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Something no one's going to care about, but the multilayer font has really bad legibility imo. Too thin. The first example's a bit unfair because of shield color blending into the text, but the text on the left is still hard to read, and in motion (in the trailers) it was only worse (though, of course, that had Youtube's artifacting). The area name could also do with some boldening.
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# ? Oct 29, 2013 01:28 |
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# ? Apr 26, 2024 22:58 |
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The ammo counter is going to bug me.
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# ? Oct 29, 2013 01:32 |
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Although the PS4 doesn't support standard definition TVs any more, since it's HDMI only, they still need to make it readable for people with 720p/1080i TVs. There is also the problem of it blending in, which is usually solved by having white text with a black outline, or vice versa.
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# ? Oct 29, 2013 01:45 |
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That loving Sned posted:Although the PS4 doesn't support standard definition TVs any more, since it's HDMI only, they still need to make it readable for people with 720p/1080i TVs. There is also the problem of it blending in, which is usually solved by having white text with a black outline, or vice versa. At that size those fonts have poor legibility regardless of resolution. It's too condensed for something that should be immediately readable at a glance.
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# ? Oct 29, 2013 01:50 |
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The two biggest problems with 3's multiplayer was the spawncamping and the maps. The maps had like 3 paths and they were all meat grinders and after a while the team that got the middle spawn point could just spawn camp. Im hoping that it has been fixed and that it doesn't control like poo poo like 2 did.
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# ? Oct 29, 2013 03:47 |
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blackguy32 posted:The two biggest problems with 3's multiplayer was the spawncamping and the maps. The maps had like 3 paths and they were all meat grinders and after a while the team that got the middle spawn point could just spawn camp. Well I can tell you that fixed map spawn points for teams are shielded in the manner that the people spawning can shoot out, but opposing foes cannot shoot in. I can't tell you if that is 100% going to fix the issue but seems pretty good to me. Also adding the HQ 6 min vid to the op now.
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# ? Oct 29, 2013 04:42 |
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Evil Canadian posted:Well I can tell you that fixed map spawn points for teams are shielded in the manner that the people spawning can shoot out, but opposing foes cannot shoot in. I can't tell you if that is 100% going to fix the issue but seems pretty good to me. This worries me because Conquest in BF3 kinda works like this, where the team can move around in the spawn point and opponents can't, but it rarely seems to help deter spawn camping. Really, spawns need to flip at some point, which unfortunately just doesn't make sense in some game types. Another problem is determining when to execute a spawn flip, especially on small maps (CoD Nuketown )
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# ? Oct 29, 2013 04:48 |
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Soul Glo posted:This worries me because Conquest in BF3 kinda works like this, where the team can move around in the spawn point and opponents can't, but it rarely seems to help deter spawn camping. Well unfortunately no real way to tell until game is out there, because it's not like we can get a beta test or anything. It's a known issue and they have addressed it in a way they seem to think works, that's all we can really know for now
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# ? Oct 29, 2013 04:53 |
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Evil Canadian posted:Well unfortunately no real way to tell until game is out there, because it's not like we can get a beta test or anything. It's a known issue and they have addressed it in a way they seem to think works, that's all we can really know for now Yeah, I guess not. Spawn points are one thing in multiplayer shooters that might always annoy me, but it's not like I have any ideas on how to fix them.
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# ? Oct 29, 2013 04:59 |
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I'm doing a full series playthrough before SF comes out and I am about to throw in the gloves at the KZ 2 Radec boss fight. Holy gently caress dudes... I roll out without HUD or crosshairs and KZ2/3 feel more like adventure games with guns. Playing on anything above normal difficulty is an exercise in masochism, though. The intro assaults up to Visari Square are totally rad, as is the ending, but goddamn the middle is poo poo on a shingle
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# ? Oct 29, 2013 07:12 |
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Mr. Samuel Shitley posted:I'm doing a full series playthrough before SF comes out and I am about to throw in the gloves at the KZ 2 Radec boss fight. Holy gently caress dudes... I've been thinking about getting the Killzone -trilogy too, as I haven't played any of them ( with the exception of Mercenary on Vita ). Then again, I have way too many games to play as is.
