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asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
New tileset's up and it's really drat nice.

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asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.

Cowcaster posted:

Yeah, the list in the original post could probably be updated to put slots in a tier above "good" for spending platinum on. Orokin Catalysts/Reactors, Forma, and Sentinels may be rare enough to get that spending platinum on them isn't a bad idea, but slots cannot be gotten in any other way.

You can get them from weapon event rewards, but those arent very common.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.

Fish Noise posted:

God drat it DE.

An Ember in the diorama pose from the Vor Assassination mission.


Ember isn't as bad as he makes it out to be, the new version of WoF has pillars of flame that will shoot up and they can hit more than one thing at a time.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.

Fish Noise posted:

That's how it LOOKS like it should work, but do not be deceived by the new effects. WoF is one target, no AOE. It ticks fast and cycles targets fast if you're killing trash, making it look like a lot of poo poo's dying all at once, but get some harder mobs and it's very distinctly single target, no AOE. Pluto's right there, try it. The nontarget eruptions going on around you are meaningless razzle-dazzle, they do nothing.

Well poo poo.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
Legendary cores can be traded, but it costs 1M in trade tax to do it.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
Update 12.3.0: The Grustrag Three

Zoc5ITJ.jpg

Additions:

Vem Tabook, Shik Tal and Leekter. Remember their names, Tenno. They may be coming for you!

Vay Hek has warned that any Tenno supporting the Corpus during invasions will face consequences; we now know what those consequences are. Riddled with mutation, violent tendencies and the urge to kill, these Grineer defects - otherwise known as The Grustrag Three - pose a high level threat. They have been detected in the Solar System and have been taking notice of Tenno support for Corpus during invasions. If it is the Brakk you seek, the Grustrag Three you must defeat.

Tenno Reinforcement:

- Marelok! Grineer Lever Action Secondary weapon! Find it in Clan Tech or the Market today.



- Forest Level expansion!

Cosmetic Additions:

- 4x Immortal Skins: Nekros, Valkyr, Oberon, and Ember!
- Twilight Colour Picker!

Other Additions:

- New Hyena information hooked up in Codex.
- New ambient sounds added to the Forest Levels!
- Level up effect now uses energy colour!

Changes:

- Adjusted Timing to show Castanas in hand sooner after reload is complete.
- Show “The Void”, “The Derelicts” and “Dojo” in the Star Chart if players have the required keys.
- Tweaked the depth cue on energy projectile's flares so they aren't so large in the distance (Detron Projectile feedback changes).
- Weapon and Mod conclave tweaks - increased the ratings on the Synapse, Heavy Caliber, and Toxin Damage mods.
- Revised name of Zoren Dagger Axe skin, so that we don't have duplicate names (Dagger Axe).
- Changed Frost’s Ability Sounds to align with new casting times.


Fixes:

- Fixed Burston Prime Blueprint not being tradeable.
- Fixed problem where players could get stuck in a state where they can’t roll or melee if they were not completely knocked down by an enemy.
- Fixed another instance of permanent end of mission black screen .
- Fixed remaining issues with Zephyr’s Turbulence letting most shots through.
- Fixed issue where Players can trade in progress Prime Blueprints which caused loss of resources.
- Fixed missing Japanese Characters (font) in game.
- Fixed issue where player attempts to fuse certain mods result in errors.
- Fixed issues with day/night fog on Earth.
- Fixed music not restarting after Stalker/Harvester appears.
- Fixed issues where Warframes that were Harvested while wearing Immortal skins weren’t showing proper FX in Aresenal.
- Fixed issue 9 from here, issues with mesh cuts in Forest: https://forums.warfr...-glitch-report/
- Fixed issue where Sniper Rifle enemies would rapid-fire when blind-firing.
- Fixed Ignis not using energy colour.
- Fixed Supra/Boltor not using energy colour.
- Fixed Amphis not using energy colour.
- Fixed issue where Capture target would get stuck on Earth missions.
- Fixed enemies throwing grenades while/after running instead of in proper Grenade throwing ways sequence.
- Fixed progression stopping issue if playing Earth’s Sabotage mission with Nightmare mode ‘timer’ permutation.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
And still no melee 2.0

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
So the event is piss easy, me and some friends just did it and got 670 points first try

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.

