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Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

StashAugustine posted:

I'd heard about a mod to play BG2 on the 3e Icewind Dale engine, is this at all workable?

http://weidu.org/iwg2/index.html

It got a slight resuscitation some years ago in the Icewind Gate Delta version. That is at least an improvement on the original Weimer attempt, but still sounds kind of buggy and somewhat frustrating to work with.

http://www.shsforums.net/topic/34232
http://social.bioware.com/forum/1/topic/182/index/7672165/1


Meanwhile - OP, your Widescreen mod link is broken. Need to close the brackets.

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Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
It's got some fine stuff. Ascension64 hangs out there a lot, and he maintains ToBEx which is a very sweet utility that tries to do all the hardcode changes the Fixpack and Tweakpack can't. Obviously there's dross too like on any modding site, but the thing is to look at what they do best.

At this stage though, most IE modders cross over fairly freely. The community's too small not to.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
SHS's front page seemingly isn't being updated any more so you have to dive into the backend to find the new mods, but they definitely are coming out at a much faster pace than G3's.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Baron Bifford posted:

I think that if the main character is mazed it's game over (even though the spell is temporary).

Only if you're soloing. And it should give you the proper game over screen when that does happen.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Factor_VIII posted:

He was a Neutral Good Human Fighter and his stats were STR 18(90), DEX 19, CON 19, INT 7, WIS 6, CHA 18.

If the book Abdel was Good, I'm a porcupine. And drat straight he was stupid. Dude hosed Bodhi.

Oh for gently caress's sake.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
All the strongholds you could qualify for are available but you may not actually choose more than one. G3 tweaks has a component to allow you to choose all the ones you qualify for, or all the strongholds whether you have the appropriate class or not.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
Also the extent to which she was going to die in Spellhold and playtesters were upset enough that they let her live (but didn't have time to give her proper conversations.)

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Captain Oblivious posted:

This Rogue Rebalancing mod looks actually really good. How stable/buggy is it would you say? I'd only be interested in the core kit changes and HLA stuff myself but still what's there is really appealing.

It's a mod by avenger and Wisp which means you can pretty much count on it being very good and 99% stable.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
Pen and paper Druid are doing crazy hierarchical things from 12 onwards which is part of the explanation for their loopy XP tables. They're technically only even 'initiates' until 12th, when they get the full Druid title. You can see a remnant of this in BG2's rule that you can't challenge for rule of a Druid grove until 14th. Which is a bit of a comedown from 'you can now challenge for Druidic rule of the continent' which you originally got at 14th. Then at 15th you are Druid ruler of the entire goddam world, then at 16th you lose all your XP but keep your abilities and start levelling up again as a Hierophant Druid and ... 2e Druids were really loving weird and complicated, OK? Fun if you were into them but crazy as poo poo.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
Yeeeep.

Druid XP table for 2e:

9: 90,000
10: 125,000
11: 200,000
12: 300,000
13: 750,000
14: 1,500,000
15: 3,000,000
16: 3,500,000 [having done this you lose your XP]
17: 500,000
18: 1,000,000
19: 1,500,000
20: 2,000,000

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Arcaeris posted:

Wait so can you trick the game somehow and have a lesbian relationship with Aerie and have a baby somehow?

IIRC before one of the patches, female characters could somehow end up triggering the romance at the point when that dialogue turned up. So they not only found themselves in an unexpected relationship but suddenly as one of a newborn child's two mothers. That happening was pretty :stare:

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Zombies' Downfall posted:

Eh? Were the original NPCs you recruit in the game based on Bioware peoples' personal D&D characters are something? If so, that's interesting and I wonder who the gently caress would play Tiax in an actual game. They definitely didn't create Drizzt or Elminster, though.
Old interview about it:


Most of the characters in Baldur's Gate had their origins in pen and paper games. A majority of these characters came from two Dungeons and Dragons campaigns that I dungeon mastered before and during the development of Baldur's Gate. When these characters were put into Baldur's Gate, they often went under a significant metamorphosis, simply so that they would fit the role that we needed at the time. The one thing we always kept the same was the characters name.

