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DarkDobe
Jul 11, 2008

Things are looking up...

Tuxedo Catfish posted:

It's being published by Paradox, right? They'll probably be okay.

What Funcom did to Bloodline Champions makes me about as mad as I ever get about video games, though. God, what a waste.

Why did you have to remind me of that again ;_;

I picked the game up JUST as that ruination occurred, so I had a brief taste of what a beautiful game it had been before that.. and then a few weeks of trying to enjoy the vomitous mass that ensued.

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SaltyJesus
Jun 2, 2011

Arf!
Can someone shed some light on the ruination for me? I preordered the game and played it right from the start and it was brilliant! I stopped playing when they introduced talismans, gems and talent trees which I though unnecessarily complicated the game. Haven't really looked back, how bad did it get?

KoRMaK
Jul 31, 2012



Anyone looking to play this tonight/tommorow?

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


So, apparently I got this early access for free because Paradox is no longer publishing Mount & Blade. They also just added in a Duel Mode, which is a lot of fun and can get quite intense between players at a similar skills level, but has the problem of long times waiting for your turn if everyone is a competent wizard.

Comrayn
Jul 22, 2008
Have they been making reasonable improvements to this game? My friends and I had a lot of fun but got tired of the long queue times and unfinished state of the game (to be expected obviously but it still got old). I haven't heard anything besides granted access to mount and blade owners and it has me worried :ohdear:

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Open beta soon, fellow wizard! How soon? Uh, on the 27th.

There was just a huge wave of alpha invites, too, so the servers should be pretty active right now. Europe is usually a good bet, as are USEast and USWest.

The netcode is much improved, although the frontend is still janky. Also, you can choose between 4v4 warfare mode, 1v1 duel mode, and solo training vs imps and a practice dummy.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

It'll be really nice to see a big influx of players, so that matchmaking can hopefully get a bit more refined.

I like this game, it's like a MOBA without every gameplay element I dislike about MOBAs, but I have a very hard time playing it for more than a match or two at a time because I get stomped so fast I can't even figure out what I was doing wrong. It's clearly a very skill-based game - I regularly see the best player in the room easily dispatch two or even three opponents at a time - which is great, but the learning curve also seems real harsh to me and I definitely need more clueless newbies to play against.

Duel Mode *does* already help with this issue, admittedly, as I have less stuff to keep track of and I'm less likely to be utterly crushed.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
I'm really good at this game, although I'm not really really good at this game and there's a higher echelon of players that still stomp me. What normally gives you trouble?

Here's a piece of general advice for everyone playing this: !WWW (the "!" means "self cast", i.e. by middle clicking or whatever you've set it to (I use the spacebar)) is the fastest self-heal in the game. If you need to recover health fast, just channel WWW on yourself.

If you need to recover health fast in combat, first right-click cast WED (a healing rock wall) and then immediately channel !WWW on yourself. The wall will absorb attacks and heal you when it's finally busted down. For maximum safety, also !E to summon a giant glowing energy dome shield over yourself before you channel the self heal.

This is such a strong combo that the devs are looking into ways to nerf the lifewall.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
I'm bumping this thread because the Wizard Wars open betw is slated for release tomorrow. Ready yourselves, gamers.

Currently, the game's premiere "turtle up and heal" spell combo has been nerfed hard, which is a very good thing, and levels/currency/items have been reset for all players (although people who bought real money items get to keep them). A recent dev stream revealed that there's another 4v4 map in the works that may or may not be released tomorrow, a lava cavern featuring four spawn points.

I'm keeping watch of this thread in case anyone wants some advice/wizard training.

Xun
Apr 25, 2010

I need advice/wizard training

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Well, what can I help you with? General things to keep in mind include (I'm at least partially repeating myself from this very page, but I don't care):

You should probably turn off "self cast on self click" or whatever it's called in the menu. By default, RMB either attacks or casts, and middle mouse button self-casts. I prefer using space to self-cast instead, but the game setting that makes you self cast if you right click yourself is only going to get in your way.