Innerguard posted:

Can you give a breakdown of the actual point acquisition amount/mechanic please?

You escort this giant core to the end, if it takes damage you lose health on it. More health it loses the fewer points you get. Not much more to it than that.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
Well, looks like the event isnt over. The stream was ended with a video from vay hek saying that we've been attacking auxilary cores this whole time.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
HEK'S ESCALATION REWARDS



- Complete the new Shield Core missions with a score of 1000 or greater and get a QUANTUM BADGE, a brand new type of badge that uses particles!

- Players now have a more challenging mission, and competitive clans can now earn higher scores in this more difficult Hijack Mission.



Rewards will be handed out following the end of the event.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.

sushibandit posted:

Wouldn't the core have to have all 10,000 HP remaining to get that score? Or did they change how the scores are calculated.

Think it's a new mission, you get a new key BP, takes 6 data and 1K alloy to craft it.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
efb

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
Legendary Cores still sell for silly prices, just sold one for 400 Plat, now I've got every color pack besides regular classic.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
The Moaing


asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.

Fish Noise posted:

Okay. What did you do to be sent to this layer of Tenno Hell?

Hacking Moa's. :science:

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
Yemaja (Sedna): Enemy Envoy Located - 96m - 6000cr - Forma (Blueprint)

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
Hotfix 12.6.1



Fixed missing head on Excalibur when swapping out Proto Armor skin.

Fixed issue where 1 Oxium was being sold for 10 Platinum, correct Market Price is 30 Platinum for 300 Oxium.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.

Piell posted:

Mk-1 Braton is literally the worst primary in the game.

The horrid torrid. :colbert:

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.

Pierson posted:

Honestly I'd trade the Legendary Core for a platinum and just level HC as normal, happy in the knowledge your color pallets are funded for a while.


What he said, getting a max rank mod is nice but you can get 400+ plat for a legendary core.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
If the leader of the alliance can toss my clan an invite if theres still room it'll be appreciated, clans name is: Little Bees

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.

Helter Skelter posted:

Okay, here's the requirements for getting an alliance invite:

1. What is your clan name? Little Bees
2. How large are you? Shadow clan, around 14-15 in clan last I checked
3. Are you actually active? 4-5 of us are the rest are sporadic
4. Why are you not part of the main goon clan? My friends made the clan when dojo's first came in to the game, they're also the people who got me into the game So I've stayed with them ever since.

asterioth fucked around with this message at 09:13 on Apr 11, 2014

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
Additions:

SPECTERS OF LIBERTY
Rescue the Red Veil Hostages!



RESCUE 2.0 IS HERE!
To pave the way for this overhaul, we’d like to invite everyone to participate in Specters of Liberty to try out the changes, help us work out the kinks and earn some sweet rewards for your efforts. Have fun and let us know what you think.

WHAT YOU NEED TO KNOW
- Rescue Missions throughout the Star Map have been upgraded to Rescue 2.0. These missions -- and their rewards -- are a permanent addition the game.
- Be stealthy and you'll remain unseen by the enemy. Use this to your advantage to take down the Wardens and release the hostage in your own time. Killing all of the Wardens will also earn you an extra point. (See below).
- Lend the hostage your Secondary Weapon and they will help you take on the enemy.

WHAT YOU NEED TO DO
- The 'Specters of Liberty' Operation will utilize the New Rescue 2.0 Missions. Exclusive Operation Rewards will be awarded to Tenno that achieve point levels while the Operation is live. (See Operation Rewards below.)
- The Corpus and Grineer have upgraded their prison security. Both factions have deployed these new facilities to three different nodes. There are Easy, Medium, and Hard facilities. Access these nodes directly on the Star Chart to participate.
- You need to locate the Red Veil Hostage. They are located in a cell within the prison block.
- Hostages are protected by Corpus or Grineer Wardens. Use caution, if alerted to your presence, they will try to initiate the Execution Sequence.
- If the Execution Sequence is started, a timer appears. If you fail to rescue the hostage before the timer runs out they will be killed.

