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Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Important information for console players:
Your thread is here now.

This OP is more for general info about the game/new player getting started stuff. I try to keep things general, but there's almost certainly some stuff that is outdated by varying degrees. The second post has some more specific information about recent/upcoming updates to the game and so forth, so be sure to check that out if you're returning after a hiatus or something. If you don't see what you're looking for in either post or on the wiki, please ask in the thread!


What is this game?
Warframe is a free-to-play co-op third-person shooter with some melee combat and loot-collection elements set in the far, far future where you play as an eyeless, mute space ninja (here, have some lore). Gameplay comparisons tend to gravitate to Mass Effect 3's multiplayer and Hellgate: London. Major features of the game include procedurally generated levels, fast action with a focus on mobility and looking like the badass space ninja you are, as well as a fairly sane F2P model which generally doesn't make you want to recoil in horror (crazy, I know). The game is currently out on the PC (via the official website and Steam) and PlayStation 4 (via PSN).

Warframe's developer is Digital Extremes, previously known for their work co-developing the Unreal series alongside Epic. More recent titles have been somewhat less illustrious, mostly helping with console ports of Unreal-engine titles such as Bioshock and developing multiplayer components of various other titles. Their proprietary Evolution Engine was developed during this time and has been used in Dark Sector, the Darkness II, and now Warframe.



Pubbies are terrible, so play with goons instead!

Join the Goon Clan Here (Follow the on screen instructions.)
AKGOON, our overflow clan, is now active as well!
Some notes:
  • Console Users: No crossplay, so it's separate clans for the console crowd. There's a link to the console thread up at the top of this post.
  • Clan invites usually go out daily. Usually.
  • Check the clan section under the communication menu to see any pending invites.
  • Make sure you don't have a clan invite already from some pub clan, you can only have one clan invite pending at a time.
  • Your terrible friends are welcome to join as long as they're not shitheels. Follow the instructions on the application (failure to do so may result in ridicule and/or the application getting ignored completely).
  • I tend to handle invites in batches, and while I usually get to them daily, please allow up to 72 hours before pestering me about why you don't have an invite yet. And make sure you check your inbox for an invite before you do.
  • J4Gs annoy me. If you apply for a clan invite the same day as you sign up for the forums, don't be surprised if you don't get one.

We also have a Discord server, if you want another place to bug people for prime parts. Click here for that.


New players will probably want to check out the quick start guide (PC or PS4)on the Warframe website.

=========================
GAMEPLAY
=========================
Warframe is a fast-paced over-the-shoulder 4-player shooter with an added emphasis on melee attacks. Every player is equipped with primary and secondary weapons, as well as a melee weapon. Each class, or Warframe, has up to four useable skills that are unlocked as your character levels up. Your weapons also level up independently of your frame and can be sold for credits or used freely on another frame you own. As you progress with your weapons and frame of choice, you'll gain the ability to customize both for added effectiveness and cosmetic taste. In general, your missions are to invade a ship or outpost to perform a certain task, then escape once that objective is completed.

=========================
Warframes (Classes)
=========================
Warframe gives you three different options to play as starting out. Each one is reflective of a type of gameplay youíll be able to experience. I'll give some brief descriptions of the starters here, but there are no truly bad frames.

Starter Frames:

Excalibur
Well balanced, with a focus on offense and mobility, Excalibur is generally regarded as the easiest frame for new players to pick up on. His first ability, Slash Dash, allows you to dash forward and cut a line through your foes. Radial Blind stuns enemies around you briefly, opening them up to melee finishers or easy headshots. Radial Javelin launches spears in all directions, impaling enemies to the walls. His ultimate, Exalted Blade, has Excalibur pull a crazy energy sword from nowhere that can do bonkers damage, project waves of energy through cover, and auto-block incoming fire. It's really good. His health, shields, energy and speed are all of average value.

Notes: Of the three starter frames, Excalibur is often recommended for new players due to ease of use and general utility. Downside? No downsides, Excal is very good and can do a bit of everything.
-----------------------------------------

Volt
As of Update 14, Volt has replaced Loki in the starter frame lineup (Volt was previously a starter frame during the closed beta before being replaced by Mag, incidentally). Volt is an interesting frame. The game describes him as "a potent alternative to gunplay", which is sort of true, but probably not in the way you'd expect. His first ability, Shock, is probably what they were talking about with that line. It zaps small groups of enemies for reasonable damage and briefly stuns any survivors. Overload, his ultimate, will blow out any lights in the area and electrocute stuff in a large radius around you. Electric Shield is anything but an alternative to gunplay. It creates a large energy shield in front of you that block incoming fire but that you can shoot through for added electrical damage. Handy, but situational. Speed, though. Speed is where Volt gets silly. Pop it and you and any allies near you will be zooming across the map possibly faster than you have any ability to effectively control. Oh, and your melee attacks are massively sped up as well, so I guess that's an alternative to gunplay. I like Volt. Stat-wise, he's got average base health, average energy for his abilities, above average shields, below-par armor, and average movement speed (abilities aside).

Notes: Volt's blueprints are available as clan research, which makes him one of the easiest frames to acquire in the game right now since you can just buy all the blueprints as soon as you have dojo access. This kinda makes it hard for me to recommend him for new players unless they know they won't have access to a clan that has him researched (which is pretty much any clan at this point), but if you really gotta go fast, don't let me stop you.
-----------------------------------------

Mag
Mag is the purest "caster" option of the starter frames. Pull will yank enemies toward you, ragdolling them and doing respectable damage in the process. Polarize will restore the shields of you and any nearby allies, while any nearby enemies with shields or armor will have it removed to explosive effect. Bullet Attractor creates a magnetic bubble around an enemy, drawing fire in from friend and foe alike for increased damage along with an explosive effect when the bubble eventually collapses. Crush deals damage to all enemies in a radius around you and leaves any survivors briefly stunned, while providing overshields for you and any allies in range. She has average speed and energy, with relatively low initial health balanced by high shields.

