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Nativity In Black
Oct 24, 2012

If you're gonna have roads, you're gonna have roadkill.
On my playthough it showed the "The Stanley Parable" and the release date then closed and went to the Steam store.

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Nativity In Black
Oct 24, 2012

If you're gonna have roads, you're gonna have roadkill.

Dreadwroth posted:

And it looks loving amazing, is it still Source engine or did something get updated?

No that's still the Source Engine. It's been getting incremental updates since it appeared.

Nativity In Black
Oct 24, 2012

If you're gonna have roads, you're gonna have roadkill.
I am trying to avoid this thread because I am bad at not reading spoilers, but I will say that I laughed out loud at the fact that this game has an FOV slider. This probably due to it being built on the Portal 2 version of source, but the idea that such intimate graphics details would need to be set in this game is a bit ridiculous.

Got the 430 achievement. Ran through the narrator's version and had a smug grin on my face at how well they mock the gamer by making the default follow the narrator mind control path the shut down the mind control device version. Is narrative dissonance a thing?

Nativity In Black
Oct 24, 2012

If you're gonna have roads, you're gonna have roadkill.

BOAT SHOWBOAT posted:

The problem is that the game sets it up to be more intriguing than it is; all this obfuscation and mystery and then just a series of arbitrary choices. But isn't that every game? Or even in real life?

It's almost as though this was the point of the game.

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