!E(any other element)(any other element), meaning a shield plus other elements spell that's been self-cast, creates a 15 second ward on yourself. Wards either halve or totally negate incoming damage of their type, which can even include the physical damage of a swung sword. There's no situation in which you should not be wearing some kind of ward, especially given that wards are the fastest spell in the game to cast.

!WWW (a triple Life spell, self-cast) is the strongest form of self-healing in the game. If you need to regain life, just queue up three Life elements and hold down your self cast button. If you're in combat, put up either a wall (EDD) or shield (E or !E) first, and make sure to ward yourself.

WWW (a triple Life spell, normally cast to fire a beam towards your mouse pointer) is the strongest form of healing in the game, and also the strongest means of hitpoint-adjustment in the game, period. There's really nothing another player can do to kill someone who you are beaming with WWW, since your WWW beam ramps up incredibly quickly. When in doubt, heal your friends.

Xun
Apr 25, 2010

How do I do the wizard dps?! I used to do a lot of ASF and ASR but that doesn't work too well anymore from what I've seen in training. QRS is a bit trickier with the charge up but seems to do okay.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Straight up, DDD and FFF and other basic spells are really good now, because it's really hard to just turtle up and heal regardless of what health you started with.

Right now, lightning is kind of underpowered, although AAR is pretty good for disrupting/freezing someone. It's less good since the last patch, though - they overhauled lightning's game mechanics, but have not tuned the numbers up to compensate yet and see m to be taking their sweet time about it.

If you're close to someone, try spamming !SFS or !QRS - they're short range novas which hit really hard. Even plain !FFF is a good workhorse. If someone wards against that stuff, they're probably not wearing an earth ward, which means you can earthquake them into the ground and then stab them to death with your sword. People always underestimate the sword.

If you've got a double death ward on, you can put down ESS mines and then detonate them with an !SFS nova for pretty huge damage!

Vanadium
Jan 8, 2005

In training mode I noticed if you drop a EDX wall on an imp/training dummy who's in your !E bubble, they get bounced way the gently caress off, does that work on actual wizards too? Haven't been able to confirm it in a real game :v:

Is QFS any good? Seems to do less damage than plain SSS and not apply any status either. Same with QRX, DDD seems almost always better.

I've been playing a bunch whenever I got around to booting my ~gaming system~, but not enough to keep up with all the changes they're making every other week or so. Looking forward to open beta and dragging some more nerds into the game.

E: typo

Vanadium fucked around with this message at 01:21 on May 27, 2014

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Vanadium posted:

In training mode I noticed if you drop a EDX ward on an imp/training dummy who's in your !E bubble, they get bounced way the gently caress off, does that work on actual wizards too? Haven't been able to confirm it in a real game :v:

I think you mean an EDX wall? The answer is: yes. So-called "wall CC" is really strong and can make duels between competent players go on for loving ever, because if you're in trouble you just drop an EDW and not only push your enemy like half a screen away but you set up some healing for yourself that triggers as soon as you're attacked.

This has been nerfed, though: elementally-infused rock walls now have a 1 second arming timer, and if they're destroyed before a second passes they just crumble without exploding. Also, wearing !EDD double rock armor seems to allow you to just walk forward through a wall someone else is conjuring, where it would've previously pushed you away.

Apparently, in the devs' internal build, walls are losing their arming timer but their pushing abilities are dramatically reduced.

quote:

Is QFS any good? Seems to do less damage than plain SSS and not apply any status either. Same with QRX, DDD seems almost always better.

At the moment, QFS and QFD are entirely useless. However, QFF has huge dps, albeit short range.

EDIT: Here's a cool detail about the game's future, by the way: they're going to make elemental "storms" (i.e. EFF, EAX, and other curtains of pure energy) cast in lines leading straight away from you, rather than in perpendicular arcs. This'll let you throw damage zones at enemies and disrupt their defenses.

Ferrinus fucked around with this message at 01:05 on May 27, 2014

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Ferrinus posted:

EDIT: Here's a cool detail about the game's future, by the way: they're going to make elemental "storms" (i.e. EFF, EAX, and other curtains of pure energy) cast in lines leading straight away from you, rather than in perpendicular arcs. This'll let you throw damage zones at enemies and disrupt their defenses.

