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The OP doesn't have any of the various save editors. Here's a handy list of them. Generally speaking you should use Shadowkeeper for BG2/BGT/Tutu installs and EE keeper for BG:EE and BG2:EE. The rest of the save editors are pretty self explanatory. Edit: Links are now in OP. sweet geek swag fucked around with this message at 19:34 on Nov 20, 2013 |
# ¿ Nov 20, 2013 12:43 |
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# ¿ Apr 25, 2024 10:44 |
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Captain Oblivious posted:Is the BG2 Tweakpack currently working with BG2EE? Because gently caress rolling for HP. Yes, the BG2 Tweakpack is compatible with BG2EE. Some of the EE features might be a little buggy though.
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# ¿ Nov 21, 2013 03:00 |
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There were plenty of ways to deal with mages in BG2. With the right prep/equipment all but a handful of mage battles become trivial. Also having a paladin makes mages easy to kill, and having an inquisitor makes mages a joke.
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# ¿ Nov 21, 2013 03:13 |
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I once did a BIG World install where I told it to install standard. It installed the Expert pack instead. It was painful. Tactics really is bullshit. It's basically designed to defeat players who know how to play the game. If you want a challenge after you've mastered Baldur's Gate that's great. Otherwise you shouldn't bother.
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# ¿ Nov 21, 2013 23:21 |
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Don't completely neglect your physical stats though. The shapeshifter class is really powerful right after it gets a new form, but those forms don't scale up with level. There will be extended periods when you are more effective as a caster than as a werewolf. What I'm saying is don't take your physical stats into the negatives.
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# ¿ Nov 21, 2013 23:30 |
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The Iron Rose posted:...why would you use the BG2 fixpack in BG1EE? Because BG1EE is in the BG2 engine. The fixpack will only install stuff appropriate to the install you are using.
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# ¿ Nov 22, 2013 02:17 |
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Captain Oblivious posted:Well that's the thing. Having incredibly insane gear is the default assumption by time you have HLAs so I'm not sure why HLA Shapeshifting would ever be relevant. It an option that you have for roleplaying reasons. It's never going to be the best option, but hey, if that's what floats your boat knock yourself out.
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# ¿ Nov 22, 2013 18:35 |
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Yes.
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# ¿ Nov 23, 2013 22:25 |
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Rascyc posted:I leave the Nashkel mines through the back door and the fight with those 4 assassins is no where in sight. What a let down. Did they take this out of enhanced edition? It's definitely there since I did it three days ago.
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# ¿ Nov 24, 2013 03:04 |
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I've hit this button three hundred times already, but maybe the next time I'll get a 90!
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# ¿ Nov 24, 2013 03:12 |
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Suspicious posted:That's weird. Mind flayers are supposed to see through invisibility. Or maybe that was Tactics, not SCS. You can't target directed spells on invisible people, even if you can see them. The Mind flayers simple ignore invisibility for detection purposes, unlike spells like true seeing and invisibility purge which dispel it. A mind flayer could attack such a person, but couldn't target them with a "teleport to player" ability.
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# ¿ Nov 24, 2013 04:39 |
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Rirse posted:I'm wondering, has Baldur's Gate Enhanced Edition got the patch that suppose to update the UI to the BG2:EE look yet? Yes, it had that patch before BG2:EE even came out. Like a week before, but before none the less.
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# ¿ Nov 25, 2013 19:38 |
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Yep, Beamdog took over patching the Steam version, so it tends to get updated a lot faster now.
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# ¿ Nov 25, 2013 19:48 |
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It was mostly bug fixes. No major content changes. If you have any mods I'd re-install them.
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# ¿ Nov 27, 2013 05:37 |
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Technically, if you really want to cheese things you should make the archer an elf with 19 dex. With the dex tome you get 20 dex. However you will probably loose that extra point of dex in Hell in BG2.
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# ¿ Nov 29, 2013 21:06 |
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Sword Coast Strategies has a component that allows you to split up the NPC pairs. You still have to complete their quests or they'll go away for ever, {this is mostly an issue for Jaheira and Khalid, and probably Xzar and Montaron) but once you can safely kick them out of your party just speak to the one you want and you get an option for only them to join you. SCS also has a component that allows you to send NPC's to a particular inn. Even if you don't want to install the AI tweaks, there's a lot of good stuff in SCS.