The two campaigns that these characters were drawn from were a Forgotten Realms campaign, and a Dark Sun/ Planescape campaign. The Darksun campaign was sort of a sequel to the Forgotten Realms campaign, as I had monkeyed around with the history of Darksun so that the Forgotten Realms represented the pre-cataclysm history. I mixed Planescape in once the characters were higher level, just because it was such an immersive setting.

The most popular character in Baldur's Gate was the hamster totting Minsc. The pen and paper version of this character was played by Cameron Tofer (associate producer and lead programmer of MDK2). As in the game, Minsc was an unstable ranger played for comic relief who carried around a hamster named Boo. Luke Kristjanson (lead writer on BG) took this basic concept and wrote some really funny dialogue, thus turning Minsc into one of the most enjoyable characters that you could meet in BG. In the pen and paper game, Minsc wasn't a Rasheman berserker, but rather a Darksun ranger.

The villain Sarevok was originally a hero. He was a Darksun gladiator played by a friend (Jeff Veitenheimer) who had managed to capture a githyanki silver sword. I hated the silver sword (being vorpal, and therefore a danger to my favorite villains), and so Sarevok was always the target of enemy charm persons, holds, confusions and domination spells. In fact, Sarevok would, more often than not, be attacking his friends instead of his enemies. Ben Smedstad's (Producer, BG2) character Xan would often be called upon to parry the dangerous blows that Sarevok dealt out with his vorpal sword (more on Xan in a moment).

One character who was changed in a big way was Ben's character Xan. Originally he was a katana dual-wielding kensai. He was a githzerai, and had magic resistance; in other words he was a power gamer's dream character. He was originally slated to be an elven warrior in BG, but late in the game we found that there were not enough mages. Voice had already been recorded, and only Xan seemed to have dialogue neutral enough to have him switch classes. Ben, to this day, has not let me forget how I transformed his character from a super powerful warrior into a weakling enchanter mage (many consider the enchanter to be the weakest of the specialist mages).

In Baldur's Gate 2 many of the old characters return (in one form or another). Again, some of the new characters are based on pen and paper characters. This time around, we've changed them drastically, so they'd fit within the story. One of the main villains is based off a character that was played by Dean Anderson (terrain artist for BG1 and BG2), and another was originally played by Ross Gardner (designer on BG). I've promised Ben that I'd put one of his other characters in BG2 to make up for Xan, so when you see a diseased cripple named Jopar, begging for gold, you'll know where he came from (just kidding Ben).

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

sebzilla posted:

Imoen was named after a PnP character, who was in turn named after a girl called Neomi who the guy had a crush on.

Source?

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Stumiester posted:

Is there anyway to teleport to a world map location without going through an edge of map transition? I ask because BG2:EE has failed me at the last gasp - trying to leave Amkethran to Abazigal's Lair or Sendai's Enclave causes an instant crash.

CLUAConsole:MoveToArea("AR#")

I know too many of these codes by heart.

Best I can tell, and assuming the EE hasn't hosed with anything, the designations for their initial areas are 6000 and 6100 respectively.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

prometheusbound2 posted:

I've played and beaten every Infinity Engine game multiple times. I still play time to time for nostalgia. I suspect the answer is no, but are there any actually good content mods for the games?

Neverwinter Nights spawned wonderful community created content, but it was designed to. Are the Infinity Engine games doomed to creepy crap?
I don't think there's any content mods I'd call outstanding but there's a few that aren't creepy and terrible. As to custom content ... DA came with modding tools and look how that turned out. And WeiDU may not have been released with the game but a proper patching tool to let mods become compatible is a million miles beyond what most PC games can get you.

That aside, let me look through my mod list:
The IWD1 NPCs I remember being alright to party with when I last went through it, though IWD being what it is they could really have done with better optimisation.

Assassinations for BG2 is generally highly regarded. About ... what it says on the tin. Good characters shouldn't really get involved but Evil and Neutral characters get plenty of decisions to make about whom to spare, whom to risk reporting on you, whom to backstab and so on. Seemed decent.

Ascension doesn't add that much content vs outright fighting but what's there tends to be well thought of. Holding out for an update to modern modding practices alongisde its BG2EE compatibility, like the one Item Upgrade has already had.