RESCUE 2.0 MISSION REWARDS
Rescue 2.0 Mission Rewards are a permanent addition to the game. The Red Veil will always reward you for rescuing their Operatives with Specter Blueprints — Blueprints for new, deployable AI Warframes that can be used in missions or in defense of your Clan's Solar Rails.

Your Mission Rewards will be determined by the difficulty level and number of points earned in each Mission you complete.
Up to 3 points can be earned by completing the following:
Rescue a hostage = 1 point
Don't set off the kill switch = 1 point
Kill all Wardens = 1 point

Your Specter Blueprint will be awarded according to your score. More difficult missions offer stronger Specters.(One Blueprint reward per Mission.)



Your points will then multiply according to the difficulty of the node to determine your Operation Reward:
Easy (Vallis on Mars or Numa on Saturn) -- x1 Point Multiplier
Medium (Brugia on Eris or Mab on Uranus) -- x2 Point Multiplier
Hard (Nereid on Neptune or Cinxia on Ceres) – x3 Point Multiplier
Nightmare (if occurring) -- x4 Point Multiplier

OPERATION START AND END TIME
Specters of Liberty is on now! This operation will end on Thursday, May 8 at 12 PM EDT.

OPERATION REWARDS - distributed at end of operation.
The Red Veil will also recognize you for how you bring home their Operatives. They want you to send a message to the enemy.

Recognition is awarded after you reach the following point levels:
5 points = Operation Badge
100 points = Rakta Syandana

Go forth, Tenno and help the Red Veil bring their people home!

• New: Tenno Specters!
Tenno, you are not alone. The power to create a Specter can now be found in your Arsenal once you obtain a Blueprint! Creating a Tenno Specter can be accomplished by Rescuing hostages in Rescue 2.0! All new Rescue missions will include a hostage whose reward is determined by the difficulty and skill in completion of the mission!
You will be able to create the following tiers of Tenno Specters:

Vapor, Phase, Force, Cosmic

The Blueprints for these Specters can be found when Rescuing targets, see above details for the way points and difficulty works in obtaining your Blueprints!
What can you do with these Tenno Specters?
If you’re in a Clan or Alliance that wants to add greater challenge and defenses to your Solar Rail, you can create Tenno Specters to give to your Clan/Alliance’s Tactician to begin building an army for strategic deployment!
If you’re a player that wants added help in your regular missions, you can bring Tenno Specters in your gear slots to deploy!
Or, maybe you’re both! Have fun in the field with a Tenno Specter at your side!

• New Enemy Type: Wardens! These enemy types are more susceptible to stealth based attacks - find them as a part of Rescue 2.0!

• Added Fusion Core Folding! This feature will automatically group all of your Cores together by Rarity and Rank; i.e You have 50 Common Cores, 25 of which are rank 1 and 25 of which are Rank 2? They will now appear as separate stacks in your Inventory!
• Added in Melee mode functionality for when playing in Big Picture mode.
• Added support for additional aspect ratios.

