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Swartz
Jul 28, 2005

by FactsAreUseless


Hey DDraig, sorry for the really late reply but in the last thread you asked if I could contact Alundaio for you about a script you had. Unfortunately he does not respond to any emails sent his way, he's ignoring anyone from the Stalker modding community. Hell he may even be dead for all I know, haven't seen any activity from him anywhere.

Also, congrats Enigma. Just noticed your mod on ModDB.
I've been pretty busy but maybe this weekend I'll have time to port another weapon over for you.

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Swartz
Jul 28, 2005

by FactsAreUseless


Gonkish posted:

So I'm playing CoP with Swartz and... where the gently caress are the tools? I'm lost.

Where they usually are? Pretty sure I didn't move them.

Swartz
Jul 28, 2005

by FactsAreUseless


Acquire Currency! posted:


E: Holy gently caress is there something to to e the grenade tossing in Clear Sky down?

You could try Clear Sky Complete, or, search through mods here as I know there is a standalone mod there somewhere that does the same thing.

--
Anyone else following the progress of Gunslinger mod?
Here's the latest video showing off new animations for aiming in and out via special engine extensions. Part way through the video he demonstrates a lot of the engine extensions that have been added.

Swartz
Jul 28, 2005

by FactsAreUseless


Just thought I'd post a cool new thing Bangalore did that does the following:
1) Greatly reduces microstutter in the game
2) Decreases lag caused by lua files
3) Increased memory ceiling before a crash

http://www.mediafire.com/download/1...a.JIT.1.1.4.dll

It works with CS and COP. Make sure you back up your original lua.JIT.1.1.4.dll.

Swartz
Jul 28, 2005

by FactsAreUseless


ful posted:

This caused CS to crash on me when switching areas. Not every time, but quite often.

Odd, it should work. Maybe CS uses the dll in a different way. It was assumed that CS would work fine with it even though only COP was tested with it.

Looks like it's for COP only. Sorry about that, just went on what the author had said.

Swartz
Jul 28, 2005

by FactsAreUseless


Ddraig posted:

I've tried quite a bit to get the ShoC keylogger working, but I've been unable to. This is a bit of a bummer, as it allows custom keybindings, but virtually everything I've tried hasn't really worked out.

Do you have a link to this keylogger? Found it. I'll test it out shortly.

I have 1.0006 as well and it sounds pretty cool.
I also saw your post about it on the GSC forums and how it doesn't seem to work with the Steam version.
I have the retail version so I can at least verify it works properly with that and then I can try and see if I can pinpoint why it won't work with the Steam version.

Also, your mod is sounding pretty cool. Have you thought of putting up a ModDB page for it?

Swartz fucked around with this message at Nov 13, 2013 around 15:55

Swartz
Jul 28, 2005

by FactsAreUseless


@Ddraig: After a little hassle at first I have the keylogger working just fine. Not sure why it doesn't work for you and it should not matter if you have the Steam version as the dsound.dll is not present in the original game, it's just a dll hook into the game.

You remembered to add keylogger.update() to the very end of the bind_stalker:update() function?
Are you using the original keylogger.script that came with it? I tried out a medkit by having Numlock enabled and pressing Numpad 4 and I got a message and the medkit was used. If you tried reassigning the keys remember that you need to rename the function in keylogger.script to the virtual key being used and you need to make sure the key number is listed under [keys] in config/keys.cfg.

If you still can't get it working try adding "-dsound" to the end of your SHOC desktop shortcut. Also check asilog in bin to see if it's hooking properly.

--
There's no reason why this wouldn't work with other games either since the source code is included and the dsound.dll was designed to work with any game it looks like, as long as it resides with the exe.
I'm going to make a version for COP (since it's "configs" not "config" in COP, so the source needs a minor change). -- Looks like it's not possible. Either part of the source code is missing or it's simply incompatible.

This also must be how the engine extensions are being made for Gunslinger mod: he's using this hook and writing new asi files that extend the engine.

