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Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Do Not Fear Jazz posted:

Don't play this game it is awful



(700 hours in 6 months :smith: )

That's all? Lightweight.

I shudder to think of how much time I've put in. :ohdear:

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Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

NihilVerumNisiMors posted:

Is the TP down or something, I suddenly can't sell my poo poo anymore. It just doesn't load the page.

It was acting up a lot yesterday, but today seems to be fine.

If only that were the reason my things weren't selling. :smith:

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Alteisen posted:

I must know what that pistol skin is.

Chumbler beat me to it, but that's an Anomaly aka the real Legendary focus.

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Delacroix posted:

You two have both spectacularly missed the best focus in the game.


It's even in the name. :colbert:

I thought Arus ate them all. :shrug:

Oh hey gandlethorpe! :D

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."
Hey guys, how are yo--



Tearfully shoving rifles into the mystic forge paid off! Dear god don't do this. Seriously, I was dumbfounded when the Hunter dropped in my lap. I guess all those months of godawful RNG luck was building up to this!




(Click for large)

I'd joked about having it done in time for my birthday (in 3 days) but I never imagined that I'd finish a month after my birthday much less ahead of schedule! :aaaaa: I'd decided to pursue it hardcore but yeesh. This time last week I'd regarded a legendary as an unattainable goal.


(Click for large)

Thanks so much, guys! I am simply humbled by the show of support. This totally re-affirms my faith in goonlove. :love:


Seriously, look how happy I am!

Edit: Noticed something unusual about it:



Curiously it has a damage type. Could it perhaps be a hint of new mechanic to come?

Ghostpilot fucked around with this message at 04:28 on Oct 21, 2013

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Elysiume posted:

I think it's just flavor.


Oh hey, it plays the burned-to-death animation when I kill something. :supaburn:

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

CLAM DOWN posted:

Moot doesn't have a damage type, what is this poo poo?

Is Fat really a damage type, though?

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Erdricks posted:

Ghost, stop telling people how you crafted a precursor. I put four exotic swords in the mf and got a lovely pearl hammer in return. I didn't even think that was possible.

I just want a zap :suicide:

Hey mister, I left a disclaimer!

Ghostpilot posted:

Dear god don't do this.

That is bizarre though, I didn't know that was possible.

I'm also a weirdo that likes some of the pearl stuff.

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Kessel posted:

Congrats on your legendary, Ghost.

New players: please don't be like Ghost and flush your rares/exotics. There's a reason it's commonly called the Mystic Toilet.

(also Arus I know you can't eat grammar but - if the Warrior were a food, not was, thanks)

Listen to this man!

Also Kes, I don't get the effect on grenade barrage that you do with Quip. However, I do get the weapon effect on my static discharges. Weird stuff, but cool when I use it with Surprise Shot and Analyze to mimic a burst fire effect. Does the Quip work on your SD bolts?

Ghostpilot fucked around with this message at 10:21 on Oct 21, 2013

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Baron Von Pigeon posted:

Nope! Doesn't matter if it's all conditions or just one specifically, no condition can exceed 100% extra duration regardless of how you increase it.

Not quite true. I detailed it in the last thread, but it is possible for certain traits to exceed the cap.

For example, Necromancer's Lingering Curse trait adds 33% to conditions on Scepter skills (namely scepter 1 and 2). Since the modifier applies to the scepter skills and not specifically the conditions themselves, they are counted separately. I.e. 80% bleed duration + Lingering Curse's 33% = 113% Bleed duration, but only with Scepter 1 and 2.

Not many classes have traits that work this way (Engy can do it with boons via Potent Elixirs, for example) but it is possible to get around the cap.

Edit: The key is to pay attention to how the trait is worded. If the trait applies directly to the condition/boon (e.g. Napalm Specialist, Deep Cuts, Master of Misdirection, etc.) then it will be capped.

If the trait applies to the source of the condition/boon (e.g. Lingering Curse [Scepter], Potent Elixirs [Elixirs], etc.) then it will not be capped.