Notes: Mag's had some ups and downs, balance-wise, but is currently quite good, if somewhat situational, and seems to be staying that way. A very solid choice for a starter frame. She's also one of the easier ones to obtain through regular gameplay as the boss you need to kill for her blueprints is encountered fairly early on.
-----------------------------------------

Other frames are obtainable via the crafting system by playing the game, and more are introduced frequently! Check the wiki for more information.

=========================
Missions
=========================
Currently, Warframe's mission structure is laid out so that you explore ships/outposts near each planet in our solar system. This includes branching pathways that must be unlocked in order to progress to other planets.
Spy: Hack 3 terminals located inside secure vaults.
Exterminate: Kill anything that moves.
Assassinate: Eliminate a single target (boss encounter).
Sabotage: Blow something up and escape.
Capture: Find dude, shoot dude, suck his soul into your palm and get out.
Rescue: Find the prisoner's holding cell and escort them to extraction.
Defense: Defend an object from increasingly difficult waves of enemy forces. After defeating 5 waves, you'll be offered a reward (usually a mod). You have the option to take it and quit, or keep going for a chance at something better after another 5 waves.
Mobile Defense: Similar to defense, but defend up to three points in succession for a fixed amount of time before escaping.
Survival: Deliberately trigger an alarm to attract enemies as a distraction. Life support will be disabled, so you must collect air from fallen enemies. Rewards will be given every 5 minutes, and the difficulty will increase as time goes on. You must decide when to leave (after a minimum of 5 minutes), as failing the mission means giving up all collected rewards.
Interception: Capture and hold 4 points until bar fills up. Similar reward structure to Defense and Survival.
-------
Alerts
Alerts are special, limited-time missions that can show up in place of any mission you currently have unlocked (they will be shown on the map as a yellow triangle with an exclamation point inside). Alert missions offer increased difficulty and special rewards, and may be of a different mission or enemy type than the mission it replaces. In order to receive alerts, you must have unlocked the map location to which it appears. Note that you don't have to have run that mission previously (white node on the map) to get the alert, just have it unlocked and available (a blue node is fine). To see what rewards come with the alert, select it from the list in the upper left corner of the main map screen. These awards may be things like increased credits, special mods for your frame called Auras, blueprints for special weapons, blueprints for the Vauban Warframe, or items that are normally only purchasable for using real money like Orokin Reactors and Catalysts.

=========================
Weapons
=========================
Weapons fall into three main categories and you can carry one of each: Primaries, Secondaries, and Melee. Primaries are generally your bread and butter shotgun and rifle-type weapons, secondaries are usually pistols of some flavor, and melee are of course your swords and axes and so forth. They level up with use and while leveling in and of itself does not enhance a weapon's power directly, it does allow you to use more and better mods with that weapon.

A few weapons can be purchased in the market for credits directly, but most need to be crafted from a blueprint.

There are a lot of weapons (200+ at the time of me writing this), and more are constantly being added. Have a wiki page.

Starter weapons:
Update 14 introduced some choices for starter weapons, so you are no longer stuck with the lovely Mk-1 Braton and Lato unless you choose to be! During the prologue/tutorial, you will be given the choice of three weapons in each of the primary, secondary, and melee slots.

You are first given a choice of secondary weapons:
Lato - Basic semi-auto pistol. Former default pistol for everyone. It's less terrible than it used to be, but still bad.
Mk1-Kunai - Throwing knives. Decent enough starting out, though they require a bit more finesse to aim since they're not hitscan and have a bit of an arc to them.

Either is fine.

Then a melee weapon:
Skana - A sword. Former default melee weapon for everyone. Actually not too bad these days, just slow.
Mk1-Bo - A staff. Staves are some of the most fun melee weapons in the game and do some very respectable damage.

I like staves, but go with your heart.

And finally a primary:
Mk1-Braton - An assault rifle which has a strictly better version available .
Mk1-Paris - A bow! Requires some skill to use effectively, but can put out some decent damage. Sounds like a potato gun.

I would probably take the Paris if you took the Lato earlier, and the Braton if you took the Kunai. That way you'll always have at least one hitscan gun to fall back on if you're having a hard time leading targets early on.

Any of them should be fine starting out and you can just straight up buy whichever ones you don't pick later for pocket change. All of them are pretty mediocre and you'll be moving past them quickly, so don't stress too hard about your initial choices.

=========================
Sentinels and Space Dogs
=========================
Sentinels are massively useful little floating robo-pets that can help you out in various ways like shooting stuff that gets too close, occasionally boosting your shields if something breaks through them, or (perhaps most importantly) vacuuming up loot and ammo for you so you can focus on shooting stuff. There are a bunch, each with a unique ability. You can craft most of them using blueprints available on the market, and you'll get the blueprint for one of them (Taxon) for free quite early.

