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radintorov
Feb 18, 2011

SelenicMartian posted:

I already know the answer, but make a guess. How long will it take for our hero to recover? Bear in mind, that the war literally can not progress for as long as the player is not flying.
Given the precedents, I'm going to guess that the player character will have fully recovered from whatever injury he sustained 10 minutes before the mission he actually got injured in.

radintorov fucked around with this message at 22:57 on Oct 9, 2013

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radintorov
Feb 18, 2011
Those .50cal machine guns really do love to jam even when firing them without applying any Gs.

radintorov
Feb 18, 2011
Must be nice finally flying something that can actually go fast and is equipped with weapons that don't jam every time you pull the trigger. :)
Now you just need to find those crafty pilots that bombed your airbase and give them a stern talking to. :black101:

radintorov
Feb 18, 2011
I'm voting for the Hunter F.4: more cannons than the Mystère, more agile than the F-100A and equipped with a radar-ranging gunsight sounds like it will be fun to see in action. :britain:

radintorov
Feb 18, 2011

Galaga Galaxian posted:

It scored virtually all of its confirmed kills in Vietnam with missiles. :downs:
Well, that's because the F-8's guns (the Colt Mk12 20mm cannons) were as reliable as the Sidewinder missiles that they were also carrying: those things probably jammed more often that the .50cals we've seen on the P-51 Selenic flew in the first campaign. :v:


McNally posted:

Motherfucker, most of the Navy's Vietnam kills were made in F-4s. They couldn't NOT use missiles, they had no guns!
That's why the F-4s first started carrying external gun pods and later were modified to carry the now-venerable M61 Vulcan. :ssh:

radintorov fucked around with this message at 23:50 on Nov 8, 2013

radintorov
Feb 18, 2011

McNally posted:

The Air Force did that. Navy F-4s never had the M61.
True, I forgot that the Navy kept running with the cannon-less variants.
As you said, it was the USAF that started using the models with internal M61. :saddowns:

Galaga Galaxian posted:

Pretty sure this is for display though.
Very likely: from what I could find, they would usually only carry two.

radintorov fucked around with this message at 00:07 on Nov 9, 2013

radintorov
Feb 18, 2011
F-105D: the F-100D Super Sabre is certainly a cool plane, but the Thud only carries 2 useless missiles instead of 4.

radintorov
Feb 18, 2011

Suspect Bucket posted:

It's covered in guns! How could this NOT work?!

(Proceeds to not work)

It's working a bit! We're in a transitional phase. Get your tiny flying bicycles out of here, I have a war to win! With giant munitions and hubris!

(continues to not work)

HUBRIIISSS
Well, of course they weren't working as well as they thought they would: the USAF should've put more guns on them. :black101:
Then they would've worked fine without escorts. :colbert:

radintorov
Feb 18, 2011
F-4B+F-8C as my first vote and while I'm tempted to vote for the Corsair II and its improved avionics, I've already voted for the F-8 and if I want yet another aircraft equipped with the Mk.12 Cannons, I might as well go for something different like the A-4B Skyhawk.

radintorov
Feb 18, 2011

SelenicMartian posted:

After watching, can anyone come up with a sane explanation, how the damage sustained by the MiG could've been caused by one hit?
I think the fact that the wings were being strained during the turn meant that a single lucky hit managed to either weaken it enough to break off, or simply ignite the fuel so that the explosion tore off the section?

radintorov
Feb 18, 2011
Missiles: they proved that they can track properly, so guns are not needed. :colbert:

radintorov
Feb 18, 2011
More Missiles for you: give your wingmen guns.

radintorov
Feb 18, 2011
The A-4: it's the Scooter, so I have to vote for it.

radintorov
Feb 18, 2011

Soup Inspector posted:

I know the feeling. Admittedly it's derived from LOMAC rather than OFP/ArmA, but in that game you tend to be proper hosed if you decide to ignore a launch tone. And god help you if you find yourself facing a S-300. Either that or I'm just monumentally awful at avoiding SAMs.
The S-300 is a legitimately scary SAM: I learned that quickly when flying DCS:A10C and Falcon AF.

radintorov
Feb 18, 2011

SelenicMartian posted:

It adds ballistics to gun projectiles, adds single-sweep radar scan, a flyable Hind complete with a cockpit (and a few other cockpits as well), and stuff like PFZ if you weren't killing things efficiently enough. Access to the source and a competent coder did magic to it.
They've even added a fully-modelled and flyable OH-58D Kiowa/Warrior in the latest version.

radintorov
Feb 18, 2011
There are indeed unguided rockets with submunitions warheads that aircrafts can be equipped with: you have your "standard" multi-purpose submunitions, your anti-air/personnel flechette dispensers and cluster flares/WP warheads.

radintorov fucked around with this message at 18:00 on Mar 25, 2014

radintorov
Feb 18, 2011
Thanks for letting us choose 3 planes for this vote: it's time to get ugly, dominate the skies and harry our foes.

A-10A
F-15A
Harrier GR.3

radintorov
Feb 18, 2011

Gothsheep posted:

It is common for A-10s to work in squads? I admit I know absolutely nothing about air combat that didn't come from movies or this LP, but I always thought of the A-10 as a solitary unit that came in to blow the poo poo out of heavy ground forces and then bugger off before anything came to shoot it down.
A-10s operate like any other aircraft squadron.
The only time one might operate alone that I can think of is when acting as an aerial air controller for other aircrafts in the area, and that's something that's usually done by other aircrafts or UAVs (and is technically not alone).

radintorov
Feb 18, 2011

The Casualty posted:

A-10s do have air refueling capability. The receptacle is on the nose, directly ahead of the cockpit windscreen.
Here's a photo I found online for reference (that I timg'd since it's pretty huge):


Do note the nose: you can see it has taken some bumps and scrapes that are likely to have been caused by previous refuelling attempts.

radintorov fucked around with this message at 08:53 on May 1, 2014

radintorov
Feb 18, 2011
You talked about how Thirdwire made most of the RedFor stuff rather ineffective: well, in DCS things are a bit different.
There's a running joke in the DCS community that the most dangerous AAA in the game for the A-10C is the BMP-2, and it's not entirely inaccurate: BMP-2s and sometimes BMP-1s and ZU-23 do have a tendency of detecting the player in situations where they should not really be able to see him (ie: at 2am during a thunderstorm) and when they do open fire, can be stupidly accurate with their weapons.
And unlike the ZSU-23-4 and Tunguska (who are as deadly as one would expect), these other threats don't have a radar to warn the player of their presence. :v:

radintorov
Feb 18, 2011

Cooked Auto posted:

I can't imagine an F-16 or F-18 without Sidewinders are the wing tips to be honest. Same goes for Gripen.
Funny thing about that: apparently F-16s tend to carry AIM-120s on the wingtips more often than they do Sidewinders.

radintorov
Feb 18, 2011

Galaga Galaxian posted:

Also, IIRC the Italians(?) made a variant of the F-104 that could mount the AIM-4 Sparrow by removing the vulcan and using the space to upgrade the avionics and radar.
Yup, the variant was the F-104S, which we also sold to the Turkish air forces.
Here's the (english) wikipedia article.

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radintorov
Feb 18, 2011
And even at the end of the final video, the game glitches (slightly) out. :allears:

Thanks for the LP, Selenic: the commentary made all the videos enjoyable to watch and you covered the game extensively.
I hope that you find another interesting title to LP in the (hopefully near) future. :tipshat:

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