Ghostpilot fucked around with this message at 02:17 on Oct 22, 2013

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Shalebridge Cradle posted:

If found this guy a little while ago. Fair warning its pretty :spergin: but the explanations he gives for each fight are way more useful than just getting a build and damage rotation.

https://www.youtube.com/watch?v=QQd53qlCvo8

First time hearing of this guy, but I really like his style. Wouldn't hurt him to take a breath, though.

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

HaroldofTheRock posted:

What do you guys spend your lolrels on? I have 360 but I'm scared to part with any, you only get 1 a day! :smith:

I blew mine on t6 materials. If you're looking for money, buying t6 materials is probably your best bet (1 laurel for 3x t6 mats).

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."
:siren: Server population on Maguuma is currently High. If you want to transfer over, now's a good time! :siren:

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

victrix posted:

Do flat trait line % damage buffs affect condition damage?

Negative. The only thing that affects condition damage is the condition damage stat, condition duration and might stacks.

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Kessel posted:

I'm sure the writers have a larger plan for the story that they're currently following, but just because it's laid out in advance doesn't mean it cannot be poo poo.

:ssh: Your connection is terrible.

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Full Fathoms Five posted:

Stuff like alcohol for the achievement and orrian boxes, etc, and all the karma consumables. Not a huge deal, and it's not like I have to do them even, but good lord if you are going to make me buy like half a million loving ales at least let me swallow whole stacks of them or something.

Or buying Skale Venoms. Back when Karma flowed like water I took a chance on buying 4-5 million worth of Orrian Boxes. I eventually had to resort to using AHK to simulate 10-20 clicks at a time using my space bar.

It's really puzzling that entering figures isn't an option this far in. Really seems like it'd be an easy thing to implement (especially since we already have the window for it via alt-drag to separate stacks).

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

zokie posted:

I got a Permanent Black Lion Thingy from buying 25 keys on a whim. I can't afford to sell it, and now when I've actually gotten something nice from a chest my wallet will suffer even more. Curse me for having a job and no impulse control...

Oh hey, :sweden:. I'll send the money you need to cover the listing fee and just kick it back to me whenever it sells (in-game name's Kanigher).

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

McSlaughter posted:

Most fitting: Blood.
Most interesting: lol gently caress it Iron.

Best: Garbage.

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Sole.Sushi posted:

Don't hate charr. They aren't asura. :v:

Patrol the wall with Rexavian Redfoot and the "Garbage Legion" :colbert:

That's the event where you get the Skale Venom. Garbage Legion Best Legion!

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."
Just to add to what Kes said, Engineers require a strong understanding of how combo fields and finishers work to really got the most out of the class as they have access to every finisher (edit: except for whirl) and every field aside from dark and ethereal (and the Elementalist-exclusive lightning).

Furthermore you will have to mentally keep track of several unseen cooldowns (such as when you swap kits as well as many traits).

It's a tough class to start with, but it will give you a crash course in a wide variety of important game mechanics.

Ghostpilot fucked around with this message at 16:37 on Oct 24, 2013

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

teagone posted:

All this rotation talk reminds of when I first found out people used spreadsheets to number crunch damage output in MMOs. What a bunch of loving spergy nerds. Just hit poo poo, don't die, and have fun.

This subject came in the last thread (or maybe even the one before that), but I'm all for anything that puts more information out there to better allow me to make more informed decisions (not to mention saving me some trouble). Really, it just comes down to what you do with the info. Personally, I don't care what other folks run but I'd like to be able to have solid information to give them if needed, especially since the game itself isn't forthcoming with much of it.

I suppose it all comes down to what a person does with that info, but I just can't wrap my head around the mindset of people being upset that it's out there when they can choose to ignore it and not have others knowing that information impact them in any way (unless they're the kind of rear end that enforces gear checks).



StarkWhite posted:

I think we're playing completely different games.

High level PvE (FOTM) basically demands at least one, preferably two or more guardians in each group. Guardians are by far, with no question or legitimate opposition, the tankiest class in the game. They're capable of tremendous projectile blocking via wall of reflection, spirit shield, and sword 3, have great access to aegis and permavigor, plus a constant, powerful self-regen that can be taken along with a spike heal. They also have multiple sources of flat-out invulnerability that require virtually no sacrifice from either utility skills or trait distribution. With hammer, they also have 100% uptime on protection.

