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I think my fighter stronghold questline is bugged. It's been a month since I let that priest of Talos hang around, and nobody's showed up since. Google says that apparently Roenall is supposed to show up to stir poo poo, but Majordomo says he hasn't seen anyone.
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# ¿ Jul 11, 2014 18:44 |
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# ¿ Apr 25, 2024 17:48 |
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Deaderinred posted:you done the funeral? also think you gotta have nalia around and do her quests too before he shows up but i'm not 100% sure on that. Got Nalia, did the funeral and kidnapping quests both.
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# ¿ Jul 12, 2014 10:06 |
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I want to do Neera's ToB quest, but apparently it bugs out if you do Hexxat's first, and then you can't do it? Aren't there any post-release patches? Can I fix it?
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# ¿ Jul 21, 2014 17:11 |
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Does anything you say to Rasaad during his quests affect him? I tried to tell him his religion was kinda dumb and the heresy sounded way better, and he'd always just respond "you cannot be serious," or "you shouldn't joke about this." Then I explicitly told him in ToB that I was all about power and not so much saving people and all he'd say was "I can never tell if you're serious ."
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# ¿ Jul 24, 2014 15:40 |
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Kubla Khan posted:It kind of bugged me to find an evil Holy Avenger version in Watcher's Keep that was actually stronger than Holy Avenger (with the SCS nerf) that seemed tailored to him specifically. Did they really need to add that? I had a Blackguard PC, and it kinda bugged me how much unique paladin gear there was that I never got to use, since I didn't find the Unholy Avenger until ToB. It's is weaker than the unmodded Holy Avenger, doesn't get an upgrade and is pretty deep in the game. You might as well complain that the original dev team was madly in love with Keldorn.
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# ¿ Jul 27, 2014 12:37 |
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Do you have any clerics or druids on hand? They should have the Summon Animals spells. Hexxat can summon wolves that'll do it, too.
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# ¿ Jul 28, 2014 15:02 |
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Jygallax posted:Hi all. I've never really played a infinity engine game even though I've always been interested and I was thinking about starting out with BGEE. I have a few questions before I begin though. In 2e, only humans can be sorcerers, but otherwise there's little reason to choose it over a single class mage, though the wild mage gets some pretty nasty tricks of its own. You can always have another mage in you party to learn scrolls and cheese specific encounters. I like it as a PC class because there's no NPC sorcerers. Jygallax posted:2) whenever I've attempted to dive into BG before I always get super anxious to put together my final party ASAP because I don't want experience points going to people I won't use. The problem is I have no idea what sort of party I should form. All the walkthroughs don't give any clear answers, they just weigh the pros and cons of each character and leave the decision up to me. I don't trust myself to make a good party, I need somebody to just straight up tell me what party to make, leaving nothing up to me to decide. So, recommendations would be appreciated. Exp doesn't matter as much as you seem afraid it will. Ideally any party will have a divine caster, an arcane caster, two frontliners and a thief. Some characters can fill multiple roles. Even the canon BG1 party is fine, though you should kick Khalid for a cleric (like Yeslick).
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# ¿ Jul 28, 2014 16:06 |
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FairGame posted:You have like 5 sets of saving throws, but really the only ones that matter are saves vs. poison/paralysis/death and saves vs. spell I think wands tend to use save vs. spell, even. The only time I've seen a save vs. polymorph is from the cursed potion of absorbtion or something. The one that petrifies you. The one you're missing is save vs. breath, which does see some use. It's for all the effects that aren't spells but also don't paralyze/poison/kill, like non-spell traps, item effects and the like.
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# ¿ Jul 29, 2014 18:13 |
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My first BG2-ToB party was Sorcerer PC, Jaheira, Minsc, Imoen, Aerie and Jan. The first three were also part of most of my BG1 parties and I could never rationalize kicking them. Aerie was the first party member you met after Chateau Irenicus, which I think that got her an honorary spot in the long-time member roster, and I certainly did not appreciate Anomen at age 16. I don't think I need to explain Jan. The only character I still have never managed to kick from the party is Jaheira. If you get to far in her personal quest she'll say she's sacrificed everything for you and has nowhere to go in Athkatla if you kick her.