The Interaction Expansion Pack and its individual spin offs for Mazzy, Yoshimo, Viconia and Imoen are fine. They get a bonus to dodging creepiness by being mods directed explicitly at friendship rather than sex.

Unfinished Business is 90% good. And much improved since they cut down the hell of Minsc's Boo quest.

Along the same lines, goon mod Almateria' Restoration Project, giving you back bits and pieces.

I won't vouch for everything in Wheels of Prophecy because I've just not wanted to go along its alternate path, but extra stone head dialogue is cool at least.

BG1wise, you have the BG1 version of Unfinished Business which I've seen people here praise more highly than the original.

Possibly just because I've played it more recently, I can actually recommend some NPC mods for BGI without too many reservations. Valerie's a Cowled Wizard Sorceror sent to investigate Nashkel, Indira is a Fighter/Mage found trapped and close to death in the Firewine Ruins and Isra's a Paladin sent to protect Prism. I've been pretty happy with all of them so far.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Wolfsheim posted:

(why can't rangers be evil?
AD&D neither means Ranger literally, as in a wanderer, nor as in the US Park Rangers. Well, a bit of the second, but it mostly means select this class to be Aragorn. Aragorn is not evil. Rangers therefore cannot be evil. Quod erat demonstrandum.

quote:

why can't Mondaron as a fighter/thief use bows, but my pure fighter PC and pure thief Imoen can?
Best I remember, he should be able to? Are you trying to have him use some of the bigger bows that have Strength requirements he doesn't meet?

quote:

why is Khalid so terrible?
He just doesn't excel in any stat, making him kind of mediocre at his job and without clear direction. Actually one of his biggest problems is that he has the lowest native morale among the BGI NPCs. Or tied for it, maybe. So he'll much more likely to end up scared and therefore useless in the middle of a fight than anyone else.

quote:

1)Am I just missing an enormous amount of sidequests or does leveling take a long loving time? Jaheira popped like ten minutes after I found her, and my PC (again, just a standard human fighter) literally didn't hit Level 2 until I killed the final guy in the Nashkel mines.
BG1 is going to be some way over thirty hours for a playthrough that doesn't even particularly stray from the main path. If you actually explore it can get well over a hundred hours. Depending on whether your have TotSC or not and your class, you'll cap out at about level 11. So there will be some time between your level ups, yes. It's a low-mid level campaign where you're expected to be excited by pretty much every level you gain: if you'd started in BG1 and gone on to something like DA or Mass Effect, you'd be complaining about how levels felt cheap. Or at least I definitely did.

quote:

2)I got what I considered lucky and five minutes in on my re-rolls I was able to get 18 in every stat but Wisdom, which I dropped all the way to 3. Are there 'safe' dump stats that you can basically make crippling low or will this gently caress me later? This seems like the kind of game that will arbitrarily gently caress me later.
You can probably make it through the game with a character who has 3 in every stat. Don't try it with an Elf and a CON of 2, because you'll get killed by Tamoko's attack in the cutscene with Gorion's death.

To answer more thoroughly, terrible people like to dump Charisma on all their characters (because gently caress talking to people in this roleplaying game, rite?), and put their Intelligence to 5n+1. An enemy in BG2 drains 5 INT per hit and you die if a stat hits 0. Starting in BG1, you can just make it 5n because it's possible to increase your Intelligence by a point.

quote:

3)Seriously, is Khalid just lovely or am I using him wrong? He's died more than any other character at this point. A goddamn kobold one-shot him!

4)On a similar note, everyone talks up Minsc is being a powerhouse baller but he's died almost as much as Khalid, and I put my best stuff on him. Is this just a case of low-level D&D coming down to one-shot criticals or am I missing some key elements?
As above for Khalid. For both of them, and for Kobolds, BG1 at low levels is very missile centric. When your party and your enemies all have low HP, getting attacks off before melee begins is very important. This makes kobolds equipped with bows actually a mild threat. On the other hand, both Minsc and Khalid have acceptable Dexterity and will be fine bow users themselves.

quote:

5)Why do I keep getting spells and equipment that give me free infravision? I have two party members that literally just have it and it's not terribly interesting. Is there some hidden benefit to infravision other than 'guys glow in the dark' that I'm missing?
Roleplaying again. Also minorly more helpful if you've turned the circle indicators off completely. If you don't care, sell them for extra cash.

quote:

6)You seriously have to savescum to get a good level-up? I didn't even notice at first, but when I died and reloaded my PC hit 26 HP instead of 19 HP. This isn't even a question, just, what the gently caress, Gygax?
It's dice-based. You roll to hit. You roll to get a crit. You roll to see how much damage you're doing. Is it genuinely that surprising or infuriating that you roll to see what HP bonus you get at level up? High CON will give you bonuses and warrior classes can get more than clerics who get more than mages etc, so it's not 100% random either.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

TehGherkin posted:

That makes even less sense!

You are sped up. Your aging is sped up. QED.

Errata also reminded you that you had to roll to see if the shock of aging a year in a couple of minutes outright killed you. And the spell specifically designed to reverse magical aging couldn't undo it.

2e designers had some problems but they recognised how broken Haste could be in the wrong hands much more successfully than the 3e ones did. If anyone had actually played without houseruling at least some of that away, Haste would have been a spell used carefully after some thought instead of a standard buff. I don't know anyone who didn't houserule it but I suppose it must have happened somewhere.

Restoration ages caster and benefiter by two years if you're looking for other spells that had this effect. In this case it's because it was essentially a cure-all which was able to undo most of the horrible poo poo that could happen to you in adventuring, that normal cure spells couldn't touch.

quote:

What was even better was that in 2E every magical effect that ages the target also triggered a system shock roll (a percentile roll based on Constitution). Fail that and you'd die. In other words characters could die from being hasted, particularly if their Constitution wasn't high.
Even a character with a really pathetic CON of 6 had even odds of making it. By the time you got up into the scores of people who were actually going out and adventuring, you were looking at much better success rates. Certainly not impunity though ...

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Factor_VIII posted:

Trying to balance spells by giving them a chance to kill the caster or target is a pretty terrible way of doing things in my opinion. People might complain about 3E spells being overpowered but I'd definitely prefer that to the potential of a single bad roll wiping out the entire party. E.g. when casting Teleport in 2E you rolled a percentile die and if you rolled low, the party would teleport into the ground, dying instantly.

Oh, yeah, I totally agree it's bullshit. Like I said, I don't know anyone who didn't houserule all this crap in some way and I most definitely did. The thing is that seeing all that at least told novice DM me that I needed to keep a drat good eye on Haste and its ilk because the designers had attached all these riders to them which made them so chancy to cast.

Fantasy simulationist me, whom 2E catered to especially well, also likes the idea that you have to deal with premature aging and other penalties for making your body act so much faster than it's meant to. Cloudy with a chance of death makes it unfun, but if I'm DMing I'll always ask my group about having our houserules keep some negative repercussions still stapled to the spell.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
You're all weird. :colbert:

I've been playing since release and my essential tactic for magic users has remained the same: their protections'll run out eventually. And eventually is pretty soon. ProMW, the Mantles and Absolute Immunity all last a fairly paltry four rounds. Stoneskin against just a couple of equivalently levelled fighters is probably lucky to hold out that long - while being vulnerable to elemental damage going through. Wait for that to happen then kill them with swords because they are puny. Meanwhile tank whatever dumb stuff they try to throw at you and kill their lackeys.

I've just never found them the outsized threat that seems to be the consensus and I haven't really felt needed to spend some excessive amount of attention on them. I memorise a couple of Insect Swarms and then never ever use them because I forget about it and don't really need them. I have some Warding Whips/Ruby Rays/Spell Thrusts/Secret Words in my spellbooks, but there's never a good point to use them. If they've layered spell protections on top of combat protections that you think are vital to get rid of, then you have to True Sight them 99% of the time because they've popped Improved Invis at the start. Then you have to take out at least one ward, then you have to hit them with the Breach or whatever, all while not being interrupted. And by that time their protections would have virtually gone anyway and my mages could have much more practically spent their time disabling and/or killing all the other enemies in the battle. AOE bombs are cool too: they hit the enemy warriors you were going to blow up anyway and very few protections stop them. Dead enemy party without loving around. And, really, didn't you want to throw some bombs?