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# ? Oct 29, 2013 07:47 |
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If you watch one of the mp vids you can see at one point the player is spawn camping and there isn't much the people spawning in can do. Well, it looked that way.
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# ? Oct 29, 2013 09:42 |
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Arthe Xavier posted:I've been thinking about getting the Killzone -trilogy too, as I haven't played any of them ( with the exception of Mercenary on Vita ). Then again, I have way too many games to play as is.
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# ? Oct 29, 2013 12:21 |
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Yeah I tried it a few weeks ago and it's just a terrible, terrible game.
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# ? Oct 29, 2013 12:25 |
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It's kinda amazing how much Killzone 4 shits all over the console versions of BF4, in terms of visuals. The disparity between games made specifically for either PS4 or Xbone versus console multiplatforms is going to be titanic this generation, I think.
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# ? Oct 29, 2013 12:27 |
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GameStop texted me last night that my copy of Killzone 4 will be ready for pick up tonight (Tuesday). So I guess I can stare at the box and make the "kill" noise for a few weeks.... Which one of you
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# ? Oct 29, 2013 13:52 |
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Lumpy posted:GameStop texted me last night that my copy of Killzone 4 will be ready for pick up tonight (Tuesday). So I guess I can stare at the box and make the "kill" noise for a few weeks.... Get the game, take photos of the box and the disc, and post them here for us to drool at, please. The wait is killing me!
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# ? Oct 29, 2013 14:05 |
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Lumpy posted:GameStop texted me last night that my copy of Killzone 4 will be ready for pick up tonight (Tuesday). So I guess I can stare at the box and make the "kill" noise for a few weeks.... Whoa, really? I haven't gotten a notice yet. Weird. It'll be nice to have all my stuff before my console so I don't have to make a trip to Gamestop after my console gets delivered, at least. e: GS's website still says 11/15 for me. Soul Glo fucked around with this message at 14:58 on Oct 29, 2013 |
# ? Oct 29, 2013 14:53 |
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Lumpy posted:GameStop texted me last night that my copy of Killzone 4 will be ready for pick up tonight (Tuesday). So I guess I can stare at the box and make the "kill" noise for a few weeks.... I got that too. I'm not sure what the point of picking up my game weeks before I can actually play it is, but I guess I'll pick it up.
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# ? Oct 29, 2013 16:33 |
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venutolo posted:I got that too. I'm not sure what the point of picking up my game weeks before I can actually play it is, but I guess I'll pick it up. They only hold for 48 (or maybe 72?) hours I think, so better safe than sorry. I will hide my copy away so it's not taunting me with it's silence.
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# ? Oct 29, 2013 16:35 |
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Polygon also confirmed with GameStop that they're going to start selling it today. I'm getting it from Amazon so I wonder if they'll start shipping copies soon.
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# ? Oct 29, 2013 18:58 |
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Space Racist posted:Polygon also confirmed with GameStop that they're going to start selling it today. I'm getting it from Amazon so I wonder if they'll start shipping copies soon. I was at EB earlier today to pick up the new Wrestling game, saw Knack on the shelves but not Killzone, I guess my area ain't doing that yet.
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# ? Oct 29, 2013 19:29 |
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Picked up Killzone today at GameStop. It was the only PS4 game they had available for purchase (no Knack, otherwise I would have got that as well). So now I get to throw it on the pile of games I've never played (at least for a couple weeks)! 45GB install in case anyone was wondering.
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# ? Oct 29, 2013 20:44 |
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Arthe Xavier posted:Get the game, take photos of the box and the disc, and post them here for us to drool at, please. The wait is killing me! As requested... now you can share in my suffering.
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# ? Oct 30, 2013 01:46 |
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Lumpy posted:As requested... now you can share in my suffering. The day one KZ patch is not going to be insubstantial if they've shipped copies this early. Also what on the reverse side cover!?