Kubrows are space dogs. After beating the Jackal (Venus boss), you'll be given the opportunity to start a quest to get the required incubator segment for your ship and breed a kubrow. You'll also need to craft an incubator power core (blueprint available for credits in the market) and find a kubrow egg by destroying feral kubrow dens during missions on Earth or buying one from the market for plat. Note that you can only have ONE egg in your inventory at a time. After dropping the egg in your incubator, over the course of a couple days it'll hatch and you'll have a space puppy to give a terrible name to. Then you'll have to wait for it to mature before you can start taking it on mission. There are 5 breeds (which one you get is generally random) that you can read more about on the wiki because this post is getting long enough as it stands. There are also space cats, I'll let you look them up. New players should probably stick to Sentinels as they are more broadly useful and much less of a resource investment.

=========================
Movement System
=========================
It is... robust. There's a lot to it and this wiki page does a better job explaining it that I can. It's something you'll absolutely want to get good at, so start practicing your sick moves early.


=========================
Mods and Progression
=========================
Where your traditional RPG leveling mechanic has you gain a level and watch stats go up, Warframe does things a little differently. Your frame, weapons, and sentinels (more on those later) all gain experience independently with use, and while you still gain levels, they don't necessarily immediately make you more powerful. There are two primary purposes to leveling something: mod capacity and Mastery.

Mod capacity allows you to slot mods, which are what really allow you to become the space ninja you want to be. Mods drop randomly from enemies and are frequently given as mission rewards, and can have a variety of effects, like increasing weapon damage or adding elemental effects, boosting your shield capacity, or reducing the cost of your abilities (just to name a few). Your weapons and frames have a finite mod capacity that's increased by leveling. Every level of a weapon or frame grants 1 mod capacity, up to a maximum of 30. You can increase this further in two ways: supercharging by adding an Orokin Reactor (frames) or Catalyst (weapons), or on frames specifically by adding a special Aura mod acquired from an Alert mission (Melee weapons also have stances that work similarly). Reactors and Catalysts (sometimes referred to as potatoes) will double the mod capacity whatever you use them on, bringing the maximum to 60 points of capacity at level 30 (or 30 at rank 15, etc). People spending money on the game will generally spend it primarily on these Reactors and Catalysts, though you can also obtain blueprints for them from alerts (though these are fairly infrequent).

Mastery is like your overall account experience level, and is intended to give you an incentive to use a variety of weapons and frames, as well as gate progression. Every level of a weapon gives 100 Mastery, and every level of a Warframe gives 200 Mastery. Accumulate enough Mastery and you'll be given the opportunity to take a Mastery Test to move on to the next Mastery Rank. These tests can be practiced in Cephalon Simaris' joint in the Relays, and since you can only make one real attempt per day, practice is recommended. Many weapons and Warframes require you to be above a certain rank to use them. Higher MR also conveys a number of other side benefits, such as increased daily reputation and trade limits, among other things.

More info on mods here, the mastery system here, and Auras here.

Never sell your mods for credits. I don't care how many duplicates you have, it's not worth it. Dissolve your duplicates for endo to rank up other mods with, or keep rarer mods for trading/gifting later.

=========================
Monetization: No, you don't really need to spend money on the game
=========================
Free to play, more like free to pa- oh wait no, never mind.

Seriously, though, you don't. Nothing with a direct impact on gameplay (now literally nothing but certain cosmetics, since you can get plat through the trade system) requires you to spend real money on it, though doing so may prove very convenient. If you end up liking the game and playing for a while you may want to drop a few bucks to get some extra frame and/or weapon slots (you start with 2 slots for frames and 8 for weapons), but aside from that, you can grind out most of the non-cosmetic stuff if that's the way you want to go.

If you want to spend money on the game but are on a limited budget, coupons for discounted platinum ranging from 20% to 75% off will occasionally show up as a login reward, and promo codes also occasionally pop up. If you have spare rare mods/prime parts that are in demand, you can also fleece pubbies of their plat through the trade system. And by spending intelligently, a little platinum can go a long way. Don't be fooled by the prices of weapons and frames in the market, the stuff you'd want to spend money on is actually quite reasonably priced! To that end:

Helter's guide to spending plat:

Bad Choices, or "Oh god, why would anyone spend real money on this?"
Most Warframes: Mainly these are just way overpriced, and blueprints for all but a few of the frames can be farmed for relatively easily. There are a few frames at 75 plat (~$5 if you're not buying plat at a discount), however, which is fairly reasonable.
Weapons: There is never a good reason to spend plat to buy a weapon outright, they are all crazy expensive. Have a little patience, save your money and craft them instead.
Weapon/Warframe Bundles: Discounted bullshit is still bullshit.
Mod/Endo packs: If you really want mods, play defense/mobile defense/survival mission types. Mod packs are paying for the privilege of mashing your face against the RNG when you have the option of doing it far more efficiently for free. Same goes for Endo.
Credit boosters: Credits are completely trivial to obtain by simply playing the game. Don't bother.
Credit bundles: Hmm. Spend 90 plat for 30,000 credits (a pittance), or rush through missions for 15 minutes...
Resources/crafting materials: As above, most crafting materials are piss-easy to get by simply playing the game, there's really no good reason to ever spend real money on them. Just ask for help if you're after something specific.
Rushing builds: Yes, 12/24 hours for weapons and three days for frames feels like a long time to wait for something to cook in the foundry. Seriously though, have a little patience and use the time to harvest more materials for your next crafting project.