Changes:
• Tweaked Dark Sector transmission music.
• Tweaked the ‘Level Up’ music when gaining a new rank on any of your gear.
• Tweaked a number of jump sound effects.
• Tweaked Nef Anyo's Sniper Rifle sounds.
• Tweaked the frequency of the Grineer Female attack, scream, and player near death sound effects.
• Created a new Custom AI version of the 3D Gorgon fire sound effects used by all Grineer Enemy types which use the Gorgon.
• Altered the visuals on the electric beams seen in a number of traps in the Grineer Galleon tileset from purple to Green.
• Adjusted the amount of firing sound effects that play when firing multiple weapons.
• Altered the effects on Mod drops to help distinguish them from regular item drops.
• Rare Mods will now be tinted yellow to match the visual effects on their pickups.
• Removed collision on a number of art assets in the Grineer Forest tileset to help improve performance.
• Increased the volume on the Latron and Lex Prime sound effects.
• Regular melee attack sound effects will no longer play when using Hysteria.
• Reduced the quality of a number general visual effects to help improve performance.
• Tweaked the Staff weapon hit effects.
• Removed some faulty connector tiles from the Grineer Galleon tileset.
• Tweaked a number of Warframe Ability sound effects.
• Exclusive items will no longer appear as Codex entries unless you have them.
• Increased the volume on ambient sound effects in the Forest tileset.
• Increased the sound volume of the Swarm Missile Launcher projectile wielded by Hellions.
• Improved the performance of a number of Frost's abilities.
• Tweaked the ambient noises in the Shipyards Mobile Defense tileset.
• Increased the performance of a number of Grustrag 3 related visual effects.
• Improved the performance of a number of light assets in the Shipyards tileset.
• Improved the performance of the Slide visual effects.
• Altered the Tint Color 3 selection so as to allow the mouthguard piece on Oberon's Alt helmet to be customized.
• Altered the Mod auto-pickup sound.
• Optimized a number of art assets on the Forest Tileset for increased performance.
• Optimized a number of lights and shadows in the Orokin Void tilesets in an effort to improve performance.
• Optimized a number of lights and shadows in the Orokin Void tilesets in an effort to improve performance.
• Tweaked the Apex visuals on Melee Channeling.
• Tweaked a number of Infested sound effects.
• Tweaked the Door Laser activate/deactivate sound effects.

Fixes:
• Fixed an issue with Helios scanning objects that have already been fully scanned.

• Fixed issues with Melee 2.0 compatibility with controller remapping.
• Fixed an issue with the player being able to use invisible melee weapons during the tutorial.
• Fixed an issue with Helios scanning objects that have already been fully scanned.
• Fixed a Axe Combo stance card being missing from the Ancient Disrupter drop table.
• Fixed a number of stuck spots in multiple Shipyards Tilesets.
• Fixed a number of graphical issues on Dojo assets.
• Fixed a number of crashes.
• Fixed a number of localization issues.
• Fixed a number of achievements not having corresponding images.
• Fixed an issue with player's being able to bypass the first Vay Hek Cinematic which would in turn break a number of things in the subsequent segments of the level.
• Fixed an issue with Banshee's Sonar ability highlighting nonexistent weak points on Vay Hek.
• Fixed an issue with players losing health and dying by being able to get too high in the Forest tileset.
• Fixed an issue with certain dioramas continuing to load the Tutorial levels when you leave while the diorama is loading.
• Fixed an issue with certain Shiyards level missing doors
• Fixed an issue with the hunter type AI enemies attacking the player's dead body if the player dies before the hunter AI type spawn.
• Fixed an issue with the Drop Ship seen in the Settlement intro missing proper lighting.
• Fixed a number of art related issues seen on in the Forest tileset.
• Fixed an issue with incorrect Dark Sector terminology appearing briefly when opening the Clan Menu while not currently being in a clan.
• Fixed an issue with Capture Targets being capturable twice after a host migration occurs.
• Fixed an issue with minimap opacity not being properly restored when Zooming in and swapping to the overlay view.
• Fixed a number of art related issues in the Grineer Galleon tileset.
• Fixed an issue with players being unable to sign in using the Enter key if that Enter key was rebound to the Chat function.
• Fixed an issue with the Star indicator seen next to Codex entries incorrectly overlapping the entry name text.
• Fixed an issue with minimized Chat tabs not properly flashing when a new message is received.
• Fixed an issue with the minimap not properly directly the player in the Grineer Asteroid tileset.
• Fixed an art related issue seen between doorways on the Grineer Asteroid tileset.
• Fixed an issue with the play type drop down menu not properly closing when selecting a Star Map node.
• Fixed an issue with the Arsenal tab not properly closing when the player is disconnected for any given reason.
• Fixed an issue with Orokin Void visual effects appearing as solid blue sheets.
• Fixed an issue with Capture targets being susceptible to Vauban's bounce ability which could cause them to get stuck in level geometry.
• Fixed an issue with the pause menu Mission Information screen showing incorrect Dark Sector related information.
• Fixed an issue with the Arsenal screen being prematurely accessible from the Mission stats screen after completing a mission.
• Fixed an issue with the Undertow exit sound not being played on Clients.
• Fixed an issue with the player appearing to shoot an invisible weapon during the first Mastery Rank test.
• Fixed a number of art related bugs in the Shipyards tilesets.
• Fixed an issue with players being unable to navigate the Pause Menu correctly when using a controller on the PC.
• Fixed an issue with the Pause Menu screen not resizing correctly after leaving a clan while in game.
• Fixed an issue Infested AI types getting stuck inside spawn rooms in the Grineer Settlement tileset.
• Fixed an issue with the Undertow functioning incorrectly if the player casts it while stationary but in the sliding animation.
• Fixed an issue with hit sound effects not playing correctly on disarmed agents.
• Fixed an issue with the Valkyr helmet and body tint colors not matching correctly.
• Fixed an issue with firing or shooting actions not occurring correctly if the player attempts either action after performing an Axe jump attack.
• Fixed an issue with Dojo level blocking volumes incorrectly clipping into adjacent rooms.
• Fixed an issue with the number of Alliance Solar Rails not properly updating for all Alliance members.
• Fixed an issue with with Vay Hek requiring too many scans to complete his Codex entry.
• Fixed an issue with Banshee and Ashes ability's visual effects lingering after usage when experiencing heavy lag.
• Fixed an issue with Infested Leapers not properly leaping.
• Fixed an issue with Corpus MOA's spawned via Moa lockers clipping into objects above them.