Swartz fucked around with this message at Nov 13, 2013 around 20:59

Swartz
Jul 28, 2005

by FactsAreUseless


For those who play Call of Pripyat: Alundaio, author of AI Tweaks, is back and now making a new version of AI Tweaks separate from Misery 2 and containing some new features.

He posted this list about it on his forum:

quote:

Stability is my priority. AI Tweaks 2.03 is pretty stable except for the problems with rx_facer and it's inability to be merged with my other mods. However there was a lot of changes to it, in Misery. I ripped out all the scripts and configs from my Misery beta 7 build. I'm going through one feature at a time and testing/fixing features.

Next release is going to contain all these:
  • Atmosfear with options menu and settings that are independent from save games. (Working/Done)
  • Close Captioning (Working/Done)
  • Radio Mini-mod (Working/Done)
  • Item mini-mod which contains Mutant Looting, Equipment repair system, Actor rucksack, Stash mod and sleeping bag (Working/Done)
  • LIOS, rx_ff, rx_gl and rx_facer (Working/Done)
  • Surrendering NPCs (Dialog needs fixed)
  • Dynamic Spawn System (Needs re-worked so that it doesn't save data on se_actor, to prevent actor corruption)
  • More efficient smart_terrain.script (Working/Done)
  • Faster loading of the dynamic gulag LTX in gulag_general.script (Can't find the script I was working on before, but it made loads a tad faster, TBD)
  • Updated Behavior Scheme and Camper scheme that can parse ltx data to perform actions which removes the dependency on defining paths and waypoints in all.spawn. It also makes adding new jobs easy as poo poo (Done/Working)
  • Updated animpoint script that allows animpoint animation and facing direction to be defined in logic (Done/Working)
  • More efficient State Manager designed to avoid methods that can cause C Stack Errors over time. (Done/Working but may need further testing)
  • The greatest in-game Debugging tools known to Call of Pripyat, XRS_DEBUG_TOOLS (Done/Working makes my life easier)
  • More efficient dialog_manager.script. Recently added more safeguards to prevent dialog crashes. (Done/Working still needs further testing in Jupiter where common dialog crashes occur)
  • Over 11,000 lines of new dialog by Damjan, with his permission (Done/Working)
  • Stalkers change outfits! (Working/Done)
  • Stalkers use addons. (Has a bug still, low priority, but plan to fix)
  • Companions will be back (Needs to be fixed for updated beh scheme and need to add behavior for when Actor enters the 3 safe bases.)
  • Tons of other cool poo poo and everything that was in previous versions!

Also people should check out Arsenal Overhaul by our own Enigma. 1.3 is going to contain a bunch of weapons from my cancelled mod.

Swartz
Jul 28, 2005

by FactsAreUseless


Autumn Aurora 2 for SOC has been released and it's a really nice mod (I'm about 2 hours into it so far).

It's much more demanding than regular SOC mods as it adds the high quality trees and brush from Absolute Nature 3 for COP, and almost all textures and models have been replaced with new higher quality ones.

It uses a lot of Misery stuff (some icons, the desaturated look, music) however I feel it fits well with this mod and the atmosphere it has and doesn't feel wrong to me the way Misery does since the authors simply went for an Autumn season and look and not a scorched-earth one.

A few neat features worth noting is a COP-style inventory screen, Atmosfear for SOC, your gloves change based on what suit you're wearing, and you need a detector to detect and grab artifacts.

Swartz fucked around with this message at Nov 30, 2013 around 14:54

Swartz
Jul 28, 2005

by FactsAreUseless


Cream-of-Plenty posted:

This looks really cool. Does it make the game significantly more difficult than the base game?

It is more difficult though I wouldn't say significantly so. It's not Misery levels of difficulty or anything like that.

It's also real purty:



E.Nigma posted:

Did they replace the lovely weapon models?

If you mean the vanilla weapons, some are yes. The ones that haven't been are reanimated and reskinned.