OK Choices, or "Only kind of a terrible financial decision!" or "gently caress it, I've been playing this game for 500 hours and have nothing better to do with my money."
Alternate helmets: These show up in alerts from time to time, but I guess if you're super impatient and really must have one, then 75 plat isn't too horrible I guess. Certain alternate weapon skins also fall into this category.
Color palettes and other cosmetic bullshit: Okay, you want to play pretty space ninja dress-up and you don't have anything actually useful to spend plat on, that's cool. Fashionframe is endgame, after all. 75 plat per color palette may seem a bit steep, but it's not that terrible considering they're permanent unlocks and you can use them on everything. The Classic Saturated palette will serve 95% of your needs and should be your first choice here. The bundles for the palettes are also pretty decent deals (essentially buy two get one free). There are also cosmetic armor bits and scarves and such, same advice applies.
Affinity and resource boosters: Double XP gain is significant, but not as relevant early on as you might think. Resource boosters can also be quite useful for certain things, but again, maybe hold off until you have a better idea of what's what. They can be purchased in 3, 7, and 30-day varieties. They are never necessary, but they can be convenient.
Some Warframes: Remember how I said you shouldn't buy Warframes with plat? Well, you shouldn't, but if you really must spend money on one, at least make sure it's at least one that's a pain in the rear end to get normally (Harrow being one example).
Mag, Volt, and Excalibur: These are those 75 plat frames mentioned earlier. Excal and Mag aren't too difficult to get normally, and Volt is easy as buying the blueprints in the dojo, but that 75 plat includes a frame slot and a pre-slotted Reactor (a 40 plat value), plus the benefit of not having to potentially grind materials and wait 3+ days on crafting time. So yeah, decent enough deals if you're impatient.
Forma: Blueprints for these are available rarely as alert/login rewards or (significantly less rarely) as rewards for cracking open Orokin Relics. You can also get them pre-built in the market for 20 plat, much like a potato. Unlike potatoes however, these are only useful if you've maxed out a weapon/frame to 30 already and want to switch the polarity on a mod slot, or you want to build one of the clan weapons which require one (or more) as a build component. As such, they should be a low priority for spending real money on (a potato will always be more useful on something that doesn't have one yet), but go ahead and spend the plat if you feel like you really need one and somehow don't have any relics to crack open. There are now also 3-packs for 35 plat, which is a significantly better deal.

Good Choices, or "How to space ninja on a budget."
Potatoes: aka Orokin Catalysts and Reactors. These double the mod capacity of whatever they're slotted in and, while not strictly essential, are enormously useful. However, once slotted they cannot be removed. So you end up wanting a bunch. You can get blueprints for them via the occasional alert/battle pay, or as a login reward, but both of these events are fairly rare. Purchasing them outright for a very reasonable 20 plat per is a 100% Goon Approved method of spending real money on this game.
Slots: Weapon and Warframe alike, they are one of the very few things in this game that you cannot get in any other way - if you want more, you have to spend plat on them. Thankfully, at 12 plat for two weapon slots and 20 plat for a single Warframe slot they are an excellent deal. If you're wondering what to spend that 50 plat you started off with on, you could do far worse than buying one Warframe slot and 4 weapon slots (44 plat total).
Sentinels: Okay, so they're not terribly difficult to craft, even if a blueprint costs 100k credits. 75 plat is also not terribly expensive, and worth it in my eyes for the fact that 40 of that is a potato in both the sentinel and its weapon which you'll probably want eventually anyway, and the slots to put them in, which would be another 12 if you're already at capacity. You also get to skip that 24 hour build time and save on crafting resources, which is nice.


=========================
Helpful links!
=========================

The Warframe Wiki is a very useful community-run repository of information about the game. Information is often in flux a bit after major updates, so keep that in mind.

Official Warframe Alert Twitter - Want those Alert missions to show up in your Twitter feed? Here you go.

This web-based alert and invasion tracker is super, super useful.

tenno.zone is a very helpful site for planning out/tracking your prime part/relic grind.

warframe.market is the most popular trading site.

Warframe Trader is the most popular riven trading site.

Want a phone app? Get the official app. It can alert you when something you might want to hop on for (like a potato alert) shows up, and it also lets you manage your foundry and extractors outside of the game. I'm pretty sure there's an equivalent app for iOS devices, but I don't have one of those so I'll let you find that one on your own.

DE streams a state of the game/Q&A session with the devs every other Friday on their Twitch.tv channel.

There's also their YouTube page if you missed catching a stream live. They also throw trailers and other tidbits up there sometimes.

Helter Skelter fucked around with this message at 16:42 on Aug 13, 2019

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Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



PC-PS4 account migration/cross-platform play info. There will be a way to copy your progress on the PC to the PS4. You have until August 1, 2014 to copy your PC account to a PS4 account should you desire to do so.It is a one time action. It will not copy over your platinum (because Sony) or clan affiliation (because the PC clans don't exist on PS4), and your PC account will be left fully intact. It's over, no more transfers.

Last word was that cross-platform play will still supposedly be happening at some point, but I wouldn't count on it. The builds have to be in sync, which is tricky given that the game updates like crazy on the PC while the PS4 can maybe get one patch every two weeks or so thanks to Sony's certification process.

I currently cannot invite PS4 users to the existing PC clan. If the capability for PC and PS4 users to share a clan ever comes, I'd expect it to show up around the same time as cross-platform play (and who knows when/if that's gonna happen). In the meantime, there's a PS4 clan, just post here in the thread for an invite (I'm not handling that stuff).

