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7c Nickel
Apr 27, 2008
The Kestrel remains hilarious and useful. That level 150 Napalm Heavy can't do poo poo when he's on the ground after a boomerang to the face.

Gestalt Intellect posted:

Recent discovery: Don't sell parts for things you're currently building in the foundry. I was making a Mag Prime and sold my extra components since I figured the game would actually subtract the ones you used to build from your inventory, and now she's completely disappeared from my foundry.

Why would the game let you do this.

It's even weirder than you think. I did the same thing, but when I got a new BP, the item showed up as finished in the Foundry. I think it actually uses your components, but the BP sticks around because you need it to claim your ticket. If you can, try getting a new BP before anything else, and then check if it's still building/done in the Foundry.

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7c Nickel
Apr 27, 2008
So I guess that means if you want to get the slow effect from cold damage, you can't have any other elements. I guess the same goes for fire, but you can get electric and toxin by themselves since they're lower priority.

7c Nickel
Apr 27, 2008
I could be completely off base here, but it seems like they really nerfed AP/puncture as a damage type, but then really ramped up the vulnerability multipliers. If I'm not imagining things, I think they're trying to push puncture damage into a "bad for spray and pray but good for sniping weakspots" deal.

7c Nickel
Apr 27, 2008
Bosses don't "drop" blueprints anymore, you get a guaranteed prize from their table at the end of mission screen. You should double check your foundry.

7c Nickel
Apr 27, 2008
Glaive Prime is in Void Defense. I've gotten like 4 Blades so far and none of the Braton parts I actually want.

Also the poster above me is dumb. The Braton Vandal is a fine gun, especially now that it has a 10% proc chance.

7c Nickel
Apr 27, 2008

amuayse posted:

How horrible is a Grakata? Is Forma worth anything? I got two as a login award.

Grakata is kind of a bullet hose SMG type thing. Before this patch it was pretty bad, but now it might have a place as a status effect dispenser.

Formas are amazing. They let you add extra polarities to your gear.

7c Nickel
Apr 27, 2008

Miffroon posted:

So I've not played for a long time (Operation Slingstone) questions about mods as I'm confused now. Can I now just have one mod of a certain type (example: Focus or serration) for use across multiple warframes/weapons? As it seems that when I started my new Valkyr I was able to select mods that were locked in on my Vauban. I certainly hope this means I can reuse mods on several things without having to remove them each time, and it'll save me time trying to level several versions of the mod

Yes, but not equipped at the same time. The only time this actually comes up is with the sentinel weapons. That's part of the reason the shotgun sentinel weapon is so good. You can have all your good rifle mods on you main gun and all your good shotgun mods on the sentinel without needing duplicates. Swap out the shotgun for the Dethcube Rifle if you want to main a shotgun.

7c Nickel
Apr 27, 2008
Yellow lifebars mean you're hitting Armor type enemies. Blue is Shields and Red is Flesh/Infested/Robotic I think.

7c Nickel
Apr 27, 2008
The number are a bit off right now, but the way AP (now puncture) works is based on the puncture stat of your weapon. In theory, if your weapon does like 90% of it's damage with puncture, you would want to slot one of the old AP mods.

7c Nickel
Apr 27, 2008
Those GunZ videos didn't really impress me, but they did remind me of a game I really liked back in the day.



We need a modern The Specialists.

7c Nickel
Apr 27, 2008
Seems like the sort of game where a microtransaction model could really work. Everyone starts off with a gray suit, and you have to pay money for all the tench coats and Hawaiian shirts and whatnot.

7c Nickel
Apr 27, 2008
Or build a Kestrel, it remains one of the most fun weapons in the game.

7c Nickel
Apr 27, 2008
Hey, if you ever find yourself feeling unsure about DE's development chops, just remember, it could be much much worse.

7c Nickel
Apr 27, 2008
Doesn't Bladestorm make you completely invincible during it's duration and last long enough for your shields to get back to full?

7c Nickel
Apr 27, 2008
New tileset really makes me feel like I'm playing the original PSO again. (In a good way)

7c Nickel
Apr 27, 2008
You can solo all the legwork quickly enough, and then you only have to do one defense with four lapis antitoxins to get the max reward. The only thing stopping you from finishing it in a half hour is the six hour day night cycle.

7c Nickel
Apr 27, 2008

President Ark posted:

Are there any melee weapons that do hilarious things in crowds of enemies? When I first played this game I was looking at the Bo staff for being able to juggle crowds forever, but apparently that got nerfed into the floor. Is there anything else that's even slightly comparable? My usual playstyle in this sort of game is "Invincible rear end in a top hat who runs around dicking with enemies by crowd controlling/debuffing them forever and being a giant brick wall".

I'm looking at using the Rhino for the forseeable future and I've gotten pretty good at knocking over crowds of enemies with the jump-kick move.

I kind of end up pimping it a bit too much, but the Kestrel's ground slam attack has a pretty decent range AE knockdown in addition to the thrown charge attack ragdoll shenanigans.

7c Nickel
Apr 27, 2008

Cowcaster posted:

You people with your boomerang ground-slams and your giant obscenely damaging greatswords. In my day we had a stupid metal stick called a Bo and we baseballed groups of enemies across the map with it just fine.

You don't have to tell me. This was in the first batch of gifs I made of this game.