Swartz
Jul 28, 2005

by FactsAreUseless


Avocados posted:

I'm kinda bummed they felt the need to import Misery's ambient music. I was hoping they'd furnish their own. It's fitting, I can't bash it in that regard. But it sounds too much like it.

Yeah, I wish they had gone with different music too.

I wrote over the ambient music with Stalker Music Overhaul by Sclera.

Swartz
Jul 28, 2005

by FactsAreUseless


For those still playing Call of Pripyat two great mods have been released:

1) COP Original Weapons Renewal v2.0 - Replaces the crappy looking weapons in the default game with very high quality models that are downright sexy. I'm rocking an AK-74 all game long just because I love the look and reload sound/animation. Everything ejects on the right too.

2) Pripyat Reborn - Alundaio, author of previous AI Tweaks and author of the AI in Misery 2.0 released this mod which is a compilation of all his work which he is constantly updating. The AI is great, not to mention non-AI features he's included like the Unofficial Patch and his item mods. It has a couple of bugs at the moment but he's a smart guy so they'll go away before long.

--
I also mentioned a new LuaJit which ended up in the op. My question is, does anyone here know C++? If you do and love COP you could help everyone by downloading the newest version of LuaJit and re-writing it a bit so that the public API used in 2.x works like 1.1.8. The 2.x versions have the possibility of completely eliminating ALL stutter in the game and upwards of a 60% performance increase. See this thread and the various links for details: http://www.gsc-game.com/main.php?t=...ec_id=18#113857

Swartz fucked around with this message at Dec 19, 2013 around 16:45

Swartz
Jul 28, 2005

by FactsAreUseless


NEED TOILET PAPER posted:

Any idea if these two mods are at all compatible with each other? I want to try out Pripyat Reborn but good lord those weapon models do not look good compared to everything else.

They're compatible, just don't use the system.ltx from Original Weapons Renewal and you're all set to merge.

Swartz
Jul 28, 2005

by FactsAreUseless


Captain Diarrhoea posted:

Would there be any way to get OWR + Pripyat Reborn to work with the Sound Overhaul mod do you think?

Why would you want Sound Overhaul for OWR? The sounds are already sexeh.

Content: OWR will have an addon coming out that adds some new weapons to the game too. I forget the exact number, but it's a lot. It should also differ from most weapon mods since he has this great 3dSMax plugin that allows him to edit guns without any smoothing errors, so they'll all look quite good.
Having imported guns myself I can say getting a gun in-game without some sort of visible smoothing error is next to impossible with Milkshape.

Swartz fucked around with this message at Dec 23, 2013 around 23:03

Swartz
Jul 28, 2005

by FactsAreUseless


Davoren posted:

Hey, I was wondering if you could give me a bit more advice on merging these. I can't see a system.ltx in OWR so I just copied one over the other. No matter what order I do it in, certain item icons from either mod are broken, but if I overwrite with Pripyat Reborn then the game crashes when I try to fire a weapon. I'm probably overlooking something incredibly goddamn obvious, but if someone could point out to me what that is I would be grateful.

You merged it correctly by copying OWR over Pripyat Reborn (and I guess it doesn't have a system.ltx, must have been an addition I made).
The icons will be broken either way but I prefer using the ui_icon_equipment.dds from OWR as Pripyat Reborn doesn't use many new icons.

Either someone else can make a merged version or I will if/when I can find my Photoshop disc (on a new computer now so I don't have it installed anymore).

Swartz
Jul 28, 2005

by FactsAreUseless


Davoren posted:

Well, based on your words I figured out how to merge ui_icon_equipment.dds! The only issue it has is upgraded weapons and armour don't seem to have the little arrow on them, but if anyone wants I can upload the files somewhere.

I did too with Gimp (I sorta like it better than Photoshop for this sorta thing).
Here it is and the configs with the new UI placements: http://www.sendspace.com/file/r698on

--
If anyone playing Pripyat Reborn would like to help a good cause, Alundaio needs stash locations for each map. They'll be SOC style stashes (in bags, crosses, etc.) that are given up when someone surrenders and you make them give you the info.

