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Cream-of-Plenty
Apr 21, 2010


Gestalt Intellect posted:

Is Misery 2.0 any less unbelievably stupid than it was when it came out? I don't see any patches on its ModDB page. I'm getting kinda close to finishing 1.0 and was hoping they fixed it.

Go to the ModDB page and scroll down until you see the bright orange box talking about the latest patch. Click on it and it'll take you to a download for 2.0.2.

Personally, I think they've fixed the biggest issues that existed in 2.0 (including a lot of bugs and CTD-issues).

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Cream-of-Plenty
Apr 21, 2010


Ddraig posted:

I'm not sure. One thing I've noticed, trawling Russian modding sites, is that it seems like almost everyone playing Stalker over there uses really weirdly low settings.

It's because Russians are almost entirely confined to using ramshackle 10+ year old PC hardware.

Cream-of-Plenty
Apr 21, 2010


Klayboxx posted:

I always forget just how bad the english voice acting is. Thank god most mods set it to Russian.

Do you think the guy who voiced "Don't just stand there! Come in!" realizes how good of a voice actor he is?

Cream-of-Plenty
Apr 21, 2010


Every time an animated gif of Crab shows up, I feel compelled to point out that the dude's entire function is to lay in bed and do nothing, yet he seems to be one of the buggiest--if not the buggiest--NPCs in CoP. It is hilarious.

Cream-of-Plenty
Apr 21, 2010


Swartz posted:

Autumn Aurora 2 for SOC has been released and it's a really nice mod (I'm about 2 hours into it so far).

It's much more demanding than regular SOC mods as it adds the high quality trees and brush from Absolute Nature 3 for COP, and almost all textures and models have been replaced with new higher quality ones.

It uses a lot of Misery stuff (some icons, the desaturated look, music) however I feel it fits well with this mod and the atmosphere it has and doesn't feel wrong to me the way Misery does since the authors simply went for an Autumn season and look and not a scorched-earth one.

A few neat features worth noting is a COP-style inventory screen, Atmosfear for SOC, your gloves change based on what suit you're wearing, and you need a detector to detect and grab artifacts.

This looks really cool. Does it make the game significantly more difficult than the base game?

Cream-of-Plenty
Apr 21, 2010


Pretty sure that's how you aim a PMm. Rick Grimes the same thing every time he aims. Observe:



"Hold to the head, shoot to the dick."

Cream-of-Plenty
Apr 21, 2010


Ddraig posted:

Then there was the Karlik (Dwarf). Not much is really known about these. I guess they were supposed to be found at the CNPP

This is the early model:



Haha, look at that little poo poo! I just want to punch that thing in the face so hard.


Avocados posted:

I miss that one zone-horse thing a Goon was modeling. The concept art for it was awesome.

Yeah, the "Tark", which would have been an especially ghoulish mutant:

Cream-of-Plenty
Apr 21, 2010


I like how vendors will give you different prices for different items because it allows me to shop around for the best price when I'm trying to offload my used underwear and jars of golden teeth.

Cream-of-Plenty
Apr 21, 2010


Ddraig posted:

I've added in a few minor easter eggs from a few of my other favourite games. If you look hard enough in the Zone you'll be able to find Jorji Costava, or what's left of him, aswell as a mysterious masked man killing stalkers indiscriminately etc.

For some reason I initially thought "Jorgi Costava" was a modified "George Costanza".

Cream-of-Plenty
Apr 21, 2010


hopterque posted:

I really like the idea of Misery but I hate not having the minimap. I managed to get it back but it's only partially functional.


Also spawning in a new game and getting mauled by mutant cats sure sucks.

In my opinion, mutant cats have been the worst enemy in every mod they've been implemented in. They're usually the size of large dogs and almost completely silent, except for that distorted "cat sound" they occasionally make. They usually take way too much damage and their models/animations are terrible.

420 Hate mutant cats every day.

Cream-of-Plenty
Apr 21, 2010


Killswitch posted:

Do you mean that they deal too much damage or that they are bullet sponges?

In a lot of mods that introduce them, the cats have a pretty significant health pool for some strange reason. I'm not talking about Misery, because they aren't as much of an issue there.