I don't know, it feels like people might just be overthinking it. You could play a game of chess, fitting move against countermove until eventually their king is laid bare. Or you can be the person you were in your first gaming session: one of the demographics that's probably being accounted for and designed for. I am a Fighter. Fighters are tough and hit things hard. I will hit things hard and if they don't drop dead, I'll find something else to hit until they are ready to drop dead. I am a Mage. I am not a boring wizard who memorises weird poo poo in case the enemy wants to protect themselves against my dispelling with an anti-dispel spell, I conjure bloody great explosions and make the mans fall down.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Captain Oblivious posted:

If you're running away until their nastiest protections run out then yeah, they're not that big a deal. Some people are more okay with that than others though :v:
I have no particular shame in saying that I regularly leg it from Irenicus on the Tree of Life when he starts going for Time Stop. Other than that, I don't remember any mage fights in the game that involve me shutting a door on them or whatever to just cheese them out. Your answer still assumes that I care more about mages than I do. If they've Mantled themselves up, I'm going to go kill their allies for a couple of rounds until they're vulnerable again, not run.

Kanos posted:

It's always been my experience that simply trying to dogpile most of the decently challenging mage encounters in BG2 with a wall of bulked up warrior flesh generally results in a lot of dead warriors and a lot of loaded save games. Five guys wailing on a powerful mage can strip a stoneskin pretty quick, but can they do it before three of them are lobotomized and wandering around confused and the other two have their flesh melting off? Only an Inquisitor really makes this kind of approach feasible.

I didn't say "fight like an idiot" or "make your party entirely warrior classes" (though to your question about five warriors against one mage with a Stoneskin, they bloody well should be taking that down without the mage loving them up too badly unless they're really crap at their jobs. Hell, one decent archer with Fire Arrows ought to have it under control.) Just that sticking to the basic archetypes of a first time player is reasonably effective and will quite happily get you through the game without engaging in as highly a mage-centric view of battles as so much of the thread seems to advocate.

I make allowances for mages in the same way that I make allowances for fighters: have a couple of Stoneskins, ProMW, Hardinesses ready on the one hand, and Chaotic Commands, Remove Paralysis and Resist Fears on the other - and healing potions for both sides of the equation. If someone didn't, that would be playing like an idiot. I just have never needed to skew my preparation and allowances 90:10 in favour of mages.

To return to the hypothetical scenario of some mage fight, and giving them something more potent than a Stoneskin, if someone managed to end up with most of their party crowd controlled or dead because of this mage, it wouldn't be wrong to say that it's because they failed to engage them in a magical duel where their attentions were occupied by stripping your defences and restoring theirs until your party finally won out and could kill them. But it would also not be wrong to suggest that the crowd control and damage spells could have been 90% mitigated by keeping your party at a halfway decent spread, scattering them when an AOE was being cast at one or the other, running the saves, and then fixing up a character who possibly failed them. You wouldn't stick your squad all in a 10" diameter circle in a modern game where there was a risk of grenades, so there's definitely no reason to do it in Baldur's Gate. I'm saying that the second option is an option, that I run with it essentially 100% of the time, and that it gets me through the game quite happily.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Captain Oblivious posted:

It is kind of comical the extent to which BG2 does not accommodate an evil PC in the least. Even the rare quest with an alternate evil path like Trademeet pretty much goes "gently caress you you did it wrong have a reduced reward. Do it right next time".
aTweaks for all your needs. Like, all of them. Install this mod now.

Unbiased quest rewards
Several quests in BG2 have branches where one choice can generally be considered good and the other evil. A recurring theme is that rewards for the evil branch are consistently lower than the reward for the good branch. This component rectifies this mistreatment of the mistreating by increasing the rewards for the evil quest branches to be comparable to those obtained on the good branch. Table 5 summarises which quests are affected and how the evil rewards are altered. Note that, for the sake of brevity, only those rewards that are changed are listed.

