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How comparable is it to maiming strike in a usefulness/price ratio?
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# ? Oct 17, 2017 17:39 |
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# ? Apr 26, 2024 12:43 |
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If you're really, absolutely trying to hit max DPS for a crit based build you'd need it, but I prefer bladed rounds for actual play. Almost as good and doesn't need headshots. edit: I dunno about the current price situation but maiming strike is way better, relatively speaking.
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# ? Oct 17, 2017 17:41 |
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Night10194 posted:The Argonak has the best firing sound of any automatic rifle except the Grakata because the Grakata is a perfect special wonder. I prefer the Buzlok. It sounds like a type-writer made out of sledgehammers and sheet metal.
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# ? Oct 17, 2017 17:53 |
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metasynthetic posted:If you're really, absolutely trying to hit max DPS for a crit based build you'd need it, but I prefer bladed rounds for actual play. Almost as good and doesn't need headshots. I think bladed rounds ends up being slightly better in paper and way better in practice. I think my all time record was 50 head shots in a game. You're killing dudes all the time though. The uptime is much higher.
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# ? Oct 17, 2017 18:14 |
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Just checked, cheapest argon scope is 440, maiming Strike is 870. Which makes me think I should sell both as I never use them. MS is, as mentioned, way better, probably at least twice as good, so AS's price/utility ratio is worse if you ask me
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# ? Oct 17, 2017 18:15 |
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Gumbel2Gumbel posted:How comparable is it to maiming strike in a usefulness/price ratio? Argon scope is over rated. It is less useful and much much less expensive than maiming strike. Bladed rounds is a much better idea in most cases and was common enough drop from the events that people probably have spares and is significantly cheaper. Especially good on a soma P which has insane crit multiplier base. Still using those mods on a "newbie friendly" build is dumb, obviously.
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# ? Oct 17, 2017 18:15 |
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metasynthetic posted:Been playing with the Arca Plasmor and I'm a big fan of how aiming is optional with it. It's just so drat satisfying. Reminds me of a primary version of Sonicor. if you liked that, put punch through on it
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# ? Oct 17, 2017 18:19 |
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Shalebridge Cradle posted:I think bladed rounds ends up being slightly better in paper and way better in practice. Yeah basically this. It's certainly not bad but it's definitely tryhard spreadsheet bait.
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# ? Oct 17, 2017 18:28 |
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Anime Schoolgirl posted:if you liked that, put punch through on it Can you explain why? One of he first things I did was that, but it didn't seem to have much of an effect since the gun has infinite punch through on enemies. I didn't think it was worth an extra damage mod to replace with it. What was I missing?
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# ? Oct 17, 2017 18:30 |
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Broose posted:Can you explain why? One of he first things I did was that, but it didn't seem to have much of an effect since the gun has infinite punch through on enemies. I didn't think it was worth an extra damage mod to replace with it. What was I missing? Decided to double check the wiki based on anime schoolgirl's post: Warframe Wiki posted:Innate 2 meters of Punch Through when shooting enemy bodies. If the central ball portion of each shot should connect with a wall or cover of any sort, it will completely dissipate. Adding additional Punch Through with mods makes it possible to penetrate objects such as doors, covers and walls up to a certain thickness. I thought it was a flat 2m punchthrough and was impressed, now I find out there's more to be untapped? I already put fatal acceleration on it for better range, like the Sonicor (I think, haven't formaed yet) this is more a tool for trivializing easy / mid level content, that's merely adequate for higher level stuff. metasynthetic fucked around with this message at 18:34 on Oct 17, 2017 |
# ? Oct 17, 2017 18:32 |
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So I used Ivara, Loki, and Limbo for a bunch of Moonspy runs and Limbo is the fastest as long as you can take those Orokin drones down in one shot. Just put alllllll the mobiility mods on Limbo Being able to run through the lasers is much better than being invisible or walking. It's really inconsistent which lasers actually trigger the alarms so being immune to all of them and cold floors seems to be key.