Cream-of-Plenty
Apr 21, 2010


Acquire Currency! posted:

If you made me pick between a cat and a controller I'd pick cat any day.

I had no idea that poltergeist had a physical body in ShoC, shame it's not more obvious because it's loving creepy. It'd be cool if they were sometimes passive and just did scary poo poo.

And drat, I actually find all the C-Consciousness stuff very interesting, it's too bad ShoC is such a kick square in the balls and I never completed it. The end that is.

Yeah, it's pretty surprising when you kill one and their "true" body falls to the ground. I think a lot of the creepiness is derived from the fact that their appearance isn't obvious, and many people seem to deal with the glowing, intagible balls of light by simply running through the labs and avoiding them. So when they eventually realize they can kill them and finally see what they really look like, it's quite a surprise. I don't think it'd be as magical a reveal if it were more obvious.

Cream-of-Plenty
Apr 21, 2010


Swartz posted:

Another interesting mod is Shoker 2.0 which you can find linked here. Noticeable features are 3d shell casings, lots of weapons, ability to place machine guns on a bipod, 3d scopes, ability to see your legs when you look down, and a very cool cutscene at the beginning.
However it's a bit of an experimental mod (movement is very strange, you can't hit anything on full-auto) but worth a try if you want something different and are into gun porn.
It may not work correctly with the Steam version as it has it's own program it launches the game from (and if you do try it back up your bin folder first!).

I've been watching YouTube videos of Shoker 2.0 and another interesting feature I noticed is that the weapons are "tangible". That is, weapons actually occupy space in first-person and will interact with objects in the world. Get too close to a wall and the player will automatically adjust their weapon to compensate for the obstruction--and the orientation of the barrel will actually affect where your shoot. And I've always loved 3D scopes, despite how rare of a mechanic it is. It's really loving cool that you can use your iron sights, even after mounting certain scopes (because that's how they were designed).

Seriously, the weapons in this mod look great, and come to life with really competent accessory system and animations. I mean, just check out this AS VAL.

Cream-of-Plenty
Apr 21, 2010


Haha, yeah, barrel nestled into my dick as jam the buttstock into the ground and stomp on the charging handle.

Definitely well-animated, though. I'll never deny more "Far Cry"-style first person animations like that.

Cream-of-Plenty
Apr 21, 2010


Acquire Currency! posted:

"Baby you're hotter than a fire anomaly and I'm trying to Stalk that."

"You're so hot, I have to wait for a patch so my protection will keep me from instantly dying when I'm inside you."


That's an ol' Misery 2.0 joke for ya.

Cream-of-Plenty
Apr 21, 2010


LordLeckie posted:

GEORGE IS GETTIN CHIKI

*Flails arms wildly* "AHHHHH, CHIKI BRIKI, Jerry! Just CHIKI BRIKI!"

Cream-of-Plenty
Apr 21, 2010


Sheen Sheen posted:

So my lovely laptop can run both SoC and CS smoothly on low settings. Do I have a prayer of being able to run CoP in a playable state?

I honestly think CoP runs better than CS, so if you can run CS, you can run CoP.

Cream-of-Plenty
Apr 21, 2010


ZoA's firefights remind me a lot of LURK 1.1's, with the addition of magazine management. They're very kinetic and difficult.

Acquire Currency! posted:

If I ever got my dream mod it'd just be the look of Misery and a really fleshed out urban areas. Is there some x-ray limitation that stops people from opening up the buildings in Prypiat?

The latest patch of Misery 2 is pretty close to my ideal mod, but I definitely wish there were more areas to explore, too. I've never completely liked the CoP-approach to presenting the world, since you never feel like you're really far from safety.

Cream-of-Plenty
Apr 21, 2010


Acquire Currency! posted:

The finest Russian mail order bride for the man who makes a Sochi mod.

How would it be any different than STALKER?

Cream-of-Plenty
Apr 21, 2010



Am I doing something wrong or do you have to ctrl+a that ModDB page to be able to read anything on it? It's like a light gray font on a white background.

Cream-of-Plenty
Apr 21, 2010


Swiddlefiddler posted:

If you somehow manage to pull that off without it being buggy you're a god, I played your last edit of misery and it was great, this looks like its gonna be even better.

