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Mzbundifund
Nov 5, 2011

I'm afraid so.

Stumiester posted:

So, can I have some advice about IWD 2? I'm determined to have a go, but I don't really know the 3ed system - too much BG2 for me! I've made a party with some tips from the internet, but I'm sure I've made some glaring errors - any advice would be much appreciated:

Human Paladin of Helm 1 -> Fighter 4 -> Paladin x, Lawful Good, 18S/10D/16C/8I/16W/8Ch
(Power Attack/Large Sword 2)
[Tank 1]

Shield Dwarf Fighter 4 -> Barbarian x, Neutral Good, 18/10/20/10/10/8
(Hammer 2, Flail 2)
[Tank 2]

Human Battleguard of Tempus x/Fighter y (alternating), Chaotic Good, 18/10/14/8/18/8
(Combat Casting, Luck of Heroes)
[Tank 3/Cleric]

Half-Elf Monk 3 -> Druid x, Lawful Neutral, 16/16/16/7/18/3
(Dodge)
[Druid and good fighter - hoping the monk's fist powers carry over to shapeshifted form?]

Human Rogue 1 -> Wizard x, Chaotic Good, 10/10/10/18/10/18
(Courteous Magocracy, Mercantile Background)
[Diplomat/Thief skills/Mage]

Human Sorcerer x, Chaotic Neutral, 10/14/14/14/6/18
(Spell Focus: Evocation x 2)
[Blow poo poo up]

I think the thing I'm most at a loss with is feats. Also, do I need an evil character?

The biggest worry here is your first guy. He's not a bad build at all, but once you start taking paladin levels, you're locked into that class. The minute you take a level in a class that isn't paladin, you can never go back. It's perfectly fine if you take some fighter levels, THEN go into paladin, but if you start with one paladin level, and then take some fighter levels, you can never go back to paladin. So just take your four fighter levels first. You'll be fine without paladin stuff that early anyway. Make sure your fighter is lawful good though, you still need to fulfill the paladin prerequisites. Power attack is a great feat, good choice there.

Dwarf looks great, but he doesn't need charisma. Give him a little extra Wis to shore up his saves.

With those two heavy tanks on the front line, you don't need to dilute your cleric with fighter levels. Make him a heavy divine spellcaster, some of their late spells get awesome. Tempus is a great deity for buffs, so even without fighter levels he'll be a fine frontline asset. Consider Draw Upon Holy Might. For feats, I'd give him Combat Casting, Power attack, and then maybe Subvocal Casting so that a silence spell can't shut down your healer. Luck of Heroes isn't that great a feat, since with a little planning or experience you can usually prebuff to counter any status effects coming your way, while feats that amplify your offense let you murder things before you ever have to make that saving throw.

The rogue/wizard is a great build, but you don't need to waste feats on things that give you skill points. With a wizard's high INT, and a rogue's massive starting skill total, you'll have plenty on that guy. Give him Combat Casting and then Spell Focus: Enchantment or Necromancy instead and make him a fountain of curses and debuffs to support your front line. I'd ditch the charisma and social skills on this guy and put all his points into dexterity instead, to help his defense and reflex saves. Your high-charisma sorcerer can be the social one. Consider making this guy a (male) Drow instead of a human, starting with 20 dex and 20 int is right in line with what you want this guy to do. A human is fine though, humans are good at everything.

I'm not sure if the monk skills carry over into shapeshifted form: but I would just run straight druid anyway. He'll be a (literal!) beast in melee early on, when fighting is more important, and he'll have stronger spells later on when casting is more important. I haven't played much with monks though, he might be fine.

Sorcerer looks fine. You'll want to pick up Spell penetration eventually, but spell focus (and combat casting!) will be more helpful early on. This character can be your social face. Mercantile background isn't necessary - you'll have plenty of money.

You don't need an evil guy.

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Mzbundifund
Nov 5, 2011

I'm afraid so.

Rookersh posted:

It's mainly a question of how much you care. BGEE fixes up BG, getting rid of most of the bugs,

Haha what? The extended editions are buggy as all get out, and not the fun kind of bugs. The very first quest in the very first area of the first game is literally impossible to complete.

Mzbundifund
Nov 5, 2011

I'm afraid so.
I've been considering adding an "Ironman Tactics" section to my ongoing LP, but given my terrible update schedule any ironman thread would probably peter out long before I got to the really hard stuff.

Mzbundifund
Nov 5, 2011

I'm afraid so.

Shadeoses posted:

When should I dual-class Imoen to Mage for my two-char run? I've got her to Thief 3 now, mostly for the hp and lockpicking.