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# ¿ Jul 29, 2014 23:15 |
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Rookersh posted:- How is the bg1 banter pack? My big problem going back to BG1 is how flat all the companions are so the idea of a banter mod is appealing. Is it actually well written though? Judgning solely by Vorgen's BWP Let's Play, NPC banters are good, dialogue interjects (same mod, I assume) are kinda off, and romance/flirt mods are bad. Whoever did Yeslick's banters nailed it. Way Strong Pimphand posted:So is anyone else having problems with Anomen's knighthood quest? I can't get the drat thing to start. Is your player character female? If so, it'll happen on the romance timer, which is based on your actual play time instead of in-game hours passing. I don't know how far into his romance it happens, since his very first romance dialog tends to end the romance for me. Otherwise, I dunno, maybe you missed the messenger. My fighter stronghold quests ended halfway through because a messenger was supposed to show up and never did.
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# ¿ Aug 3, 2014 00:42 |
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Rookersh posted:Khalid is tied to party leader Charisma last I checked. Most people treat Charisma as a dump stat so Khalid runs in fear constantly in minmax parties. Morale is supposed to be tied to charisma, but who can say if it is? I was just playing with an 18-charisma PC, and Khalid would run from every other fight where I had to heal him to keep him tanking.
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# ¿ Aug 3, 2014 17:26 |
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There are mods that let you skip Chateau Irenicus and the Thieves' Maze. He's making a joke that the best way to deal with both of these dungeons is to excise them entirely.
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# ¿ Aug 3, 2014 19:50 |
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Arivia posted:She, but yes. I didn't even know there was a mod to skip the Thieves' Maze! My bad. I don't know if such a mod exists, but I can only assume it does, after experiencing the Thieves' Maze multiple times!
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# ¿ Aug 3, 2014 20:25 |
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It's been a while since I played, but as I recall, specialist mages can still learn low level spells from their barred school. Whatever the highest level is, it's enough to learn all divination spells. There is literally no drawback to the conjurer in IWD.
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# ¿ Aug 6, 2014 10:01 |
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Ulvino posted:Any party member suggestions? I'm trying to find an excuse to have Dorn, at least for a while, in order to get that sweet chain mail. BG1 Dorn is on a quest to avenge a betrayal, seems honorable enough. I think the whole "slaughtered villages, thrall to some demon" only comes up after you finish his quest, so you could just turn on him there. Shar-Teel joins you after a duel; nothing's more honorable than that. Viconia, Branwen, Yeslick and Jaheira all have a case. Kivan is a good version of Dorn. Magewise, I'd go with Xan.
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# ¿ Aug 6, 2014 11:30 |
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Nothing carries over on the EE characters. Neera's BG2 quests are completely divorced from her BG1 quests in terms of plot, too.
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# ¿ Aug 8, 2014 00:25 |
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They do. Quayle and Tiax as well. I think Alora and Monty are the only token minorities who won't try to kill each other. I guess Xan is cool with other elves, too.
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# ¿ Aug 8, 2014 12:33 |
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Rookersh posted:I'm going to finally play a dual class character, and do a basic Fighter > Mage. No fancy Kensai/Beserker/Wizard Slayer kits because I'm trying to keep this as simple as possible. There's pretty much no reason to not make a berserker. What is their drawback, fewer pips in ranged weapons? You won't need ranged pips where you're going.
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# ¿ Aug 8, 2014 14:52 |
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Does anyone know what's supposed to happen in Jan's quest if you tell him you'll meet him at his house? I let him go and then went to his house immediately after because I realized I wanted a thief, but he's not at his house. If I go, all I meet is Lissa saying "Please help my daughter!"
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# ¿ Aug 8, 2014 17:16 |
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DeathChicken posted:I had this happen. I assume it's some kind of bug that pops up if you tell Jan to go off on his own. Waiting a few days made things progress...but then Jan's daughter was dead. *Whoops*. Yeah, I waited and eventually Jan was there. He just morosely asked to rejoin the party and didn't want to talk about what happened. It seems like this is how it's intended to go, except that there's no script changing Lissa's response. I'm sorry, little guy. (It's his ex-girlfriend's daughter, by the way)
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# ¿ Aug 9, 2014 01:34 |
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I don't think there's any downsides to being evil if you're not a cleric, other than a lower starting rep and being vulnerable to one cleric spell. It gives you a couple more dialogue options and alternative solutions to a few quests, but it's not like you're forced to do any of those things.