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# ¿ Dec 5, 2013 02:40 |
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Captain Oblivious posted:I'm surprised Jan has so many fans honestly. The dude is just nonstop monkey cheese ~so random~ bullshit, CAD style. At least Minsc has the decency to thoroughly abuse metaphors in creative if insane ways. Jan just likes making the characters who take themselves too seriously insane with rage. Which is most of them. He's the perfect foil for any party. And really, he's essential if you take Anomen. Here's the thing though: if the people he made fun of just played along with his jokes instead of getting unreasonably angry, he'd probably leave them alone. Jan's role shows how most of these so-called good characters are actually kind of dickish.
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# ¿ Dec 6, 2013 06:32 |
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Mahasamatman posted:What's the best way to dual a Thief into a Mage? I was gonna do Swashbuckler for the extra proficiencies. Sort of. Clerics can detect traps, but not disarm them. And some of the traps you get in BG2 are nasty. Given that detect trap is the only thief skill you need people tend to use Imoen or Jan for their trap picking needs. If you are going to dual class bump your detect traps up to 100 before you do.
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# ¿ Dec 7, 2013 01:55 |
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TjyvTompa posted:Thanks, I think I have a couple of those since I never use the potions I haul with me through the whole game. There is basically no other reason to drink a potion of genius other than spell scribing purposes. Edit: Well Mindflayers I guess.
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# ¿ Dec 7, 2013 02:29 |
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Arcaeris posted:To whoever complained about not playing evil characters in BG1, you're dead on. Well to be fair, if you have a low reputation she probably has heard that you like to lure people into the woods and murder them. I wouldn't join you too, no matter how evil I was.
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# ¿ Dec 7, 2013 20:56 |
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The fact remains that even evil people don't want to spend time near people who might murder them.
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# ¿ Dec 7, 2013 21:06 |
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Arcaeris posted:So you're saying that an evil party as a concept shouldn't exist? Maybe for all CEs even, but the idea of several LEs grouping up for a common goal is not a weird idea at all. Or the idea of one leader (the PC) and a bunch of evil henchmen who are along for the loot. I'm saying that the game is written in a way that all evil characters come off as psychopaths. The good dialogue is fine, but the evil stuff is way out there. And reputation isn't a repetition of the deeds you've done. It's how rumors interpret your actions. You kill one guy for no reason, and now the rumor is that you are a serial killer. I agree, you should be able to play the game the way you want, but that isn't how it's written.
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# ¿ Dec 7, 2013 21:24 |
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On the other hand... if you want a ranger in your party put one there. They are perfectly serviceable. They just aren't the powergamers response.
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# ¿ Dec 8, 2013 12:31 |
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Zephro posted:Thanks for the soloing advice. F/M/C appeals to the part of me that likes casting a dozen buffs before each fight (I'm not joking heh) so I might try going with that. F/M/C sounds neat, and is totally viable to do. But it doesn't really have any advantages over M/C that would justify further weakening your XP gain and sacrificing most of your HLA's.
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# ¿ Dec 8, 2013 18:47 |
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oswald ownenstein posted:What's the purpose of rangers in Infinity games, anyway? Archers are Rangers for the first thing. Also in 2nd edition Rangers don't have armor restrictions, they just can't stealth in Heavy Armor. They can also cast low level druid spells instead of cleric spells. And they can naturally dual wield in BG2. Basically, they do more damage than paladins, but are less tanky.
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# ¿ Dec 8, 2013 22:14 |
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Captain Oblivious posted:gently caress Shadowdancers anyway. Shadowdancers would be good if they could use standard backstab progressions or could set traps. But they can't so they aren't.
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# ¿ Dec 9, 2013 05:46 |
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Any class that requires HLA's to be useful isn't really worth playing in my opinion.
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# ¿ Dec 9, 2013 06:00 |
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People do use both of those? But yeah, Ironskins makes Berserker/Druid a little more overpowered than a fighter/cleric.
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# ¿ Dec 10, 2013 17:47 |
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To be fair, they're official forums, and official forums are always poo poo.
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# ¿ Dec 11, 2013 02:41 |
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To be fair Aerie's hook up with Haer'dalis is a really bad idea from the get go. They have completely different views of the world. She's naive enough to think he's free spirited when he's actually just a nihilist.
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# ¿ Dec 12, 2013 06:50 |
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Barkskin
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# ¿ Dec 12, 2013 16:46 |
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Nope, Rangers in 2nd edition are goody goodies. Play as a fighter.