Thief doesn't really have any major breakpoints you need to hold out for, so basically however long it takes for you to get the skills you want. Level 5 or 6 is probably fine if you just want locks and traps, especially if you're willing to give Imoen the Dexterity tome to raise her skills a bit more.

Mzbundifund
Nov 5, 2011

I'm afraid so.

MrTheDevious posted:

Replacing Hexxat with Jan is the best thing that ever happened to me. Best character in the game hands down. Everything he says is pure gold.

Was planning on eventually using Imoen as my thief in his place since she's story-centric but now I just don't want to at all. Do you miss out on a lot of plot stuff by not using her later?

Not really, no. That said, there's no such thing as too many arcane casters in the party, so feel free to boot someone else and have both.

Mzbundifund
Nov 5, 2011

I'm afraid so.
I think you can still attack the petrified body and smash it to get the loot.

Mzbundifund
Nov 5, 2011

I'm afraid so.
As far as I know there isn't any way to check if a given item exists anywhere. The game only loads your current area (and sub-areas like individual houses in a town) and doesn't access distant areas. You might need to CLUA it.

As far as I know every single chest, barrel, drawer, sarcophagus and spider pit is safe. Any container at all. Items are cleaned up off the floor after a few in-game days, but chests are never altered. There is a large chest just to the right of the entrance in the Friendly Arm that I've used for storage. I've also safely used clusters of barrels outside the Jovial Juggler on the streets of Beregost. The enhanced edition might be different, but I seriously doubt it.

Mzbundifund
Nov 5, 2011

I'm afraid so.
He wasn't saying that the broken mod is Beamdog's fault. It doesn't matter whose fault the forum sticky is. He was saying that since he prefers the modded game, EE is the inferior experience.

Mzbundifund
Nov 5, 2011

I'm afraid so.
We DO first meet Elminster on the same map as the belt ogre, not 50 meters away. Coincidence? :tinfoil:

Mzbundifund
Nov 5, 2011

I'm afraid so.

Arivia posted:

Doesn't he actually come up to you right at the beginning of the game? like the first wilderness map?

That's right, and that's the same map as the belt ogre.

Mzbundifund
Nov 5, 2011

I'm afraid so.
IWD2 has a worse plot than the Baldur's Gate series, and since all player-controlled characters are also player-created, they're all generics with no personality. If you enjoyed those aspects of Baldur's Gate most then IWD2 is a worse game. I like them both though, IWD2's combat and ruleset is lovely.

Mzbundifund
Nov 5, 2011

I'm afraid so.
What do you prefer as your IWD2 party? I tend to go really caster-heavy, but I'm not sure that's the really best option. I usually go 2 sorcerers, one wizard with a bit of rogue as my skill monkey, a fighter, and either two clerics or one cleric and a druid.

Mzbundifund
Nov 5, 2011

I'm afraid so.
I'm not a fan of monks in the 2nd edition ruleset (which IWD1 uses). At their high-level best they are nice fighters, but the vast majority of the game they will be dead weight draining xp from your other party members. Even once they reach parity, weapon-using classes are still more than viable. I guess I just don't see it being worth it to have a terrible party member for 80% of the game, just to get a slightly above-average one for the last 10%. It sounds like you're set on having one anyway, so I would suggest speccing the rest of your party to be high damage dealers to make up for the monk's anemic offense. A single-class thief is fine in this game, since thieves are the best class for alpha striking with high damage. Once you get their locks/traps raised, you can invest heavily in stealth and open every fight by sticking a blade in an enemy wizard's spleen.

I think it's generally better to have two arcane casters than it is to have two divine casters, so if you want both a monk and no multiclass party members, my party suggestion would be something like

Monk
Paladin OR Ranger OR Fighter
Thief
Mage, conjurer is my favorite subclass
Sorcerer
Cleric OR Druid

Mzbundifund
Nov 5, 2011

I'm afraid so.
There isn't a ring that raises your intelligence (unless they added one in the EE). If you mean the ring that increases your mage spell slots, Kontik has it in the frost giant cave.

Mzbundifund
Nov 5, 2011

I'm afraid so.
For a mod that claims to increase difficulty, why would they remove the classic Dread Wolf ambush 2 seconds after Imoen joins your party?

Mzbundifund
Nov 5, 2011

I'm afraid so.
Oh well as long as she apologized.

Mzbundifund
Nov 5, 2011

I'm afraid so.
To be fair, a single sleep will win practically any fight that isn't a quest boss until you hit level 5 and start getting 3 magic missiles per cast.