Warriors have 3000 more base hp.

If you saw a warrior facetank a boss, that had nothing to do with the warrior being godlike, and everything to do with either a thief or an engineer spamming blinds on the boss. Warriors are easily one of the squishier classes in the PvE game, and they're not valued for that. They're great for boosting party DPS and keeping themselves buffed heavily in a lovely or quickly moving party. That's it.

I've been saying it for awhile, but while Warriors may get all the press, Guardians are far and away the best all-around class. Not only can they do everything well, there are areas of the game, such as high level fractals, where they are essential if you don't have 50-55 agony resistance (i.e. ascended / legendary weapon). On top of that, they just keep getting better. They're really the one class I feel better with having around -- like a fuzzy blanket that lights up at night.

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

BLUNDERCATS! noooo posted:

I'm thinking about switching over to this after playing WoW and getting supremely bored with it but I have a question: what's the thing about not having any threat/aggro mechanic? From what I googled, this means MOST enemies just attack whoever is closest to them-- is that accurate?

I found that it tends to prioritize toughness over everything else (something I discovered the hard was going rabid stats on my Necro). You'll likely be okay on damage unless you burst really, really hard. Proximity plays less of a role of an enemy has a ranged attack of some kind.

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

BexGu posted:

Its also take in account class health health range and armor class. (Nerco/Warrior have the most, Thief/Guardian have the least). So one of the way Guardian are kind of "tanker" is that mobs will go for them before a warrior.

In a way, yeah. Guardians tend to lean more towards defensive arrays / trait lines than Warriors due to their lower health pools, though their defensive options tend to more than make up for that (aegis, protection, regen, etc).

Health:
High: Warrior, Necro.
Medium: Engineer, Ranger, Mesmer.
Low: Guardian, Elementalist, Thief.

Armor:
Heavy: Warrior, Guardian.
Medium: Engineer, Ranger, Thief.
Light: Necro, Elementalist, Mesmer.

I don't really like Vitality as a stat; but if it has anything going for it, it's that it doesn't emit a neon strobe siren of enemy aggro the way that Toughness does.

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

malhavok posted:

If i'm not mistaken the defense in your heavy armor is basically toughness.

Yep. If you and I are wearing the same stat array and attack an enemy dealing the same damage, you're going to pull it because your inherent toughness is higher than mine due to your heavy armor versus my medium.

If I throttle my damage output then it'll stay on you. If I burst, such as the case of SD Rifle, then I'm going to pull it and likely keep it (just like I did duoing a champ with a GS warrior just 15 minutes ago).

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Alteisen posted:

Can a condition build work for an engie?

I've no clue where to even start to be honest. :(

Here's a variant of a build I was running before I switched to SD Rifle.

http://gw2skills.net/editor/?fcAQJAqelIq6ZHxShF1LJy4DdGYBiUkfW2nHvVaBhA-j0CBohChUgAUFIEBg5QFRjtsuIasKZwqbY6YDR1cLRmcDrWKAYmDA-w

The nice thing about Condition Grenades is that unlike most condition builds, it can do without Precision, as most of its procs trigger of hit as opposed to crit. Precision does help when it comes to things like Sharpshooter or Sigil of Earth, but it's not needed as much as, say, Necromancers. As such, it is one of the very few builds that can properly utilize Carrion stats.

That said, I opted for boosting condition duration as it can be absolutely crippling to have bleeds that last upwards of a minute, 12 second chills, 30 second blinds, 1-2 minute long poisons, vulnerabilities, etc. If you use Skale Venom (something that I highly recommend), then you can stack on even more vulnerability as well as weakness. It's absolutely devastating (and hilarious) to behold.

I can't overstate the importance of Shrapnel in this build enough, because it has a 15% chance on hit (again, not crit) to impose a 12 second bleed with no cooldown. This gives all of your grenades chance to impose very lengthy bleeds.