You could do that in the original Magicka by imbuing the spell in your weapon, good to know it is coming back.

So, played a bit now during the open beta. It is quite a lot of fun, specially since (at least today) there was practically no wait time between matches. Hope it stays alive for a very long while.

My only complaint is that the really fast pace makes educating the new players difficult, since you hardly have the time to type in the middle of the 4vs4 matches.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Yeah, there's a solo training room and you sometimes get the chance to talk to people in Duel Mode, but it's really hard to learn in 4v4 if you don't already have the basics down. IIRC, the game's mandatory tutorial still doesn't teach you what wards are.

The new 4v4 map is really cool, incidentally, but some sort of bug is making it show up much less than half the time.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Aye, I rolled it only once while playing today and it was one of those one-sided matches that ended in about a minute, so I couldn't really see how gameplay changed there, but I expect a lot of maneuvering around those four spawn points.

Minorkos
Feb 20, 2010

This thread seems to be dying but I'll bring it up anyway

So far, I've had a decent amount of fun. It's pretty drat hard to not gently caress up your spells constantly, though. I'm guessing that once everyone gets good, it becomes really rewarding to pull off some combos and stuff.

Also, props to the devs for making one of the best F2P systems I've seen so far. It seems like everything you can buy with real money can also be bought with in-game currency. Also, the things you can buy aren't clear upgrades, but rather like specializations to a specific element. Best of all, it seems like the in-game currency racks up pretty drat fast, at least it has so far. I'm much more confident in putting some money in this game when it's clear the devs are out to make a fun game, and not a crazy cash grab kinda thing like Planetside 2 or something.

I don't quite understand how gear works though. How much better is 75 points in Ice in comparison to 50, for example? 50% more damage and status ailment stuff? Also, what's the best way to kill off a guy who is frozen? It seems like the Big rear end Rock Spell(tm) is a bit too slow to cast. Can the axe weapon shatter a frozen dude?

Minorkos fucked around with this message at 14:07 on May 28, 2014

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


I am not sure on how power scales with increased specialization, that's an area that's sorely lacking in documentation.

But yeah, fully charged physical attacks will shatter frozen enemies. So the options are DDD, Axe and Gungnir as far as I know.

Minorkos
Feb 20, 2010

ZearothK posted:

I am not sure on how power scales with increased specialization, that's an area that's sorely lacking in documentation.

But yeah, fully charged physical attacks will shatter frozen enemies. So the options are DDD, Axe and Gungnir as far as I know.

Alrighty then, I'll probably make an ice wizard with an axe then. I'm hoping increasing your affinity in the element increases the speed at which you freeze dudes as well.

It's really great when other players on your team pay attention to what's going on. I had a guy start charging a rock as I was freezing a guy, and as soon as he got frozen he shot him with that thing and blammo, 12000 damage.

Another good thing about ice is that no one really uses ice wards. Everyone's far too concerned about arcane, rocks and fire. It's pretty smart game design. Even if the elements are slightly imbalanced, the existence of wards tends to balance things out.

Minorkos fucked around with this message at 14:21 on May 28, 2014

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
I think most of the elemetal stats adjust all incoming/outgoing dMage of the appropriate type by a flat percentage, though that percentage may vary for offense and defense and the Shield stat is kind of weird. My estimation is that +Life/-Shield is currently the best tradeoff you can make, but that's less true now that tuetling is harder and self-healing plays a smaller role in even fights.

At the moment, all stats come in pairs, so if you see someone with bonuses to Death you know for sure that they're weak to Fire. The difference this makes is pretty marginal unless someone REALLY goes ham on a particular affinity, but when they do your correctly chosen attacks can be super effective. Weapons, for instance, do Earth damage (mostly - there was a "snowball" weapon in the alpha), so just plain stabbing a lightning guy is amazingly strong.