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# ¿ Aug 13, 2014 10:37 |
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A high intelligence stat is more useful than dexterity or strength, and it's the strongest class. You also get significantly more unique dialogue than the other classes.
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# ¿ Aug 19, 2014 13:46 |
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netcat posted:Killing the pirate king in his house is fun since he still spawns when you try to steal his boat. Or that might just be in BG2:EE, I can't remember what happened in vanilla. Also he doesn't turn hostile when you try to steal his boat, but you can still kill him. This prevents the cutscene of you stealing the boat from happening, though, which can be pretty frustrating if you don't realize why it's happening.
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# ¿ Aug 26, 2014 21:42 |
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Comstar posted:Wait, WHAT? Can someone post them?? For most of my party, she just said they didn't have a very exciting future and gave a refund.
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# ¿ Nov 15, 2014 14:39 |
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I'd recommend swapping Minsc for Keldorn at least for the duration of Keldorn's personal quest. Keldorn is pretty much the best NPC in terms of both alignment and ability (competing mostly with Edwin for the latter), is more down-to-earth and personable than monkey cheese, if that's your cup of tea, and if you end up not liking him, you can always let him go after wrapping up his subplot. I'd stick with Jaheira and Yoshimo, since their quests are most involved, and maybe sub out Aerie or Anomen. Jan is personally my favorite mage, while Aerie is my least favorite, but they're all solid.
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# ¿ Nov 24, 2014 18:59 |
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Dyna Soar posted:Apparently Dorn and Hexxat are pretty good, although based in BG:EE the new characters writing is too different in style compared to the originals and kind of kills the suspension of disbelief. I mean the wild mage NPC is like a modern teenager pretty much. Dorn was pretty okay in BG1, thought I haven't seen all of his BG2 quests. Hexxat has the same problem as Monk Meer, where you always get three wildly disparate dialogue options, and it never, ever matters which one you pick. I tried to do her romance, but all I saw was 20 variations of the same conversation ("Hey you're a bhaalspawn/I'm a vampire, how about that?" "Blah blah" "You've piqued my interest.") and then I could tell her I loved her in ToB. Molybdenum posted:I played through PS:t as a warrior, using int, wish and cha as dump stats. I beat it, but I missed a ton never got that gold orb back after the trash king dies I did that the first time too, but as a thief. Just play the game again! I promise it's worth it. You do get to see some content that players who were told the proper way to play would've missed.
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# ¿ Nov 24, 2014 22:16 |
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I've never not brought Jaheira, so my bet is you lost her for good. You might want to check the dungeon exit just in case, though, to see if she's hanging around outside. In BG1, custom characters will just hang around wherever you kicked them from the party. I assume the same behavior goes for BG2.
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# ¿ Nov 24, 2014 22:50 |
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There's an in-game tool for removing them from the game permanently. Your PC should be holding it in their right hand next time you load the game. I think Keldorn is also p chill. And Minsc. Really, who's a whiner other than the romance options/divine casters and Nalia?
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# ¿ Nov 28, 2014 19:30 |
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I fought the final boss of Heart of Winter before doing Trials of the Luremaster, and apparently that's a point of no return. Now I'm back in Kuldahar with no way to go to Lonelywood again. Both my saves were made after triggering the point of no return. Am I just screwed out?
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# ¿ Nov 29, 2014 06:59 |
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No, the bug is that enemy NPCs don't have proficiencies. Fighters who don't know how to use swords at all, and suchlike. It's not even really a bug so much as an oversight, but it makes non-mages even less of a threat.
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# ¿ Dec 1, 2014 10:53 |
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me your dad posted:How should I be dealing with inventory? I take it there's no permanent storage options? Stick with Hexxat for a while, and she should give you an item that helps a great deal. You can kick her later if you like, but she'll saddle you with an undroppable item. Trade-off is worth it. E: Also get a scroll case and a gem bag, yeah. I think there's only one potion case, which you can buy at the entrance to Watcher's Keep. Zulily Zoetrope fucked around with this message at 10:14 on Dec 4, 2014 |
# ¿ Dec 4, 2014 10:11 |
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Heart of Winter happens during the main game: anytime after your party hits level 9 but before the point of no return (to Kuldahar). Trials of the Luremaster happens during Heart of Winter: anytime before fighting its final boss.
