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Konsek posted:I just read Roadside Picnic, awesome short story and definitely recommended, so I feel up for a trip into the zone and I've just got Call Of Pripyat. Roadside Picnic is fantastic, as is Tarkovsky's Stalker film which takes it as its inspiration. I really like the mystery of The Zone as a living, breathing place that people really shouldn't visit. The plot of the game loses some of this mystery and originality but still has a lot of that brutal and lonely essence.
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# ¿ Oct 23, 2013 00:27 |
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# ¿ Mar 29, 2024 09:49 |
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Konsek posted:I need to get round to watching the film. Just to warn you, the film is very slow (much like Tarkovsky's Solaris), but I found it very atmospheric and rewarding. As for the number of Stalkers, it's been a while since I read it so this might not be accurate but I got the impression there were probably the regulars that Red knew, the ones who had reasonably good survival skills and then a bunch of nameless noobs who just died or disappeared. It might have been good if the game had a town outside The Zone like in the book where Stalkers would swap stories and make the Zone itself terrifying and desolate. You could come across remains of Stalkers and helpful notes about anomalies and artefacts. However I think that would be a totally different game and harder to market.
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# ¿ Oct 25, 2013 18:20 |
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I started Lost Alpha, I must say the writing and voice-acting in the intro was pretty jarring and amateurish. Is there much more of this later in the game? It's a bit off-putting. TBH I really want to play a version that's more like the book, but I guess that's not really going to happen since it would mostly do away with gun fights and mutants.
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# ¿ May 15, 2014 17:06 |
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Bacon Hat posted:the fanmade plot and in-engine cutscenes are cringingly pedestrian. The locations and scenery that go with them are visceral as gently caress but the impact is diminished by horrible voice acting and model breaking animation. Its sad to see all that immersion go into the toilet for the sake of some half life references and "creatively" animated models. The poor presentation is exactly why I couldn't bring myself to play LA for very long. The whole draw of Stalker for me is the atmosphere, and that bad "fanfic" aspect of it ruined it for me.
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# ¿ Aug 11, 2014 17:46 |
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Horns posted:I don't think that's odd at all. Or maybe we're both odd. Same. I absolutely love the book and the atmosphere Tarkovsky created in the film. Having a village on the outside of the Zone's borders like a mission hub might be cool, and some added pressure of having to fend for your family with what you can scavenge from the Zone. Almost no gun-fights and few mutants, letting the Zone itself be the main threat. Journeying into the Zone would be a real event, that you'd have to plan for and research from info gleaned from other stalkers. The real trick would be making it varied and fun to play whilst keeping that fantastic feeling of mystery and immersion. I don't really trust any amateur modders to do that concept justice though, without turning it into some cheesy pedestrian fan-fic.
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# ¿ Sep 18, 2014 23:56 |
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staberind posted:I am really enjoying the feeling of the stalker movie in SGM Geo. That actually sounds like it's up my street. A general question: What's the best Stalker mod experience which looks and plays great, brings something new and doesn't add lovely immersion-breaking cutscenes, stupid difficulty or OTT fanfic rewrites?
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# ¿ Jan 30, 2015 16:37 |
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Swartz posted:Also, someone give me a good drug/medicine that would make you trip out, or maybe some anomaly or creature that could cause you to trip. That tree effect is crazy, I really like it. How about making the drug a kind of mushroom that has been "altered" or is unique to the zone? Or in Roadside Picnic there are dangerous things described as "silvery glowing cobwebs", which one of the characters ends up touching. IIRC think you can see something like them hanging from the trees in the game (don't think they do anything). Maybe touching these would cause you to trip balls? It might good to have some cycling psychedelic colours as part of the effect, no idea if that's hard to do.
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# ¿ Mar 19, 2015 14:55 |
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Missing Name posted:Am I alone for thinking that a version of LA without the story would be great? Less Illuminati, more "gently caress, let's go wander east for a good while and see what there is." More of a free roam thing, without having to beat the game first. Nope, not alone. I started playing LA, excited at the potential for fresh experiences, saw the opening cutscene and started to get worried. It went downhill from there. I couldn't stomach it for very long, the whole draw with Stalker for me is immersion and LA shits all over it with its amateurish and cringeworthy presentation.
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# ¿ Apr 18, 2015 16:58 |
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I'm thinking I'd like to try out CoC after a long hiatus from serious trips into into The Zone. Since my time is fairly limited, I'd like a nicely-modded (stable) first experience of CoC since once I get going I don't plan to do multiple restarts to try different things out (and I want to avoid corrupted saves). All of these different mods, branches and permutations are a bit overwhelming. - I was thinking maybe OWR3 and some kind of nice cosmetic packs. Instead of OWR3 should I wait for AO3 to be adapted for CoC, is it more fun? - For texture/weather mods, what's the consensus? Atmosfear, Absolute Nature, Absolute Structures? - I'd also want to adjust the trader weapon condition to change the buy threshold, is that something I have to do manually or is there a mod with a fix for it included somewhere? - Are there a bunch of other fixes for bugs and annoyances I might need to grab?