Table 5: Table of old and new rewards for evil quest paths juxtaposed with rewards for good quest paths.
pre:
 
Quest	            Evil (old)	        Evil (new)	               Good

Advance to chapter 3	         Side with Bodhi	            Side with the Shadow Thieves
                          36,750 quest xp      45,000 quest xp	           45,000 quest xp
 	 
	 
Recover the Silver           Use the eggs as currency             Tell the demon to shove off 
Dragon's eggs	                                                       and return the eggs
                         25,000 quest xp      99,500 quest xp	            103,500 quest xp
 	
 	 
Animal trouble in                 Poison the grove	            Challenge and defeat Faldorn
Trademeet	           0 xp                37,500 quest xp             18,000 quest xp
                           2,000 gold          3,000 gold                  2,000 gold
                      Shield of Harmony +2    Jade Hound figurine      Potential to become the 
                                               5 Blessed Bolts            Heroes of Trademeet

	 	 
Journey to the                   Steal Garren's deed                Rescue Garren's child
Windspear Hills	         40,500 quest xp        44,500 quest xp            44,500 quest xp
		
 	 	 
Free Hendak                          Kill Hendak                          Free Hendak
and the slaves		    0 xp               25,750 quest xp              48,750 xp
		                                                        Reward for clearing out
                                                                        the slaver stockade


Find the kidnappers                 Ransom Elgea                         Release Elgea
who buried Tirdir	    0 xp	          15,000 xp                  16,750 xp
		
 	 	 
Betrayal at the                      Kill Errard	                     Kill Kiser
gates	                   5,000 (quest) xp	7,000 (quest) xp	   7,000 (quest) xp

Furthermore, this component makes a number of additional changes:

In the interactions with the Lesser Demon Lord, telling him to bug off or bartering the eggs always result in experience rewards. Previously it was possible to not receive any experience on certain dialogue branches.
It becomes possible to to obtain the fake dragon eggs even if you kill Solaufein.
It becomes possible to ask the Lesser Demon Lord for wealth without getting fiery death as your reward.
A small experience reward is introduced for being the law-abiding sort and turning in mrs. Cragmoon.
Killing Viekang in Saradush becomes a slightly more rewarding alternative than it used to be.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
The good path for Trademeet has the Heroes of Trademeet note for a reason. There's gold, XP and rep gains in the followup quests for you too, which the evil route locks you out of completely. And statues of yourself are cool, yo.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
The component cuts the possibility of getting two Shields as well.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
You didn't give up on Torment's UI but you're having trouble with BG's? First time I've heard of that. Anything in particular you're finding troublesome?

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Leofish posted:

The very first time I played BG2 I carried Renfeld around with me for the 2 or 3 days (or longer!) it took me to clear out the De'Arnise Keep. I got back to the city like, "oh yeah, I'm still carrying this guy around." :v:

Renfeld dies from the poison if you gently caress around too long. That's an occasion where it does matter. OK, not too much. If he's alive, you get 14550 XP and can get 100 gold by asking; if he's dead you get 8000 XP and can get 50 gold.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
-10 and below result in a chunk.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
And under Candlekeep and in Baldur's Gate and ...

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
The game redoes rolls below a certain minimum, not just if your stats would disqualify you from your class. I think it imposes a lower bound of 70 or something. We did a load of research on this on the old BioWare forums but those went down years ago. I think the main participant ended up as a BGEE dev/collaborator so maybe asking around on their site would produce something.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
Best I remember, the 2e Infinity games only let you dual class into viable multi class configurations. Which isn't how it worked in actual PnP but presumably was necessary for some technical reason. Based on that, I don't think you can do a T -> D dual but I could well be wrong.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

homeless poster posted:

Chapter 2 and 3 are basically interchangeable, you can do whatever you want for as long as you want. Once you roll into chapter 4, you're not going to be free to explore until chapter 6. Most of your companion's personal quests are time sensitive from the moment they join you (at least the initial stage) so you do kind of want to try and do them in the order you recruit them so that they don't get pissy and quit your team. Other than the NPC personal quests, I don't think many of the in-game quests have time limits.