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# ¿ Dec 5, 2014 02:19 |
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You used your limited resources and crowd control magic to take down a boss? That's not cheesing, friend; now you're playing the game.
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# ¿ Dec 9, 2014 08:36 |
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I had the warrior Stronghold questline bug out about halfway through and never saw the end of it. I also used Jaheira as my healer and it was annoying that her res doesn't work. I was unable to activate Neera's ToB quest. Those are all the bugs I encountered, and I'm sure the first one could have happened in BG2 just as easily.
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# ¿ Dec 13, 2014 06:23 |
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It's pretty much a straight line, but there are a handful of side maps. The area you're in has an optional dungeon if you go off the beaten path, per example.
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# ¿ Apr 1, 2020 12:31 |
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Sarevok and Aec'letec are both vulnerable to a Wand of Paralysis, for what that's worth. After hitting my head on those fights enough times I wound up just putting them in time-out while I took out their goons. Also that wolfwere chieftain that can only be hurt by the one dagger you find somewhere and regenerates nearly as much health per round as a hasted Minsc can deal with said dagger. I guess you were supposed to scoot past him and loot the werewolf-killing sword from the chest, but I only stumbled across it after cheesing him to deah. Also, what's the non-cheese way to kill liches? I've only managed to kill them by wanging them with Azuredge or, once leveled enough, drop their magic defenses with a barrage of Pierce Magic and hit them with horrid wiltings and sunbursts. Are you supposed to just take their initial barrage of time stop and meteor swarms/pit fiends to the face and fight back when their Protection from Magical Weapons wears off?
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# ¿ Apr 2, 2020 23:03 |
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Oh, yeah, I was saying that I let the other two bosses actually fight back once I'd killed their friends, but Karoug just had to sit there and watch because I was not about to deal with the regen and him attacking me. I think I actually had Kondar with me, as I went there right after the Candlekeep redux, so that's on me. I used magic missile to test for magic resistance, since partial resistance tends to let a bolt or two through, and he resisted the full barrage. That does make the fight a bit more fair. I guess I'll just keep cheesin' on Liches. I finally got access to timestop/alacrity, and I think it's only fair to let them have a full taste of that. E: Yeah, Sunray.
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# ¿ Apr 3, 2020 00:21 |
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From what I remember of the NWN base game, you don't really need a thief because any lock that can be picked can also be bashed, and you can "disarm" traps by throwing a summon spell at them. You can also rest anywhere and it doesn't even advance the clock or run the risk of an ambush, so as a sorcerer, you can cast all your spells in every combat, if that's what you'd like to do. Hordes of the Underdark had an actual proper written campaign and let you have three party members.
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# ¿ Apr 3, 2020 02:18 |
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hostess with the Moltres posted:Can I still complete the Dreambuilder quest if I leave the godsmen to join the sensates? Also what happens to my godsmen token if I do that? The Dreambuilder quest specifically is available whether or not you're a Godsman. I think you lose most other perks, though. Max Wilco posted:Should I still roll a Sorcerer for SoU or HotU, or go with something different? Someone linked that mod that added all the tabletop classes and such, but I don't know if that's really geared towards a novice like me, or if it makes the game harder. I played through all three campaigns as a sorcerer, and it felt pretty powerful. I think any class works, so just go with whatever appeals to you.
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# ¿ Apr 3, 2020 23:15 |
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# ¿ Apr 25, 2024 17:48 |
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Who the heck decided romances should take this long? I’ve completed every major quest, every companion quest (excluding ones that require evil part members) cleared out Watcher’s Keep, killed Firkraag, Kangaxx, all the enemies in Suldanessenar, and even popped back into the Underdark to kill everyone in Ust Natha. I’m literally out of things to do, and I’ve only just had the last Harper fight. How the hell is anyone supposed to get Jaheira her pin without just leaving the game open for hours upon hours?
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# ¿ Apr 5, 2020 02:09 |