The Bearded Axe CAN shatter frozen targets! It's actually a very common strategy - if you see a wizard in the winter hat with an axe in hand, be ready to switch to a cold ward, especially if you've gotten wet.

You don't need to fully charge a rock to shatter a frozen target, incidentally. The threshold is 400 physical damage (after modification by stats, so an Earth specialist is harder to shatter because they reduce incoming Earth damage), which is like two thirds/three fourths of the way to a fully charged boulder. If you know your target's gonna be frozen by the spell you're casting, you can queue and hold down RMB for a DDD spell immediately and be able to shatter your target in time, hnless of course lag strikes and you get that annoying thing where a huge red number pops up but the server disagrees that any damage was done.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
RE: documentation, a guy named Rusty Eyeballs maintains this giant spell DPS spreadsheet:

https://docs.google.com/spreadsheet/lv?key=0AgxQFXCr8Na7dFlEYjhOaTlpbjJsMkU0NzVMLVBRbUE&usp=sharing

Vanadium
Jan 8, 2005

Is the game actually working for anyone? I thought the servers were plain down and there's a message up to that extent, but I actually got to play one round earlier before it went to poo poo again with various error codes.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
They uploaded a hotfix this morning that supposedly added a new staff and fixed some texture problems but it's made it really hard to actually log in.

http://forum.paradoxplaza.com/forum/showthread.php?778119-Incoming-Hotfix-28th-May-2014-15-30

Vanadium
Jan 8, 2005

Almost feels like cheating, at low levels people really don't know how to deal with me sitting in a !E bubble with !EDD ward and throwing DDF/!SSF at them. They just walk at me and either hit me with their dinky little swords or try to spray fire at me.

Vanadium fucked around with this message at 19:09 on May 29, 2014

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Vanadium posted:

Almost feels like cheating, at low levels people really don't know how to deal with me sitting in a !E bubble with !EDD ward and throwing DDF/!SSF at them. They just walk at me and either hit me with their dinky little swords or try to spray fire at me.

Please tell me you do !QQQ when they get close.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
It's really sad, yeah. Despite the repeated clinking sounds, people don't realize their swords are bouncing off your armor. I've started telling them in allchat each time it happens. You don't do !QQQ when they get close, though, you do !SDF or !QRD or similar to knock em down and damage them.

The armor thing is kind of inexcusable, but the !E bubble thing isn't their fault - it looks hollow, and honestly should be. Word on the Paradox forums is that the devs turned it into a solid blob instead of an empty shell to stop you from being able to reflect a life beam at yourself when inside it, which I think is dumb. Hopefully they'll eventually revert it, and maybe in exchange allow shields to block novas because at the moment nova spam isn't really counterable except by warding (or just having had more life than the other guy to start with).

Det_no
Oct 24, 2003

Vanadium posted:

Is the game actually working for anyone? I thought the servers were plain down and there's a message up to that extent, but I actually got to play one round earlier before it went to poo poo again with various error codes.

Yesterday you couldn't use matchmaking at all and today it seems you can but never find enough players for a game. I also haven't received the 9750 crowns you are supposed to get so maybe they are still working on stuff? Or hosed something up? It's pretty terrible timing in any case.

The game is pretty drat neat though. I'm not sure it has a lot of lasting power without a team of buddies or more complex objectives but the foundation is rock solid and the game runs like a dream even on my lovely rig.

Vanadium
Jan 8, 2005

Ferrinus posted:

The armor thing is kind of inexcusable, but the !E bubble thing isn't their fault - it looks hollow, and honestly should be. Word on the Paradox forums is that the devs turned it into a solid blob instead of an empty shell to stop you from being able to reflect a life beam at yourself when inside it, which I think is dumb. Hopefully they'll eventually revert it, and maybe in exchange allow shields to block novas because at the moment nova spam isn't really counterable except by warding (or just having had more life than the other guy to start with).

I'm inclined to give them a break anyway because in a bubble with some dude spraying fire and another spamming AoEs it's pretty hard to tell what wards everyone is using anyway.