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# ¿ Dec 12, 2013 23:25 |
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Wolfsheim posted:As someone who just jumped into BG1, that multi-class and dual-class bit threw me as well. Honestly, a lot of this poo poo seems incredibly arbitrary (why can't rangers be evil? why can't Mondaron as a fighter/thief use bows, but my pure fighter PC and pure thief Imoen can? why is Khalid so terrible?) but I'm having fun all the same. I played pure vanilla BG1 for a few hours, then out of curiosity checked out BGTuTu, and holy poo poo why did I waste my time playing the other way. I mean, just the slightly faster movement speed and larger screen enhance gameplay so goddamn much. Eh, beaten, but here's the stuff that isn't redundant. 1) Leveling takes a long rear end time in this game. Most of the challenge of the early game comes from the fact that until you hit level 3 or 4 you're characters are subject to being one shot a lot. 2) Wisdom is a safe dump stat for fighters, Int is usually a safe dump stat for most characters, though not necessarily if you want to import to BG2. 3)Until your front line fighters get 30+ hit points they will die a lot unless you get their AC down. Khalid should optimally have an AC of around -1 or -2 to keep him alive at this point. As the game progresses you'll be able to reduce it even more. 4)Minsc has a dreadful dexterity score, which hurts his AC. He's a good candidate for getting the gauntlets of dexterity. With his high strength, once he has enough hitpoints to not die to things he tends to absolutely destroy any enemy he comes into melee with. 7)Frankly, a fighter is one of the easiest classes to beat BG1 with. Neither Paladin's or Rangers get their spells in BG1 so a lot of the bonuses of those classes won't come into play. That being said, the Inquisitor Paladin kit and Archer Ranger kit are very powerful. Inquisitor's trivialize mages, and Archers turn 90% of BG1 into easy mode. Mages can be trickier, but any AOE crowd control spell like sleep, web, or cloudkill will be your friend. BG1's demands on mages are very light compared to BG2.
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# ¿ Dec 23, 2013 09:19 |
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Smol posted:I forget if Tutu does anything to Khalid's profiencies, but he makes a good archer. I forgot, Tutu gives Khalid that stupid dual wielding spec. It renders him completely useless as a melee combatant.
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# ¿ Dec 23, 2013 09:34 |
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That's Imprisonment. Which only does that because it removes you from the party.
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# ¿ Dec 30, 2013 21:11 |
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For a first time, running a single class character is fine. In fact you have to if you play a paladin. A few suggestions. Archer: Ranged combat rules BG1, so the Archer is a great choice to get started. In BG2 and TOB you'll have to rely on other party members a lot more though, so it may not be an ideal choice for a first time run of the second game. Berserker: The rage ability makes you immune to just about everything, so it's a great way to counter mage abilities, but it only works if you know to get the protection up ahead of time. Still a pretty powerful class. Inquisitor: Between a 2x level Dispel Magic and True Seeing the Inquisitor can turn mages into mincemeat. For multiclass characters Ranger/Clerics are fun, as they are essentially Ranger/Druid/Clerics. But really any class can easily beat the game, so play whatever sounds most fun to you. Though Wizard Slayer will probably suck for your first playthrough, I'd avoid that.
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# ¿ Jan 1, 2014 10:40 |
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UberJumper posted:Another question, i just got neera. And i tried to use her spell Reckless Dweomer. After using it: Every time a wild mage casts a spell they roll to see what spell level they cast it at. The roll can go from +10 to -10.
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# ¿ Jan 6, 2014 03:09 |
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Fruits of the sea posted:Wouldn't a max int/wis character be better suited for a second playthrough? I found it almost a little too easy with all the dialogue options unlocked. The PC could talk their way out of almost any situation (which is very cool) but I felt like it would have been more interesting to see the consequences if I messed up more often. To be fair, there are enough issues with PS:T now that a lot of new players might not want to have to play the whole game again. Mechanically, it is the least fun to play of the Infinity Engine games. It just happens to have the best character interactions and the best story of all of them. The best by a long shot.
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# ¿ Jan 6, 2014 16:04 |
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UberJumper posted:Alright i will add Kagain, i honestly wasn't going for an evil party. Its just that Dorn is pretty decent as a characther, so was Viconia. Unless you have a mod that sends them to an inn they stay in the area you kicked them out in. They'll be at the tavern in Nashkel, the Jovial Juggler in Beregost or at the friendly arm if you have the mod. If you don't have such a mod installed you might be kind of screwed. You might be able to use CLUAConsole:MoveToArea("OH1000") to get to the area though. Edit: It might be C:MoveToArea("OH1000") for BG:EE. sweet geek swag fucked around with this message at 04:05 on Jan 10, 2014 |
# ¿ Jan 10, 2014 03:53 |
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# ¿ Apr 25, 2024 10:44 |
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JustJeff88 posted:Thanks, that's great. Hopefully by the time I'm ready to play BG2EE it will be updated for that as well. It's not necessary in BG2. NPC's go back to set locations in that game, and there are no pairs.
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# ¿ Jan 10, 2014 18:29 |