For the remaining Explosives slot, I'd either go with Incendiary Powder or Short Fuse as per your preference. Powder's more damage, of course, though Short Fuse allows you to do things such as keep an enter group perma-chilled with enough condition duration. Also, just as a heads up, Forceful Explosives only applies to mines and bombs not Grenades.


The remaining points you can season to your liking. Kes opts for 30/10/0/30/0 while I'd probably lean towards 30/0/0/30/10, 30/10/0/20/10 or even 30/5/0/20/15 (I'm too used to having on-demand swiftness).

Alchemy's just a great trait line (aside from maybe the 15 and 25 minors). The only traits I'd have a hard time recommending under 99% of circumstances is Blood Injection (V) and Automated Response (XII), though V could be attractive if you go with Carrion or Dire stats (be in the neighborhood of 100 condition damage in that case). Automated Response -only- applies to conditions applied to you when you're below 25% life, not to those already on you when you get there.

Invigorating Speed (I) is an absolute lifesaver. It's perhaps the one trait I'd say to take on any build you can put it on. While it's easier for you to get away without it thanks to Grenadier, you will be very thankful that it's there when you need it. Fast-Acting Elixirs (II) is another excellent one now that it applies to every non-toolbelt elixir (even passives such as Alchemy 5, or Self-Regulating Defenses [V]) but it, as well as VIII, X, and XI all depend on how many elixirs you run. Backpack Regenerator (IX) doesn't seem like much, but it goes a long way towards keeping you upright - an excellent trait if you main any kit.


Rare Veggie Pizzas are excellent, however they are also expensive. An excellent alternative, and a well-kept secret, is the Koi Cakes from the Dragon Bash event from the Spring. It provides the same buffs on 20 minutes vs the Pizza's 30 minutes, but for a fraction of the price. You can get 6-7 Koi Cakes for the price of one Pizza. I only let this out because I have enough of these cakes to last me the rest of my natural life.

So that covers 40% condition duration, Explosions gives another 30%, that leaves the remaining 30%. I opted for a pair of Giver's weapons (Cond Duration / Precision / Vitality), which covers another 20%. The remaining 10% you can get in a variety of ways (2x Lyssa runes, 2x Mad King, 4x Traveler, 4x Nightmare, etc). Or you could decide that 90% is enough, which is plenty. All of Engineer conditions have a base of 2 seconds or higher, so reaching 100% isn't as necessary as it is for Necromancer (who have some 1 sec bleeds and fears).


As for Sigils and Runes, you can go with what suits you, frankly. Though in this particular set up I would consider the Sigil of Generosity for multiple reasons. Firstly, it gives you a form of condition removal that has a very high chance to proc even with low Precision thanks to Grenadier. Also, when a condition is transferred off of you, while it won't be boosted by your condition duration, it will use your condition damage when applicable (e.g. if you get hit with 6 stacks of bleeds that tick for 75 each for 10 seconds when Generosity procs, it'll transfer those to the target for the 10 seconds but ticking for 150 each). It also saves you from having to use your heal for solely for the purpose of condition removal. Other ones to consider are Sigil of Earth or Nullification.

Remember that whenever you use a sigil with a cooldown to pair it with a passive stat sigil (Accuracy, Malice, Force, etc) or a stacking sigil (Corruption, Precision, Bloodlust, etc) as the cooldown from one sigil will keep the other from proccing.


Runes you can go with whatever you want to boost: condition damage, duration, defenses, utility, etc. Go with what suits you best. That said, something to keep in mind in regards to Perplexity is that the devs do intend on nerfing it and that grenade builds tend to be light on interrupts in regards to the 6th bonus. That said, confuse is a very potent effect to have in WvW anyway and having the durations boosted on them makes them even nastier.


In regards to general stats, I'd go with Rabid, Dire or Carrion in such a build with a lean towards either Rabid or Dire. Something to keep in mind, however, is that you will be virtually useless against objects and other things you can't apply condition damage onto. On world events you have a leg up on most other builds thanks to your duration when it comes to battling for slots. Once your conditions land, they are going stick and eventually you'll claim the vast majority of those slots.