Though you can get burned on assuming all the quests are OK. Back when BG2 was just released everyone and their mother was coming onto the BW forums to ask how they'd hosed up the Paladin stronghold quests because they'd assumed all the PANIC and YOU MUST GET THERE NOW was descriptive instead of prescriptive.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Draile posted:

BG2EE: I got to the graveyard in Chapter 6 while in a romance with Jaheira and Bodhi didn't turn her against me. Bug or design? For what it's worth, I haven't completed all the Jaheira romance events, i.e. getting the harper's pin, but I have killed Galvarey.

Assuming console commands still work the same in the EEs, CLUAConsole:GetGlobal("JaheiraRomanceActive","Global") ?

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Wolfsheim posted:

And because I'm stupid and didn't even realize Dakkon was a potential follower for like the first five hours of PST (but without spoiling anything too overtly) are there any easy-to-miss party members I should be on the lookout for now that the Lower Ward is open? Combat-wise, Annah is pretty bad and Dakkon isn't much better, so after TNO burns through his tiny spell list Morte is really the only one holding his own.
You should have been picking up hints about how to recruit another NPC from the Smouldering Corpse bar, and you'll be able to follow through on that soon enough. Otherwise the other relatively convoluted nearby recruitment involves purchasing a toy from a Curiosity Shoppe.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

Rookersh posted:

Boo, just checked, and you are right, Sorc and Barb aren't in a game set in the Dales. Yet you can be a Paladin?

PHB classes only so it's not exactly a conspiracy. Also sorcerers weren't invented.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
Barbarians have been in since at least 1e AD&D. 2e gave them an entire book to themselves. I mean, alright, 2e gave books to a load of poo poo that didn't need it but still.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

quote:

J. Restored Irenicus's Plane of Earth
The location everyone visited at least once and wondered what the hell was going on with it, finally back in the game. Contains three rudimentary quests, you get there by clicking on the floor in the plane of air.

:stare:
I might have to play through CI properly for the first time in years.


And there's yet another Arkanis Gath encounter on top of the one UB already restores? Wow.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
It's a context thing, basically. What level are you and where are you?

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
This-a-way.

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

ANIME MONSTROSITY posted:

I retooled the Slayer Test Area to be activated by a brand new dream instead of some lazy bullshit :shobon: downloadable here.

Surprised you're still digging up more stuff, like these new demon encounters. Where's it all being pulled from? And have you worked out who you can blame yet? :v:

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.

ANIME MONSTROSITY posted:

Oh, and one more: BG2 was supposed to have a deathmatch mode in multiplayer! It was set in the Durlag's Tower, and the goal was to find a randomly-placed Rogue Stone before anyone else could. Curiously, the area files are implemented, with all the containers and traps and an extra for the announcer and shop, but the maps themselves are just not there. But modding it in is a bit out of my scope! Or probably anyone's, maybe except ascension64. That man can code wonders.

Yeah, I think I remember them talking about this in dev diaries around release, and their regrets that it was pretty close to being done but still just had to be cut. 14 loving years ago, bloody hell.

Mmm, couldn't find it. Maybe I imagined that. But it was a fun re-read. Oh for the days when BioWare could manage to not bugger up their PR and had a sense of humour.

quote:

Typically the temp VO is so annoying that around 5 minutes after we've finished testing it, we want to take it back out again. This is probably because the development team already spends all day listening to themselves, and then being forced to listen to themselves with a bad cockney accent is only slightly worse than Chinese water torture.

quote:

Though we have had hefty computer upgrades (multiple Dual PIII 500 with 512 Megs of RAM) city renders still take a long time, e.g. - eighteen to twenty-four hours.

Haha, Obsidian, aren't you grateful you don't have to go through this any more? Or at least I trust that Project Eternity is being done on slightly more powerful machines.

quote:

If Imoen thinks that Jaheira is being too strict she'll say so, and if Jaheira thinks Imoen is being immature she'll counter, and if Minsc thinks the both of them would benefit from getting hamsters of their own because just look how gosh darn calm and easy going * he * is, he won't hesitate to offer that little nugget of wisdom.
:3:

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Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
Not Infinity Ward. And you'll find that gear to be pretty boring fairly shortly, and using Sanctuary as it's meant to be used isn't exactly game-breaking, cheese or crazy.

I dunno, probably infinite T/M backstabs off Project Image or however that goes?

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