Anyways, for instructions visit this topic: http://forum.epicstalker.com/viewtopic.php?f=2&t=112

Swartz fucked around with this message at Dec 27, 2013 around 17:05

Swartz
Jul 28, 2005

by FactsAreUseless


From what I remember Controller psychic power was upped to such a degree that it can suck your view through the ground. The way to fix it would be to lower his power in m_controller.ltx. I'm pretty sure that's what's happening anyway.

--
I'm now beta-testing a map pack by Bangalore (mod on ModDB called "Call of Chernobyl" or CoCk CoC).
It's merged with Pripyat Reborn and I'm going to add Original Weapons Renewal 2 (which I recommend for the Op as a great first-playthrough friendly mod).
It's a lot of fun. You're in freeplay and you're a loner stalker so there are lots of fights with the Military depending on where you go. So far I've only made it through the Swamps from CS (you start there) and into Cordon where I nearly got killed by some rats trying to go through a tunnel upon arrival. I managed to get to Sid after dodging some Military snipers but it crashed since the author hasn't made a trader file for him yet

Anyway it's a lot of fun so people should keep an eye on the mod when it gets released. I'll post some screens later and maybe a video (big maybe since Shadowplay doesn't work on Stalker games and I hate how things like Fraps tank my FPS).
*Edit*
Nevermind, apparently Shadowplay does work with Stalker after just googling it. I'm not sure why it won't work for me, I must be doing something wrong.
*Edit 2*
Because I'm retarded. Didn't notice the switch to turn it on before now

Swartz fucked around with this message at Jan 2, 2014 around 15:23

Swartz
Jul 28, 2005

by FactsAreUseless


E-Tank posted:

Out of curiosity Enigma, The Swartz mod description says he's basically turning it over to you. Does this mean you and he have merged your mods into Arsenal, or do I still have to download both of them?

Edit: Oh, Swartz posts here...Uhh, Swartz, same question?

I didn't give him the whole mod, just the new weapon models I ported over. The rest of the mod is on a now destroyed hard drive so nobody will be continuing it

Swartz
Jul 28, 2005

by FactsAreUseless


E.Nigma posted:

Swartz gave me the AK-12, AKM, REC-7, RPK, Gsh-18 and Glock. Which are in the current version of my mod now.

You forgot the FAL and Scar-H

Swartz
Jul 28, 2005

by FactsAreUseless


Zigmidge posted:

I just finished Call of Pripyat Complete for a first playthrough. That was an amazing game! Loved the weather but I think the sheer number of zombies kind of made getting loot and cash a little easy.

I want to have some more fun with this game but I'm not sure which of the three mods in the OP I should go with.

It depends what you're looking for in a mod.

You can't really go wrong with Misery if you like a more challenging game and new weapons. I'm personally not into it but I can see why it's a big hit.

SGM is cool if you're looking for new quests and content but it's very different and not for everyone.

Swartz mod I would remove from the op as I feel the versions I released are out-classed by some more recent mods that are very similar.

You can't really go wrong with Pripyat Reborn + Original Weapons Renewal 2 (though Pripyat Reborn does have some nasty bugs and crashes in place at the moment, so if enhanced AI isn't your thing skip it for now).

Another interesting mod is Shoker 2.0 which you can find linked here. Noticeable features are 3d shell casings, lots of weapons, ability to place machine guns on a bipod, 3d scopes, ability to see your legs when you look down, and a very cool cutscene at the beginning.
However it's a bit of an experimental mod (movement is very strange, you can't hit anything on full-auto) but worth a try if you want something different and are into gun porn.
It may not work correctly with the Steam version as it has it's own program it launches the game from (and if you do try it back up your bin folder first!).

Swartz
Jul 28, 2005

by FactsAreUseless


Reivax posted:

Is there any guides to installing Shoker 2.0 for COP? No matter which order I install the patch and translation (or not at all) it crashes after the various intro movies finish.

Are you launching it from Host.exe in your bin folder or trying to launch it from a regular Stalker shortcut?