• Fixed an issue with users being in "Clan Membership Limbo", which also potentially prevented Mastery Rank tests from being complete.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
So to build a cosmic specter you need to have 1800 conclave to build it. jfc

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
Here's what the new syndana from the event looks like:

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
The Rhino skin looks pretty good:

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
When did the Lotus color pallet come out and does it actually have new colors in it?

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
Im getting back into warframe, whats changed in the last 6 months?

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
Whats the going price of legendary cores these days?

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
So whats happend in the last like 10 months to make ember a bad frame, I keep seeing people say that.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
Do arcane helmet BP's go for any decent amount these days? Also are the boltor prime and brakk still the god tier weapons they used to be or did DE :de: them aswell?

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.

Sandweed posted:

You have to build the helmets to trade them, and you can only have 1 in your inventory at any moment.


How much do the helmets go for normally? I've got like 6 or so and I'm wondering if i can get some decent plat for them.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
drat, dont have vanguard, all I have spares of are:
Aurora, Coil, Menticide, squall, Reverb

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
So whats the best way of picking what faction to go for?

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
All warframe packs are on sale for 50% in the summer sale, before and daily/flash deals.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
The gently caress is with the Tonkor knocking me up in the air when i shoot something thats 15 feet away, yet if i shoot something 3 feet infront of me it does nothing.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.

Azran posted:

On the topic of the sale, I activated all my 75% off coupons. You know the drill goons.

http://steamcommunity.com/id/Azran/


Holy poo poo, $50 for 1500p? :stare:


Now imagine if they go flash sale for 75% off. :getin:

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
I thought they were good, then i saw the prices on the WF site. :v: Im retarded.

asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
FA12-5523-FB2D-BA55

Another booster, bought 2 to see if you can use more than one, but nope. One per account.

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asterioth
Jul 27, 2007

If it's worth killing it's worth overkilling.
How in the world are you supposed to play limbo? Also gently caress the haters, I still like Ember.

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