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Terbulus
Apr 7, 2009

https://www.youtube.com/watch?v=Vv4L0otHr3w

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Terbulus
Apr 7, 2009

New invasion features a forma bp fyi

Terbulus
Apr 7, 2009

efb

Terbulus
Apr 7, 2009

50% off plat

Hotfix 11.1.2

Changes:

- A lot of players have expressed that the “15 minute mark” reward tier is often the most desirable for Survival missions. Changes have been made to Survival Reward tiers reward logic to reflect this feedback. We now cycle more efficiently through these tiers to ensure more reward variety.
Supplementary info: Before, there would be a limited amount of chances to get rewards within certain tiers as the mission time progressed. Now, with the tier cycling, this means after the 20 minute mark you will have more chances to earn rewards from all tiers.

- Changed tooltip “View Warframe Profile” to “Profile”.
- Tweaked Contact to delay showing you the in-session icon until the session details are available and you can attempt to join them

Fixes:

- Nyx’s Absorb will now go affect enemies behind walls or cover.
- Fixed Nyx’s absorb not doing damage to Infested Crawlers and Chargers.
- Fixed issues with whisper awareness while in game. Incoming private messages are now shown in squad chat as well as in their own tab.
- Fixed Volt Chassis dropping instead of Volt Chassis Blueprint.
- Fixed Grineer sawblade residing in the heads of the Anti Moa. We know the Corpus are trying to save money wherever possible, but their imports of Grineer Parts has caused them much embarrassment.
- Fixed Valkyr’s Warcry being permanent on enemies.
- Fixed Soul Punch not ragdolling enemies.
- Fixed issues with only Hellions and Eviscerators spawning on Phobos Survivals.
- Fixed issues where “Ceiling Fish” would occur in Dojo. This marks the end of Ceiling Fish’s times of horseplay.
- Fixed issue where users Keys would not show up in menu if the game suffered very low frame-rate.
- Fixed issues with Vauban’s Vortex causing crashes when dealing damage.
- Fixed enemies being stationary on Xini.
- Fixed issues where equipping 2 mod cards with same elemental damage messes up the compound types created
- Fixed issues where enemies would not ragdoll for Clients.
- Improvements to issues with in-game chat. Progress ongoing.

Terbulus
Apr 7, 2009

Click the claim extractor loot button rapidly to gain extra loot

Terbulus
Apr 7, 2009

hooah posted:

Have they recently made Orokin Cells even more rare than they used to be? My extractor isn't getting me any, and running Cassini over and over (20-30 minutes per run) might get me one per run.

Use the extractor bug if you're in dire need

Terbulus
Apr 7, 2009

Where do we go for power levelling now?

Terbulus
Apr 7, 2009

Next hp restore clantech is ready to research fyi

Terbulus
Apr 7, 2009

what...
http://imgur.com/a/MtWIb

Terbulus
Apr 7, 2009

The phased vauban skin can make your frame look really odd with the mismatch between the head and body
before

after

Terbulus
Apr 7, 2009

Stalker Zanuka now drops the detron

Terbulus fucked around with this message at 01:47 on Dec 31, 2013

Terbulus
Apr 7, 2009

https://www.youtube.com/watch?v=353c1w3gUdI


Anyone found how to attract the harvester yet?

Terbulus
Apr 7, 2009

Can they really not just put alt fires when zoomed in
this semi auto/ charge system irks me

Terbulus
Apr 7, 2009

looks like the models were exported to sfm

http://a.pomf.se/upuqfi.swf

Terbulus
Apr 7, 2009

This was the wrong tab

Terbulus fucked around with this message at 14:38 on Feb 7, 2014

Terbulus
Apr 7, 2009

An Avenue of thought we have already been down in one of the earlier threads

Terbulus
Apr 7, 2009

https://www.youtube.com/watch?v=NhXzQ5pymYk

Terbulus
Apr 7, 2009

Apparently the best place to get t3 ext keys is now .... t3 ext missions

Terbulus
Apr 7, 2009

But can you flip-cock the new gun?