It needs to be launched from Host.exe in the bin folder, and due to that may not be compatible with Steam versions of the game. It can't be launched like a regular stalker mod as it depends on that exe to load some new lua dll's that allow the new features it has.

Swartz
Jul 28, 2005

by FactsAreUseless


SaltyJesus posted:

Yandex is fine dude. You're probably just not from the "internet Russosphere" so you haven't heard of it.

Yep. It's a legit download.

Here's the mod page if I'm not mistaken: http://www.moddb.com/mods/oblivion-lost-remake

Sounds like it's basically going for a Lost Alpha concept. Downloading now.

*Edit*
gently caress, 3 days of downloading? Are there any other mirrors?

*Edit 2*
Here's a link to the GSC thread with a torrent, some fixes, and a translation: http://www.gsc-game.com/main.php?t=...ec_id=17#372800

--
http://www.youtube.com/watch?v=PC0rIkBhFzU

Gunslinger is looking better and better. It's going to be a while still before it gets released but drat is that cool.

Swartz fucked around with this message at Jan 21, 2014 around 20:30

Swartz
Jul 28, 2005

by FactsAreUseless


NeoSeeker posted:

Are there any good faction wars mods?

For what game? For CoP and SoC there aren't any.

Swartz
Jul 28, 2005

by FactsAreUseless


Pepsi-Tan posted:

So I installed Misery 2.0, and have been playing it for a little bit. I thought the games performance was going a little meh so I changed it from dx10 lighting to just normal enhanced dynamic lighting and restarted the game now it just crashed every time I try to start it. Doesn't even get to the main menu. Any thoughts?

Post the "Fatal Error" section of your log file. If you have the Steam version it will be located in _appdata_ in your CoP directory. If you have the disc it goes to Users/Public/Public Documents/Stalker COP.

Swartz
Jul 28, 2005

by FactsAreUseless


Horns posted:

now I'm trying to play Pripyat Reborn with Old Weapons Renewal.

There's a potential crash that can occur with Pripyat Reborn whenever an NPC dies which was finally fixed yesterday but needs further testing to confirm it is finally gone.

I highly recommend downloading this file and putting it in your scripts folder to prevent the crash from occurring.

Swartz
Jul 28, 2005

by FactsAreUseless


This talk about CS made me buy it again (lost my disc copy).

My only big gripe with CS is that it eventually corrupts all my save games and CTD's on me. Maybe it had to do with the fact that I was on Windows Vista before. Maybe now that I'm on Windows 8.1 it will show me some mercy. The CoP SDK used to crash for me all the time on Vista but on 8.1 it runs without any errors.

Instead of Complete or the Faction Wars mod I think installing the newest version of the Sky Reclamation Project + texture mods/Atmosfear + porting over OWR2 to CS is my best bet for a fun playthrough.

Does anyone know if Sky Reclamation Project by itself fixes the grenade spamming issue?

Swartz
Jul 28, 2005

by FactsAreUseless


To those interested in the COP mod "Original Weapons Renewal", in addition to the replacement of all the vanilla meshes with high-quality models, he just released an addon version which has a ton of new weapons.

You can download it here.

From his page:

quote:

The enhanced version of the second release Call of Pripyat Original Weapons Renewal mod.
It is incompatible with previous releases of OWR mod and should be installed on clear COP installation.
However, this version can be easily merged with Atmosfear 3 (included particles.xr file is AF3 compatible), Absolute Nature 3 and Absolute Structures.

List of content included in weapons addon.

Ammo:

7.62x39
7.62x51
.357

Addons:

PU scope

Pistols:

MP-443 Grach
CZ-75
PMM
CZ-52 (9x18mm)
Gsh-18
Glock 17
MP-412

SMGs:

PP-91 Kedr
VZ-61 (9x18mm)
PP-2000
PP-2000 reflex sight
UMP-45

Shotguns:

Saiga
Saiga Kobra
Izh-43
BM-16 full
Toz-34 Sawned-off
MP-133 Baikal
Mossberg 590
Remington 870

Assault rifles:

AKM
AK-47
AEK-971
RPK-74
RPK-74 Kobra
Type 63
FN FAL
HK G3
VSK-94
M16

Sniper rifles:

Mosin
SVT-40
Sako Trg-22
L96

Swartz
Jul 28, 2005

by FactsAreUseless


E.Nigma posted:

The G3 and Mosin are definitely my favorite weapons.