I think that's about all I have at the moment. It's rather late and words are starting to blur together, but hopefully this points you in a direction of where to take your build. :)

Edit: Minor correction: Self-Regulating Defenses should be V instead of 5.

Ghostpilot fucked around with this message at 04:46 on Oct 29, 2013

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."
Oh by the way, Kes: the Predator effect does work on Grenade Barrage, but only when you're running Grenadier. The sound it makes is amazing. :aaa:

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Kessel posted:

Please tell me it's the sound of a thousand Predators going off.

:getin:

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

VoodooChild posted:

I've just hit 80 on my engineer and, having been inspired by a bunch of your previous posts, was wondering why settled on SD rifle as your build of choice?

Oh several reasons, really. I've always liked Rifle and rarely saw it in use, so I thought I'd mess with it and see what I could get out of it. I also wanted something that I knew wouldn't be nerfed into oblivion. They were messing around with Kits a lot at the time and the only one that had any real viability in most situations was Grenade Kit (prior to this I was all about Flamethrower).

Unfortunately for me, I just didn't care for it very much and there were grumblings from the dev streams that they were going to be "taking a look at it." At the time them looking at anything generally meant bad news, so I considered the two remaining weapons that hadn't be messed with: Pistols and Rifle. By this point I figured I'd done all I could do with condition damage builds, so I figured I'd go with direct damage.

Also, I really like controls. The only other build that can compete with Rifle in that regard is Bomb Kit and there're just too many situations where Bomb Kit just won't do you much good. With my particular setup, I have a launcher, a pull, an immobilize, multiple cripples, a stun, and options for more with my utility slot. Between that, Tool Kit's gear shield, perma-vigor / swiftness and Skale Venom you can make yourself a lot harder to kill than the glass cannon nature the build suggests.

You can also hit some creative angles with your attacks, such as shooting a buffing turret, Mark T-B34RC3 and the buffing turret behind it in CoE. You can substantially improve your AoE damage by learning how to line up your shots (something that's often overlooked).

Another aspect of this is fields and finishers. Hip Shot is a 20% projectile finisher while Surprise Shot, Throw Wrench and Launch Personal Battering Ram are 100% projectile finishers. If you were you drop a Smoke Bomb and then shoot through it, you'll be applying a burst of blinds. This is particularly important to Hip Shot and Throw Wrench as both of those pierce. A piercing projectile that goes through a combo field will apply the finisher on everything it hits.

So if there are 3 enemies behind a poison field when you use Throw Wrench, it will apply 2 seconds of poison on all 3 of those enemies both coming and going (for a total of 4 seconds of poison on each). The reverse is true as well: if you Hip Shot through a light field and that projectile passed through an ally, it'll remove a condition.

You can also mimic Rocket Boots by using Jump Shot and then switching to a kit before you land to cancel the stomp animation.

The are a lot of creative little things like that with SD Rifle, which is what makes the build so interesting to me. Not to mention that the burst is extremely potent even compared to other classes.

You'll sometimes encounter people who'll say that it's not potent in PvE (or elsewhere), but I can assure you that it is. Seriously, where did people even get this idea?

BathroomTile posted:

Thank you so much for this post.

Sure thing! :)

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

teagone posted:

Do goons still do fractals? Particularly lower level ones? Before I left, I only got up to fractal level 13 and would like to do some runs again now that you get pristine relics daily in the bonus chest.

There are a bunch of goons that run them daily (around the evenings / late night). I sometimes come along, but fractals don't have much to offer me these days (dungeons are generally better for gold and less of a commitment on time). A talented set of goons as well.


victrix posted:

Can someone give me a definitive answer on some boon and condition damage stuff? Googling this is producing pages and pages of questions and very few answers.

1) How are intensity stacks handled when they cap at 25 and two players are applying the same condition (bleed/confusion/torment).

Does the newest effect kick off the oldest effect? Does the strongest effect kick off the weakest effect? Does the newest effect not get applied at all?

2) How are damage ticks handled on duration based conditions when two players are applying the same condition. If four other players in a dungeon are throwing random 1-3s Burns/Poisons on a target with low condition damage and I'm throwing out 5-10-15s with high condition damage, whose condition damage is being used on each damage tick?

