate battery drain with the in-game settings and turn on fast travel. My biggest complaint with the stalker megamods that merge all 3 games is that getting around takes forever. Fast travel means I can actually be playing the game and not hold W for minutes on end as i sprint across maps I've been on dozens of times. Fantastic choice to put that setting in-game. Oh yeah, and damage values - they're good. Cloth bandits drop with a pistol headshot, fully armored guys take a bit more so they still remain dangerous. mutants have the largest health pools but this is the only mod where mutants aren't bullet sponges. Controllers can be dispatched with a few well placed rifle headshots, ditto with the magic dwarf guys that use force fields. No more lobbing multiple grenades and going through entire magazines of ammo. tl;dr: stupid design decisions making things hard/tedious for no reason, but almost all of it can be tweaked/removed in-game or with submods. excellent damage values - something that few stalker mods get right imo. fast travel option is a godsend and I wont be able to play a stalker megamod without that again. buglord fucked around with this message at 09:27 on Aug 17, 2019 |
# ? Aug 17, 2019 09:25 |
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Thanks for the trip report. I probably won't get back to STALKER until next year, but drop by to check out the #dev-blog channel in the Anomaly discord every few months. Just did that after a while and here's a cool update from Jun 29th from Tronex, who's a cool dude. I like 1&4 especially since they're new mechanics very much in the vein of the gameplay additions in AMK: add to the dynamic nature of the zone by adding to the simulation so the gameplay gets more random and interesting in organic ways. For eg, it's cool that #4 now lets you trade for a particularly good artifact that some loner picked up before you got to it after a blowout. No need to kill friendly stalkers.quote:[10:47 AM] Tronex: Today's showcase is about the Alife:
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# ? Aug 17, 2019 12:39 |
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buglord posted:Stalker Anomaly 1.5 beta impressions that nobody asked for: I love you for these links. Anomaly 1.5 is awesome in terms of providing a S.T.A.L.K.E.R. experience that is so big and has so much to do - it reminds me somewhat of SGM in that regard though of course SGM is tremendously different in every one of the details. I will be restarting with a higher spawn rate and these very, very, very greatly appreciated mods because I've been playing this save long enough to do a bunch of faction work, bunch of jobs and anomaly hunting, but it's nowhere near as populace as I expected and I want a more active zone, and I haven't found the first basic toolkit yet. This mod is a pretty dope case of something being so close to perfect, but with a flawed vision for what perfection means hampering things for a lot of people. I am sure some folks are all about the frustration and months-long process of collection and grind, but jesus christ I have gone to the zone, as it were, many a time now and the little frustrations do not need to be in my way like this. Especially not with so much to do, places to go, and plenty of great S.T.A.L.K.E.R. fun to be had otherwise. Edit: Repeatedly, I can't open the No Upgrade Tools.rar as an archive. I've tried downloading it from multiple mirrors and the same problem persists. Were you able to actually get this to open? How so? 7Zip is confused. Edit2: I went to https://www.extract.me and their online extractor opened it without issues, ... 7zip why u no open Edit 3: Please help, anyone familiar with Anomaly - how the hell do I fast travel? I have enabled it in the options menu but clicking on locations in my PDA doesn't do poo poo, and I can't figure out how to actually use this feature. I imagine it's going to be something really easy and normal because I also can't find poo poo googling, but I find people talking about using the system, so it didn't elude their brains. But I spent too much time near the brain scorcher. Please help. e4: wooo thank you! Agreed fucked around with this message at 20:58 on Aug 17, 2019 |
# ? Aug 17, 2019 15:22 |
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Right click on the little transparent house icons on the PDA map. Helps if you remove the “Zones” from the map filter. The icons don’t always like up correctly so you’ll have to right click a bit until the option shows up.
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# ? Aug 17, 2019 18:10 |
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Bugs: Wild Territory and Red Forest seem pretty crash prone. Some internet searching says these might be missing textures or glitched mutants. Everything else in game seems more or less stable. CTD doesn't give any errors or popups, and I don't know how to read logs so i'm not sure what exactly is causing it. Sometimes you'll have to talk to an NPC who cannot be talked to in order to progress through a quest. After trying to get around this for a while, I figured out that you can kill them and talk to the next person who is reassigned as the quest objective. Obviously this will piss people off. You can minimize these hits by killing them in more diplomatically viable ways. Knife kills hurt your relationship the most, followed by gun kills somewhere in the middle, then by purchasable IEDs. Plant that sucker in the NPC's area and rejoice as you only lose 500 relationship points as opposed to over 2000. Internet says you can be as low as -600 before a faction goes completely hostile on you.
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# ? Aug 18, 2019 01:53 |
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buglord posted:Sometimes you'll have to talk to an NPC who cannot be talked to in order to progress through a quest. That's almost certainly because you're trying to talk to squad members and CoP-derivatives only let you talk to the commander of a squad. alundaio fixed this in the CoC-1.5 branch, but most mods didn't pick up the fix since that never got released. You should be able to use the fix for this in CoM Tweaks 1.9, grab only the scripts\xr_meet.script file and stick it in gamedata\scripts. If an xr_meet.script file already exists in gamedata\scripts then make a backup or send me a copy and I can verify the fix still works.