"Oh poo poo I'm new at this and have so many questions" - a FAQ in progress

Q: Sweet gently caress these starting guns are terrible, are they all this bad?
A: No, thankfully. First order of business is replacing the Mk1 Braton with the regular Braton. It's 25,000 credits on the market, which sounds like a lot at first but really isn't. This will roughly triple your damage output. The Lato, your default pistol, is less of a priority, but good things to aim for are the Vasto (may be difficult to craft right off the bat), Kunai, or Hikou. The Lex is also pretty decent (and can be purchased directly for 50k credits), but it's got a really slow fire rate which can make it difficult to be really good with until you get some mods to remedy that. The Skana, your default sword, should be your lowest priority for now since it's probably the best of your starter weapons at this point. Eventually you'll want to replace it, but don't worry about it when you're just starting. Eventual melee replacements: Dual Zoren, Galatine whatever you think looks cool, melee is actually kind of decent these days. If you really want a recommendation, though, get the Amphis.

Q: Okay, I've outgrown the Braton, what next?
A: Craft something that sounds interesting! Suggestions for primary weapons include the Karak (a somewhat boring but servicable assault rifle), the Tetra (fairly powerful laser assault rifle, requires mastery rank 3), and the Boltor (mastery 2, pins dudes to walls). If you're more of a shotgun type, the Strun is the most easily obtainable (no crafting required, just 75k credits) at the expense of being pretty boring, while the Drakgoon requires mastery rank 3 but is a ton of fun and extremely powerful. By the time you get bored with any of those you'll probably have enough experience with the game to decide where you want to go from there.

Q: Mods are confusing! What should I be looking for?
A: Weapons should focus on +damage (Serration for rifles, Point Blank for shotguns, Hornet Strike for secondaries) first. Frames you'll probably want to start with some survivability mods along with mods that make your powers better. Which particular mods those are depends on the frame in question. If you're having a rough time finding a particular mod, ask in clan chat if anyone has a spare they're willing to trade to you. If it's not super rare the odds are pretty decent that someone will be willing to just give you one.

Q: I stopped playing this months ago, what's changed?
A: A loving lot. Here's a woefully incomplete and out of date list:
  • Complete mod system overhaul since closed beta. I'd suggest looking at the wiki for a rundown on that.
  • Related to the mod system overhaul, artifacts also got a once-over.
  • Parkour! Wallrunning is in this season.
  • A complete UI overhaul (and then another complete UI overhaul), including an in-game HUD rework.
  • A ton of new weapons and frames to play with.
  • Hovering robo-pets called Sentinels that hover over your shoulder and shoot stuff while providing other benefits (such as boosting your shield when it runs out or sucking up nearby loot for you).
  • Lots of new environments and tile sets to play in. The stale Corpus ship is no longer the only environment you'll ever see, and even that has been expanded on quite a bit.
  • Many boss fights have been overhauled completely, with more to come.
  • Planets you've cleared completely will now have a couple of their missions replaced with a Nightmare mode version (you can still opt to play the normal version if you wish). These are typically much more difficult than the normal version (often because it wants you to go through the mission without any shields or energy ) but the reward is a (usually pretty rad) random mod exclusive to nightmare mode.
  • I guess there's PVP arenas now? Nobody really cares about that poo poo.
  • Bunch of clan stuff, there's dojos now where clan-exclusive weapons and frames can be researched and you can trade mods and void keys.
  • Bunch of cosmetic stuff like new paint options, little holographic shoulder badges, new alternate helmets, and scarves.
  • A complete overhaul to the damage and armor system!
  • Huge melee overhaul!
  • A quest system introduced as part of a complete reshaping of the new player experience.
  • Space dogs!
  • The previous star map and everything accessible from there has been replaced with a player ship!
  • More clan stuff, including alliances and Dark Sectors (see the wiki)
  • A bunch of other stuff I'm probably forgetting right now.

Q: These laser door things are obnoxious as hell, how do I get through them?
A: Laser doors show up in corpus missions and are tied to security cameras. They make a distinctive (if quiet) noise and have big ol' beams projecting from them to help you find them (red if it's spotted someone, green if not). Shoot any cameras you can find, that should disable the lasers. You can also get through them in other ways, too. You can do a sliding melee attack through them (timing can be tricky at first, slide toward the door and hit the melee button right before hitting the lasers), and some abilities will let you pass through unharmed. There are also Grinner doors that work similarly but leech all your energy. Don't try sliding through these, just shoot the sensor above the door.

Q: I bought this scanner thing, how do I equip it?
A: Go to your arsenal. Select the Gear entry. Select one of the slots there. Click the scanner. Click Equip.

Q: How do I get lots of <insert resource here>?
A: Generally speaking, Survival, Defense, and and other endless mission types will be your best bet, as they provide the highest enemy density and therefore the most chances for resource drops (having a group often helps). Head to a planet in navigation and hover over the icon in the lower right to see what resources can drop there. Some folks recommend farming bosses if you're going for the rarer resources since they have a guaranteed resource drop, but that's not always the most efficient way to do things since not every boss is able to be killed super quickly and which resource you get is not guaranteed (it can be a nice side bonus if you're already farming the boss for other reasons, though). Titan Extractors are also useful for low-effort farming (pick up a blueprint in the market, then build a few in your foundry), but think of them as a supplementary method rather than your primary means of acquisition since the returns on a 4-hour extractor cycle are roughly equivalent to picking up a couple in-mission resource drops.

Here's an incomplete list of the rarer resources and my preferred spots for farming them:
  • Orokin Cells: Mimas (Jupiter, Grineer Survival), Orokin Derelict Survival/Defense/Assassination
  • Morphics: Ara (Mars, Corpus Survival)
  • Gallium: Ara (Mars, Corpus Survival)
  • Control Modules: Orokin Void (pretty much any mission type)
  • Neurodes: Cambria (Earth, Grineer Survival)
  • Neural Sensors: Elara (Jupiter, Corpus Survival)
  • Oxium: Most high-density Corpus missions, always drops from Oxium Ospreys
  • Argon Crystals: Orokin Void (any mission type, but defense and survival generally provide the most opportunity)
Fieldron, Detonite Injectors, and Mutagen Mass are also semi-frequent invasion rewards and are the preferred method of acquisition if you don't feel like crafting them normally (I know I don't).