Terbulus
Apr 7, 2009

woo free colour pallete

Terbulus
Apr 7, 2009

I love akstilettos



also

https://www.youtube.com/watch?v=nwwn4aFkJTU

Terbulus fucked around with this message at 12:50 on Feb 17, 2014

Terbulus
Apr 7, 2009

https://www.youtube.com/watch?v=EK80l-454Vc
Rhino prime

Terbulus
Apr 7, 2009



Melee sentinel

Terbulus
Apr 7, 2009

This neat feature was added in this patch

https://www.youtube.com/watch?v=7JSeJGz1NXE

Terbulus
Apr 7, 2009

Also this is also a new feature
dont do it though its a terrible idea

https://www.youtube.com/watch?v=zC2Iz7VmsAY

Terbulus
Apr 7, 2009

Pick a slow frame for the rank 15 test or you'll end up flying all over the place
alternatively just do what i did
https://www.youtube.com/watch?v=BRC3-bzfav4

Terbulus
Apr 7, 2009

I am sorry for this truly i am
http://a.pomf.se/wcfafp.swf

Terbulus
Apr 7, 2009

Pierson posted:

Akstilleto while you're carrying a datamass is the best animation because you thwack yourself in the head with it.

Terbulus
Apr 7, 2009

Sedna, selkie forma bp

Terbulus
Apr 7, 2009

Quick demo
https://www.youtube.com/watch?v=0KbY9H8K8KA

Terbulus
Apr 7, 2009

Carecat posted:

So the monitors read like their might be a grineer buff. Maybe just the reintroduction of Hek?

Here is what im expecting a hek/melee 2.0 double update to be like

Terbulus
Apr 7, 2009

Water frame

Terbulus
Apr 7, 2009

Ice Fist posted:

Well that pretty much covers all the elements now doesn't it.

Still a heartframe short of captain planet

Terbulus
Apr 7, 2009

I don't know why people are expecting anything goof from melee 2.0
its going to be exactly the same as it is now but with more fancy whooshing

Terbulus
Apr 7, 2009

zgrowler2 posted:

We are allowed to use AutoHotkey for this without being banned, right?

http://sourceforge.net/projects/fastclicker/

Imma post this great little program every time someone asks about this

Terbulus
Apr 7, 2009

You can unequip weapons now to help focus exp split
this also means you can unequip your secondary and use your primary when downed
or unequip both and do nothing while downed

Terbulus
Apr 7, 2009

Why does -duration affect dash length
please tell me im not the only one who thinks this doesn't make sense