Also whats the deal with this, is this something new npcs will do or is apart of a quest?



Sometimes you can bluff NPCs into thinking you've got a gun on them, and while they're surrendered, you can walk up to them and grind against them and make kissing noises.

Cream-of-Plenty
Apr 21, 2010


NEED TOILET PAPER posted:

If you didn't think STALKER was creepy enough, why not add in a dash of traditionally unsettling Russian cartoon characters? https://www.youtube.com/watch?v=_MW3iMsi204


Sounds awesome, this'll be the second wind I need to give CS another go.

A depressed and starved Soviet-era "Mockey Miuse" wanders the swamps of the present Ukraine while a six year old child sings gibberish into a karaoke-grade music editor.

Cream-of-Plenty
Apr 21, 2010


STALKER General: Ddraig hates Misery 2 and here's why:

Cream-of-Plenty
Apr 21, 2010


I never really had any issues with Misery either, but it seems to turn some people into frothing maniacs.

Cream-of-Plenty
Apr 21, 2010


Roman posted:

I have an odd question that anyone who speaks Russian could help answer: There's no women in the 3 games, but is there anything even referring to anything feminine? Even a porno mag laying around? Like, even a pronoun? IIRC I don't think anyone even referred to the boats as "she" or anything like that.

The STALKER universe doesn't have "women" in it. Men reproduce by inseminating mud in a joyless asexual exercise.

Cream-of-Plenty
Apr 21, 2010


folgore posted:

Is Misery worth trying for someone who beat vanilla CoP on max difficulty and is looking for a harder experience? Is it hard to the point of tediousness or are the complaints exaggerated?

I just reinstalled the game for the first time since release and I figured Complete would be too easy.

I enjoyed it but a lot of people seem to hate it, so YMMV.

Cream-of-Plenty
Apr 21, 2010


Don't listen to Gestalt Intellect, he's an idiot and a philanderer. Misery's pretty okay, and that's just fine.

Cream-of-Plenty
Apr 21, 2010


Missing Name posted:

Did you do all of trapper's quests?


These fuckers?



Cream-of-Plenty
Apr 21, 2010


Ddraig posted:

When you give vodka to Cardan now you have to drink with him, too. Nobody likes drinking on their own. Between him and Zulu you may get a significant proportion of the way to that achievement in a couple of hours.

There was something amusing about handing that dude bottles of alcohol and then standing, silently, and watching him drink alone.

Cream-of-Plenty
Apr 21, 2010


NeoSeeker posted:

Not that animation. It may have just been something in a pre-release video but it was a really freaky animation that had the bloodsucker right up in your face then your view gets swallowed by tentacles.

And it isn't the first-person animation that CoP introduced where the Bloodsucker grapples you with it tentacles (after it comes up behind you/charges you)?

Cream-of-Plenty
Apr 21, 2010


So I might have missed it in this thread, but I just recently discovered that LURK 1.2 for ShoC has been cancelled? Lame-o.

Cream-of-Plenty
Apr 21, 2010


Dvsilverwing posted:

Oh, so they hate it because they're lovely.

Pretty much. Well, DDraig mostly seems to hate it because he personally hates the people who made it on a primordial level, and Gestalt Intellect is a high-functioning retard who is overwhelmed by inventory clutter, but the rest of them are just bad at it.

Cream-of-Plenty
Apr 21, 2010


I collect jars full of sand and pennies in Misery 2.1.1, except when you look down, you discover that they are actually human teeth.

Gold human teeth.

I stalk through the reeds and hunt the most dangerous creature of all in the Zone: Man.

Cream-of-Plenty
Apr 21, 2010


I collect reams of soiled white cloth in Misery 2.1.1, except when you hold them in your hand, you discover that they are dirty diapers.

Cream-of-Plenty
Apr 21, 2010


To be completely fair, I think SGM is a steaming pile of dogshit, too. I installed SGM 1.8(?) and encountered some boars at the very beginning of the game. I hopped on a rock so that they stuck around but couldn't harm me, and proceeded to mag-dump the AKSU that I spawned with into one of their heads. It easily took 100+ rounds before the creature died from its own laughter. Things didn't really get any better from there. But still, people will recommend that turd with a straight face.