Q: Which sentinel should I go for first?
A: Probably Carrier or Helios. Helios can scan stuff so you don't have to, and Carrier feeds your guns. You can make it look like a robot parrot.

Q: Is there any way to tell what breed my Kubrow is before I name it?
A: Yes, unless I missed a change (entirely possible). As soon as you start incubating the egg, check your mod inventory. Go to the sentinel/companion tab and sort by most recent. You should see two rare Kubrow ability mods at the top of the list. The mods will be for whatever breed you currently have incubating.

Q: Can I get build rights for the dojo?
A: No.

Q: But it needs decorations!
A: Have you seen our dojo?

Q: Where do all the prime weapon/warframe parts drop?
A: The Void and Derelict. See this official post or the wiki for an updated list of specific drop locations. Keep in mind that Survival runs on a 20 minute cycle (AABC), not 15.
I need to update this.

OH GOD UPDATE 12 13 14 15 16 17 <WHATEVER> BROKE ALL THE THINGS!

Calm down and wait for the inevitable hotfixes.



--------------------------
A quick note on etiquette:

When playing Defense and Mobile Defense missions, stay near the objective. Why?

1. XP is only shared within a limited area. If you're off being a hallway hero, the other people in your squad aren't getting dick unless they're there with you (see #3).

2. Venturing out means you will gently caress up enemy spawns. The farther out you go, the farther out the enemies will spawn, exacerbating all other issues.

3. If your squadmates are out there with you, who's watching the objective? Oh whoops you just failed the mission.

4. Staying near the objective means all the drops stay near the objective, meaning there's less chance of you or someone else missing out on resource/mod drops because some jackass decided to go Rambo off in East Bumfuck.

You should also stick together in Survival missions, for similar reasons.

Helter Skelter fucked around with this message at 10:17 on Feb 24, 2018

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



jabro posted:

What is the best way to spend all that plat and credit?
Replace the starter rifle immediately with a Braton (25,000 credits). Plat should be saved for extra warframe/weapon slots.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Grondoth posted:

No event on the PS4 launch? That seems weird.
I'm betting they want to wait for things to settle down a bit before jumping into stuff like that.

Also I think Steve just implied that Update 11 would be coming out on Tuesday.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



The affinity booster will probably be applied immediately on login. Don't worry about it.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



WeaponBoy posted:

Ignis got a huge range and damage boost and it ignores obstacles so you can hose down a hallway and kill everything 30 metres in front of you.

I don't think it got a range boost, the big change is that it's no longer a laser-thin line of effect like the Flux Rifle, it actually behaves kinda like a flamethrower should.

It's pretty great now.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Dapper Man posted:

The Ignis already has innate puncture, a puncture mod would be useless.
It doesn't, actually. It uses the explosion mechanics, which is what allows it to hit multiple targets in a spread without hitting the same target multiple times like a shotgun can. While it may seem like it's piercing enemies because you're hitting everything in a clump, if you shoot through an enemy behind a door or something otherwise fully obscured, it won't hit.

So yes, puncture mods (specifically Shred) can in fact be very effective on the Ignis.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Gestalt Intellect posted:

I want to know what she listens to with the Gauss helmet.
The Magnetic Fields, duh.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Khorne posted:

What's the deal with cloning the PC account?
...
I will never play warframe on the PS4.
None of the account cloning stuff applies to you.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



JazzFlight posted:

I just submitted a goon clan request form, so hopefully my PSN name (JazzFlight) will also be able to be invited to the clan without having a PC account...?
Not yet, sorry. My guess is that this will happen at the same time as cross-platform play makes it in, but nobody's exactly sure when that will be. Hopefully soon, but in the meantime I've marked you for invite later.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Re: mods, you should be hoarding everything you can get your hands on if you're just starting out. There's no cost to swap out mods, if you remove a mod it just goes back in your inventory. So yes, starting off, shoving whatever you've got in there until you flesh out your collection a bit is a sound strategy.

Any of the caster-type frames would be probably be a good fit, really. Vauban specifically focuses more on crowd control rather than ranged offense. If that sounds like fun (it is, but I feel like all the frames are fun in their own way), then sure, go for it.

That said, if you don't want to spend money on the game yet, Vauban should probably be considered more of a long-term goal. This is because there's nothing you can farm to get the blueprints for his parts, they only show up infrequently through the alert system. Thankfully, Vauban's unique in that respect, and there are several other options that you can work toward more easily. Mag's part blueprints are obtained from the boss on Mars, for example.

You can also just keep going with Excalibur. Slash Dash works just as well for getting away from enemies or through a cluster and out the other side just as well as it does for getting into melee range, and Radial Javelin serves as a pretty solid "oh gently caress I really do not want all this poo poo standing near me" button. There's nothing stopping you from staying outside of melee range and shooting dudes in the face, that's what most folks do anyway and Excalibur's arguably better at keeping out of melee range of stuff than a lot of the "ranged" frames are.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



A lot of the mod costs feel kind of arbitrary/dumb, honestly. Multishot for pistols is 11 points maxed out, but for rifles and shotguns it's 15 points, even though the rifle version is 30% less effective. Armor piercing on rifles goes up to 60% at a cost of 9 points, while the pistol version is 7 points for 90%. It's goofy.