7c Nickel
Apr 27, 2008
This is seriously the least grindy event possible. Take a few runs to get the 25% toxin. Do a single defense mission with other people in the same boat. You now have all the rewards outside the silly epeen statues.

7c Nickel
Apr 27, 2008
It looks like a few shots of the new whip bugging out a bit and staying extended.

7c Nickel
Apr 27, 2008
Shade probably has better utility, but won't fire on enemies except in retaliation. Dethcube is better if you want your pet to help kill everything. Either way I'd suggest keeping Carrier's shotgun in the sentinel weapon slot.

7c Nickel
Apr 27, 2008
All of Rhino's skills are pretty great, but Iron Skin is the best skill in the game. Even if Rhino had no other skills he would still be the best frame in the game.

7c Nickel
Apr 27, 2008
They should just claim Canadian time is 6 months behind the rest of the world.

7c Nickel
Apr 27, 2008
I'm detecting a large security force heading your way. It's the Goonee- No wait, it's the Corpus. Definitely the Corpus.

7c Nickel
Apr 27, 2008

xyigx posted:

Goons tell me your favorite fun guns. The poo poo that puts a smile on your face and makes you say gently caress yeah.

Nailing a dude in the face with a Kestrel and watching him back flip over a ledge is always good for a larf.

7c Nickel
Apr 27, 2008

T.G. Xarbala posted:

I really hope they don't patch out the ability to Bless Excavators, because otherwise dear god.

Just bring a Frost and keep it bubbled.

7c Nickel
Apr 27, 2008

Sandweed posted:

3: elemental damage is always better than the slash/impact/piercing dmg mods, just slap the elemental mods in there.

The slash/impact/piercing mods for melee weapons are actually pretty good. So carve out a single exception for close combat weapons that deal almost all their damage as a single type.

7c Nickel
Apr 27, 2008
I kind of want just a basic fabric scarf. I don't want it to be on fire, or glow, or be made of shimmering crystal thread, or whatever. Just a basic ninja scarf. :(

7c Nickel
Apr 27, 2008
This event can be very silly. SubstanceD, Arckade, and I ran it with a Nekros, Loki, and Frost. The event turned in to a billion Hellions trying to take potshots at the bubbled excavator before having their weapons stolen and dying en mass. Then Nekros poked their corpses for a bit so we ended up with 17 Tailwinds. We decided to go to 3k Cryotic just for the hell of it, and walked out with around 2.5k enemy kills. I didn't quite get to 1000 kills personally, but it a near thing.

7c Nickel
Apr 27, 2008
The Limbo Agile Animation is a thing of beauty.

7c Nickel
Apr 27, 2008

Kyte posted:

In case anybody missed it, DE recently revealed the Tenno script and I must say, it's a really beautiful script.




Based on those two in the middle, it looks like someone at DE is a fan of Arabic calligraphy.

http://images.google.com/search?tbm=isch&q=Arabic+Calligraphy

7c Nickel
Apr 27, 2008
Hell yes, this patch finally fixed the Archwing missions crashing on my machine. Cutting poo poo in half with a giant anti ship sword is pretty much the best.

7c Nickel
Apr 27, 2008

TheMostFrench posted:

Heard about the heavy melee weapons getting buffed with poo poo like ragdolling, was hoping for something like this https://www.youtube.com/watch?v=ySJb8lsbHHA&t=14s

This absolutely still happens with the Kestrel if you have Blast on it. I regularly send enemies flying out into the skybox.

7c Nickel
Apr 27, 2008
The quality of the Limbo Agile Animation is well known.

7c Nickel
Apr 27, 2008
If you jump crouch before casting abilities with longer cast times it's not so bad. You'll continue sliding while the animation plays.

7c Nickel
Apr 27, 2008

Wolpertinger posted:

I see people complaining about having to roll out of bees - that sounds all very inefficient, why don't you just hit 'e' once and swipe away the bees? It works for me and is much less of a hassle.

I usually only carry a pistol for the syndicate bonus.

7c Nickel
Apr 27, 2008

ullerrm posted:

* The Glaxion, Dera, and Prova are mediocre. You won't hate them, but you won't like them either.

The Glaxion is a Freeze Ray. i wil fite u

7c Nickel
Apr 27, 2008
Also if you have Blast on a weapon with a ragdoll effect like the Kestrel, Blast will make enemies zoom off into the stratosphere.

7c Nickel
Apr 27, 2008

nerdz posted:

One question I have about the warframes: Were they created to be an Ember/Excalibur/Nova model with their powers from the get go or they were just generic frame bodies that were shaped and adjusted by their combat experience and preferences over time. I kinda feel like it's the latter, given their backstories.

I mean, on defense missions you protect a rather generic warframe.

I feel like they kind of did something clever where each Warframe was designed to be a cool archetype in universe for the exact same reason that they were designed to be a cool archetype in game. Because you have to have kids/players project themselves into them and feel badass for everything to function. An operator dreaming in his or her pod can assume the role of a space frost wizard or whatever because it's kind of a broad character.

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7c Nickel
Apr 27, 2008

Unlucky7 posted:

I would be interested in knowing what the movement was like before Melee 2.0.

I did a parkour video in the ancient rear end days of 2013.

https://www.youtube.com/watch?v=86DFeTqLp3s

Note that my Bo Staff is literally just a metal stick with grooves on it.

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