5) How are extra stacks of Vuln handled at 25 stacks - if you're applying longer duration stacks than someone else, whose stacks go on? (probably academic obviously, just trying to suss out how they handle this stuff)

This poo poo is confusing as hell :(

Even ignoring all of the above weirdness, I can't for the life of me figure how to evaluate condition damage relative to power/crit/crit damage, because it ignores armor, and is subject to strange stacking rules (heck I'd be happy if I could at least evaluate it in a vacuum, even ignoring potentially stepping on each others feet in a dungeon).

I'll attempt to cover the ones that Kes skipped over.

1). At that point nothing really happens. You're basically hoping for a stack to fall off when you attack so you can take that slot. This is why condition duration is useful because it allows you to claim those slots for a long time.

2). Basically the same as the above. When you hit something that's already burning with an attack that applies burning, you're put into a queue of sorts. When their burn (or poison) runs out, yours will kick in.

Say if I apply 3 seconds of a 404 burn and you come in and apply 5 seconds of a 750 burn. Your time gets added to the burn duration, but it won't tick for your damage until mine runs out. Back when I ran condition damage builds I was wondering why vs world bosses there was sometimes a lengthy delay before my numbers started when I put it together.

5). This is a trickier one to check, but pretty close to how #1 is figured. If an enemy has 23 stacks of vulnerability and you apply 5 more, 2 of those will take for however long your duration is. So if those 23 stacks lasted for 2 seconds and yours lasted for 10, the enemy will drop down to your 2 stacks when those 23 ran out. This tends to not matter so much as so few builds can stack vulnerability like that. And any build that can pump out that kind of vulnerability (Grenades) is going to be throwing out enough of it to not be concerned about it anyway.

Hope that helps!


shymog posted:

I figured I'm quitting nicotine so I might as well pick up something else that's probably bad for me (the sale didn't hurt either).

Humans-are-BEST stuff aside, does racial choice pretty much just affect the story and how pretty of a princess I can/can't be?

As others have said, it'll only effect the story in the early stages (with some sidetracks here and there). By the time you get around the level 40-50 story portions all of that stuff will be wrapped up and inconsequential to the main plot. There are racial abilities as well, but as they lack any kind of trait support you'll find that those will often fall to the wayside unless no other ability serves that particular purpose.

Ghostpilot fucked around with this message at 09:33 on Oct 28, 2013

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

victrix posted:

Working on builds in this game breaks my loving brain.

A combination of hilariously unexplained mechanics, an apathetic and useless game forum (USE ZERKER GEAR, ELES SUCK LOL), a surprisingly incomplete wiki, and the sheer complexity of rune/sigil/trait/armor/skill permutations.

It's fun at least, other than the lack of a build management system or armory of any sort :shobon:

Only problem is I'm becoming addicted to perma swiftness and beginning to hate any build that doesn't have it :(

I don't do it so much these days (mostly because there haven't been much in the way of balance changes to necessitate it) I used to spend a hell of a lot of time testing different builds and setups in Heart of the Mists and elsewhere. More often than not you have to find out a lot of these things for yourself, which can get quite expensive in some cases, especially since there are a lot of arrays, sigils, runes, etc that you can't get in HotM.

It's why I'm really happy with anyone willing to delve into the engine to uncover this stuff and get the info out there (especially since it saves me a lot of trouble). It's really what I (and Kes) find really interesting and talk about more than anything else.

Edit: I honestly didn't play all that much of WoW (and certainly didn't enjoy it) but City of Heroes / Villains went from being incredibly vague (cooldowns were measured in vague terms as Very Fast, Fast, Long, Very Long, Slow, Very Slow, with some of them often being used inter-changeably) to eventually giving full disclosure on every aspect of the skill (even down to animation times).

At any rate, it'd be one thing if things actually worked as intended or were clearly worded. However, oftentimes this isn't the case. If it weren't for players taking it upon themselves to find this stuff out, then people still wouldn't have a clue that the original Scope trait only gave .4% of base to Critical Chance, or that Sigils of Purity and Nullification trigger whether there was a condition / boon present or not, Sigil of Blood actually having a 5 second cooldown instead of the 2 seconds it suggests, etc. or our new Traits page.