Since they're already making massive changes that will have major effects on mod usefulness with Update 11 and Damage/Armor 2.0, maybe the mod costs will get a balance pass as well. Maybe.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Don't worry about it. They've stated repeatedly that there will be no wipes, and have held to that since closed beta a year ago.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



hooah posted:

It got skipped in deference to my other question, so I'll ask again: has DE said anything about fixing Antimatter Drop performance on clients, or should I just ignore it for the foreseeable future?
I haven't heard anything recently, but it's also been behaving much better for me lately unless the host is just unplayably laggy (in which case Antimatter Drop not working correctly is probably the least of your concerns).

Thanks to the damage typing on it it's not fantastically useful past the lower level areas, though, so I mostly ignore it anyway.

Fish Noise posted:

None of us have gotten around to making a UI video have we? There's just so much poo poo to cover!
I think tonight I'm going to try see if there are any useful video guides for the basic stuff floating around on youtube and throw them in the OP somewhere if so. Only to have it all go immediately out of date once Update 11 hits.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Lemon Curdistan posted:

Even Switch Teleport is okay, though sadly you can't switch on team mates any more.
Yes you can, you just can't troll them out of the extraction zone any more.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Yeah, it's very situational, but can be super useful. Try using it against crowds of low-level infested some time.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



If the PS4 still has a Select button, it's probably that.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



superh posted:

Select is now "Share", start has become "Options" and that just brings up the menu. I tried clicking and pressing everything else and I've had no success. I'm gonna brave the official forums and ask.
Aw, that sucks. Seems like it's something they could do with the touchpad, though (tap a corner or something).

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Dual Zorens are also great if only for their utility aspect as a means to helicopter around the map at ridiculous speed.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Crowbear posted:

Also I read that there's a clan vault but the info seems vague. Is there a way to access and manage that?
Sort of. The clan vault as it is currently implemented is just an automatic system (there's no room in the dojo to be built for it) where if you destroy a room in your dojo or cancel construction because you want to move it or whatever, the resources that went toward it are refunded in full to your clan vault (including any plat used to rush construction). Those resources can be put toward any construction/research by a member of the clan with the "Treasurer" permission (by default I think this is just the Warlord and maybe Generals, but you can change that if you want).

When you go to build/research something and have Treasurer access, when the material contribution screen pops up, on the right where you select how much you want to contribute, there will be two values displayed for each material:

P: <number1> V: <number2>

Where <number1> is what you have personally available, and <number2> is what's in the clan vault. Vault resources will be used before personal resources.

There is no way to withdraw resources from the vault for personal use.

superh posted:

And! Account migration will overwrite your progress on the PS4 version. You will only keep plat and clan status.
None of this is at all surprising, honestly.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



The problem with that is a double whammy of still not being worth the price they're asking and practically inviting accusations of pay to win from mouthbreathing pubbies. Plus what you already mentioned about people who already spent plat on weapons wanting compensation.

Now, if people with more money than time/sense want to waste their cash on overpriced weapons (and there is certainly a portion of the player base willing to do so), that's fine. I personally think they should be cheaper by at least half, but I still wouldn't buy them nor would I recommend doing so to others even so, simply because it's so simple (if time-consuming) to acquire everything through gameplay.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



LonsomeSon posted:

So do Warframe goons just use the Camping The Stairs voip server, or is there another one I could use to look for semi-competent teammates when my own clan members have better things to do?

e: including this information in the first or second post might be helpful to future non-goon-clan brosef.
There's a channel in Camping The Stairs but literally nobody ever used it so I didn't bother including it this time.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



I just added a couple items to the FAQ on basic wallrunning and the laser doors.

LonsomeSon posted:

So my follow-up question should be how, short of joining the goon clan, should I go about finding goons to play with?
IRC maybe I guess (#warframe on synirc)? It's not super active but people do hang out there. Or you could try to figure out some way to encourage people to actually use mumble (having people to bullshit with while grinding out materials in survival missions would be kinda nice).

MisterOblivious posted:

Green lasers: they suck, yeah, and not all are camera activated.
They are all camera activated, it's just sometimes not a camera near you, but instead some dumbass pubbie halfway across the map.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Crewmine posted:

I think I'm building a sword in the foundry, but there doesn't seem to be a way to look at the stats of anything from the icons, so I have no idea if it's better than my starter sword. Also, the "pull" ability seems completely bonkers as it literally kills everything on the screen instantly.
It is, but only barely. And yeah Mag kind of owns right now but is probably getting a (deserved) nerf soon.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Achievements showed up just a couple hours ago, judging by the official forums. They're not active yet, of course, probably waiting on hooks present in Update 11.

For Rhino you mainly want Focus and Streamline, after that it's more or less up to you. Stretch is pretty nice if you use Stomp a lot.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



DelphiAegis posted:

I'm waiting for someone to SAM them all and show off somehow.
There are several people in this thread (on this page, even) who probably won't even need to.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Denzine posted:

Lanka doesn't show its crit rate in the Arsenal but it crits ingame so all that poo poo about how gun stats would be taken directly from the actual stats the game uses for mechanics? A loving lie.

Not a lie as such, just poor implementation. The UI just doesn't know WTF when it comes to charge weapons.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



coldtaxi posted:

Nooo, Trinity nerfed before I even got to build mine?
They just hotfixed it, she goes full invuln again.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Bushmaori posted:

Is this game always so buggy after new releases?
Major releases tend to bring a lot of bugs with them, and this was a particularly massive and disruptive one. Things are gonna be a bit crazy for the next few days at least.