Terbulus
Apr 7, 2009

Connectivity Issues: PLEASE NOTE: We're still addressing small lingering server issues.
Additions:
Warlords representing each Clan/Alliance will now appear in Dark Sectors in-game transmissions.
Extended Specter variety to include all possible Warframes; Specters now manifest as the current Warframe being used by the clan member they represent.
Added in new visual effects to help distinguish pending Dark Sector conflicts from active Dark Sector conflicts.
The Corpus Easter Bunny has arrived - Keep an eye out Corpus themed Easter Egg loot crates, Bunny Ear attachments, and the limited time only Easter Color picker!
Changes:
Note: Argon Crystals will no longer decay until server connection issues are fully resolved.
Reduced health of Solar Rails for quicker conflicts.
Added a Undeployed Rail counter to the Rail construction UI in the Dojo that shows how many clan or alliance Solar Rails are currently being built and are awaiting deployment.
Reduced the XP boosts across Dark Sectors.
Tweaked a number of Axe sound effects.
Tweaked the roll sound effects for Warframes.
Tweaked the Glaive sound effects.
Reduced the volume of the Energy Channel activation sound.
Improved the display of Blueprints as in the end of match rewards screen.
Optimized Apex particles - Note that changes to Apex settings will now require an application restart.
Prevent Stalker and other hunter type enemies from showing up during Defense waves that end in the "Continue?" prompt.
Improved the performance of fog visual effects.
Improved the performance of Ember's visual effects on lower end computers.
Reduced the volume on Corpus Crewmen barks.
Tweaked the sound effects of the Tenno mantle, flip, and vault sound effects.
Tweaked the Glaive combo animations.
Altered the mod costs for Hydroid's abilities to bring them in line with all the other Warframes.
Optimized the sounds on the Shipyards level.
Increased the number of decorations allowed within Large Dojo Gardens to 30.
Optimized water art assets in Dojo's on low end machines.
Tweaked the frequency of Grineer and Corpus soldier pain barks.
Improved the positioning of the Imperator Syandana to fit better on Oberon's back.
Fixes:
Fixed some broken UI elements for new players encountered after completing the tutorial.
Fixed a number of localization issues.
Fixed an issue with Vauban's Bounce ability not working correctly.
Fixed sessions unintentionally becoming locked or unlocked after a Host Migration had occurred.
Fixed 'Invite to Game' option not appearing in the Recent Players list.
Fixed an issue with Vault Credits not displaying correctly when Solar Rail integrity is low.
Fixed an audio issue with the Nami Skyla not playing slide slash sounds.
Fixed an issue of players getting stuck in a endless fall loop on the Shipyards tileset.
Fixed Nef Anyo's transmissions not displaying correctly.
Fixed the sort order for items in the Clan Log.
Fixed an issue with Rescue targets not properly navigating their surroundings.
Fixed an issue with a console not being oriented properly on the Gas City tileset.
Fixed Nef Anyo's Grenade attack not playing sounds correctly.
Fixed an instance of the screen being permanently obscured when a Specters uses Radial Blind and dies before it wears off.
Fixed a loss of functionality that could occur after unequipping a secondary weapon and then attempting to upgrade a Sentinel weapon.
Fixed an incorrect description for the Female Helmet pack.
Fixed Vay Hek's terrify ability affecting unintended targets (allies).
Fixed Hysteria appearing as constantly being in use when used while no Melee weapon is equipped.
Fixed an issue with the Back and Exit button call outs overlapping within the View Recent Players tab.
Fixed blocking being able to stop scripted damage types such as the suffocation damage over time that occurs after a window is broken.
Fixed an issue where other players would not be able to hear the firing of fully charged charge shot weapons.
Fixed an issue with room doors not opening correctly on certain Galleon tilesets.
Fixed Energy Channel not properly increasing melee damage after Melee Channeling has been used.
Fixed a collision issue with certain art assets on the Xini node.
Fixed Ember's Fireblast visuals ending prematurely if using multiple duration extending mods.
Fixed an issue with Vay Hek getting stuck under the tram when fighting him.
Fixed an issue with the visuals on Saryn's Venom ability appearing incorrectly.
Fixed an issue where players would not receive a notification popup after receiving a Mod that was just transmuted.
Fixed the guard on the Nami Skyla appearing less detailed than it should have.
Fixed a number of crashes.
Fixed an issue with clients breaking after attempting to perform a melee attack after Valkyr's Hysteria has ended.
Fixed an issue with client's not properly seeing the attacks from Tenno Specters.
Fixed a visual effect desync seen when a client performs a finisher while channeling.
Fixed an issue with elemental effects not properly being displayed when the Nikana is sheathed.
Fixed an animation issue for Grineer Roller's when stationary.
Fixed an issue with Client's seeing the HUD of other players while spectating.
Fixed Dera's camo skin not properly using Color Tints.
Fixed a visual effects issue for the Candy Cane Scythe.
Fixed an art related issue with the Excalibur Proto-Armor.
Fixed an issue with players being unable to navigate Solar Rail nodes after receiving a notification of a previously contested Solar Rail battle.
Fixed the accessory offsets on the Dragon Nikana and made them match that of the Nikana.
Fixed a number of stance mods not having correct names for combos.
Fixed Client side Zephyrs not having lowered gravity after a host migration.
CLAN HIGHLIGHTS
Warlords representing each Clan/Alliance will now appear in Dark Sectors in-game transmissions.
Extended Specter variety to include all possible Warframes; Specters now manifest as the current Warframe being used by the clan member they represent.
Added in new visual effects to help distinguish pending Dark Sector conflicts from active Dark Sector conflicts.
Fixed the sort order for items in the Clan Log.
Fixed an issue with Vault Credits not displaying correctly when Solar Rail integrity is low.
Reduced health of Solar Rails for quicker conflicts.
Added a Undeployed Rail counter to the Rail construction UI in the Dojo that shows how many clan or alliance Solar Rails are currently being built and are awaiting deployment.
Reduced the XP boosts across Dark Sectors.

Terbulus
Apr 7, 2009

The corpus enemy design contest winner

were going full metal gear rising now lads

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Terbulus
Apr 7, 2009

Only after you push it down a corridor mind

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