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Takanago
Jun 2, 2007

You'll see...

Elle di Lazarus

Born the bastard child of a petty nobleman, Elle entered into military service at the age of seventeen. Serving as a woman-at-arms for a petty feudal lord, it was her duty to enforce the peace, and to assist in the protection of the lands and its people from things such as bandits, raiders, and monsters.

It was decent work, but there was a bit of bullshit to the job sometimes. Being employed by the nobility meant being a part of their politics and their scheming. It also meant, sometimes, putting aside what was best for the peasants in favor of what was best for the lord. But that was all a part of the job, and all a part of the feudal system.

When it became known that the sea was warring upon the land, that feudal system sprung into action. The King summoned the lords and their armies to charge forth and take back the coastal fiefdoms that had been stolen from them.

Elle's lord was among those who left. Riding on a white horse, he, a few dozen knights, and a sizable regiment of peasant conscripts left to serve their feudal duty. Only a handful of people, Elle among them, stayed behind to ensure that they would have a safe home to return to. They never did.

As the sea levels rose, the situation there worsened. Local food supplies started dwindling, and communication with the rest of the realm became more and more uncommon. The only consolation this brought was that the tax collectors stopped coming. Not even the few nobles who stayed behind, electing to neither fight nor flee, were willing to take responsibility for the situation.

But where others gave up, she took control. When others broke, she stood firm. While others disappeared, she survived. It was not easy, but she tried her best to manage.

Elle powered through with sheer force of will. While others had wonderous spells, powerful artifacts, and great armies, she nor anybody around her had any of these luxuries. But what she had was a strong heart that drove her to survive the day just as she did yesterday. If somebody could just keep this up, she thought, one could live forever.

When Kraken's message came, both the land and the population had nearly withered away completely. Leaving behind fallow fields and empty homes, Elle and the few people still around left for Dragonclaw.

With Elle are:
3 Human Aristocrats, niece and nephews to Elle's former lord
2 Human Experts, a smith and a carpenter
2 Human Warriors, militiamen
13 Human Commoners, peasant farmers

pre:
Female Human, Age 21
Fighter 3 (Tower Shield Specialist)
Lawful Good

STR: 17 / +3 (Base 15 + 2 Racial)
DEX: 14 / +2
CON: 16 / +3
INT: 10 /  0
WIS: 12 / +1
CHA: 11 /  0

HP: ?? [10 + 1d10 + 1d10 + 9 (Con)]

AC             : 25 [10 + 9 (Armor) + 4 (Shield) + 2 (Dex)]
Flat-Footed AC : 23 [10 + 9 (Armor) + 4 (Shield)]
Touch AC       : 12 [10 + 2 (Dex)]

Max Dex Bonus from Armor: +3

BAB: +3
Init: +2

CMB: 4  [3 (BAB) + 3 (Str) - 2 (Shield)]
CMD: 18 [3 (BAB) + 3 (Str) + 2 (Dex) + 10]

Long Sword
To Hit: +6 [3 (Str) + 3 (BAB) + 1 (Enhancement) + 1 (Focus) - 2 (Shield]
Damage: +4 [3 (Str) + 1 (Enhancement)]

Fort: 7 [3 (Base) + 3 (Con) + 1 (Cloak)]
Ref : 4 [1 (Base) + 2 (Dex) + 1 (Cloak)]
Will: 5 [1 (Base) + 1 (Wis) + 1 (Cloak) + 2 (Feat)]

Size: Medium
Speed: 20 [30 (Base) - 10 (Armor)]

Racial Traits:
Bonus Feat: 
Skilled   : Additional skill rank at every level.

Class Abilities:
Burst Barrier (Ex): +1 on Reflex saves against burst spells & effects while using Tower Shield.
Increases by +1 at lvl 6, 10, etc. (Until lvl 18)  Replaces bravery.

Tower Shield Training/Armor Training (Ex): While wielding a tower shield, armor penalty is reduced by 3,
and max dex bonus increases by two.  This increases at 7, 11, 15.
When not using a tower shield, bonuses revert to armor check penalty reduction of 1, and max dex increase of 1.
Can move at normal speed while wearing medium armor.

