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Lord Koth
Jan 8, 2012



Zoka "Shade" Balsim

Born into one of the branch families of the Balsim Clan, Zoka was raised with the assumption he would one day serve their lords in the Elven Empire of Leafweave. The clan, having long ago taken refuge there from a now-forgotten upheaval in their original home, had pledged their special talents to carry out the ruling family's will and enforce their decrees from the shadows. Having served since then, both as the couriers carrying messages and diplomatically convincing their recipients of their value, as well as the blade in the dark when necessary.

When the End Times came, the Empire was not caught unprepared. Throwing their many mages at the issue, they confronted it head-on, though ultimately merely slowed it down. Tasked with assisting with the task of eliminating the monster threat, the Balsim Clan was tasked as it never was before, suffering losses but never betraying the oaths of loyalty they'd sworn. Still, seeing their group die out weighed heavily on the minds of the elders, and Professor Kraken's appearance to them was both a ray of hope as well as a hammer of despair. While it offered a chance for some to survive, it also provided the final confirmation that their struggle was ultimately futile, where before they'd held onto the faint hope of succeeding.

While unsettled by his appearance, they had no other option if they wanted to survive and thus decided to go along with the plan. To that end, they tasked the recently graduated Zoka with leading the group. While a prodigy, his foremost qualification was that he'd just graduated and had yet to swear the oaths of fealty to their lord. While a technicality, it assuaged their honor and gave them a loophole. Put in charge of a group of the youths of the clan, it would be his responsibility to lead them in whatever they might encounter along the way, and be their representative to others.

The journey has been hard, as Zoka is fully aware that his specialized skills are not necessarily the best for wilderness trekking, and it has taken the combined efforts of them all to make it. Still, they are here at the meeting place now, looking uneasily at the other groups around, for what will happen now? All they know is that the future is uncertain and that they've left loved ones behind to almost certain death.

Somewhat unsure of himself due to his youth, inexperience, and the magnitude of the task pushed upon him, Zoka does his best to keep his concerns to himself, as a leader should present a calm face. Still, Apprentice Healer Renza is aware of his frustrations, and Zoka occasionally uses her as a sounding board for his thoughts.

This section only applies depending on your agreement with the commoner section
Hidden in their midst are two children of their lord, taken along with the group by agreement. Though not technically required since they had not yet sworn their oaths, it was one final duty they could perform for the royal family that had offered them refuge all those years previously.

All are mid-late teen to young adult
6 Experts (1 Alchemist's apprentice, 1 blacksmith's apprentice, 1 loremaster's apprentice, 3 unranked clan initiates)
2 Adepts (Apprentices of the healers)
2 Warriors (Nominally hunters and gate guards)
10 Commoners (If I can do a minor race mix, make it 8 commoners and 2 young elven aristocrats to represent evacuating some of the ruling family's children, but that's not vital)

pre:
Zoka "Shade" Balsim
Fetchling
Ninja 3
Neutral

Favored Class: Ninja
FC Bonus: 3xSkill points

Str 12 = 10 + 2(02 pts) + 0
Dex 18 = 10 + 6(10 pts) + 2(race)
Con 14 = 10 + 4(05 pts) + 0
Int 10 = 10 + 0(00 pts) + 0
Wis 10 = 10 + 2(02 pts) - 2(race)
Cha 15 = 10 + 3(03 pts) + 2(race)

HP: 14?(8 + 2d8 + 6[Con])

AC:    18 = 10 + 4[Armor] + 4[Dex]
FF:    14
Touch: 14

BAB: +2

CMB: 03 = 2[BAB] + 1[Str]
CMD: 17 = 10 + 2[BAB] + 1[Str] + 4[Dex]

Init: 4 = 4[Dex]

Saves  Total   Base   Mod   Misc
Fort     4   =   1  +  2  +  1[resist]
Refl     8   =   3  +  4  +  1[resist]
Will     4   =   1  +  0  +  2[feat] + 1[resist]

Racial Abilities
Fetchling:
+2 Dex, +2 Cha, -2 Wis
Outsider(Native)
Shadowblending
-50% miss chance in dim light rather than the typical 20%.  This is NOT Total Concealment.
Shadowy Resistance
-Resist Cold 5, Resist Lightning 5
+2 to Know(Planes) & Stealth checks
Spell-Like Abilities
Darkvision 60'
Low-light Vision

Class Abilities
Ninja:
Poison Use
Sneak Attack +2d6
Ki Pool (3 Ki points)
Ninja Tricks
-Vanishing Ninja
No-Trace +1


Skills

	               Total  =   Ranks	  +   Stat   +   Class   +   Misc
	               -----      -----      ------      ----        ----
Acrobatics[Dex]		+10     =   03    +    04    +     Y     +    0
Appraise[Int]  		+00     =   00    +    00    +     Y     +    0
Bluff[Cha]     		+08     =   03    +    02    +     Y     +    0
Climb[Str]     		+01     =   00    +    01    +     Y     +    0
Craft[Int]
--Alchemy       	+00     =   00    +    00    +     Y     +    0
Diplomacy[Cha] 		+08     =   03    +    02    +     Y     +    0
Disable Device[Dex]	+10     =   03    +    04    +     Y     +    0
Disguise[Cha]  		+06     =   01    +    02    +     Y     +    0
Escape Artist[Dex]      +10     =   03    +    04    +     Y     +    0
Intimidate[Cha]		+00     =   00    +    02    +     Y     +    0
Knowledge[Int]
--Local	        	+00     =   00    +    00    +     Y	 +    0
--Nobility		+00     =   00    +    00    +     Y	 +    0
--Planes		+00     =   00    +    00    +     N     +    2[race]
Linguistics[Int]	+00     =   00    +    00    +     Y     +    0
Perception[Wis]		+06     =   03    +    00    +     Y     +    0
Perform[Cha]
Profession[Wis]
Sense Motive[Wis] 	+04     =   01    +    00    +     Y     +    0
Sleight of Hand[Dex]   	+08     =   01    +    04    +     Y     +    0
Stealth[Dex] 		+12     =   03    +    04    +     Y     +    2[race]
Swim[Str]      		+01     =   00    +    01    +     Y     +    0
U. Magic Device[Cha]    +08     =   03    +    02    +     Y     +    0


Feats
1st: Weapon Finesse
Trait: Iron Will
3rd: Two Weapon Fighting

SLAs(CL 3):
Disguise Self(Any Humanoid) 1/day
Shadow Walk(Self Only) 1/day-Gained at 9th level
Plane Shift(Self Only, Shadow or Material Plane Only) 1/day-Gained at 13th level
pre:
Personal Equipment
Mithril Shirt             - 1100
Masterwork Wakizashi x 2  - 670
Cloak of Resistance +1    - 1000

Group Stores
Shuriken x 200            - 40


Gold left over: 3190
Obviously still selecting gear, but that can be done after character selection.

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Lord Koth
Jan 8, 2012

I think there was a general lean towards getting the cauldron and spike, but after that it was more of a tossup. And even those weren't solid.

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