I think letting sprays work not through but inside bubbles would be an okay compromise. The spray effect kinda showing up but being completely ineffective is even worse than being unable to use beams because at least you get feedback from that by being knocked down. Comedy option would be to make sprays affect everyone inside the bubble including the caster because of the constricted room in there. QFF hotboxing :v:

Det_no posted:

Yesterday you couldn't use matchmaking at all and today it seems you can but never find enough players for a game. I also haven't received the 9750 crowns you are supposed to get so maybe they are still working on stuff? Or hosed something up? It's pretty terrible timing in any case.

The game is pretty drat neat though. I'm not sure it has a lot of lasting power without a team of buddies or more complex objectives but the foundation is rock solid and the game runs like a dream even on my lovely rig.

Yeah, they've evidently still got work to do stability-wise. Hey, at least once you're in a game it's stable and you don't randomly get chucked to the login screen while zapping nerds.

I like how they've been focusing on getting the balance somewhere nice instead of churning out content for now. I wouldn't be surprised if there's a bunch of different gameplay modes and even some coop content way later on. Old Magicka had a bunch of neat DLC missions so I'm optimistic there.

Vanadium fucked around with this message at 21:20 on May 29, 2014

Minorkos
Feb 20, 2010

Ferrinus posted:

It's really sad, yeah. Despite the repeated clinking sounds, people don't realize their swords are bouncing off your armor. I've started telling them in allchat each time it happens. You don't do !QQQ when they get close, though, you do !SDF or !QRD or similar to knock em down and damage them.

The armor thing is kind of inexcusable, but the !E bubble thing isn't their fault - it looks hollow, and honestly should be. Word on the Paradox forums is that the devs turned it into a solid blob instead of an empty shell to stop you from being able to reflect a life beam at yourself when inside it, which I think is dumb. Hopefully they'll eventually revert it, and maybe in exchange allow shields to block novas because at the moment nova spam isn't really counterable except by warding (or just having had more life than the other guy to start with).

It'd actually be cool if you could reflect a life beam at yourself in a bubble. You wouldn't able to point it straight at yourself, right? It'd have to bounce like 3 times. You'd have to cast an extra spell to heal yourself faster so it's not like it would be super overpowered. And you can interrupt beams really easily.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Yeah, and if all else fails you could just make beams lose power with each bounce such that the double-bounced WWW is no better than https://www. Or, hell, just make that always true, whatever means you use to hit yourself with your own healing.

Vanadium posted:

QFF hotboxing :v:

Hell yeah. If they wanted to get really crazy they could make all kinds of spell interactions - spray water at an EDF wall to defuse it, chuck a boulder through a firestorm so a fireball comes out the other end, spray water through a cold storm to machine gun ice shards out the other side.

For now, though, getting the spells we've got balanced properly is the priority, yeah. And server stability, of course.

quote:

I like how they've been focusing on getting the balance somewhere nice instead of churning out content for now. I wouldn't be surprised if there's a bunch of different gameplay modes and even some coop content way later on. Old Magicka had a bunch of neat DLC missions so I'm optimistic there.

I would kill for the ability to play through the original Magicka campaign in this engine, and at least maim for access to some sort of co-op fight-off-waves-of-monsters mode.

Ferrinus fucked around with this message at 21:40 on May 29, 2014

Vanadium
Jan 8, 2005

Ferrinus posted:

RE: documentation, a guy named Rusty Eyeballs maintains this giant spell DPS spreadsheet:

https://docs.google.com/spreadsheet/lv?key=0AgxQFXCr8Na7dFlEYjhOaTlpbjJsMkU0NzVMLVBRbUE&usp=sharing

Can't find channeled SQR :saddowns:

Does channeled QR do ice damage or "physical" damage that !EDD wards against?


vvv I just meant channeled as opposed to self-cast, since there's an SQR entry in the Arcane AOE tab.

Vanadium fucked around with this message at 04:49 on May 31, 2014

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Vanadium posted:

Can't find channeled SQR :saddowns:

Does channeled QR do ice damage or "physical" damage that !EDD wards against?

SQR isn't a beam, it's an ice shotgun blast. It should be under the ice shards tab.