Feats:
Level 1   : Antagonize - Make Diplomacy or Indimidate check to anger enemies
Traits 1  : Iron Will - +2 on all Will Saves
Human 1   : Weapon Focus (Longsword) - +1 on Attack Rolls
Fighter 1 : Intimidating Prowess - Add Str mod to Intimidate rolls
Fighter 2 : Saving Shield - Grant +2 AC Shield Bonus to adjacent ally, as an immediate action
Level 3   : Step Up - Take a 5-Foot-Step as an immediate action when enemies do the same

Skills:
Points: 12 (3 x 4) [Per level: 2 (Fighter) + 0 (Int) + 1 (Favored Class) + 1 (Human)]

SKILL                          : TOTAL / RANKS / ABILITY / CLASS /  MISC / ARMOR PENALTY

Acrobatics (Dex)               : 2(-11)/       /    2    /       /       /    Y
Appraise (Int)                 :   0   /       /    0    /       /       /   
Bluff (Cha)                    :   0   /       /    0    /       /       /   
Climb (Str)                    :  7(-6)/   1   /    3    /   3   /       /    Y
Craft [Armor] (Int)            :   5   /   2   /    0    /   3   /       /    
Disable Device (Dex)*          :  N/A  /       /    2    /       /       /    Y
Diplomacy (Cha)                :   0   /       /    0    /       /       /   
Disguise (Cha)                 :   0   /       /    0    /       /       /   
Escape Artist (Dex)            :  2(-9)/       /    2    /       /       /    Y
Fly (Dex)                      :  2(-9)/       /    2    /       /       /    Y
Handle Animal (Cha)*           :   0   /       /    0    /   0   /       /   
Heal (Wis)                     :   1   /       /    1    /       /       /   
Intimidate (Cha)               :   9   /   3   /   0+3   /   3   /       /   
Knowledge [Dungeoneering](Int)*:  N/A  /       /    0    /   0   /       /   
Knowledge [Engineering](Int)*  :   4   /   1   /    0    /   3   /       /   
Perception (Wis)               :   2   /   1   /    1    /       /       /   
Perform [](Cha)                :   0   /       /    0    /       /       /   
Profession* [](Wis)            :  N/A  /       /    1    /   0   /       /   
Ride (Dex)                     :  6(-7)/   1   /    2    /   3   /       /    Y
Sense Motive (Wis)             :   2   /   1   /    1    /       /       /   
Sleight of Hand (Dex)*         :  N/A  /       /    2    /       /       /    Y
Spellcraft (Int)*              :  N/A  /       /    0    /       /       /   
Stealth (Dex)                  :  2(-9)/       /    2    /       /       /    Y
Survival (Wis)                 :   5   /   1   /    1    /   3   /       /   
Swim (Str)                     :  7(-6)/   1   /    3    /   3   /       /    Y
Use Magic Device (Cha)*        :  N/A  /       /    0    /       /       /   

*Trained only

Armor Check Penalty: -9(!) [-5 (Armor) -7 (Shield) +3 (Tower Shield Training)]

Equipment:
Masterwork Full Plate  : 1650 GP / 50 lbs
Mithral Tower Shield   : 1030 GP / 23 lbs
Long Sword +1          : 2315 GP /  4 lbs
Cloak of Resistance +1 : 1000 GP /  0 lbs
Soldier's Uniform      :    1 GP /  5 lbs
Waterskin              :    1 GP /  4 lbs

Total Used             : 5997 GP / 86 lbs

Carrying Capacity      : 86 L / 173 M / 260 H

Takanago fucked around with this message at 15:52 on Oct 13, 2013

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Takanago
Jun 2, 2007

You'll see...
Edited in my character into my previous post.

Takanago
Jun 2, 2007

You'll see...
:patriot: Best of luck to the survivors!

Especially to you, Uru'vi. Looks like you're going to loving need it. :unsmigghh:

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