I don't see the problem of the information being out there if as long as players don't use it to negatively affect the experience of others; Frankly I don't understand the resistance towards people get whenever they want to make an informed decision.

Ghostpilot fucked around with this message at 10:54 on Oct 29, 2013

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."
I was looking up some info on the upcoming patch and ran across this picture.



I really liked the look of it and the rifle suggested that it was either an Engineer or a Warrior, but at closer inspection it appears to be heavy armor.

Anyone happen to know what armor set that is?

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Batham posted:

I'd swear that's the light armor from Sorrow's Embrace.


Kalevevent posted:

Pretty sure that's a light armored dude with a staff.

Sure enough, it's the light armor from SE. Bummer.

Thanks!

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Xovaan posted:

How do I level as an engineer? Bombs?

I'm level 19. I've been switching between bombs, grenades, and pistol skills on the fly between each's respective cooldowns. Things die and I think I'm fast but then I see a warrior or a rogue kill something(s) and I cry inside. :saddowns:

Round up a bunch of enemies (4-5 or more) and kite with bombs. You'll kill far faster than a Warrior or Rogue can ever dream of.

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

malhavok posted:

That seems like the best sigil for any crit/cond build.

Having messed with Sigil of Torment, it's not as hot as you'd think. Sigil of Earth, Corruption, Accuracy or even Generosity would be a better way to go. Even with 100% duration, you are only ever going to maintain two stacks with it.

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

I'll believe it when I see it. These are the same people that allowed Warriors to get 800 hp/sec without a regen boon.

Ghostpilot fucked around with this message at 21:16 on Oct 31, 2013

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."
Yo Kes, I figured out where those mysterious stacks of vulnerability were coming from with Jump Shot.

The tooltip says that it applies 3 stacks of vulnerability per hit (one and takeoff and one at landing). However, what the tooltip doesn't indicate is that you apply 3 stacks of vulnerability per enemy hit. So if you were to jump from a distance into 5 enemies, then that's 15 stacks of vulnerability on all of them.

If those 5 enemies were hit by both the takeoff and the landing, then that's 25 (30) stacks on them all.

Makes it much more attractive as an attack.

Edit: For sake of being thorough, the stacks are applied separately. Meaning that if you jump from a group of three enemies to a group of two, the first group will suffer 9 stacks of vulnerability and the latter 6.

Ghostpilot fucked around with this message at 15:55 on Nov 1, 2013

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Mosthated posted:

Dec 10th Balance Preview:

https://forum-en.guildwars2.com/forum/game/gw2/Dec-10th-Balance-Preview

Engineer:
We wanted to maintain the engineer’s core roles while still increasing build diversity. We also wanted to take out some of the random effects for some of the class’s traits. The biggest change here is allowing Modified Ammunition to work with any skills so that an engineer, regardless of build, can look at putting 30 points into firearms. By increasing the swiftness duration on Speedy Kits, we hope to allow Swiftness to be maintained more reasonably without having to constantly be swapping between Kits. This change will also bring down the total up time for Vigor due to its interaction with Invigorating Speed. We don’t like classes having permanent Vigor, and this is one of the areas we needed to tone down the up time of the engineer’s Vigor.

Explosives V – Incendiary Powder. Moved to Master tier.

Not entirely surprised by this. But it does make dipping into Explosives less attractive. A major problem with the Explosives and Firearms line is that there is very little there for you if you don't use Bomb / Grenade Kit in the former, or Rifle / Pistols / FT in the latter.

Mosthated posted:

Explosives VI – Exploit Weakness. Increased the health threshold from 25% to 50%

This is a nice change. The health threshold was far too lot for this trait to be of any use.

Mosthated posted:

Explosives IX – Accelerant packed turrets. Moved to Adept tier.

I've said it before, but this is the best trait relating to Turrets. It was just hard to justify going 20 into Explosives for it. Getting 3 AoE knockbacks on the Elite will be very nice in the instances when turrets are vaporized as soon as the elite is dropped.