I'm currently rocking an upgraded RPK-74 and a Type 63 w/ PU scope. I think I like the Type 63 the best so far.

The G3 is nice, I might switch out a weapon for it later.

Once I encounter the SVT-40 I'd probably want to use that the rest of the game but ammo for that caliber is so sparse I think I'll pass.

Swartz
Jul 28, 2005

by FactsAreUseless


Ddraig posted:

I don't think Swartz would recommend Swartz mod anymore. I think the main problem is the wonky radiation system, aside from that it's pretty good still.

The radiation is part of the problem, the other is I feel I could have made other features better. MSO also makes the AI really buggy.

Mainly though it's because it was sort of a weapons and AI mod and you can get a pretty drat good experience with that by combining Original Weapons Renewal 2 and Pripyat Reborn together.

The newest version of OWR2 doesn't work out-of-the-box with Pripyat Reborn but I'll probably release a compatibility patch for it tomorrow.

--
I'm now working on a new mod after a bit of a break. It's going to be for CS (which I now feel is stable after beating it with SRP latest version).
After working with COP for so long I'm appreciating the modability of CS as it has some features COP removed for some reason.

I'll post a feature list when I'm further along or I'll just make a ModDB page.

Swartz
Jul 28, 2005

by FactsAreUseless


Justin Time! posted:

Wow. Are you looking to expand on the faction wars aspect of the game as well, or are you just going to improve the game in general (or maybe both)?

You ought to name your mod "Clearer Skies", just saying.

Or you could just call it "Swartz mod" I guess.

There isn't a whole lot that can be done with the Faction Wars unfortunately. At the time being the only plans I have for faction wars is to make it so once you conquer the main base they stop spawning there permanently and you get a special reward.

Here's a basic list of what I'm thinking for the mod so far:

*Based on newest version of Sky Reclamation Project which fixes many bugs and has an option for reduced grenade spam
*Absolute Nature 2 and SWTC used to make things purty (shaders from SWTC removed since it causes a lovely bloom effect)
*Rulix AI additions merged (AI avoids friendly fire [big problem in CS], hits you with butt of their gun, other crap)
*Full Original Weapons Renewal 2 + addons ported over
*New hand models that go with each suit type
*X-Ray Extensions render dll's included to allow fov console command and grass draw distance console command
*Randomized stashes
*Some features from "Clear Skies": money on corpses, delayed echo from gunfire.

Other features too but I need to see if I can get them working first.

As for the name, I have no idea. I'm pretty lazy which is why I have two mod projects I just named after myself.

Swartz fucked around with this message at Feb 16, 2014 around 17:14

Swartz
Jul 28, 2005

by FactsAreUseless


Lots of good suggestions. Maybe merge some of them.

How does "Clear Pie: Gettin' Chikki" sound?

Swartz
Jul 28, 2005

by FactsAreUseless


Trustworthy posted:

Is the Swartz/Bangalore stutter-and-other-stuff-improving .dll in the OP still something I should be using? It's set to private at the moment, so I can't download it.

Here's a new version that was written by the main guy, Xetrill: http://bit.ly/1bBmVe9

He updates it periodically at the same link. If there are any changes to it that require anything of the user I'll write about it here.

Put both the luajit and shiny dll's from the release folder in your bin folder after first backing up the luajit dll.

His has better performance too, it truly works with both CS and COP, and it gives more detailed error logs when the game crashes.

I view it as essential to both games.

Swartz
Jul 28, 2005

by FactsAreUseless


hopterque posted:

I was wanting to play Clear Sky, but it keeps freezing completely, basically randomly, sometimes when I look at the ground (say, to look for a stash) it will freeze and i have to end the task. I'm running it with the Complete mod, but had the same issue with Clear Skies. Anyone have any experience with this?