Good mage spells for the early-midgame are something like this:
1:
- Sleep until mage is level 5, then
- Magic Missile
- Blindness is decent too if you're rolling with Xan who can't magic missile.
- Resist Petrification. Clear the basilisk map early at zero risk and rake in like 20,000 free xp.
2:
- Web, especially if using Minsc with Spider's Bane
- Horror. Party friendly, wins fights.
- Invisibility - lasts literally all day. Lets your thief scout ahead and find all the traps before getting into fights, emergency escape for a wizard under fire.
- Mirror Image, if using a fighter/mage. Best defensive spell in the game until BG2.
- Strength, makes Jaheira into a murder machine, lasts for a really long time.
- Resist fear, only if you don't have a cleric.
3:
- Skull trap, better than fireballs all day. This is where wizards start to output damage.
- Dispel Magic, your tank will get mind controlled sooner or later and you'll want this to not explode.
- Haste, it's like a summon spell that doubles all your tanks.
- Slow, no friendly fire, -4 penalty to enemy saves, ruins their chances to hit and dodge. Great against beefy melee fights like the Doomguards in Durlag's or high level adventurer fights of any sort.

Mzbundifund
Nov 5, 2011

I'm afraid so.
Depends, what class is your solo guy?

Mzbundifund
Nov 5, 2011

I'm afraid so.
The Ilmater priest outside of Firewine bridge has a scroll of magic immunity on him that you can only get by murder/pickpocketing.

Mzbundifund
Nov 5, 2011

I'm afraid so.
Bards can be good, yes, but Garrick has appallingly bad stats and poorly chosen weapon proficiencies.

Mzbundifund
Nov 5, 2011

I'm afraid so.
The statement was "Bards are good in BG1", which is true. Bards level faster than mages, which means any spells that scale with caster level will be stronger. Mages certainly catch up at the end of the game, but for much of the game bards will have stronger casts than a mage will, although not nearly so many casts. They also can make decent archers, at the point in the game when archery is strongest (the very beginning).

Once you hit BG2 you're right, bards without kits look worse and worse, but they have their niche.

Mzbundifund
Nov 5, 2011

I'm afraid so.
Bring Minsc to make best use of a special treasure there!

Mzbundifund
Nov 5, 2011

I'm afraid so.
It's not the most fun part of the game, but I never thought it was that bad. What is your party?

Mzbundifund
Nov 5, 2011

I'm afraid so.

Skwirl posted:

Edwin's not that Evil he's just a selfish rear end in a top hat. Nalia's a fine replacement, you just need to equip her with all the thief enhancing gear available if she's your main thief. No one who levels up as a mage is dead weight, in fact she can cast the most damaging non epic spell and Edwin can't, which is kinda important at later level.

What spell are you referring to? Edwin's a Conjurer, which locks him out of Divination magic. Divination doesn't have any damaging spells at all.

Mzbundifund
Nov 5, 2011

I'm afraid so.
I liked the idea the previous threads had to give out achievements for completing the game in certain ways. Things like Iron Man for winning BG1 or BG2, Iron King for winning BG1 & 2 with a single character, Iron Throne for winning everything through Throne of Bhaal, etc. There were also a bunch of weird ones like winning with an underpowered class like Jester or Wizard Slayer, joke-shame awards like winning with an overpowered class like Inquisitor or winning on a lower difficulty. Canoneer award for winning with the canon party of Imoen, Jaheira & Khalid, Minsc & Dynaheir, etc.

Mzbundifund
Nov 5, 2011

I'm afraid so.
It's kind of a downside since you miss out on a cool wizard fight.

Mzbundifund
Nov 5, 2011

I'm afraid so.
Anomen is good-aligned once you complete his quest, so he probably wouldn't be the best choice in that party.

Mzbundifund
Nov 5, 2011

I'm afraid so.
If you screw it up he doesn't get the giant permanent +4 to his wisdom, so he gets a lot fewer casting slots. That and Viconia's innate magic resistance makes her pretty much the optimal choice for evil cleric.

Mzbundifund
Nov 5, 2011

I'm afraid so.
The absolute pinnacle of Ironman BG was the wild mage PC's death to an accidentally summoned pit fiend in the middle of the Carbos fight.

Mzbundifund
Nov 5, 2011

I'm afraid so.
GOG is probably the best, yeah. It's only :10bux: and GOG is good about making sure their stuff runs on modern hardware.

Mzbundifund
Nov 5, 2011

I'm afraid so.
If it's any help, I can confirm that the GOG version of Baldur's Gate 1 & 2 work swimmingly on my Windows 7. Not sure about Icewind though.

Mzbundifund
Nov 5, 2011

I'm afraid so.