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# ? Aug 18, 2019 02:06 |
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e: nm
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# ? Aug 18, 2019 05:41 |
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buglord posted:, ditto with the magic dwarf guys that use force fields. Whole post was worth it for this one phrase.
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# ? Aug 18, 2019 05:58 |
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anyone have any cool Anomaly tips or QoL things they'd like to share? I, for one, realized that there's no real downside to taking as many quests as possible because "shoot a bandit over there" still pays out handsomely when you're across the map and a blind dog does it for you instead. e: photo dump. this game is really pretty at times: buglord fucked around with this message at 09:19 on Aug 18, 2019 |
# ? Aug 18, 2019 06:31 |
Anomaly chat: Is there a console command for auto-completing a quest or spawning a certain item? One of my story quests as a merc was to get 4x Colt 1911 (alternate)s and that might as well be impossible for the number of Colt 1911 (alternate)s I'm gonna see in my entire life. I guess I could blow up the quest giver with an IED or something. Speaking of mercs, for this playthrough I decided to do a HUNK gimmick. USP, Desert Eagle, MP5, and Mossberg 590 (I don't think there's a Remington in Anomaly so that's the next closest thing). Currently looking for a decent Merc suit and helmet+mask combo. Either non-loners get fuckall for purchasing choices or there's something I need to do to get trader stock to progress.
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# ? Aug 18, 2019 20:49 |
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Oddity at Dead City. I went there was a loner and killed all the mercenaries there, and then suddenly I get a message saying "Clear Sky has declared war on Free Stalkers". Additionally, my 3000 rep with loners has dropped down to 0. Looks like it happened to someone on reddit a while back too: https://www.reddit.com/r/stalker/comments/9tw63e/anomaly_mod_clear_sky_has_declared_war_with_loner/ I think this is the straw that broke the camel's back. If anyone is looking for a stableish Stalker experience, this mod isnt it. buglord fucked around with this message at 05:23 on Aug 19, 2019 |
# ? Aug 19, 2019 05:20 |
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buglord posted:Oddity at Dead City. I went there was a loner and killed all the mercenaries there, and then suddenly I get a message saying "Clear Sky has declared war on Free Stalkers". Additionally, my 3000 rep with loners has dropped down to 0. Looks like it happened to someone on reddit a while back too: this is the dynamic faction relations setting working as intended, you probably shouldn't enable it for anything besides warfare mode
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# ? Aug 19, 2019 06:39 |
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Yeah not so much a stability problem as an issue of having a shitload of options and it not always being totally clear why things are happening if you don't grasp what the different modes do. Flexibility bonus! I turned Dynamic Faction off because I don't want some a-life interactions and enough firefights making my CS faction poo poo with others. I do notice a pretty common thing of taking quests and auto failing them if the person the quest pointed to is already dead. Sometimes that costs me reputation with characters, but thankfully it has never caused them to shoot me and I am so far able to come out way ahead just by asking around for work to do with that faction. And sometimes as others have mentioned too it works in your favor, taking an assassination mission and the poor mark ends up offing themselves in an anomaly or gets eaten by a snork or whatever, money in your bank
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# ? Aug 19, 2019 14:59 |
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Appoda posted:Anomaly chat: Is there a console command for auto-completing a quest or spawning a certain item? One of my story quests as a merc was to get 4x Colt 1911 (alternate)s and that might as well be impossible for the number of Colt 1911 (alternate)s I'm gonna see in my entire life. I guess I could blow up the quest giver with an IED or something. For the quest, I think you can chat to the quest giver and say I couldn't do the job for a tiny penalty. The MP5 is legit the best starting weapon in the game ( get a scope!) and will get you to most places easily, due to the very low TTK in Anomaly. Together with your own 1911, it's an effective lightweight setup. If weight is an issue.
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# ? Aug 23, 2019 13:48 |
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# ? Apr 20, 2024 02:07 |
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The way Anomaly opens up more as you do more missions for different factions is awesome. I love the progression in this mod. This is the best time I have ever had in S.T.A.L.K.E.R., comparable for me to when Swartz was doing his stuff and Alundio was first improving the AI and all that back in the early 2010s. But even better since it's so relatively feature complete and there's so much to do. I couldn't find a non-worn shotgun better than the over-under and double barrel TOZ variety for the longest, but those are actually pretty usable if you're careful when you play. Mutants seem so strong at first but as you learn their movement patterns it becomes possible to engage even pretty large numbers with relative safety... as long as you don't gently caress up, and that's fun gameplay IMO. When I finally did enough work for some trader to stock a Mossberg pump, felt like such a great upgrade moment. I was overloaded with rifles though, hunting monolith and military gets you pretty good ones. Really glad I stuck with this mod after initially not digging it. Way, way better - to me, I mean, I know there are many strong fans - than Misery was, in terms of hooking me and keeping me hooked. Agreed fucked around with this message at 14:39 on Aug 23, 2019 |
# ? Aug 23, 2019 14:36 |