I used to have that exact same problem with CS when I played it on Windows Vista. It would also periodically corrupt my save games.

I'm on Windows 8.1 now and it no longer happens.

It's hard for me to think it could have anything to do with OS, but maybe it does. What OS are you running?

Anyway there is no known fix for it unfortunately. CS was not properly bug-tested and took various community patches before it became even somewhat playable.

Swartz
Jul 28, 2005

by FactsAreUseless


Original Weapons Renewal adds a MP412 Rex which is a Russian revolver if I'm not mistaken. But yeah, I'd like to see more revolvers too.

Swartz
Jul 28, 2005

by FactsAreUseless


Ddraig posted:

I guess the guys making this are looking to get into game development, but with a QA track record like this the only place willing to offer them a job might be Bethesda.

Trojaunch is to blame. He did the same thing when I was on the team, he managed to screw everything up. Screwed everything up that Alundaio did too. He has problems keeping track of changes and merges for some reason.

Anyway I don't think/I hope they can't manage to screw up an interactive graphical novel the same they can with an FPS. It actually looks pretty interesting and at this point it looks like they'll get enough backers to get it made. In terms of them wanting jobs, I bet N.Aaroe could get one as he has some great graphical talent.

Does anyone here still play Clear Sky? The OGSE team is amazing as always and made some new shaders that make grass waves which they released. I could probably port the shaders to work with both DX9&10 in CS if anyone wants them, but I can't do the same with COP except for DX9 (10&11 uses a new system which makes it close to impossible). Obviously I won't bother though if there is no interest.

Swartz
Jul 28, 2005

by FactsAreUseless


MadBimber posted:

HAHA I like your dig at Misery with the "I work alone" line. Speaking of writing though, I'd like to make the same offer to you that I did to Swartz. I'm something of a writer, and if you need the help, I'd be happy to edit and/or contribute to your mod(s). You always seem kinda bogged down with heavy work loads, and I imagine like any other modder you want to see that release, sooner or later.

This reminds me: Alundaio (Pripyat Reborn) is in need of a dialog writer for Call of Chernobyl.

If you happen to be interested and Ddraig doesn't need any help I'm sure he would be very appreciative of any writing you'd be willing to do.

Here's a link to the information needed for writing: http://forum.epicstalker.com/viewtopic.php?f=28&t=132

Swartz
Jul 28, 2005

by FactsAreUseless


Well, some dick beta-tester leaked Lost Alpha: http://www.moddb.com/mods/lost-alph...st-alpha-update

On the bright side it means they will be officially releasing it this month, but it sounds like it isn't done still.

Swartz
Jul 28, 2005

by FactsAreUseless


your evil twin posted:

"The file you are trying to download is no longer available."

Here you go (put both in bin folder): http://www.sendspace.com/file/c2bxjh

Swartz
Jul 28, 2005

by FactsAreUseless


The detail is really stunning in LA. Too bad I can't play it on highish settings even though CS and COP I can max out. Not sure what could be causing the low FPS except for the vegetation. Everything else is SOC levels of detail (in the models I mean) so the hit is a bit strange.

Too bad I can't rebind the quicksave key apparently and when I exited the game it just hung and I had to restart my PC since I couldn't see the task manager while the game was still running.

It will be nice when bugs like these get ironed out so I can play the game properly.

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Swartz
Jul 28, 2005

by FactsAreUseless


Rime posted:

FYI: Bone animation errors will cause CTD and corrupt that save file. The bug reporter crashes if you try to save the report to send it in.

Yep, got my first bone error log after rescuing Fox. Don't know what they added that would cause that error.

Also, is it just me or is the AI in this worse than in SOC? An example of this is the military at the bridge aimed their weapons at me but didn't shoot at all when I went up on a ledge and just shot them all with my pistol.

Don't get me wrong, I like it, but I might wait for a patch or something before I keep playing.

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