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# ? Oct 30, 2013 01:49 |
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Rinkles posted:The day one KZ patch is not going to be insubstantial if they've shipped copies this early. Control layout. It just went gold like a week ago. It shipped fast.
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# ? Oct 30, 2013 01:55 |
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Mr. Samuel Shitley posted:I'm doing a full series playthrough before SF comes out and I am about to throw in the gloves at the KZ 2 Radec boss fight. Holy gently caress dudes... Woah, I had no idea Killzone had options for no hud/no crosshair. That's awesome. Ever since I went on a big Doom kick a couple years ago I disable the crosshair in any single player FPS games I can, it just feels so good.
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# ? Oct 30, 2013 02:32 |
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Soul Glo posted:Control layout. Not on my copy. Inside (besides the disk) there is nothing even vaguely resembling a manual, just a 'get 7 days free PSN+' promo sheet with a code on the back.
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# ? Oct 30, 2013 02:32 |
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Lumpy posted:Not on my copy. I meant this, the reverse cover:
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# ? Oct 30, 2013 02:34 |
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Rinkles posted:I meant this, the reverse cover: That'll teach me not to look in there Is it November yet? October truly is the worst month.
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# ? Oct 30, 2013 02:43 |
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Equilibrium posted:Woah, I had no idea Killzone had options for no hud/no crosshair. That's awesome. Ever since I went on a big Doom kick a couple years ago I disable the crosshair in any single player FPS games I can, it just feels so good. There is a huge amount of detail in the worlds, doing away with the gamey elements forces you to rely on the actual game world you inhabit. Your rifles and such have sights on them, why not immerse yourself? I mean, the ISA M-82 has an EOTech 556 on it with the real buttons...
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# ? Oct 30, 2013 03:01 |
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Rinkles posted:I meant this, the reverse cover: Holy poo poo, crouch isn't set to L2 this time around?! Best news about Shadow Fall yet.
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# ? Oct 30, 2013 03:02 |
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Putting the controls on the inside cover is such an obvious idea, I'm surprised it hasn't been done until now (Knack's cover is the same way, apparently).
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# ? Oct 30, 2013 03:14 |
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Space Racist posted:Putting the controls on the inside cover is such an obvious idea, I'm surprised it hasn't been done until now (Knack's cover is the same way, apparently). Rad reversible covers without iconographic clutter are cooler.
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# ? Oct 30, 2013 03:18 |
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Space Racist posted:Putting the controls on the inside cover is such an obvious idea, I'm surprised it hasn't been done until now (Knack's cover is the same way, apparently). There's definitely been a few games that have done this in the past, though I am gonna miss first party Sony stuff not having the clutter free artwork on the reverse cover anymore.
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# ? Oct 30, 2013 03:21 |
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Rinkles posted:Rad reversible covers without iconographic clutter are cooler. This. I wish every game did a BioShock Infinite.
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# ? Oct 30, 2013 05:25 |
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If Amazon in the US are shipping because they want to free up room/doing it early is easier, why aren't they doing that everywhere? Our UK stuff isn't going to ship early. edit: probably because the UK is smaller and has a better (not for long!) postal service I dunno? Europe is pretty big though.
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# ? Oct 30, 2013 08:36 |
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Gamersyde just put up some 60fps Multiplayer footage of the forest map. Only downside is it's not a direct feed but someone with a camera http://www.gamersyde.com/stream_killzone_shadow_fall_pgw_multiplayer_played_by_a_simpleton_-31076_en.html Please watch this and tell me you don't see the difference 60FPS makes
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# ? Oct 30, 2013 17:16 |
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That looks gorgeous.
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# ? Oct 30, 2013 17:18 |
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# ? Apr 26, 2024 22:58 |
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Lumpy posted:Not on my copy. Wow, the typo is real. How the hell did no one notice that before printing?
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# ? Oct 30, 2013 18:09 |