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# ? Oct 17, 2017 18:33 |
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Gumbel2Gumbel posted:So I used Ivara, Loki, and Limbo for a bunch of Moonspy runs and Limbo is the fastest as long as you can take those Orokin drones down in one shot. This is maybe gonna sound weird but you pretty consistently come to the same conclusions I did when I really got into the game. Too bad you're on console.
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# ? Oct 17, 2017 18:36 |
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metasynthetic posted:This is maybe gonna sound weird but you pretty consistently come to the same conclusions I did when I really got into the game. Too bad you're on console. Im a PC Master race stuck in a Console Warrior body. I probably veer a little too far into #numberz!# at times but I'm in sales where I play with margins, prices, and cost all day so I just love math.
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# ? Oct 17, 2017 18:41 |
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Speaking of punchthrough, I recently got a +punchthrough +multishot +elemental riven that gives me a Karak Wraith with 29k DPS, an effective 35% status with multishot and, with Primed Shred, 4.5 god damned meters of punchthrough. It's not a godkiller but it'll wipe out whatever squad you're aiming at and also two other squads you didn't see in the other room
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# ? Oct 17, 2017 19:09 |
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https://www.youtube.com/watch?v=7u3UJ7suP7E
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# ? Oct 17, 2017 19:15 |
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DoombatINC posted:Speaking of punchthrough, I recently got a +punchthrough +multishot +elemental riven that gives me a Karak Wraith with 29k DPS, an effective 35% status with multishot and, with Primed Shred, 4.5 god damned meters of punchthrough. It's not a godkiller but it'll wipe out whatever squad you're aiming at and also two other squads you didn't see in the other room You're doing Rivens right
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# ? Oct 17, 2017 19:32 |
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I used Titania for moon spy. It was pretty good. They've really reduced the plains grind but it's still disgusting how much work you have to put in for arcanes. Gara also takes some pretty intense resources to build, not just kuva. I'll post a pic when I get home.
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# ? Oct 17, 2017 19:44 |
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What's the general idea for dicking around on the Plains? So far I'm not really digging it. It's pretty for sure, but the flow feels all sorts of messed up. Go to Cetus -> Grab Bounty -> Get shoved into random group -> Immediately leave Plains because UI bugged -> Go to Cetus -> Grab Bounty -> Get shoved into random group -> Spend maybe 5 minutes doing bounty -> Return to Cetus -> Repeat Usually takes as long or longer to get everything started than playing out the single mission. There's got to be a Better WayTM Please, goons. Enlighten me.
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# ? Oct 17, 2017 20:34 |
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Don't just run bounties, actually go to the Plains solo and wander around. Mine, fish, take random missions from Lotus, look for trouble. Treat it less like Warframe and more like a regular-degular open world RPG and it's a lot more fun
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# ? Oct 17, 2017 20:38 |
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i basically never get into a group for it and just run around to do relaxing stuff like fishing. sure it's going to feel janky and annoying if all you're doing is trying to ram as many bounties down your throat as you can
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# ? Oct 17, 2017 20:39 |
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DONT DO IT posted:Get shoved into random group Found your problem fake edit: Also, groups should only form by having the leader send out invites after accepting the bounty and zoning into the plains. After that, as long as everyone stays in Cetus after each mission and doesn't gently caress off to their ship or wherever you should have your instances synced up.
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# ? Oct 17, 2017 20:39 |
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System is buggy as hell right now. I don't even bother with groups unless it is a pre-made goon group. And because plains are bugged the group has to break up after every bounty. So I usually solo and do whatever. Maybe take an easy bounty, then mine and fish on my way back. Collecting and murdering (sometimes in style) like any other part of the game.
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# ? Oct 17, 2017 20:41 |
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I accidentally did two bounties just doing the quest to unlock Gara's blueprint. Like I wouldn't even have realized I had done it if the challenge progress hadn't ticked up on the kill.
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# ? Oct 17, 2017 21:02 |
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Broose posted:Argon scope is over rated. It is less useful and much much less expensive than maiming strike. Bladed rounds is a much better idea in most cases and was common enough drop from the events that people probably have spares and is significantly cheaper. Especially good on a soma P which has insane crit multiplier base. It's hilarious because a Soma P with Serration, Split Chamber, Point Strike, Vital Sense, Shred, and 3x Elementals is perfectly viable. In fact, I still use one despite having both Argon Scope and Bladed Rounds because it's simple and no-nonsense. Furthermore, none of these mods are particularly expensive (although maxing a serration is obv. pretty hard).