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# ¿ Oct 8, 2015 17:25 |
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Cool, thanks for that Ddraig. So you have any thoughts on OWR3 vs AO3 also? Are there any other mods you know of that are nearing release for CoC compatibility that might be essential? (If so, then I will hold off jumping in for now).
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# ¿ Oct 8, 2015 18:02 |
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v1ld posted:CoC is standalone, don't install it in your CoP folder. The installer does a registry check if CoP has been installed to appease GSC, but there's no other dependency between the two games. If CoC is standalone, I don't particularly want to download and reinstall CoP from Steam just to install CoC (though CoP has been installed on my machine before). Does the registry key hang around after uninstalling? If not, is there a key I can add manually or is there no way around this?
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# ¿ Oct 10, 2015 12:45 |
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Reg key was removed on CoP uninstall it seems... with a bit of google translate on the russian forum I was able to find what I was looking for, thanks.
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# ¿ Oct 10, 2015 16:02 |
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Edit: sorry, I jumped the gun, as it were. See you already sorted that out.EvanSchenck posted:I have a problem with the optical sight overlay. I bought a PSO scope for my AN-94, but when I try to use it the image is vertically stretched. The very top of the scope is where it's supposed to be, but the whole thing is oblong... I noticed in the Read Me.txt file for OWR3 it mentions a scope fix, did you try that? quote:SCOPE FIX
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# ¿ Oct 11, 2015 21:10 |
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I'm having a pretty good time with CoC (modded with OWR3, Absolute Nature/Structures and Ddraig's 1.9 mod). However, every now and again I get a crash-to-desktop, most frequently when I attempt to trade with someone. Looking in the xray log shows the following: quote:stack trace: Looks like an out-of-memory error. Anyone know, is there something specific I can turn off/reduce in the settings to make this happen less?
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# ¿ Oct 11, 2015 21:18 |
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Ddraig posted:More changes from COC repo: Sounds awesome, good job pulling this stuff out. Where it says "requires new game start", does that mean only for the Sultan/Bandit change? Do you know if I can I theoretically continue my save game where I left off otherwise?
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# ¿ Oct 12, 2015 21:42 |
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How do story/main missions work in CoC vs vanilla games, is there a difference concerning what's available in CoC? I made my way up to the Red Forest and talked to Forester, he didn't offer me any quest options. Did I miss something to trigger those? It's been a while since I played the original games so I can't remember what the "official" experience was supposed to be like.
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# ¿ Oct 14, 2015 17:58 |
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Blacktoll posted:Yup that was exactly it. I was getting pretty regular crashes. I put -noprefetch onto the launch command and turned graphics to DX9 enhanced. Much more stable now, though I still get crashes now and again. I do have various mods installed over vanilla CoC, no idea if any of those are responsible.
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# ¿ Oct 16, 2015 16:50 |
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NO gently caress YOU DAD posted:Shotgunned him in the face. Looted some loving landmines off his corpse. Dude must have been Military, because a helicopter started shooting at me with a minigun. Faction omniscience in games has always irritated me. I mean if someone was around to see me pop one of their buddies and lived to tell the tale or radio for help with my description/location, that's one thing. I wonder if that can be fixed.
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# ¿ Oct 20, 2015 01:06 |
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Somebody created a pretty good mod manager program for Fallout 3/NV IIRC (there's also Nexus Mod Manager). Is such a thing a viable option for CoC/Stalker in general or is the way the files are structured too complicated?
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# ¿ Nov 24, 2015 22:58 |
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Sparkyhodgo posted:There is a STALKER Smart Mod Manager https://smartmodmanager.codeplex.com but I've never used it. You're welcome to be our Guinea pig. Can it swap out the v1.0008b fan patch for v1.0006 when needed? baromodo, we look to you to find out. Looks like that was last updated in 2009, and it only mentions Soc and CS. Don't reckon it'll be up to the task for CoC, I won't have the time to try any time soon either.
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# ¿ Nov 25, 2015 18:40 |
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Missing Name posted:My housemate and I cloudreamed a movie adaptation of Roadside Picnic while we stalled on homework. Nice, I'd like to see some more stuff adapted from this book, it's one of my all-time favourites. I think I'd leave out the narration though, more mystery that way. It should basically be as impenetrable as Lynch's Dune to people who haven't read the book
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# ¿ Mar 23, 2016 19:53 |
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# ¿ Mar 29, 2024 09:49 |
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Jonathan Yeah! posted:I never understood why people liked the VSS so much. The SVD was my go-to backup in all three games. Silenced sniping.
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# ¿ May 11, 2016 15:30 |