Edit: Strange, there isn't an ice shards tab. I'll ask Rusty next time I see him.

I... don't know to what extent !EDD stops QR. I think it might not block it at all. For instance, the grim reaper you call up with the "Summon Death" magick deals like, 550 earth damage + 550 ice damage, so wearing either !EDD or !EQR will make you take 550 damage from the scythe rather than 1100.

Ferrinus fucked around with this message at 02:02 on May 31, 2014

Aithon
Jan 3, 2014

Every puzzle has an answer.
Is this thread alive at all? I didn't manage to actually get into a game until today (apparently there was some trouble with servers in Europe), but holy crap, this is the best exploding strangers simulator. :allears: I'm having some difficulty giving up old habits from Magicka, like thinking of earth as dealing ridiculously high damage at any range and of fire as being oddly low-damage.

I'm still at a level where just realising that I can throw up a shield when a beam is being aimed at me gives me a bit of an edge against other newbies, and it'll probably take a while to get used to the sheer pace of this, but I'm pretty sure I'll stick with this game for a while, so I guess it'll all come with practice.

There's no way to sword-cast spells in this version, is there? It was a pretty handy method to save up a spell for later in the original game, though it was probably more awesome than actually useful.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
There isn't any sword-casting, but they are planning to make "elemental storms" (e.g. EFF, EAS, other shield+non-rock ribbons of floating energy) appear in lines stretching forward from your wizard rather than as arcs curving in front of your wizard.

The servers were having serious problems Friday and Saturday but they seem quite good right now. The biggest current bug is that an unfinished duel map seems to be in the duel map rotation - it's impossible to see what wards wizards on that map are wearing, and the map's design allows you to play keepaway from your enemy indefinitely.

Minorkos
Feb 20, 2010

Anyone still playing this game? I've gotten good enough to the point that I'm dialing the spells I need in split second windows. It's a pretty good feeling to put on stone armor when a giant rock is already flying towards you. I'm playing as a ice/rock wizard right now. I typically try to freeze dudes with snowballs or with just ice, then hit them with rocks or my axe. Of course pubbies on my team tend to thaw the guys I'm freezing with flames but that doesn't stop me.

Kinda wish this game had more depth, though. It kinda feels like it's missing something, like maybe a gamemode where you slowly level up to become stronger or something. I wouldn't say this game needs to be an ARTS but right now it's basically Call of Duty with wizards.

Aithon
Jan 3, 2014

Every puzzle has an answer.
Is it worth it to use spells that charge, like DDD and QR*? They seem rather underwhelming uncharged, but it just takes so long. Though others seem to be using earth without much issue, so maybe it's just a matter of positioning? I only recently remembered that QRS is a thing, and I might get some mileage off it given how long its range seems to be.

In Magicka, after I remembered that ice was a thing, I could just spam it forever, but I guess it's slightly more limited now, since water and cold no longer fuse into a single icon. I also miss being able to combine steam and lightning. :(

Also, the freeze effect seems really slow to kick in when I try RRR in training, but in actual combat it seems to happen before I know what's going on. Is it just the matter of stacking freezes from different party members/from cold fields, or is there a better method of applying freeze? Except for getting cold-boosting stuff, of course.

...And one more thing. Is water-boosting stuff actually good for anything? Water just makes stuff wet, as far as I could tell. I guess it boosts the damage of combination spells involving water?

Vanadium
Jan 8, 2005

DDD is pretty high up there as a direct damage spell, and with DDF or something you can set a bunch of people on fire at range, it's pretty cool even if not fully charged. QRS is kinda cool because no one ever wards against ice and it goes through shields and some of it goes through rock walls.

Dunno about freeze, charged DRR or DDR or something seems more effective than plain RRR at least, and of course you want to make the other wizard wet first.

No idea about water affinity.

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Aithon
Jan 3, 2014

Every puzzle has an answer.
I... actually totally forgot that making someone wet makes freeze work almost instantly. That explains a lot. It would be less embarrassing if it was just a failure in understanding the game, and not basic logic. :eng99:

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