Mosthated posted:

Firearms XI – Modified Ammunition. This trait now works regardless of equipped weapon.

Minor boost for Bombs and Flamethrower, but ":wtc: are they thinking" for Grenades. Kes just peed a little.

Mosthated posted:

Inventions V – Energized Armor. Increased conversion from 5% to 7%.

Remains a crap trait in a crap trait line.

Mosthated posted:

Inventions X – Autotool Installation. Increased healing percent from 1% to 5%. * Decreased interval from 10s to 3s.

Surprised that this went for so long with its current state. Still won't be enough to make a difference in most instances.

Mosthated posted:

Inventions XI – Elixir Infused bombs. Increased healing scaling by 50%.

Now this is a hell of a lot better. The scaling on this trait was so dismal that I regarded it as a trap.

Mosthated posted:

Alchemy V – Blood Injection. Increased conversion from 5% to 7%.

An improvement, but its like a new coat of paint on a jalopy amidst a fleet of supercars.

Mosthated posted:

Alchemy 15 – Transmute. Increased % chance from 8% to 100%. This effect can now only trigger once every 15 seconds.

Once upon a time this was a 2% trait. If Kes hadn't actually witnessed it triggering one day I'd still remain dubious if it even functioned. Still not sure on the boon portion, however: will the converted boon be equal in duration to the length of the condition or will it be a flat amount ala Elixir C?

Mosthated posted:

Tools VI – Speedy Kits. Increased Swiftness duration to 10s. This effect can now only trigger once every 10 seconds.

Most people are going to be happy with this, as it is a little quality of life boost. But it is a nerf to the perma-vigor people (like me :cry:). It's still possible to get perma-vigor, Engies just can't do it on-demand anymore. So a nerf to some builds, but tolerable.

Mosthated posted:

Tools XI – Armor Mods. Changed this to now trigger on struck instead of on critical hit incoming. Reduced the cooldown from 25 seconds to 15 seconds.

The way the trait currently works rubbed me the wrong way: like someone putting their arms up after catching a haymaker in the face. Adds a bit of (worthwhile) survivability to the Tools line, which is nice to see.


All in all, not bad. A buff overall with the damage increase to Grenades being enormous for those that go into Firearms. They really need to take a look at lesser-used kits, however. As it stands, there's no reason to main Flamethrower, Elixir Gun or Tool Kit in 99% of situations.

And please, dear god, do something with Kit Refinement to make it worth taking again (returning the individual cooldowns as it had originally). It's also the only trait that has its usefulness crippled by another trait in the same line (Speedy Kits).

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Mattavist posted:

Has there ever been a warrior that used a hammer in PvE? It does nothing.

daspope posted:

Hmmmmm. A 3 second, enormous AoE stun, blast finisher on an 8 second cool down that did pretty good damage. That sounds awful.

Never ceases to amaze me the :psyduck: things Warriors have that another Warrior will view as useless.

Ghostpilot fucked around with this message at 16:12 on Nov 2, 2013

Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."

Aleph Null posted:

Elixir Gun toolbelt skill is a stun breaker? I did not know that. I don't remember seeing that in the tool tip.

The stunbreak was taken off of Elixir R and put onto Elixir Gun's toolbelt back in June or so. Same with Thumper Turret's toolbelt gaining a stunbreak along with Elixir U.

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Ghostpilot
Jun 22, 2007

"As a rule, I never touch anything more sophisticated and delicate than myself."
In regards to Carrion gear, it is perhaps the most restrictive array you can go with for a variety of reasons.

The vast, vast majority of builds choose either condition damage or direct damage and typically don't have the means to employ both in an effective way.

The overwhelming majority of condition builds have a crit proc of some kind, which makes Precision a necessary stat for them.

Vitality is inferior to Toughness as a defensive start except in the case of condition damage (which bypass armor). However, it doesn't make being able to remove conditions any less important (as some if the most debilitating conditions are non-damaging). Furthermore, the scaling of your heals doesn't improve with Vitality, which makes the damage mitigation of Toughness even more pronounced.

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