That said, lag hasn't been an issue for me (well, no more than usual), most of my gripes so far are about UI stuff.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Tallgeese posted:

I have to ask this as well. Some PS4 friends of mine are dragging me back in kicking and screaming because of cross-platform play.

To give an idea of how old my account is, the last significant thing I did with it was exploit the beta glitch to get around 30+ Orokin Catalysts and Orokin Reactors each.
There's a short list of some of the more major changes in the OP (well, second post). I'd suggest checking that out first. I'll probably update it again in a few days or so when all the hullabaloo around Update 11 has had time to settle a bit, but it should be enough in its current state to give you an idea.

Dezztroy posted:

I just started building that lightning whip thing because hey, whips are neat. Did I just waste a bunch of resources?
I don't think anyone here has been silly enough to rush a build/buy one outright yet, so we'll just have to wait and see. I seriously doubt it'll be amazing, but variety is nice I guess? The codex has it doing pure electric damage, which means Sundering Strike and Rending Strike (at least the puncture damage portion of it) are probably useless on it.

hooah posted:

Couple of questions: How do you equip a scanner? And have they said anything about an overall reward for this event like the last one?
1. Gear section of the arsenal. It's also a good idea to assign whatever slot you stuck it in to a hotkey.
2. I believe the reward will be the unlocking of the new gas planet Corpus tileset and Alad V (who drops Valkyr part blueprints) as a boss to go along with it.

JackMackerel posted:

Why the christ is it taking longer than usual to level up your weapons and warframes?
Enemy levels dropped across the board, but they didn't up the experience gain to compensate.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



hooah posted:

Edit: Nope, the market says I have 25 of the suckers, but they don't show up in my inventory anywhere. WTF, DE.
Go to your arsenal. Select the Gear button in the bottom left. Select one of the 8 slots there. Click the scanner. Click Equip.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



JackMackerel posted:

I'm pissed, but not surprised they didn't allow you to trade Warframe/Weapon parts.

I'm seriously considering buying a Void key pack, I've had zero Tier 3 Exterminate keys drop for me, even at all the usual spots.
1. Trading may expand later, I wouldn't rule it out as a possibility for later.

2. Buying a pack wouldn't guarantee you one either. Just keep running survival missions to 15 minutes (bring other goons if you can, more keys to go around that way).

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Sighence posted:

I have a friend who did. It's alright single-target damage, but no Galatine replacement. Second-tier at best from a third-person perspective.
Yeah mine finished this morning. It's pretty mediocre, but it looks and sounds kinda neat I guess. Once my space coachgun finishes though, I plan on running around as a space cowboy with my space revolvers and space whip.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Maybe the current UI badness is a good time to try and get people using the mumble channel on Camping The Stairs? I dunno but I'll be hanging out there for a while.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Male Man posted:

I wanna experiment with an elemental damage gun (probably an Ignis) to see if I can get three different elemental effects stacked up to just riddle enemies with debuffs. Still have yet to find a toxin damage mod in any flavor, though.
It maxes out at 2 elemental types on a gun at once since there are 4 base elements and they all combine in some fashion.

Also, the rifle toxic mod drops in the void.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Pneumatic Toaster posted:

Acrid has 'Gas' damage as its base.
Acrid is toxic base, you probably had a fire mod in yours, which would turn it into gas.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Lemon Curdistan posted:

Presumably, he can still be defeated by two crates stacked on top of each other.
Maybe I need to find some taller crates, because he's just murdered the hell out of me the last few times I've seen him. My old strategy of simply unloading my Brakk or Acrid into his face is no longer working.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Kessel posted:

Rescue is buggy and dumb and I wish it'd go away.
I seem to recall DE mentioning that it's going to be replaced with something else. I tend to avoid them wherever I can, personally.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Kessel posted:

I'm stuck on one for progression and it's bugged out every single one of the past six runs.
In that case, you can probably get someone to drag you to the node after it and progress past it that way.

QuantaStarFire posted:

Any tips on moving fast in this game? Every video and stream I watch has people jumping all over the place and doing slides and poo poo to just plow through a level, and I'm wondering if I can do that on my dinky Excalibur.
Yes you can. It's mostly a matter of managing the tools at your disposal.

Sprinting is one of the quicker ways to get around, but it's not very efficient since it drains stamina fairly quickly. Sure, you can slot mods like Quick Rest and Marathon to get more out of your stamina bar, but screw that, those are mod points that could go toward making you better at killing stuff. So, you find ways to move that don't require as much stamina. Things like using the speed boost you get from jumping out of a horizontal wallrun, or sprinting forward while rapidly tapping the crouch key to keep moving at a sprinting speed without draining stamina nearly as fast (sometimes known as wavedashing), or going into a midair slide before hitting the ground so you don't roll and lose your momentum. Slides in general are great since they conserve momentum without draining stamina while also providing a small boost in forward momentum when you go into it.

There are also a few melee weapons (Dual Zorens being the favorite by far) whose sliding attack animations provide a forward boost, and increasing the attack speed via the Fury mod amplifies the effect greatly. Performing a midair slide attack with Fury'd Zorens is known as Zorencoptering and it will launch you across the room with a quickness (see gif in the OP for an example).

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Helter Skelter
Feb 10, 2004

BEARD OF HAVOC



Serpentis posted:

Inbuilt radiation, huh. Did the devs ever say you could have two of the double-type damages on one gun? If so, that could work out rather well.
You can do it with any weapon, yes. How well it works out depends on the weapon in question.

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