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# ? Oct 17, 2017 21:12 |
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Speaking of newbie friendly mods. Is there a defined list somewhere of generally good common mods/upgrade ranks for weapons for newbies so you can just slot in poo poo as you're leveling up, or do you just shove whatever fits in and hope for the best?
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# ? Oct 17, 2017 21:38 |
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Tornhelm posted:Speaking of newbie friendly mods. ive been leveling stuff until its super loving expensive (1k endo per level) and just putting in what can fit and looks good. But a quick TLDR would be nice. Also apparently elements are a thing and its good to make a gun towards that to fight specific mobs. Though this may be getting to min/max and ahead of myself. http://warframe.wikia.com/wiki/Damage_2.0/Radiation_Damage http://warframe.wikia.com/wiki/Damage_2.0/Corrosive_Damage etc etc
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# ? Oct 17, 2017 22:03 |
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generally, magnetic = bad but otherwise factions have enough different enemies with different weaknesses that the specific elements matter less than pumping out a ton of damage of any type. it's different for status weapons, though.
gimme the GOD DAMN candy fucked around with this message at 22:31 on Oct 17, 2017 |
# ? Oct 17, 2017 22:17 |
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People in clanchat will tell you Blast damage is bad, but there is nothing bad about shooting exploding lasers at a space man.
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# ? Oct 17, 2017 23:15 |
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This game would be better if it ever pointed you in a direction
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# ? Oct 17, 2017 23:17 |
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it's a lot more important to build your weapon to its strengths than to worry about specific damage types which might be more or less useful depending on what enemies you face anyways
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# ? Oct 17, 2017 23:22 |
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I just put radiation on everything.
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# ? Oct 17, 2017 23:25 |
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Echophonic posted:I just put radiation on everything. "And they called him 'Fukushima'"
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# ? Oct 17, 2017 23:29 |
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Let's look at Gara. So what the hell does that all mean. It means first of all, Gara no longer requires Kuva, which is a huge plus. The minus is that you need a ton of PoE resources. Notably, Pyrotic Alloy, Esher Devar, and Coprite Alloy. If you pick one of Devar or Coprite as your reward for the first rank up, you're still spending at least 11,000 on just the minerals, plus 500 on the cutter to mine in the first place. Plus another 500 on the Lanzo spear so you can get the Charc Electroplax. Oh, also you need to somehow get the Tear Azurite recipe (1,000 rep) to be able to get access to the Devar and Coprite recipes at all. So that's 13,000 rep, minus the 500 you start with so 12,500, if you focus with laser like precision on getting the Gara resources and don't experiment with dyes or any such nonsense. Plus you have to actually get the resources, including the Cetus Wisps. Holyshoot posted:ive been leveling stuff until its super loving expensive (1k endo per level) and just putting in what can fit and looks good. But a quick TLDR would be nice. Corrosive Projection should be the highest priority to level up once you get it (620 endo). The straight elemental mods like Infected Clip should be maxed (620 total endo x12). I recommend getting Hornet Strike and Serration up to at least rank 6 ASAP (1260 endo x2). Max Pressure Point and Point Blank (310 x2) Level 6 Vitality & Redirection are good benchmarks (630 endo x2). Intensify and continuity are worth maxing (930 endo x2). Stretch & Streamline are also worth maxing (620 x2). Seeker is worth getting to rank 3 (210 endo). A stance is also a good idea (140-210 endo). That's without any nightmare or corrupted mods. Totals up to 15,910-15,980 endo, which seems a little daunting at first but actually turns out to be quite a bit of endo. Near half of that is the elemental mods however, and they're probably the most skimpable. If you are unbearably, unbelievably lucky (literally getting 400 endo on every single A rotation and leaving at 10 minutes), you can get that much endo in 6 hours 40 minutes of high level survival. The actual drop rate is 25% for 400 endo, so it's more like 27 hours. Much faster if you're doing Excavations, but still going to take a while. There's also the credit cost of this, which is 48.3 credits per endo used, so 768,453-771,834. Ignoring of course the cost of potentially (likely) trading for mods. Ignoring the daily double, if you get taxi'd to, let's just say Amarna because that's controllable, you're making probably 45,000 credits every five minutes (conservatively), or 17ish runs, so 85 minutes, so like an hour and a half. Not counting, of course, the credits you'd make as a by product of endo farming. Holyshoot posted:Also apparently elements are a thing and its good to make a gun towards that to fight specific mobs. Though this may be getting to min/max and ahead of myself. Here is the table that includes all damage types and all enemy types. Of the physical (IPS) damage types, it's generally agreed that Slash has a significant advantage at higher levels due to its status proc. At lower levels it doesn't really matter too much, If you're doing a single element, heat is pretty much the way to go - it gets great returns against Cloned Flesh (aka Grineer) and the common infested. The only type it's bad against is the relatively rare proto-shield. However, when you get into later points you often end up with two dual elements. There's a couple combinations, but the general consensus is Viral+Radiation or Corrosive+Blast. Viral+Radiation specializes in killing Grineer Bombards and Napalms (as far as I'm concerned, the enemies that take the longest to kill) and has two good procs (Viral is half health, Radiation is soft crowd control). Corrosive+Blast absolutely ruins Ancients (the other 'hard' target), reduces armor (useful if solo/not having 4 corpro; completely pointless if you have 4 corpro) and exerts somewhat stronger (if shorter) crowd control from blast procs. I have a strong preference towards Viral+Radiation, since the best status is Dead and half-health gets you there very quickly, but the other views have merits. Gas has special uses with weird stuff like Saryn spore popping but you can worry about that later. Johnny Joestar posted:it's a lot more important to build your weapon to its strengths than to worry about specific damage types which might be more or less useful depending on what enemies you face anyways Also this. Which generally means either crit or straight damage.
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# ? Oct 17, 2017 23:30 |
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Tulip posted:Some others: I love the Kulstar on Mag, and the fact that it's a rocket launcher pistol Throw in some multi shot mods and it's little rockets everywhere for days. clone on the phone fucked around with this message at 23:40 on Oct 17, 2017 |
# ? Oct 17, 2017 23:36 |
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Rainuwastaken posted:People in clanchat will tell you Blast damage is bad, but there is nothing bad about shooting exploding lasers at a space man. I built my akstiletto prime around crit and blast status. I think it's really effective for knocking singles and groups on their rear end and doing a little aoe while you fill them with lead.
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# ? Oct 17, 2017 23:42 |
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Rainuwastaken posted:People in clanchat will tell you Blast damage is bad, but there is nothing bad about shooting exploding lasers at a space man. I put blast damage on every shotgun I have, including my sortie Vaykor Hek. You'll see why once you do it.
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# ? Oct 17, 2017 23:43 |
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Blast is loving awesome CC. I bring boar prime to high level sorties if I need to run through a level with a squishy frame for that exact reason
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# ? Oct 17, 2017 23:55 |
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Holyshoot posted:ive been leveling stuff until its super loving expensive (1k endo per level) and just putting in what can fit and looks good. But a quick TLDR would be nice. That won't be that much endo if you can slum your way through sorties. They drop 4k endo and a high endo value statue pretty regularly. Everything bitches about the high endo drop rate but it's really for our own good
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# ? Oct 17, 2017 23:58 |
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Pierson posted:That's unfortunately 100% subjective and different people enjoy different guns because there's just so many. I'll run through a few cool ones though. Uhhh, did you even read my post before throwing a hissy fit? I told him no other assault rifle is better and he should try non assault rifles. You said I was wrong and proceeded to list non assault rifles. My post is not that long. It's only 2 sentences.
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# ? Oct 18, 2017 00:14 |
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# ? Apr 26, 2024 12:43 |
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That escalated quickly. We're all friends here, all the guns are cool. Guns for everyone.
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# ? Oct 18, 2017 00:27 |