FairGame posted:

I really wish I could get into IWD2 but it's so loving difficult unless you are resting ALL the time, at which point I find it really immersion-breaking. The xp scaling thing irks me too.

Seems like such a great game and I just can't do it.

This is a problem with 3rd edition D&D (and 2nd edition, really). If you design encounters around players needing to use their spells, then they need to rest between each one. If you don't, then players will just destroy the encounter if they do use them (and then die on the encounter they were supposed to use them on). There's too wide a gap between the combat potential of a party going all-out and a party being resource conservative.

Mzbundifund
Nov 5, 2011

I'm afraid so.
So I have a question. Normally in BG2 I take my time in chapter 2, screw around, do lots of quests, and then go rescue Imoen after I'm late and buff, but this time I'm actually intending to keep her, so if I rush off to spellhold ASAP, am I going to lock myself out of any quests in the long term? Are there any quests and/or items that are ONLY available if you go after them before you get Imoen back?

Mzbundifund
Nov 5, 2011

I'm afraid so.
Bards DO get a ton of skill points, so if you're willing to, say, put your first level in rogue, you can keep the rogue skill maximum as you level and just sink your bard skill points into the thieving skills of your choice.

Mzbundifund
Nov 5, 2011

I'm afraid so.

Bort Bortles posted:

They do get a ton of skillpoints, but my human bard that started with 1 level in rogue with 14 int still doesnt have enough SP to have Diplomacy, Intimidate (cross-class), and all of the hide, move silently, open locks, disable device, ect up to max. Though I dont know if you need them at max to be effective.

Heavens, yeah that's a bit much for one character to handle. Considered putting the diplomacy skills on another character perhaps? A sorcerer works well.

Mzbundifund
Nov 5, 2011

I'm afraid so.

Flip Yr Wig posted:

So I'm playing through BG Trilogy. Just beat Sarevok, and the game tells me to teleport to the Duchal Palace. Is this actually an ability I can dig up from somewhere, or is the game expecting me to walk through that dumb maze again?

Also, how can you tell if a party member has been gibbed? On a related note, is Khalid in BG2? Because if not, I don't think I'll bother to replay the Sarevok fight just to keep him around.

Baldur's Gate is from before the Mass-Effect era of tracking every single outcome of all your decisions. You can hire an NPC in BG1, get them chunked by an ogre, and then encounter them in BG2 just fine. There's some dialogue you can pick (which is there no matter what happened to them) that goes something along the lines of "uh, weren't you dead?", which gets instantly handwaved away by some reference to priest magic.

Mzbundifund
Nov 5, 2011

I'm afraid so.

Hughlander posted:

Doing my first full play through of BG2 since it came out. Couldn't figure out the party to make but with one small tweak of EE Keeper I think I have my 'good' party till the end of the game:
Keldorn
CHARNAME Cleric/Ranger
Jeheria
Minsc - Shadow Keeped to an Archer instead of Ranger/Berserker
Jan => Imoen
Edwin

When ToB comes along Minsc gets dropped for Saveok. Was originally thinking Aerie instead of Edwin but no real point though I miss the Robe of Vecna speed divine spells

I'm pretty sure Minsc and Edwin hate each other and will eventually come to blows since Edwin can't shut up over the Dynaheir issue. The only way to keep them both in the party together is to make sure Edwin never gets his Netheril Scroll issue reversed.

Mzbundifund
Nov 5, 2011

I'm afraid so.
Can you enable cheat keys and teleport her to the rest of the party with Ctrl-J?

Mzbundifund
Nov 5, 2011

I'm afraid so.
I've never really messed with Detect Illusion on thieves, what is the range like? Whole vision? Half-vision, like finding traps? If I cast Find Traps as a cleric/thief, does it also passively attempt to detect illusions using my thief skill level?

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Mzbundifund
Nov 5, 2011

I'm afraid so.

attackmole posted:

Been binge playing Throne of Baahl since the start of reading week. Played BG2 over Christmas. Just killed Balathazar, gonna try to power through it the rest of this night. I've been enjoying it, battling hordes of stuff is fun, but is it just me or is the writing way worse than than in BG2? It suffers way more from the "Mother Theresa vs. Hitler" moral choice dichotomy than the base game did, there's a bunch of poorly done awkward humour in dialogue choices, and the characters and dialogue in general just feel a lot more stereotypical and cringe-worthy.

Yeah the writing isn't as good. There's a few good moments but not as many as in base BG2. I don't agree that the moral presentation is more black-and-white though, it was always like that, as you would expect from a setting where you can literally cast the spell "Detect Evil".

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