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Edit: nevermind.
Mystic Stylez fucked around with this message at 17:38 on Nov 3, 2013 |
# ¿ Oct 30, 2013 01:59 |
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# ¿ Apr 25, 2024 12:23 |
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How can I fix this problem at the border of the screen in SoC? Occurs all the time when I get near walls. I'm only using the ZRP and a FOV fix. If I revert the FOV fix it still happens:
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# ¿ Apr 22, 2014 02:05 |
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drat, I don't remember this happening before, but then again it's years since I last played SoC. Thanks for the answer!
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# ¿ Apr 22, 2014 22:42 |
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LordLeckie posted:That looks fantastic, sounds really good as well its a pity the music listed in the description doesnt bring up any hits because it really set the mood. https://www.youtube.com/watch?v=luxV0wBvuIQ&t=1652s
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# ¿ Dec 17, 2014 23:25 |
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Jack Trades posted:Does anyone have JIT.1.1.4.dll thingy for download? The links in OP aren't working. Here, just download the latest: https://mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
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# ¿ Dec 21, 2014 16:54 |
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v1ld posted:Does Autumn Aurora change missions or muck about with enemy types and placement to where it's really aimed at a veteran player? If not, it sounds like it could be a good base for a first run. Autumn Aurora changes enough that I wouldn't recommend using it in a first playthrough. It's not an overhaul but it adds things like new monsters, fucks with the overall atmosphere (everything is, well, greyish/brown), changes how common some weapons and armors are, implements emissions, has some bugs not present in vanilla, etc. A first playthough with vanilla+ZRP (it already has plenty of optional things built-in that you may want to use) is really the way to go. Not because I'm a narrow-minded purist like some fans of the franchise, but simply because it's the best option to get a general feel of the game.
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# ¿ Dec 23, 2014 15:49 |
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# ¿ Apr 25, 2024 12:23 |
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Swartz posted:Just thought I'd post a cool new thing Bangalore did that does the following: Is this still up somewhere?
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# ¿ May 23, 2017 22:47 |