With the exception of maybe LURK (RIP LURK v1.2) there's a lot of "sponginess" and bullshit difficulty humps in most STALKER mods. I guess the mistake that Misery made was trying to sell itself as "hyper realistic", even though it's still probably one of the least spongy mods I've had the misery of playing.

Cream-of-Plenty
Apr 21, 2010



I don't really feel like most of these are valid criticisms of the mod, itself, beyond "[mechanic] is supposed to be realistic but it actually isn't." If you divorce the idea that the developers wanted Misery to be an ultra-gritty realistic mod from the mod itself--and honestly, when I'm playing a STALKER mod (or any mod for that matter), I don't give two squirts of piss about what they wanted to accomplish, especially when "realism" and "fictional zone full of mutants" exist in the same sentence--suddenly most of what you just wrote doesn't really matter. The mod is challenging. Arbitrarily so, like many STALKER mods. The mod imposes mechanics on you that may not make a lot of sense...like most STALKER mods. The mod has a steeper climb before reaching the "godlike" hump than most STALKER mods--but it's still there. The mod has issues--both bugs and mechanically--that can be "fixed" with community mods...like many STALKER mods (OGSE's Turrets, for example).

But from the way you whine endlessly about it, it's like we played completely different mods. It's seriously not the crime against humanity that you make it out to be, nor is it as difficult as some people seem to think it is. The "Alpha Squads", buggy mines (that didn't always go away when you turned them off) and bulletsponges from SGM were exponentially worse than anything Misery throws at you, optional or no. Personally, the infamous "cave section" at the start of NS is considerably worse than all of my gripes with Misery, combined.

Frankly, almost every STALKER mod I've come across is flawed in a variety of ways--that's really the charm of STALKER mods, in a perverse way. But it's just loving weird how people have fixated on this one mod with their complaints--complaints that could be directed at any number of other mods (but aren't) for some bizarre reason.

Cream-of-Plenty fucked around with this message at Nov 28, 2014 around 06:19

Cream-of-Plenty
Apr 21, 2010


SocketWrench posted:

i get that no matter what Misery is going to be someone's hill to defend, but doing so by trying to point out other flaws in other mods as a reason why Misery is ok is loving stupid. Same as reading "realism" as literal. Sure the game isn't real and there's lots of fantasy crap, but realism is a term, not a literal meaning.

I've played a lot of mods for Stalker, lots suck, a few are decent...Misery sucked all the drat fun and desire to play away.

My point was mostly that "many of these same complaints could be leveled at other mods that nobody seems to mention, but certainly seem to enjoy". And the whole realism thing was in reference to Ddraig's post which (I love you buddy, but) was basically all about how unrealistic it was. I'm not sure how you misunderstood that in my post, when I quoted his post in my own post.

Cream-of-Plenty fucked around with this message at Nov 28, 2014 around 08:11

Cream-of-Plenty
Apr 21, 2010


Lamprey Cannon posted:

So, out of curiosity, is there any way to make the game un-hosed? Any fan patches?

Try Misery 2.1.1 with Les Miserables installed on top. That link does a good job outlining what is changed.

Cream-of-Plenty
Apr 21, 2010


Gestalt Intellect posted:

I had no idea this mod existed, this could be exactly what I've been looking for. I'll try it out when I have time and comment if it makes the mod worth playing.


Installing a mod for a mod is getting pretty weird though.

Yeah there are a few for Misery, but that one seems like it may be the most comprehensive.

And yeah, it's like in the Fallout modding community where you'll have a popular mod such as, say, Project Nevada, with a mod/add-on for Project Nevada that is made by somebody outside of the Project Nevada team, and then a language patch or tweak for that mod/add-on that isn't even made by the person who made the original mod/add-on for the mod for the game. Layers within layers.

I don't think we've gotten to the mod-equivalent of Inception's "Limbo" though. Not yet.

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Cream-of-Plenty
Apr 21, 2010


Gestalt Intellect posted:

I reinstalled misery 2.0 with les miserables and it's been pretty good all around so far. For the most part nothing has been too unmanageab

wait is that a pseudogiant


wait is that two of them


what the gently caress


AAAAAAHHHHHHHH

Good. Gooooood.

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